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path: root/engines/bladerunner/script/ai/dektora.cpp
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Diffstat (limited to 'engines/bladerunner/script/ai/dektora.cpp')
-rw-r--r--engines/bladerunner/script/ai/dektora.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/engines/bladerunner/script/ai/dektora.cpp b/engines/bladerunner/script/ai/dektora.cpp
index 54fa6d6c30..b4e059ab6e 100644
--- a/engines/bladerunner/script/ai/dektora.cpp
+++ b/engines/bladerunner/script/ai/dektora.cpp
@@ -173,7 +173,7 @@ void AIScriptDektora::CompletedMovementTrack() {
case 272:
AI_Movement_Track_Flush(kActorDektora);
Actor_Face_Heading(kActorDektora, 0, 0);
- Sound_Play(451, 71, 0, 0, 50);
+ Sound_Play(kSfxDEKGLAS1, 71, 0, 0, 50);
_animationState = 35;
_animationFrame = 0;
@@ -487,7 +487,7 @@ bool AIScriptDektora::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Actor_Face_Actor(kActorSteele, kActorDektora, true);
Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatAttack);
Delay(250);
- Sound_Play(3, 100, 0, 0, 50);
+ Sound_Play(kSfxFEMHURT1, 100, 0, 0, 50);
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningGoToWindow);
} else {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningGoToMcCoy);
@@ -722,7 +722,7 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) {
}
if (_animationFrame == 5) {
- Actor_Combat_AI_Hit_Attempt(3);
+ Actor_Combat_AI_Hit_Attempt(kActorDektora);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(141)) {
@@ -750,11 +750,11 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) {
} else {
speech = 9015;
}
- Sound_Play_Speech_Line(3, speech, 75, 0, 99);
+ Sound_Play_Speech_Line(kActorDektora, speech, 75, 0, 99);
}
if (_animationFrame == 6) {
- Actor_Combat_AI_Hit_Attempt(3);
+ Actor_Combat_AI_Hit_Attempt(kActorDektora);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(142)) {
@@ -943,7 +943,7 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) {
}
if (_animationFrame == 11) {
- Ambient_Sounds_Play_Sound(206, 80, -20, -20, 20);
+ Ambient_Sounds_Play_Sound(kSfxZUBLAND1, 80, -20, -20, 20);
}
break;
@@ -952,15 +952,15 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) {
if (_animationFrame == 1) {
switch (Random_Query(0, 2)) {
case 0:
- Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50);
+ Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 1:
- Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50);
+ Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 2:
- Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50);
+ Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
}
}
@@ -979,15 +979,15 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) {
if (_animationFrame == 1) {
switch (Random_Query(0, 2)) {
case 0:
- Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50);
+ Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 1:
- Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50);
+ Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 2:
- Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50);
+ Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
}
}
@@ -1005,15 +1005,15 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) {
if (_animationFrame == 1) {
switch (Random_Query(0, 2)) {
case 0:
- Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50);
+ Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 1:
- Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50);
+ Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 2:
- Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50);
+ Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
}
}
@@ -1030,15 +1030,15 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) {
if (_animationFrame == 1) {
switch (Random_Query(0, 2)) {
case 0:
- Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50);
+ Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 1:
- Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50);
+ Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
case 2:
- Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50);
+ Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50);
break;
}
}