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-rw-r--r--engines/bladerunner/script/ai/generic_walker_c.cpp48
1 files changed, 43 insertions, 5 deletions
diff --git a/engines/bladerunner/script/ai/generic_walker_c.cpp b/engines/bladerunner/script/ai/generic_walker_c.cpp
index 159c57a319..b92cf71622 100644
--- a/engines/bladerunner/script/ai/generic_walker_c.cpp
+++ b/engines/bladerunner/script/ai/generic_walker_c.cpp
@@ -116,7 +116,7 @@ void AIScriptGenericWalkerC::ClickedByPlayer() {
Actor_Says(kActorMcCoy, 1085, 3);
break;
case 9:
- Actor_Says(kActorMcCoy, 365, 3);
+ Actor_Says(kActorMcCoy, 365, 3); // Re-used line, same as case 1
break;
case 10:
Actor_Says(kActorMcCoy, 7415, 3);
@@ -202,8 +202,28 @@ bool AIScriptGenericWalkerC::UpdateAnimation(int *animation, int *frame) {
case 5:
*animation = 433;
break;
+ case 6:
+ *animation = 434; // Hatted child walking // frame 11 could be used for still
+ _animationFrame = 11;
+ break;
+ case 7:
+ *animation = 435; // Child walking // frame 5 could be used for still
+ _animationFrame = 5;
+ break;
+ case 8:
+ *animation = 422; // Hatted person walking fast // frame 1 could be used for still
+ _animationFrame = 1;
+ break;
+ case 9:
+ *animation = 423; // Hatted person walking lowered face // frame 6 could be used for still
+ _animationFrame = 6;
+ break;
+ }
+ if (!_vm->_cutContent
+ || Global_Variable_Query(kVariableGenericWalkerAModel) < 6
+ ) {
+ _animationFrame = 0;
}
- _animationFrame = 0;
break;
case kGenericWalkerCStatesWalk:
switch (Global_Variable_Query(kVariableGenericWalkerCModel)) {
@@ -225,6 +245,18 @@ bool AIScriptGenericWalkerC::UpdateAnimation(int *animation, int *frame) {
case 5:
*animation = 432;
break;
+ case 6:
+ *animation = 434; // Hatted child walking
+ break;
+ case 7:
+ *animation = 435; // Child walking
+ break;
+ case 8:
+ *animation = 422; // Hatted person walking fast
+ break;
+ case 9:
+ *animation = 423; // Hatted person walking lowered face
+ break;
}
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
@@ -232,6 +264,8 @@ bool AIScriptGenericWalkerC::UpdateAnimation(int *animation, int *frame) {
}
break;
case kGenericWalkerCStatesDie:
+ // This is an animation for Maggie (exploding) but is also used for generic death states (rats, generic walkers)
+ // probably for debug purposes
*animation = 874;
++_animationFrame;
if (++_animationFrame >= Slice_Animation_Query_Number_Of_Frames(874))
@@ -327,11 +361,15 @@ bool AIScriptGenericWalkerC::prepareWalker() {
int model = 0;
do {
if (isInside) {
- model = Random_Query(3, 5);
+ model = Random_Query(3, 5); // 0, 1, 2 models have umbrellas so they should be in outdoors locations
} else {
- model = Random_Query(0, 5);
+ if (_vm->_cutContent) {
+ model = Random_Query(0, 9);
+ } else {
+ model = Random_Query(0, 5);
+ }
}
- // Here is probably bug in original code, because it not using kVariableGenericWalkerBModel but kVariableGenericWalkerCModel
+ // this while loop ensures choosing a different model for Walker C than the Walker A or Walker B
} while (model == Global_Variable_Query(kVariableGenericWalkerAModel) || model == Global_Variable_Query(kVariableGenericWalkerBModel));