diff options
Diffstat (limited to 'engines/bladerunner/script/ai/leon.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/leon.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp index 9d82464708..3d136eea4e 100644 --- a/engines/bladerunner/script/ai/leon.cpp +++ b/engines/bladerunner/script/ai/leon.cpp @@ -128,10 +128,11 @@ void AIScriptLeon::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) void AIScriptLeon::ShotAtAndMissed() {} -void AIScriptLeon::ShotAtAndHit() { +bool AIScriptLeon::ShotAtAndHit() { if (Actor_Query_Goal_Number(kActorLeon) != 7) { Actor_Set_Goal_Number(kActorLeon, 7); } + return false; } void AIScriptLeon::Retired(int byActorId) {} @@ -351,7 +352,7 @@ bool AIScriptLeon::UpdateAnimation(int *animation, int *frame) { bool AIScriptLeon::ChangeAnimationMode(int mode) { switch (mode) { - case 0: + case kAnimationModeIdle: switch (_animationState) { case 2: case 3: @@ -370,7 +371,7 @@ bool AIScriptLeon::ChangeAnimationMode(int mode) { break; } break; - case 1: + case kAnimationModeWalk: _animationState = 1; _animationFrame = 0; break; @@ -379,7 +380,7 @@ bool AIScriptLeon::ChangeAnimationMode(int mode) { _animationFrame = 0; var_45EDAC = 0; break; - case 6: + case kAnimationModeCombatShoot: _animationState = 10; _animationFrame = 0; break; |