diff options
Diffstat (limited to 'engines/bladerunner/script/ai/sebastian.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/sebastian.cpp | 491 |
1 files changed, 491 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/sebastian.cpp b/engines/bladerunner/script/ai/sebastian.cpp new file mode 100644 index 0000000000..4a52f3c2ba --- /dev/null +++ b/engines/bladerunner/script/ai/sebastian.cpp @@ -0,0 +1,491 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptSebastian::AIScriptSebastian(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _flag = false; +} + +void AIScriptSebastian::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _flag = false; + + Actor_Set_Goal_Number(kActorSebastian, 0); +} + +bool AIScriptSebastian::Update() { + if (Actor_Query_Goal_Number(kActorSebastian) < 200 && Global_Variable_Query(kVariableChapter) == 3) + Actor_Set_Goal_Number(kActorSebastian, 200); + + return false; +} + +void AIScriptSebastian::TimerExpired(int timer) { + //return false; +} + +void AIScriptSebastian::CompletedMovementTrack() { + //return false; +} + +void AIScriptSebastian::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptSebastian::ClickedByPlayer() { + if (Actor_Query_Goal_Number(kActorSebastian) != 205) + return; //false; + + AI_Movement_Track_Pause(56); + Actor_Face_Actor(kActorSebastian, kActorMcCoy, 1); + Actor_Face_Actor(kActorMcCoy, kActorSebastian, 1); + if (Actor_Clue_Query(kActorSebastian, 214)) { + Actor_Says(kActorMcCoy, 6985, 16); + Actor_Says(kActorSebastian, 610, 14); + } else { + dialogue(); + } + + AI_Movement_Track_Unpause(56); + return; //true; +} + +void AIScriptSebastian::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptSebastian::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptSebastian::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptSebastian::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + if (otherActorId || !combatMode) + return; //false; + + Global_Variable_Increment(46, 1); + Actor_Modify_Friendliness_To_Other(kActorSebastian, kActorMcCoy, -5); + AI_Movement_Track_Pause(56); + Actor_Face_Actor(kActorSebastian, kActorMcCoy, 1); + + if (Global_Variable_Query(46) == 1) { + Actor_Says(kActorSebastian, 680, 12); + Actor_Face_Actor(kActorMcCoy, kActorSebastian, 1); + Actor_Says_With_Pause(kActorMcCoy, 7265, 0.0, 4); + Actor_Change_Animation_Mode(kActorMcCoy, 4); + Delay(500); + Actor_Says(kActorSebastian, 690, 16); + } else { + Actor_Says(kActorSebastian, 700, 15); + Actor_Says_With_Pause(kActorMcCoy, 7270, 0.0, 4); + Actor_Change_Animation_Mode(kActorMcCoy, 4); + } + AI_Movement_Track_Unpause(56); + + return; //true; +} + +void AIScriptSebastian::ShotAtAndMissed() { + // return false; +} + +bool AIScriptSebastian::ShotAtAndHit() { + return false; +} + +void AIScriptSebastian::Retired(int byActorId) { + // return false; +} + +int AIScriptSebastian::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptSebastian::GoalChanged(int currentGoalNumber, int newGoalNumber) { + if (newGoalNumber == 200) { + Actor_Put_In_Set(kActorSebastian, kSetBB05); + Actor_Set_At_XYZ(kActorSebastian, -13.08f, -60.31f, 100.88f, 470); + } + + return false; +} + +bool AIScriptSebastian::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + *animation = 811; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(811) - 1) { + _animationFrame = 0; + } + break; + + case 1: + *animation = 809; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(809) - 1) { + _animationFrame = 0; + } + break; + + case 2: + *animation = 810; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(810) - 1) { + Actor_Change_Animation_Mode(kActorSebastian, 0); + *animation = 811; + _animationFrame = 0; + _animationState = 0; + } + break; + + case 3: + *animation = 821; + if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(821) - 1) { + _animationFrame++; + } + break; + + case 4: + if (!_animationFrame && _flag) { + Actor_Change_Animation_Mode(kActorSebastian, 0); + *animation = 811; + _animationState = 0; + _animationFrame = 0; + } else { + *animation = 813; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(813) - 1) { + _animationFrame = 0; + } + } + break; + + case 5: + *animation = 814; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(814) - 1) { + _animationFrame = 0; + _animationState = 4; + *animation = 813; + } + break; + + case 6: + *animation = 815; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(815) - 1) { + _animationFrame = 0; + _animationState = 4; + *animation = 813; + } + break; + + case 7: + *animation = 816; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(816) - 1) { + _animationFrame = 0; + _animationState = 4; + *animation = 813; + } + break; + + case 8: + *animation = 817; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(817) - 1) { + _animationFrame = 0; + _animationState = 4; + *animation = 813; + } + break; + + case 9: + *animation = 818; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(818) - 1) { + _animationFrame = 0; + _animationState = 4; + *animation = 813; + } + break; + + case 10: + *animation = 819; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(819) - 1) { + _animationFrame = 0; + _animationState = 4; + *animation = 813; + } + break; + + case 11: + *animation = 820; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(820) - 1) { + _animationFrame = 0; + _animationState = 4; + *animation = 813; + } + break; + + default: + break; + } + *frame = _animationFrame; + + return true; +} + +bool AIScriptSebastian::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + if (_animationState > 11) { + _animationState = 0; + _animationFrame = 0; + } else { + _flag = true; + } + break; + case 1: + _animationState = 1; + _animationFrame = 0; + break; + case 3: + _animationState = 4; + _animationFrame = 0; + _flag = 0; + break; + case 12: + _animationState = 5; + _animationFrame = 0; + _flag = 0; + break; + case 13: + _animationState = 6; + _animationFrame = 0; + _flag = 0; + break; + case 14: + _animationState = 7; + _animationFrame = 0; + _flag = 0; + break; + case 15: + _animationState = 8; + _animationFrame = 0; + _flag = 0; + break; + case 16: + _animationState = 9; + _animationFrame = 0; + _flag = 0; + break; + case 17: + _animationState = 10; + _animationFrame = 0; + _flag = 0; + break; + case 18: + _animationState = 11; + _animationFrame = 0; + _flag = 0; + break; + case 20: + _animationState = 2; + _animationFrame = 0; + break; + case 48: + _animationState = 3; + _animationFrame = 0; + break; + default: + break; + } + + return true; +} + +void AIScriptSebastian::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptSebastian::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptSebastian::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptSebastian::FledCombat() { + // return false; +} + +void AIScriptSebastian::dialogue() { + Dialogue_Menu_Clear_List(); + + if (Actor_Query_Friendliness_To_Other(kActorSebastian, kActorMcCoy) >= 45) { + DM_Add_To_List_Never_Repeat_Once_Selected(930, 5, 5, 5); + DM_Add_To_List_Never_Repeat_Once_Selected(940, -1, 5, 6); + DM_Add_To_List_Never_Repeat_Once_Selected(950, 5, 5, 5); + } + + if (Actor_Clue_Query(kActorMcCoy, kClueAnsweringMachineMessage)) { + DM_Add_To_List_Never_Repeat_Once_Selected(960, 3, -1, 5); + } + + if (Actor_Clue_Query(kActorMcCoy, kClueAnsweringMachineMessage) && Actor_Clue_Query(kActorMcCoy, kClueEnvelope)) { + DM_Add_To_List_Never_Repeat_Once_Selected(970, -1, 4, -1); + } + + DM_Add_To_List_Never_Repeat_Once_Selected(980, -1, -1, 7); + DM_Add_To_List_Never_Repeat_Once_Selected(990, 7, 3, -1); + + if (Dialogue_Menu_Query_List_Size()) { + Dialogue_Menu_Add_DONE_To_List(1000); + Dialogue_Menu_Appear(320, 240); + Dialogue_Menu_Disappear(); + + switch (Dialogue_Menu_Query_Input()) { + case 930: + Actor_Says(kActorMcCoy, 7075, 13); + Actor_Says(kActorSebastian, 290, 12); + Actor_Says(kActorSebastian, 300, 13); + break; + + case 940: + Actor_Says(kActorMcCoy, 7080, 15); + Actor_Says(kActorSebastian, 310, 13); + Actor_Says(kActorSebastian, 320, 16); + Actor_Says(kActorSebastian, 340, 12); + Actor_Says(kActorMcCoy, 7120, 14); + Actor_Says(kActorSebastian, 350, 3); + Actor_Says(kActorMcCoy, 7125, 13); + Actor_Says(kActorSebastian, 360, 17); + Actor_Says_With_Pause(kActorMcCoy, 7130, 1.0, 3); + Actor_Says(kActorMcCoy, 7135, 18); + break; + + case 950: + Actor_Says(kActorMcCoy, 7085, 15); + Actor_Says_With_Pause(kActorSebastian, 370, 0.30f, 13); + Actor_Says_With_Pause(kActorSebastian, 380, 0.70f, 17); + Actor_Says(kActorSebastian, 390, 14); + if (Actor_Clue_Query(kActorMcCoy, kClueChessTable)) { + Actor_Says(kActorMcCoy, 7140, 3); + Actor_Says(kActorSebastian, 400, 12); + Actor_Says(kActorMcCoy, 7145, 16); + Actor_Says(kActorSebastian, 410, 13); + Actor_Says(kActorMcCoy, 7150, 17); + Actor_Says(kActorSebastian, 420, 13); + Actor_Says(kActorSebastian, 430, 14); + } + break; + + case 960: + Actor_Says(kActorMcCoy, 7090, 17); + Actor_Says(kActorSebastian, 440, 14); + Actor_Says(kActorSebastian, 450, 13); + Actor_Says(kActorMcCoy, 7155, 13); + Actor_Says(kActorSebastian, 460, 17); + Actor_Says(kActorSebastian, 470, 12); + Actor_Says(kActorSebastian, 480, 13); + Actor_Says(kActorMcCoy, 7160, 18); + Actor_Says(kActorSebastian, 490, 14); + Actor_Says(kActorMcCoy, 7165, 14); + setMcCoyIsABladeRunner(); + break; + + case 970: + Actor_Says(kActorMcCoy, 7095, 13); + Actor_Says(kActorSebastian, 500, 15); + Actor_Says(kActorMcCoy, 7170, 17); + Actor_Says(kActorSebastian, 510, 12); + Actor_Says(kActorMcCoy, 7175, 18); + Actor_Says(kActorSebastian, 520, 14); + Actor_Says(kActorMcCoy, 7180, 12); + Actor_Says(kActorSebastian, 530, 13); + Actor_Says(kActorMcCoy, 7185, 12); + setMcCoyIsABladeRunner(); + break; + + case 980: + Actor_Says(kActorMcCoy, 7100, 12); + Actor_Says(kActorSebastian, 540, 16); + Actor_Says(kActorMcCoy, 7195, 18); + Actor_Says(kActorSebastian, 720, 12); + break; + + case 990: + Actor_Says(kActorMcCoy, 7105, 18); + setMcCoyIsABladeRunner(); + break; + + default: + break; + } + } else if (Actor_Query_Friendliness_To_Other(kActorSebastian, kActorMcCoy) >= 45) { + Actor_Says(kActorMcCoy, 7115, 13); + Actor_Says(kActorSebastian, 280, 14); + } else { + Actor_Says(kActorMcCoy, 7110, 15); + Actor_Says(kActorSebastian, 270, 16); + } +} + +void AIScriptSebastian::setMcCoyIsABladeRunner() { + Actor_Clue_Acquire(kActorSebastian, kClueMcCoyIsABladeRunner, 1, 0); + Actor_Modify_Friendliness_To_Other(kActorSebastian, kActorMcCoy, -5); + Actor_Says(kActorSebastian, 560, 15); + Actor_Says(kActorMcCoy, 7200, 14); + Actor_Says(kActorSebastian, 570, 16); + Actor_Says(kActorMcCoy, 7205, 17); + Actor_Says(kActorSebastian, 580, 13); + Actor_Says_With_Pause(kActorMcCoy, 7210, 1.0f, 16); + Actor_Says(kActorSebastian, 590, 12); + Actor_Says(kActorMcCoy, 7215, 19); + Actor_Says(kActorSebastian, 600, 14); + Actor_Says(kActorMcCoy, 7220, 13); + Actor_Says_With_Pause(kActorMcCoy, 7225, 0.80f, 14); + Actor_Says(kActorSebastian, 610, 15); +} + +} // End of namespace BladeRunner |