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-rw-r--r--engines/bladerunner/script/ai/photographer.cpp373
1 files changed, 373 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/photographer.cpp b/engines/bladerunner/script/ai/photographer.cpp
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index 0000000000..dbe443b03e
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+++ b/engines/bladerunner/script/ai/photographer.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptPhotographer::AIScriptPhotographer(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _var1 = 0;
+ _var2 = 0;
+ _flag = false;
+}
+
+void AIScriptPhotographer::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _var1 = 0;
+ _var2 = 0;
+ _flag = false;
+}
+
+bool AIScriptPhotographer::Update() {
+ if (Game_Flag_Query(450) != 1 || Game_Flag_Query(485))
+ return false;
+
+ Actor_Put_In_Set(kActorPhotographer, kSetFreeSlotC);
+ Actor_Set_At_Waypoint(kActorPhotographer, 35, 0);
+ Game_Flag_Set(485);
+ Actor_Set_Goal_Number(kActorPhotographer, 100);
+
+ return true;
+}
+
+void AIScriptPhotographer::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptPhotographer::CompletedMovementTrack() {
+ switch (Actor_Query_Goal_Number(kActorPhotographer)) {
+ case 100:
+ Actor_Set_Goal_Number(kActorPhotographer, 101);
+ break;
+
+ case 101:
+ Actor_Set_Goal_Number(kActorPhotographer, 102);
+ break;
+
+ case 102:
+ Actor_Set_Goal_Number(kActorPhotographer, 101);
+ break;
+
+ default:
+ return; //false;
+ }
+
+ return; //true;
+}
+
+void AIScriptPhotographer::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptPhotographer::ClickedByPlayer() {
+ if (Actor_Clue_Query(kActorMcCoy, 44) != 1 || Actor_Clue_Query(kActorMcCoy, 50) || Game_Flag_Query(707)) {
+ AI_Movement_Track_Pause(37);
+ Actor_Face_Actor(kActorMcCoy, kActorPhotographer, 1);
+ Actor_Face_Actor(kActorPhotographer, kActorMcCoy, 1);
+ Actor_Says(kActorMcCoy, 5310, 11);
+ Actor_Says(kActorPhotographer, 40, 3);
+ AI_Movement_Track_Unpause(37);
+ } else {
+ AI_Movement_Track_Pause(37);
+ Actor_Face_Actor(kActorMcCoy, kActorPhotographer, 1);
+ Actor_Says(kActorMcCoy, 5300, 14);
+ Actor_Face_Actor(kActorPhotographer, kActorMcCoy, 1);
+ Actor_Says(kActorPhotographer, 20, 3);
+ Actor_Says(kActorMcCoy, 5305, 15);
+ Game_Flag_Set(707);
+ AI_Movement_Track_Unpause(37);
+ }
+}
+
+void AIScriptPhotographer::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptPhotographer::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptPhotographer::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptPhotographer::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptPhotographer::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptPhotographer::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptPhotographer::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptPhotographer::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptPhotographer::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ switch (newGoalNumber) {
+ case 100:
+ AI_Movement_Track_Flush(kActorPhotographer);
+ AI_Movement_Track_Append(kActorPhotographer, 35, 0);
+ AI_Movement_Track_Repeat(kActorPhotographer);
+
+ return true;
+
+ case 101:
+ AI_Movement_Track_Flush(kActorPhotographer);
+ switch (Random_Query(1, 3) - 1) {
+ case 0:
+ AI_Movement_Track_Append(kActorPhotographer, 280, 4);
+ break;
+
+ case 1:
+ AI_Movement_Track_Append(kActorPhotographer, 279, 8);
+ break;
+
+ case 2:
+ AI_Movement_Track_Append(kActorPhotographer, 280, 3);
+ break;
+ }
+
+ AI_Movement_Track_Repeat(kActorPhotographer);
+
+ return false;
+
+ case 102:
+ AI_Movement_Track_Flush(kActorPhotographer);
+ AI_Movement_Track_Append(kActorPhotographer, 279, 5);
+ AI_Movement_Track_Repeat(kActorPhotographer);
+ return 1;
+
+ case 199:
+ Actor_Put_In_Set(kActorPhotographer, kSetFreeSlotC);
+ Actor_Set_At_Waypoint(kActorPhotographer, 35, 0);
+ Actor_Put_In_Set(kActorMarcus, kSetFreeSlotI);
+ Actor_Set_At_Waypoint(kActorMarcus, 41, 0);
+
+ if (Game_Flag_Query(102)) {
+ Item_Remove_From_World(103);
+ Item_Remove_From_World(104);
+ Item_Remove_From_World(105);
+ }
+
+ if (!Actor_Clue_Query(kActorMcCoy, 65)) {
+ Actor_Clue_Acquire(kActorSteele, kClueDogCollar1, 1, -1);
+ if (Game_Flag_Query(102)) {
+ Item_Remove_From_World(84);
+ }
+ Global_Variable_Increment(14, 1);
+ }
+
+ return true;
+
+ default:
+ return true;
+ }
+}
+
+bool AIScriptPhotographer::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ *animation = 745;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(745)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 1:
+ *animation = 744;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(744)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 2:
+ *animation = 747;
+ if (!_animationFrame && _flag) {
+ *animation = 745;
+ _animationState = 0;
+ _var2 = 0;
+ _flag = 0;
+ } else {
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(747)) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+
+ case 3:
+ *animation = 749;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(749)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 747;
+ }
+ break;
+
+ case 4:
+ *animation = 749;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(749)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 747;
+ }
+ break;
+
+ case 5:
+ *animation = 750;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(750)) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 747;
+ }
+ break;
+
+ case 6:
+ *animation = 746;
+ if (_animationFrame == 11) {
+ Ambient_Sounds_Play_Sound(463, 80, -20, -20, 20);
+ }
+ if (_var1) {
+ --_var1;
+ } else {
+ _animationFrame++;
+ if (_animationFrame == 10) {
+ _var1 = 5;
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(746)) {
+ *animation = 745;
+ _animationState = 0;
+ _animationFrame = 0;
+ Actor_Change_Animation_Mode(kActorPhotographer, 0);
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptPhotographer::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ if (_animationState > 5) {
+ _animationState = 0;
+ _var2 = 0;
+ _animationFrame = 0;
+ } else {
+ _flag = 1;
+ }
+ break;
+
+ case 1:
+ _animationState = 1;
+ _var2 = 0;
+ _animationFrame = 0;
+ break;
+
+ case 3:
+ _animationState = 2;
+ _var2 = 0;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+
+ case 12:
+ _animationState = 3;
+ _var2 = 0;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+
+ case 13:
+ _animationState = 4;
+ _var2 = 0;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+
+ case 14:
+ _animationState = 5;
+ _var2 = 0;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+
+ case 43:
+ _animationState = 6;
+ _animationFrame = 0;
+ break;
+
+ default:
+ break;
+ }
+ return true;
+}
+
+void AIScriptPhotographer::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptPhotographer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptPhotographer::ReachedMovementTrackWaypoint(int waypointId) {
+ if (waypointId == 276 || waypointId == 278 || waypointId == 280)
+ ChangeAnimationMode(43);
+
+ return true;
+}
+
+void AIScriptPhotographer::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner