diff options
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r-- | engines/bladerunner/script/ai/bullet_bob.cpp | 12 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/free_slot_a.cpp | 13 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/mutant1.cpp | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/officer_leary.cpp | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/rajif.cpp | 5 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/runciter.cpp | 281 |
6 files changed, 180 insertions, 135 deletions
diff --git a/engines/bladerunner/script/ai/bullet_bob.cpp b/engines/bladerunner/script/ai/bullet_bob.cpp index 1a97a826cd..75acdfdb21 100644 --- a/engines/bladerunner/script/ai/bullet_bob.cpp +++ b/engines/bladerunner/script/ai/bullet_bob.cpp @@ -79,7 +79,7 @@ bool AIScriptBulletBob::Update() { Actor_Face_Heading(kActorBulletBob, 208, false); _animationFrame = 0; _animationState = 2; - Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobShotMcCoy); + Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobWillShotMcCoy); Game_Flag_Set(kFlagRC04BobShootMcCoy); return true; } @@ -142,7 +142,7 @@ bool AIScriptBulletBob::ShotAtAndHit() { Global_Variable_Increment(kVariableBobShot, 1); if (Global_Variable_Query(kVariableBobShot) > 0) { Actor_Set_Targetable(kActorBulletBob, false); - Actor_Set_Goal_Number(kActorBulletBob, 99); + Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobGone); _animationFrame = 0; _animationState = 3; Ambient_Sounds_Play_Speech_Sound(kActorGordo, 9000, 100, 0, 0, 0); // not a typo, it's really from Gordo @@ -178,7 +178,7 @@ bool AIScriptBulletBob::GoalChanged(int currentGoalNumber, int newGoalNumber) { return true; } - if (newGoalNumber == kGoalBulletBobDead + if ( newGoalNumber == kGoalBulletBobDead && !Actor_Clue_Query(kActorMcCoy, kClueVKBobGorskyReplicant) ) { Delay(2000); @@ -189,11 +189,11 @@ bool AIScriptBulletBob::GoalChanged(int currentGoalNumber, int newGoalNumber) { return true; } - if (newGoalNumber == 6) { + if (newGoalNumber == kGoalBulletBobShotMcCoy) { Scene_Exits_Disable(); Actor_Force_Stop_Walking(kActorMcCoy); Ambient_Sounds_Play_Speech_Sound(kActorMcCoy, 9900, 100, 0, 0, 0); - Actor_Change_Animation_Mode(kActorMcCoy, 48); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1); Scene_Exits_Enable(); return true; @@ -268,7 +268,7 @@ bool AIScriptBulletBob::UpdateAnimation(int *animation, int *frame) { } if (_animationFrame == 5) { Sound_Play(493, 90, 0, 0, 50); - Actor_Set_Goal_Number(kActorBulletBob, 6); + Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobShotMcCoy); } break; diff --git a/engines/bladerunner/script/ai/free_slot_a.cpp b/engines/bladerunner/script/ai/free_slot_a.cpp index f673860119..6c3e9e2c80 100644 --- a/engines/bladerunner/script/ai/free_slot_a.cpp +++ b/engines/bladerunner/script/ai/free_slot_a.cpp @@ -51,9 +51,15 @@ void AIScriptFreeSlotA::Initialize() { bool AIScriptFreeSlotA::Update() { switch (Global_Variable_Query(kVariableChapter)) { case 4: - if (Actor_Query_Which_Set_In(kActorMcCoy) == kSceneUG02 && Actor_Query_Which_Set_In(kActorFreeSlotA) == kSceneUG02) { + if (Actor_Query_Which_Set_In(kActorMcCoy) == kSceneUG02 + && Actor_Query_Which_Set_In(kActorFreeSlotA) == kSceneUG02 + ) { int goal = Actor_Query_Goal_Number(kActorFreeSlotA); - if ((goal == 302 || goal == 303) && Actor_Query_Inch_Distance_From_Actor(kActorFreeSlotA, kActorMcCoy) <= 48) { + if ((goal == 302 + || goal == 303 + ) + && Actor_Query_Inch_Distance_From_Actor(kActorFreeSlotA, kActorMcCoy) <= 48 + ) { Actor_Set_Goal_Number(kActorFreeSlotA, 304); } else if (goal == 309) { float x, y, z; @@ -72,7 +78,8 @@ bool AIScriptFreeSlotA::Update() { switch (Actor_Query_Goal_Number(kActorFreeSlotA)) { case 306: if (Actor_Query_Which_Set_In(kActorFreeSlotA) == Player_Query_Current_Set() - && Actor_Query_Inch_Distance_From_Actor(kActorFreeSlotA, kActorMcCoy) <= 48) { + && Actor_Query_Inch_Distance_From_Actor(kActorFreeSlotA, kActorMcCoy) <= 48 + ) { Actor_Set_Goal_Number(kActorFreeSlotA, 308); } break; diff --git a/engines/bladerunner/script/ai/mutant1.cpp b/engines/bladerunner/script/ai/mutant1.cpp index fa9b736671..3849cfcaea 100644 --- a/engines/bladerunner/script/ai/mutant1.cpp +++ b/engines/bladerunner/script/ai/mutant1.cpp @@ -295,7 +295,7 @@ bool AIScriptMutant1::GoalChanged(int currentGoalNumber, int newGoalNumber) { break; case 8: - if (Game_Flag_Query(623) == 1) { + if (Game_Flag_Query(kFlagUG07Empty)) { AI_Movement_Track_Append(kActorMutant1, 418, 0); AI_Movement_Track_Append(kActorMutant1, 417, 0); AI_Movement_Track_Append(kActorMutant1, 539, 0); diff --git a/engines/bladerunner/script/ai/officer_leary.cpp b/engines/bladerunner/script/ai/officer_leary.cpp index 0348806508..718a39aff7 100644 --- a/engines/bladerunner/script/ai/officer_leary.cpp +++ b/engines/bladerunner/script/ai/officer_leary.cpp @@ -91,7 +91,7 @@ bool AIScriptOfficerLeary::Update() { return false; } - if ( Game_Flag_Query(623) + if ( Game_Flag_Query(kFlagUG07Empty) && !Game_Flag_Query(664) ) { Game_Flag_Set(664); diff --git a/engines/bladerunner/script/ai/rajif.cpp b/engines/bladerunner/script/ai/rajif.cpp index 26cf41282f..3703e74b64 100644 --- a/engines/bladerunner/script/ai/rajif.cpp +++ b/engines/bladerunner/script/ai/rajif.cpp @@ -37,7 +37,9 @@ void AIScriptRajif::Initialize() { } bool AIScriptRajif::Update() { - if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorRajif) < 400) + if (Global_Variable_Query(kVariableChapter) == 5 + && Actor_Query_Goal_Number(kActorRajif) < 400 + ) Actor_Set_Goal_Number(kActorRajif, 599); return false; @@ -98,6 +100,7 @@ bool AIScriptRajif::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Change_Animation_Mode(kActorRajif, 0); return true; } + if (newGoalNumber == 599) { Actor_Put_In_Set(kActorRajif, kSetFreeSlotI); Actor_Set_At_Waypoint(kActorRajif, 41, 0); diff --git a/engines/bladerunner/script/ai/runciter.cpp b/engines/bladerunner/script/ai/runciter.cpp index 8087489d49..11ad906593 100644 --- a/engines/bladerunner/script/ai/runciter.cpp +++ b/engines/bladerunner/script/ai/runciter.cpp @@ -57,19 +57,21 @@ bool AIScriptRunciter::Update() { ) { Actor_Set_Goal_Number(kActorRunciter, kGoalRunciterGoToFreeSlotGH); } + if (Global_Variable_Query(kVariableChapter) == 4 - && Actor_Query_Goal_Number(kActorRunciter) < 300 + && Actor_Query_Goal_Number(kActorRunciter) < kGoalRunciterRC02Wait ) { - Actor_Set_Goal_Number(kActorRunciter, 300); + Actor_Set_Goal_Number(kActorRunciter, kGoalRunciterRC02Wait); } + return false; } void AIScriptRunciter::TimerExpired(int timer) {} void AIScriptRunciter::CompletedMovementTrack() { - if (Actor_Query_Goal_Number(kActorRunciter) == 1) { - if (Player_Query_Current_Scene() == 79) { + if (Actor_Query_Goal_Number(kActorRunciter) == kGoalRunciterRC02WalkAround) { + if (Player_Query_Current_Scene() == kSceneRC02) { switch (Random_Query(1, 5)) { case 2: case 3: @@ -85,7 +87,7 @@ void AIScriptRunciter::CompletedMovementTrack() { } } Actor_Set_Goal_Number(kActorRunciter, 99); - Actor_Set_Goal_Number(kActorRunciter, 1); + Actor_Set_Goal_Number(kActorRunciter, kGoalRunciterRC02WalkAround); //return true; } //return false; @@ -102,12 +104,15 @@ void AIScriptRunciter::OtherAgentEnteredThisScene(int otherActorId) {} void AIScriptRunciter::OtherAgentExitedThisScene(int otherActorId) {} void AIScriptRunciter::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { - if (Actor_Query_Goal_Number(kActorRunciter) == 300 && combatMode == 1 && !Game_Flag_Query(705)) { + if ( Actor_Query_Goal_Number(kActorRunciter) == kGoalRunciterRC02Wait + && combatMode + && !Game_Flag_Query(kFlagRC02RunciterTalkWithGun) + ) { Actor_Set_Targetable(kActorRunciter, true); Actor_Face_Actor(kActorRunciter, kActorMcCoy, true); Actor_Says(kActorRunciter, 420, 12); Actor_Face_Actor(kActorMcCoy, kActorRunciter, true); - Actor_Change_Animation_Mode(kActorMcCoy, 5); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAim); if (Actor_Clue_Query(kActorMcCoy, kClueZubensMotive)) { Actor_Says(kActorMcCoy, 4770, -1); Actor_Says(kActorRunciter, 590, 13); @@ -145,7 +150,7 @@ void AIScriptRunciter::OtherAgentEnteredCombatMode(int otherActorId, int combatM Actor_Says(kActorRunciter, 530, 18); Actor_Says(kActorRunciter, 540, 16); } - Game_Flag_Set(705); + Game_Flag_Set(kFlagRC02RunciterTalkWithGun); } } @@ -180,7 +185,8 @@ bool AIScriptRunciter::GoalChanged(int currentGoalNumber, int newGoalNumber) { Actor_Set_At_Waypoint(kActorRunciter, 92, 567); return false; } - if (newGoalNumber == kGoalRunciterWalkAroundRC02) { + + if (newGoalNumber == kGoalRunciterRC02WalkAround) { AI_Movement_Track_Flush(kActorRunciter); if (Random_Query(0, 1) == 1) { if (Random_Query(0, 1) == 0) { @@ -198,6 +204,7 @@ bool AIScriptRunciter::GoalChanged(int currentGoalNumber, int newGoalNumber) { AI_Movement_Track_Repeat(kActorRunciter); return true; } + if (newGoalNumber == kGoalRunciterGoToFreeSlotGH) { AI_Movement_Track_Flush(kActorRunciter); AI_Movement_Track_Append(kActorRunciter, 39, 120); @@ -205,7 +212,8 @@ bool AIScriptRunciter::GoalChanged(int currentGoalNumber, int newGoalNumber) { AI_Movement_Track_Repeat(kActorRunciter); return false; } - if (newGoalNumber == kGoalRunciterAtShop) { + + if (newGoalNumber == kGoalRunciterRC02Wait) { Actor_Put_In_Set(kActorRunciter, kSetRC02_RC51); Actor_Set_At_Waypoint(kActorRunciter, 93, 1007); return false; @@ -214,77 +222,95 @@ bool AIScriptRunciter::GoalChanged(int currentGoalNumber, int newGoalNumber) { } bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) { - switch (_animationState) { - case kRunciterStateDead: - *animation = 528; - _animationFrame = Slice_Animation_Query_Number_Of_Frames(528) - 1; - *frame = _animationFrame; - break; - case kRunciterStateDying: - *animation = 528; - _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(528) - 1) { - *animation = 528; - _animationState = kRunciterStateDead; - } - *frame = _animationFrame; - break; - case 13: + case kRunciterStateIdle: if (var_45CD78 == 0) { - _animationFrame = 0; - _animationState = _animationStateNext; - *animation = _animationNext; + *animation = 529; + if (var_45CD84) { + var_45CD84--; + } else { + _animationFrame += var_45CD80; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(529)) { + _animationFrame = 0; + } + if (_animationFrame < 0) { + _animationFrame = Slice_Animation_Query_Number_Of_Frames(529) - 1; + } + --var_45CD7C; + if (var_45CD7C == 0) { + var_45CD80 = 2 * Random_Query(0, 1) - 1; + var_45CD7C = Random_Query(6, 14); + var_45CD84 = Random_Query(0, 4); + } + if (_animationFrame == 0) { + if (Random_Query(0, 1) == 1) { + var_45CD78 = Random_Query(1, 2); + var_45CD80 = 1; + var_45CD84 = 0; + } + } + } } else if (var_45CD78 == 1) { *animation = 530; - _animationFrame += 3; + _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(530)) { _animationFrame = 0; - _animationState = _animationStateNext; - *animation = _animationNext; + var_45CD78 = 0; + *animation = 529; + var_45CD7C = Random_Query(6, 14); + var_45CD80 = 2 * Random_Query(0, 1) - 1; } } else if (var_45CD78 == 2) { *animation = 531; - _animationFrame -= 3; - if (_animationFrame - 3 < 0) { - _animationFrame = 0; - _animationState = _animationStateNext; - *animation = _animationNext; + if (var_45CD84) { + var_45CD84--; + } else { + _animationFrame += var_45CD80; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { + var_45CD84 = Random_Query(5, 15); + var_45CD80 = -1; + } + if (_animationFrame <= 0) { + _animationFrame = 0; + var_45CD78 = 0; + *animation = 529; + var_45CD7C = Random_Query(6, 14); + var_45CD80 = 2 * Random_Query(0, 1) - 1; + } } } *frame = _animationFrame; break; - case 12: - *animation = 532; + + case kRunciterStateWalking: + *animation = 526; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(532)) { - *animation = 529; - _animationState = 0; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(526)) { _animationFrame = 0; - var_45CD78 = 0; - Actor_Change_Animation_Mode(kActorRunciter, kAnimationModeCombatIdle); } *frame = _animationFrame; break; - case 11: - *animation = 541; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(541)) { + + case 2: + *animation = 533; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(533)) { _animationFrame = 0; if (var_45CD88) { *animation = 529; _animationState = 0; var_45CD78 = 0; } else { - *animation = 533; - _animationState = 2; + _animationState = 4; } } *frame = _animationFrame; break; - case 10: - *animation = 540; + + case 4: + *animation = 534; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(540)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(534)) { _animationFrame = 0; if (var_45CD88) { *animation = 529; @@ -297,10 +323,11 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) { } *frame = _animationFrame; break; - case 9: - *animation = 539; + + case 5: + *animation = 535; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(539)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(535)) { _animationFrame = 0; if (var_45CD88) { *animation = 529; @@ -313,10 +340,11 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) { } *frame = _animationFrame; break; - case 8: - *animation = 538; + + case 6: + *animation = 536; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(538)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(536)) { _animationFrame = 0; if (var_45CD88) { *animation = 529; @@ -329,6 +357,7 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) { } *frame = _animationFrame; break; + case 7: *animation = 537; _animationFrame++; @@ -345,10 +374,11 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) { } *frame = _animationFrame; break; - case 6: - *animation = 536; + + case 8: + *animation = 538; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(536)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(538)) { _animationFrame = 0; if (var_45CD88) { *animation = 529; @@ -361,10 +391,11 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) { } *frame = _animationFrame; break; - case 5: - *animation = 535; + + case 9: + *animation = 539; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(535)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(539)) { _animationFrame = 0; if (var_45CD88) { *animation = 529; @@ -377,10 +408,10 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) { } *frame = _animationFrame; break; - case 4: - *animation = 534; + case 10: + *animation = 540; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(534)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(540)) { _animationFrame = 0; if (var_45CD88) { *animation = 529; @@ -393,87 +424,77 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) { } *frame = _animationFrame; break; - case 2: - *animation = 533; - _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(533)) { + + case 11: + *animation = 541; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(541)) { _animationFrame = 0; if (var_45CD88) { *animation = 529; _animationState = 0; var_45CD78 = 0; } else { - _animationState = 4; + *animation = 533; + _animationState = 2; } } *frame = _animationFrame; break; - case kRunciterStateWalking: - *animation = 526; + + case 12: + *animation = 532; _animationFrame++; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(526)) { + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(532)) { + *animation = 529; + _animationState = 0; _animationFrame = 0; + var_45CD78 = 0; + Actor_Change_Animation_Mode(kActorRunciter, kAnimationModeCombatIdle); } *frame = _animationFrame; break; - case kRunciterStateIdle: + + case 13: if (var_45CD78 == 0) { - *animation = 529; - if (var_45CD84) { - var_45CD84--; - } else { - _animationFrame += var_45CD80; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(529)) { - _animationFrame = 0; - } - if (_animationFrame < 0) { - _animationFrame = Slice_Animation_Query_Number_Of_Frames(529) - 1; - } - --var_45CD7C; - if (var_45CD7C == 0) { - var_45CD80 = 2 * Random_Query(0, 1) - 1; - var_45CD7C = Random_Query(6, 14); - var_45CD84 = Random_Query(0, 4); - } - if (_animationFrame == 0) { - if (Random_Query(0, 1) == 1) { - var_45CD78 = Random_Query(1, 2); - var_45CD80 = 1; - var_45CD84 = 0; - } - } - } + _animationFrame = 0; + _animationState = _animationStateNext; + *animation = _animationNext; } else if (var_45CD78 == 1) { *animation = 530; - _animationFrame++; + _animationFrame += 3; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(530)) { _animationFrame = 0; - var_45CD78 = 0; - *animation = 529; - var_45CD7C = Random_Query(6, 14); - var_45CD80 = 2 * Random_Query(0, 1) - 1; + _animationState = _animationStateNext; + *animation = _animationNext; } } else if (var_45CD78 == 2) { *animation = 531; - if (var_45CD84) { - var_45CD84--; - } else { - _animationFrame += var_45CD80; - if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { - var_45CD84 = Random_Query(5, 15); - var_45CD80 = -1; - } - if (_animationFrame <= 0) { - _animationFrame = 0; - var_45CD78 = 0; - *animation = 529; - var_45CD7C = Random_Query(6, 14); - var_45CD80 = 2 * Random_Query(0, 1) - 1; - } + _animationFrame -= 3; + if (_animationFrame - 3 < 0) { + _animationFrame = 0; + _animationState = _animationStateNext; + *animation = _animationNext; } } *frame = _animationFrame; break; + + case kRunciterStateDying: + *animation = 528; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(528) - 1) { + *animation = 528; + _animationState = kRunciterStateDead; + } + *frame = _animationFrame; + break; + + case kRunciterStateDead: + *animation = 528; + _animationFrame = Slice_Animation_Query_Number_Of_Frames(528) - 1; + *frame = _animationFrame; + break; + default: *animation = 399; _animationFrame = 0; @@ -486,7 +507,9 @@ bool AIScriptRunciter::UpdateAnimation(int *animation, int *frame) { bool AIScriptRunciter::ChangeAnimationMode(int mode) { switch (mode) { case kAnimationModeIdle: - if (_animationState >= 2 && _animationState <= 11) { + if (_animationState >= 2 + && _animationState <= 11 + ) { var_45CD88 = 1; } else { _animationState = 0; @@ -494,6 +517,7 @@ bool AIScriptRunciter::ChangeAnimationMode(int mode) { var_45CD78 = 0; } break; + case kAnimationModeWalk: if (_animationState > 1) { _animationState = 1; @@ -504,6 +528,7 @@ bool AIScriptRunciter::ChangeAnimationMode(int mode) { _animationNext = 526; } break; + case kAnimationModeTalk: if (_animationState != 0) { _animationState = 2; @@ -515,6 +540,7 @@ bool AIScriptRunciter::ChangeAnimationMode(int mode) { } var_45CD88 = 0; break; + case 12: if (_animationState != 0) { _animationState = 2; @@ -526,6 +552,7 @@ bool AIScriptRunciter::ChangeAnimationMode(int mode) { } var_45CD88 = 0; break; + case 13: if (_animationState != 0) { _animationState = 2; @@ -537,6 +564,7 @@ bool AIScriptRunciter::ChangeAnimationMode(int mode) { } var_45CD88 = 0; break; + case 14: if (_animationState != 0) { _animationState = 2; @@ -548,6 +576,7 @@ bool AIScriptRunciter::ChangeAnimationMode(int mode) { } var_45CD88 = 0; break; + case 15: if (_animationState != 0) { _animationState = 2; @@ -559,6 +588,7 @@ bool AIScriptRunciter::ChangeAnimationMode(int mode) { } var_45CD88 = 0; break; + case 16: if (_animationState != 0) { _animationState = 2; @@ -570,6 +600,7 @@ bool AIScriptRunciter::ChangeAnimationMode(int mode) { } var_45CD88 = 0; break; + case 17: if (_animationState != 0) { _animationState = 2; @@ -581,6 +612,7 @@ bool AIScriptRunciter::ChangeAnimationMode(int mode) { } var_45CD88 = 0; break; + case 18: if (_animationState != 0) { _animationState = 2; @@ -592,6 +624,7 @@ bool AIScriptRunciter::ChangeAnimationMode(int mode) { } var_45CD88 = 0; break; + case 19: if (_animationState != 0) { _animationState = 2; @@ -603,11 +636,13 @@ bool AIScriptRunciter::ChangeAnimationMode(int mode) { } var_45CD88 = 0; break; + case 23: _animationState = 12; _animationFrame = 0; break; - case 48: + + case kAnimationModeDie: _animationState = 14; _animationFrame = 0; break; |