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Diffstat (limited to 'engines/bladerunner/script/ai/_template.cpp')
-rw-r--r--engines/bladerunner/script/ai/_template.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/engines/bladerunner/script/ai/_template.cpp b/engines/bladerunner/script/ai/_template.cpp
index af7c685a72..cff8e62050 100644
--- a/engines/bladerunner/script/ai/_template.cpp
+++ b/engines/bladerunner/script/ai/_template.cpp
@@ -24,90 +24,90 @@
namespace BladeRunner {
-AIScriptGenericWalkerA::AIScriptGenericWalkerA(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+AIScriptTemplate::AIScriptTemplate(BladeRunnerEngine *vm) : AIScriptBase(vm) {
}
-void AIScriptGenericWalkerA::Initialize() {
- _animationStateNext = 0;
- _animationNext = 0;
+void AIScriptTemplate::Initialize() {
_animationFrame = 0;
_animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
}
-bool AIScriptGenericWalkerA::Update() {
+bool AIScriptTemplate::Update() {
return false;
}
-void AIScriptGenericWalkerA::TimerExpired(int timer) {
+void AIScriptTemplate::TimerExpired(int timer) {
}
-void AIScriptGenericWalkerA::CompletedMovementTrack() {
+void AIScriptTemplate::CompletedMovementTrack() {
}
-void AIScriptGenericWalkerA::ReceivedClue(int clueId, int fromActorId) {
+void AIScriptTemplate::ReceivedClue(int clueId, int fromActorId) {
}
-void AIScriptGenericWalkerA::ClickedByPlayer() {
+void AIScriptTemplate::ClickedByPlayer() {
}
-void AIScriptGenericWalkerA::EnteredScene(int sceneId) {
+void AIScriptTemplate::EnteredScene(int sceneId) {
}
-void AIScriptGenericWalkerA::OtherAgentEnteredThisScene(int otherActorId) {
+void AIScriptTemplate::OtherAgentEnteredThisScene(int otherActorId) {
}
-void AIScriptGenericWalkerA::OtherAgentExitedThisScene(int otherActorId) {
+void AIScriptTemplate::OtherAgentExitedThisScene(int otherActorId) {
}
-void AIScriptGenericWalkerA::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+void AIScriptTemplate::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
}
-void AIScriptGenericWalkerA::ShotAtAndMissed() {
+void AIScriptTemplate::ShotAtAndMissed() {
}
-bool AIScriptGenericWalkerA::ShotAtAndHit() {
+bool AIScriptTemplate::ShotAtAndHit() {
return false;
}
-void AIScriptGenericWalkerA::Retired(int byActorId) {
+void AIScriptTemplate::Retired(int byActorId) {
}
-int AIScriptGenericWalkerA::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+int AIScriptTemplate::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
-bool AIScriptGenericWalkerA::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+bool AIScriptTemplate::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return false;
}
-bool AIScriptGenericWalkerA::UpdateAnimation(int *animation, int *frame) {
+bool AIScriptTemplate::UpdateAnimation(int *animation, int *frame) {
*animation = 0;
*frame = _animationFrame;
return true;
}
-bool AIScriptGenericWalkerA::ChangeAnimationMode(int mode) {
+bool AIScriptTemplate::ChangeAnimationMode(int mode) {
return true;
}
-void AIScriptGenericWalkerA::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+void AIScriptTemplate::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
-void AIScriptGenericWalkerA::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+void AIScriptTemplate::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
-bool AIScriptGenericWalkerA::ReachedMovementTrackWaypoint(int waypointId) {
+bool AIScriptTemplate::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
-void AIScriptGenericWalkerA::FledCombat() {}
+void AIScriptTemplate::FledCombat() {}
} // End of namespace BladeRunner