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path: root/engines/bladerunner/script/ai/mutant1.cpp
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Diffstat (limited to 'engines/bladerunner/script/ai/mutant1.cpp')
-rw-r--r--engines/bladerunner/script/ai/mutant1.cpp15
1 files changed, 5 insertions, 10 deletions
diff --git a/engines/bladerunner/script/ai/mutant1.cpp b/engines/bladerunner/script/ai/mutant1.cpp
index 9ecaf9d80e..eb1c0562af 100644
--- a/engines/bladerunner/script/ai/mutant1.cpp
+++ b/engines/bladerunner/script/ai/mutant1.cpp
@@ -83,7 +83,7 @@ bool AIScriptMutant1::Update() {
case 410:
if (Actor_Query_Which_Set_In(kActorMutant1) != Player_Query_Current_Set()) {
- Non_Player_Actor_Combat_Mode_Off(70);
+ Non_Player_Actor_Combat_Mode_Off(kActorMutant1);
Actor_Set_Goal_Number(kActorMutant1, 403);
}
break;
@@ -326,28 +326,23 @@ bool AIScriptMutant1::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case 410:
switch (Actor_Query_Which_Set_In(kActorMutant1)) {
case kSetUG01:
- Non_Player_Actor_Combat_Mode_On(kActorMutant1, 0, 0, 0, 11, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 11, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
break;
case kSetUG04:
case kSetUG05:
case kSetUG06:
- Non_Player_Actor_Combat_Mode_On(kActorMutant1, 0, 0, 0, 10, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 10, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
break;
case kSetUG07:
- Non_Player_Actor_Combat_Mode_On(kActorMutant1, 0, 0, 0, 12, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 12, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
break;
case kSetUG10:
- Non_Player_Actor_Combat_Mode_On(kActorMutant1, 0, 0, 0, 14, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- break;
-
case kSetUG12:
- Non_Player_Actor_Combat_Mode_On(kActorMutant1, 0, 0, 0, 14, 4, 7, 8, -1, -1, -1, 10, 300, 0);
- break;
case kSetUG14:
- Non_Player_Actor_Combat_Mode_On(kActorMutant1, 0, 0, 0, 14, 4, 7, 8, -1, -1, -1, 10, 300, 0);
+ Non_Player_Actor_Combat_Mode_On(kActorMutant1, kActorCombatStateIdle, false, kActorMcCoy, 14, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, 10, 300, false);
break;
}
return true;