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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_SCREEN_EFFECTS_H
+#define BLADERUNNER_SCREEN_EFFECTS_H
+
+#include "bladerunner/color.h"
+
+#include "common/array.h"
+
+namespace Common {
+class ReadStream;
+}
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+
+class ScreenEffects {
+public:
+ struct Entry
+ {
+ Color256 palette[16];
+ uint16 x;
+ uint16 y;
+ uint16 width;
+ uint16 height;
+ uint16 z;
+ uint8 *data;
+ };
+
+ BladeRunnerEngine *_vm;
+
+ Common::Array<Entry> _entries;
+ uint8 *_data;
+ int _dataSize;
+
+public:
+ ScreenEffects(BladeRunnerEngine *vm, int size);
+ ~ScreenEffects();
+
+ void readVqa(Common::SeekableReadStream *stream);
+ void getColor(Color256 *outColor, uint16 x, uint16 y, uint16 z);
+
+ //TODO
+ //bool isAffectingArea(int x, int y, int width, int height, int unk);
+};
+
+} // End of namespace BladeRunner
+
+#endif