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Diffstat (limited to 'engines/bladerunner/script/ai/moraji.cpp')
-rw-r--r--engines/bladerunner/script/ai/moraji.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/bladerunner/script/ai/moraji.cpp b/engines/bladerunner/script/ai/moraji.cpp
index 732905e2f6..ade5e22d95 100644
--- a/engines/bladerunner/script/ai/moraji.cpp
+++ b/engines/bladerunner/script/ai/moraji.cpp
@@ -191,11 +191,9 @@ bool AIScriptMoraji::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case kGoalMorajiDie:
// Added check here to have Moraji death speech SFX
// when shot by McCoy outside the Dermo Design Lab
- if (Game_Flag_Query(kFlagDR04McCoyShotMoraji)) {
-#if BLADERUNNER_RESTORED_CUT_CONTENT
+ if (_vm->_cutContent && Game_Flag_Query(kFlagDR04McCoyShotMoraji)) {
// original code used no voice here
Sound_Play_Speech_Line(kActorMoraji, 9020, 50, 0, 50); // Use Moraji's death SPCHSFX, also lower volume
-#endif // BLADERUNNER_RESTORED_CUT_CONTENT
}
_animationFrame = -1;
_animationState = 13;