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-rw-r--r--engines/bladerunner/script/ai/isabella.cpp466
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diff --git a/engines/bladerunner/script/ai/isabella.cpp b/engines/bladerunner/script/ai/isabella.cpp
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+++ b/engines/bladerunner/script/ai/isabella.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptIsabella::AIScriptIsabella(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _var1 = 0;
+ _var2 = 0;
+ _var3 = 0;
+ _var4 = 1;
+}
+
+void AIScriptIsabella::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _var1 = 0;
+ _var2 = 0;
+ _var3 = 0;
+ _var4 = 1;
+}
+
+bool AIScriptIsabella::Update() {
+ return false;
+}
+
+void AIScriptIsabella::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptIsabella::CompletedMovementTrack() {
+ //return false;
+}
+
+void AIScriptIsabella::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptIsabella::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptIsabella::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptIsabella::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptIsabella::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptIsabella::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptIsabella::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptIsabella::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptIsabella::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptIsabella::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptIsabella::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ return false;
+}
+
+bool AIScriptIsabella::UpdateAnimation(int *animation, int *frame) {
+ bool flag;
+
+ switch (_animationState) {
+ case 0:
+ if (_var3 == 1) {
+ *animation = 839;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(839) - 1) {
+ _animationFrame = 0;
+ }
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(839) - 1;
+ }
+ if (!_animationFrame) {
+ _var3 = 0;
+ _var4 = 2 * Random_Query(0, 1) - 1;
+ }
+ } else if (_var3 == 0) {
+ *animation = 838;
+ if (_var2) {
+ _var2--;
+ if (_var2 == 0) {
+ _var4 = 2 * Random_Query(0, 1) - 1;
+ }
+ } else {
+ _animationFrame += _var4;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(838) - 1) {
+ _animationFrame = 0;
+ }
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(838) - 1;
+ }
+ if (_animationFrame == 1) {
+ if (!Random_Query(0, 1)) {
+ _var2 = Random_Query(4, 8);
+ }
+ }
+ if (_animationFrame == 11) {
+ if (!Random_Query(0, 1)) {
+ _var2 = Random_Query(4, 8);
+ }
+ }
+ if (_animationFrame == 16) {
+ if (!Random_Query(0, 1)) {
+ _var2 = Random_Query(4, 8);
+ }
+ }
+ if (!_animationFrame) {
+ if (!Random_Query(0, 2)) {
+ _var3 = 1;
+ }
+ }
+ }
+ }
+ break;
+
+ case 1:
+ *animation = 840;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(840) - 1) {
+ flag = true;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(840) - 1;
+ flag = true;
+ } else {
+ flag = false;
+ }
+ }
+ if (flag) {
+ *animation = 838;
+ _animationState = 0;
+ }
+ break;
+
+ case 2:
+ *animation = 841;
+ if (_animationFrame < 2 && _var1) {
+ _animationFrame = 0;
+ _animationState = 0;
+ } else {
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(841) - 1) {
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(841) - 1;
+ }
+ }
+ if (!_animationFrame) {
+ _animationState = Random_Query(2, 3);
+ }
+ }
+ break;
+
+ case 3:
+ *animation = 842;
+ if (_animationFrame < 2 && _var1) {
+ _animationFrame = 0;
+ _animationState = 0;
+ } else {
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(842) - 1) {
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(842) - 1;
+ }
+ }
+ if (!_animationFrame) {
+ *animation = 841;
+ _animationState = 2;
+ }
+ }
+ break;
+
+ case 4:
+ *animation = 843;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(843) - 1) {
+ flag = true;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(843) - 1;
+ flag = true;
+ } else {
+ flag = false;
+ }
+ }
+ if (flag) {
+ *animation = 841;
+ _animationState = 2;
+ }
+ break;
+
+ case 5:
+ *animation = 844;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(844) - 1) {
+ flag = true;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(844) - 1;
+ flag = true;
+ } else {
+ flag = false;
+ }
+ }
+ if (flag) {
+ *animation = 841;
+ _animationState = 2;
+ }
+ break;
+
+ case 6:
+ *animation = 845;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(845) - 1) {
+ flag = true;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(845) - 1;
+ flag = true;
+ } else {
+ flag = false;
+ }
+ }
+ if (flag) {
+ *animation = 841;
+ _animationState = 2;
+ }
+ break;
+
+ case 7:
+ *animation = 845;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(845) - 1) {
+ flag = true;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(845) - 1;
+ flag = true;
+ } else {
+ flag = false;
+ }
+ }
+ if (flag) {
+ *animation = 841;
+ _animationState = 2;
+ }
+ break;
+
+ case 8:
+ *animation = 844;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(844) - 1) {
+ flag = true;
+ _animationFrame = 0;
+ } else {
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(844) - 1;
+ flag = true;
+ } else {
+ flag = false;
+ }
+ }
+ if (flag) {
+ *animation = 841;
+ _animationState = 2;
+ }
+ break;
+
+ case 9:
+ if (!_var3) {
+ *animation = 838;
+ }
+ if (_var3 == 1) {
+ *animation = 839;
+ }
+ if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame += 2;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ _animationFrame = 0;
+ *animation = _animationNext;
+ _animationState = _animationStateNext;
+ }
+ } else {
+ _animationFrame -= 2;
+ if (_animationFrame <= 0) {
+ _animationFrame = 0;
+ *animation = _animationNext;
+ _animationState = _animationStateNext;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ int frames = Slice_Animation_Query_Number_Of_Frames(*animation);
+
+ if (frames != -1)
+ _animationFrame %= frames;
+ else
+ _animationFrame = 0;
+
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptIsabella::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ if (_animationState > 8) {
+ _animationState = 0;
+ _animationFrame = 0;
+ } else {
+ _var1 = 1;
+ }
+ break;
+
+ case 3:
+ case 9:
+ if (_animationState < 2 || _animationState > 8) {
+ _animationState = 9;
+ _animationStateNext = 2;
+ _animationNext = 841;
+ _var1 = 0;
+ }
+ break;
+
+ case 10:
+ case 12:
+ if (_animationState < 2 || _animationState > 8) {
+ _animationState = 9;
+ _animationStateNext = 3;
+ _animationNext = 842;
+ _var1 = 0;
+ }
+ break;
+
+ case 11:
+ case 14:
+ if (_animationState < 2 || _animationState > 8) {
+ _animationState = 9;
+ _animationStateNext = 5;
+ _animationNext = 844;
+ _var1 = 0;
+ }
+ break;
+
+ case 13:
+ if (_animationState < 2 || _animationState > 8) {
+ _animationState = 9;
+ _animationStateNext = 4;
+ _animationNext = 843;
+ _var1 = 0;
+ }
+ break;
+
+ case 15:
+ if (_animationState < 2 || _animationState > 8) {
+ _animationState = 9;
+ _animationStateNext = 6;
+ _animationNext = 845;
+ _var1 = 0;
+ }
+ break;
+
+ case 16:
+ if (_animationState < 2 || _animationState > 8) {
+ _animationState = 9;
+ _animationStateNext = 7;
+ _animationNext = 845;
+ _var1 = 0;
+ }
+ break;
+
+ case 17:
+ if (_animationState < 2 || _animationState > 8) {
+ _animationState = 9;
+ _animationStateNext = 8;
+ _animationNext = 844;
+ _var1 = 0;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ return true;
+}
+
+void AIScriptIsabella::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptIsabella::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptIsabella::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptIsabella::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner