diff options
Diffstat (limited to 'engines/bladerunner/script/ai/mccoy.cpp')
| -rw-r--r-- | engines/bladerunner/script/ai/mccoy.cpp | 43 |
1 files changed, 16 insertions, 27 deletions
diff --git a/engines/bladerunner/script/ai/mccoy.cpp b/engines/bladerunner/script/ai/mccoy.cpp index 1e3dff8c1b..98b75504f0 100644 --- a/engines/bladerunner/script/ai/mccoy.cpp +++ b/engines/bladerunner/script/ai/mccoy.cpp @@ -272,8 +272,8 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case 0: return true; - case 1: - sub_4058B0(); + case kGoalMcCoyDodge: + dodge(); return true; case 2: sub_405920(); @@ -1258,7 +1258,7 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { return true; case 15: _animationState = 16; - _animationFrame = 16 - 16 * _animationFrame / 12; + _animationFrame = 16 - ((16 * _animationFrame) / 12); return true; case 16: case 25: @@ -1276,16 +1276,16 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { } } else { if (_animationFrame <= 6) { - int v3 = Random_Query(0, 2); - int v4 = 0; - if (v3 == 0) { - v4 = 595; - } else if (v3 == 1) { - v4 = 594; - } else if (v3 == 2) { - v4 = 593; + int random = Random_Query(0, 2); + int soundId = 0; + if (random == 0) { + soundId = 595; + } else if (random == 1) { + soundId = 594; + } else if (random == 2) { + soundId = 593; } - Ambient_Sounds_Play_Sound(v4, 39, 0, 0, 99); + Ambient_Sounds_Play_Sound(soundId, 39, 0, 0, 99); } _animationState = 57; _animationFrame = 0; @@ -1333,7 +1333,7 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { break; case 16: _animationState = 15; - _animationFrame = 12 - 12 * _animationFrame / 16; + _animationFrame = 12 - ((12 * _animationFrame) / 16); break; case 17: case 20: @@ -1490,18 +1490,7 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) { } break; case 20: - { - int setId = Actor_Query_Which_Set_In(kActorMcCoy); - if (setId == kSetCT02) { - _animationState = 51; - _animationFrame = 0; - Player_Loses_Control(); - Game_Flag_Set(210); - } else if (setId == kSetRC03 || setId == kSetUG15) { - _animationState = 56; - _animationFrame = 0; - } - } + dodge(); break; case kAnimationModeHit: switch (_animationState) { @@ -1815,13 +1804,13 @@ void AIScriptMcCoy::sub_405800() { } } -void AIScriptMcCoy::sub_4058B0() { +void AIScriptMcCoy::dodge() { int setId = Actor_Query_Which_Set_In(kActorMcCoy); if (setId == kSetCT02) { _animationState = 51; _animationFrame = 0; Player_Loses_Control(); - Game_Flag_Set(210); + Game_Flag_Set(kFlagCT02ZubenFled); } else if (setId == kSetRC03 || setId == kSetUG15) { _animationState = 56; _animationFrame = 0; |
