diff options
Diffstat (limited to 'engines/bladerunner/script/ai/crazylegs.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/crazylegs.cpp | 480 |
1 files changed, 480 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/crazylegs.cpp b/engines/bladerunner/script/ai/crazylegs.cpp new file mode 100644 index 0000000000..f7141b5c51 --- /dev/null +++ b/engines/bladerunner/script/ai/crazylegs.cpp @@ -0,0 +1,480 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptCrazylegs::AIScriptCrazylegs(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _flag = false; +} + +void AIScriptCrazylegs::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _flag = false; + + World_Waypoint_Set(360, 41, -103.0f, 40.63f, -53.0f); + Actor_Put_In_Set(kActorCrazylegs, kSetHF05); + Actor_Set_At_XYZ(kActorCrazylegs, -33.0f, 40.63f, 16.0f, 845); +} + +bool AIScriptCrazylegs::Update() { + if (Actor_Query_Goal_Number(kActorCrazylegs) == 10) + Actor_Set_Goal_Number(kActorCrazylegs, 11); + + return false; +} + +void AIScriptCrazylegs::TimerExpired(int timer) { + //return false; +} + +void AIScriptCrazylegs::CompletedMovementTrack() { + //return false; +} + +void AIScriptCrazylegs::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptCrazylegs::ClickedByPlayer() { + //return false; +} + +void AIScriptCrazylegs::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptCrazylegs::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptCrazylegs::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptCrazylegs::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + if (Actor_Query_Goal_Number(kActorCrazylegs) != 2 && !otherActorId) { + if (combatMode && Global_Variable_Query(kVariableChapter) < 5) { + Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, 1); + Actor_Face_Actor(kActorMcCoy, kActorCrazylegs, 1); + Actor_Says(kActorCrazylegs, 430, 3); + Actor_Says_With_Pause(kActorCrazylegs, 440, 0.0, 3); + Actor_Says(kActorMcCoy, 1870, -1); + Actor_Says(kActorCrazylegs, 450, 3); + Actor_Set_Goal_Number(kActorCrazylegs, 210); + } else if (Actor_Query_Goal_Number(kActorCrazylegs) == 210) { + Actor_Face_Actor(kActorCrazylegs, kActorMcCoy, 1); + Actor_Says(kActorCrazylegs, 460, 3); + Actor_Says(kActorCrazylegs, 470, 3); + Actor_Set_Goal_Number(kActorCrazylegs, 2); + } + } +} + +void AIScriptCrazylegs::ShotAtAndMissed() { + if (Actor_Query_Goal_Number(kActorCrazylegs) == 2) + return; + + Actor_Set_Goal_Number(kActorCrazylegs, 2); +} + +bool AIScriptCrazylegs::ShotAtAndHit() { + Actor_Set_Goal_Number(kActorCrazylegs, 1); + Actor_Says(kActorMcCoy, 1875, 4); + return false; +} + +void AIScriptCrazylegs::Retired(int byActorId) { + // return false; +} + +int AIScriptCrazylegs::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptCrazylegs::GoalChanged(int currentGoalNumber, int newGoalNumber) { + if (newGoalNumber > 2) + return false; + + if (newGoalNumber) { + if (newGoalNumber != 1) { + AI_Movement_Track_Flush(kActorCrazylegs); + AI_Movement_Track_Append(kActorCrazylegs, 360, 0); + AI_Movement_Track_Append(kActorCrazylegs, 40, 0); + AI_Movement_Track_Repeat(kActorCrazylegs); + return true; + } + AI_Movement_Track_Flush(kActorCrazylegs); + Actor_Set_Targetable(kActorCrazylegs, 0); + } + + return true; +} + +bool AIScriptCrazylegs::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + *animation = 454; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(454)) + _animationFrame = 0; + break; + + case 1: + *animation = 455; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(455)) + _animationFrame = 0; + break; + + case 2: + *animation = 456; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(456)) + _animationFrame = 0; + break; + + case 3: + *animation = 457; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(457)) { + *animation = 454; + _animationFrame = 0; + _animationState = 0; + } + break; + + case 4: + *animation = 452; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(452)) + _animationFrame = 0; + break; + + case 5: + *animation = 453; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(453)) + _animationFrame = 0; + break; + + case 6: + if (!_animationFrame && _flag) { + *animation = 454; + _animationState = 0; + _flag = 0; + } else { + *animation = 458; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(458)) + _animationFrame = 0; + } + break; + + case 7: + *animation = 459; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(459)) { + _animationFrame = 0; + _animationState = 6; + *animation = 458; + } + break; + + case 8: + *animation = 460; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(460)) { + _animationFrame = 0; + _animationState = 6; + *animation = 458; + } + break; + + case 9: + *animation = 461; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(461)) { + _animationFrame = 0; + _animationState = 6; + *animation = 458; + } + break; + + case 10: + *animation = 462; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(462)) { + _animationFrame = 0; + _animationState = 6; + *animation = 458; + } + break; + + case 11: + *animation = 463; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(463)) { + _animationFrame = 0; + _animationState = 6; + *animation = 458; + } + break; + + case 12: + *animation = 464; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(464)) { + _animationFrame = 0; + _animationState = 6; + *animation = 458; + } + break; + + case 13: + *animation = 465; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(465)) { + _animationFrame = 0; + _animationState = 6; + *animation = 458; + } + break; + + case 14: + *animation = 466; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(466)) { + _animationFrame = 0; + _animationState = 6; + *animation = 458; + } + break; + + case 15: + if (!_animationFrame && _flag) { + Actor_Change_Animation_Mode(kActorCrazylegs, 43); + _animationState = 2; + _flag = 0; + *animation = 456; + } else { + *animation = 456; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(456)) + _animationFrame = 0; + } + break; + + case 16: + *animation = 467; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(467)) { + _animationFrame = 0; + _animationState = 1; + *animation = 455; + } + break; + + case 17: + *animation = 468; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(468)) { + *animation = 454; + _animationFrame = 0; + _animationState = 0; + } + break; + + case 18: + *animation = 469; + _animationFrame--; + if (_animationFrame <= Slice_Animation_Query_Number_Of_Frames(469)) { // matches original + _animationFrame = 0; + _animationState = 2; + *animation = 454; + } + break; + + case 19: + *animation = 469; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(469)) { + *animation = 454; + _animationFrame = 0; + _animationState = 0; + if (Actor_Query_Goal_Number(kActorCrazylegs) == 10) { + Actor_Set_Goal_Number(kActorCrazylegs, 11); + } + } + break; + + default: + break; + } + *frame = _animationFrame; + + return true; +} + +bool AIScriptCrazylegs::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + switch (_animationState) { + case 0: + case 3: + return true; + case 1: + _animationState = 17; + _animationFrame = 0; + break; + case 2: + _animationState = 19; + _animationFrame = 0; + break; + case 4: + case 5: + _animationState = 0; + _animationFrame = 0; + break; + case 6: + case 7: + case 8: + case 9: + case 10: + case 11: + case 12: + case 13: + case 14: + case 15: + _flag = true; + break; + } + break; + case 1: + _animationState = 4; + _animationFrame = 0; + break; + case 2: + case 4: + case 5: + case 6: + case 7: + case 8: + case 9: + case 10: + case 11: + case 20: + case 21: + case 22: + return true; + case 3: + if (_animationState == 2) { + _animationState = 15; + } else { + _animationState = 6; + } + _animationFrame = 0; + _flag = false; + break; + case 12: + _animationState = 7; + _animationFrame = 0; + _flag = false; + break; + case 13: + _animationState = 8; + _animationFrame = 0; + _flag = false; + break; + case 14: + _animationState = 9; + _animationFrame = 0; + _flag = false; + break; + case 15: + _animationState = 10; + _animationFrame = 0; + _flag = false; + break; + case 16: + _animationState = 11; + _animationFrame = 0; + _flag = false; + break; + case 17: + _animationState = 12; + _animationFrame = 0; + _flag = false; + break; + case 18: + _animationState = 13; + _animationFrame = 0; + _flag = false; + break; + case 19: + _animationState = 14; + _animationFrame = 0; + _flag = false; + break; + case 23: + _animationState = 3; + _animationFrame = 0; + break; + default: + if (mode == 43 && _animationState != 2) { + _animationState = 18; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(469) - 1; + } + break; + } + + return true; +} + +void AIScriptCrazylegs::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptCrazylegs::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptCrazylegs::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptCrazylegs::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner |