diff options
Diffstat (limited to 'engines/bladerunner/script/ai/dektora.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/dektora.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/engines/bladerunner/script/ai/dektora.cpp b/engines/bladerunner/script/ai/dektora.cpp index 54fa6d6c30..b4e059ab6e 100644 --- a/engines/bladerunner/script/ai/dektora.cpp +++ b/engines/bladerunner/script/ai/dektora.cpp @@ -173,7 +173,7 @@ void AIScriptDektora::CompletedMovementTrack() { case 272: AI_Movement_Track_Flush(kActorDektora); Actor_Face_Heading(kActorDektora, 0, 0); - Sound_Play(451, 71, 0, 0, 50); + Sound_Play(kSfxDEKGLAS1, 71, 0, 0, 50); _animationState = 35; _animationFrame = 0; @@ -487,7 +487,7 @@ bool AIScriptDektora::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Face_Actor(kActorSteele, kActorDektora, true); Actor_Change_Animation_Mode(kActorSteele, kAnimationModeCombatAttack); Delay(250); - Sound_Play(3, 100, 0, 0, 50); + Sound_Play(kSfxFEMHURT1, 100, 0, 0, 50); Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningGoToWindow); } else { Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR11BurningGoToMcCoy); @@ -722,7 +722,7 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) { } if (_animationFrame == 5) { - Actor_Combat_AI_Hit_Attempt(3); + Actor_Combat_AI_Hit_Attempt(kActorDektora); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(141)) { @@ -750,11 +750,11 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) { } else { speech = 9015; } - Sound_Play_Speech_Line(3, speech, 75, 0, 99); + Sound_Play_Speech_Line(kActorDektora, speech, 75, 0, 99); } if (_animationFrame == 6) { - Actor_Combat_AI_Hit_Attempt(3); + Actor_Combat_AI_Hit_Attempt(kActorDektora); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(142)) { @@ -943,7 +943,7 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) { } if (_animationFrame == 11) { - Ambient_Sounds_Play_Sound(206, 80, -20, -20, 20); + Ambient_Sounds_Play_Sound(kSfxZUBLAND1, 80, -20, -20, 20); } break; @@ -952,15 +952,15 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) { if (_animationFrame == 1) { switch (Random_Query(0, 2)) { case 0: - Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 1: - Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 2: - Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50); break; } } @@ -979,15 +979,15 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) { if (_animationFrame == 1) { switch (Random_Query(0, 2)) { case 0: - Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 1: - Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 2: - Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50); break; } } @@ -1005,15 +1005,15 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) { if (_animationFrame == 1) { switch (Random_Query(0, 2)) { case 0: - Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 1: - Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 2: - Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50); break; } } @@ -1030,15 +1030,15 @@ bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) { if (_animationFrame == 1) { switch (Random_Query(0, 2)) { case 0: - Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE1, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 1: - Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE2, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 2: - Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50); + Sound_Play(kSfxWHISTLE3, (100 / Random_Query(5, 9)), 0, 0, 50); break; } } |