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Diffstat (limited to 'engines/bladerunner/screen_effects.h')
-rw-r--r-- | engines/bladerunner/screen_effects.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/engines/bladerunner/screen_effects.h b/engines/bladerunner/screen_effects.h new file mode 100644 index 0000000000..1ffb68413f --- /dev/null +++ b/engines/bladerunner/screen_effects.h @@ -0,0 +1,70 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_SCREEN_EFFECTS_H +#define BLADERUNNER_SCREEN_EFFECTS_H + +#include "bladerunner/color.h" + +#include "common/array.h" + +namespace Common { +class ReadStream; +} + +namespace BladeRunner { + +class BladeRunnerEngine; + +class ScreenEffects { +public: + struct Entry + { + Color256 palette[16]; + uint16 x; + uint16 y; + uint16 width; + uint16 height; + uint16 z; + uint8 *data; + }; + + BladeRunnerEngine *_vm; + + Common::Array<Entry> _entries; + uint8 *_data; + int _dataSize; + +public: + ScreenEffects(BladeRunnerEngine *vm, int size); + ~ScreenEffects(); + + void readVqa(Common::SeekableReadStream *stream); + void getColor(Color256 *outColor, uint16 x, uint16 y, uint16 z); + + //TODO + //bool isAffectingArea(int x, int y, int width, int height, int unk); +}; + +} // End of namespace BladeRunner + +#endif |