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Diffstat (limited to 'engines/bladerunner/script/ai/leon.cpp')
-rw-r--r--engines/bladerunner/script/ai/leon.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp
index 9d82464708..3d136eea4e 100644
--- a/engines/bladerunner/script/ai/leon.cpp
+++ b/engines/bladerunner/script/ai/leon.cpp
@@ -128,10 +128,11 @@ void AIScriptLeon::OtherAgentEnteredCombatMode(int otherActorId, int combatMode)
void AIScriptLeon::ShotAtAndMissed() {}
-void AIScriptLeon::ShotAtAndHit() {
+bool AIScriptLeon::ShotAtAndHit() {
if (Actor_Query_Goal_Number(kActorLeon) != 7) {
Actor_Set_Goal_Number(kActorLeon, 7);
}
+ return false;
}
void AIScriptLeon::Retired(int byActorId) {}
@@ -351,7 +352,7 @@ bool AIScriptLeon::UpdateAnimation(int *animation, int *frame) {
bool AIScriptLeon::ChangeAnimationMode(int mode) {
switch (mode) {
- case 0:
+ case kAnimationModeIdle:
switch (_animationState) {
case 2:
case 3:
@@ -370,7 +371,7 @@ bool AIScriptLeon::ChangeAnimationMode(int mode) {
break;
}
break;
- case 1:
+ case kAnimationModeWalk:
_animationState = 1;
_animationFrame = 0;
break;
@@ -379,7 +380,7 @@ bool AIScriptLeon::ChangeAnimationMode(int mode) {
_animationFrame = 0;
var_45EDAC = 0;
break;
- case 6:
+ case kAnimationModeCombatShoot:
_animationState = 10;
_animationFrame = 0;
break;