diff options
Diffstat (limited to 'engines/bladerunner/script/ai')
-rw-r--r-- | engines/bladerunner/script/ai/photographer.cpp | 373 |
1 files changed, 373 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/photographer.cpp b/engines/bladerunner/script/ai/photographer.cpp new file mode 100644 index 0000000000..dbe443b03e --- /dev/null +++ b/engines/bladerunner/script/ai/photographer.cpp @@ -0,0 +1,373 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptPhotographer::AIScriptPhotographer(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _var1 = 0; + _var2 = 0; + _flag = false; +} + +void AIScriptPhotographer::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _var1 = 0; + _var2 = 0; + _flag = false; +} + +bool AIScriptPhotographer::Update() { + if (Game_Flag_Query(450) != 1 || Game_Flag_Query(485)) + return false; + + Actor_Put_In_Set(kActorPhotographer, kSetFreeSlotC); + Actor_Set_At_Waypoint(kActorPhotographer, 35, 0); + Game_Flag_Set(485); + Actor_Set_Goal_Number(kActorPhotographer, 100); + + return true; +} + +void AIScriptPhotographer::TimerExpired(int timer) { + //return false; +} + +void AIScriptPhotographer::CompletedMovementTrack() { + switch (Actor_Query_Goal_Number(kActorPhotographer)) { + case 100: + Actor_Set_Goal_Number(kActorPhotographer, 101); + break; + + case 101: + Actor_Set_Goal_Number(kActorPhotographer, 102); + break; + + case 102: + Actor_Set_Goal_Number(kActorPhotographer, 101); + break; + + default: + return; //false; + } + + return; //true; +} + +void AIScriptPhotographer::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptPhotographer::ClickedByPlayer() { + if (Actor_Clue_Query(kActorMcCoy, 44) != 1 || Actor_Clue_Query(kActorMcCoy, 50) || Game_Flag_Query(707)) { + AI_Movement_Track_Pause(37); + Actor_Face_Actor(kActorMcCoy, kActorPhotographer, 1); + Actor_Face_Actor(kActorPhotographer, kActorMcCoy, 1); + Actor_Says(kActorMcCoy, 5310, 11); + Actor_Says(kActorPhotographer, 40, 3); + AI_Movement_Track_Unpause(37); + } else { + AI_Movement_Track_Pause(37); + Actor_Face_Actor(kActorMcCoy, kActorPhotographer, 1); + Actor_Says(kActorMcCoy, 5300, 14); + Actor_Face_Actor(kActorPhotographer, kActorMcCoy, 1); + Actor_Says(kActorPhotographer, 20, 3); + Actor_Says(kActorMcCoy, 5305, 15); + Game_Flag_Set(707); + AI_Movement_Track_Unpause(37); + } +} + +void AIScriptPhotographer::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptPhotographer::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptPhotographer::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptPhotographer::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptPhotographer::ShotAtAndMissed() { + // return false; +} + +bool AIScriptPhotographer::ShotAtAndHit() { + return false; +} + +void AIScriptPhotographer::Retired(int byActorId) { + // return false; +} + +int AIScriptPhotographer::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptPhotographer::GoalChanged(int currentGoalNumber, int newGoalNumber) { + switch (newGoalNumber) { + case 100: + AI_Movement_Track_Flush(kActorPhotographer); + AI_Movement_Track_Append(kActorPhotographer, 35, 0); + AI_Movement_Track_Repeat(kActorPhotographer); + + return true; + + case 101: + AI_Movement_Track_Flush(kActorPhotographer); + switch (Random_Query(1, 3) - 1) { + case 0: + AI_Movement_Track_Append(kActorPhotographer, 280, 4); + break; + + case 1: + AI_Movement_Track_Append(kActorPhotographer, 279, 8); + break; + + case 2: + AI_Movement_Track_Append(kActorPhotographer, 280, 3); + break; + } + + AI_Movement_Track_Repeat(kActorPhotographer); + + return false; + + case 102: + AI_Movement_Track_Flush(kActorPhotographer); + AI_Movement_Track_Append(kActorPhotographer, 279, 5); + AI_Movement_Track_Repeat(kActorPhotographer); + return 1; + + case 199: + Actor_Put_In_Set(kActorPhotographer, kSetFreeSlotC); + Actor_Set_At_Waypoint(kActorPhotographer, 35, 0); + Actor_Put_In_Set(kActorMarcus, kSetFreeSlotI); + Actor_Set_At_Waypoint(kActorMarcus, 41, 0); + + if (Game_Flag_Query(102)) { + Item_Remove_From_World(103); + Item_Remove_From_World(104); + Item_Remove_From_World(105); + } + + if (!Actor_Clue_Query(kActorMcCoy, 65)) { + Actor_Clue_Acquire(kActorSteele, kClueDogCollar1, 1, -1); + if (Game_Flag_Query(102)) { + Item_Remove_From_World(84); + } + Global_Variable_Increment(14, 1); + } + + return true; + + default: + return true; + } +} + +bool AIScriptPhotographer::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + *animation = 745; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(745)) { + _animationFrame = 0; + } + break; + + case 1: + *animation = 744; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(744)) { + _animationFrame = 0; + } + break; + + case 2: + *animation = 747; + if (!_animationFrame && _flag) { + *animation = 745; + _animationState = 0; + _var2 = 0; + _flag = 0; + } else { + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(747)) { + _animationFrame = 0; + } + } + break; + + case 3: + *animation = 749; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(749)) { + _animationFrame = 0; + _animationState = 2; + *animation = 747; + } + break; + + case 4: + *animation = 749; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(749)) { + _animationFrame = 0; + _animationState = 2; + *animation = 747; + } + break; + + case 5: + *animation = 750; + _animationFrame++; + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(750)) { + _animationFrame = 0; + _animationState = 2; + *animation = 747; + } + break; + + case 6: + *animation = 746; + if (_animationFrame == 11) { + Ambient_Sounds_Play_Sound(463, 80, -20, -20, 20); + } + if (_var1) { + --_var1; + } else { + _animationFrame++; + if (_animationFrame == 10) { + _var1 = 5; + } + if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(746)) { + *animation = 745; + _animationState = 0; + _animationFrame = 0; + Actor_Change_Animation_Mode(kActorPhotographer, 0); + } + } + break; + + default: + break; + } + *frame = _animationFrame; + + return true; +} + +bool AIScriptPhotographer::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + if (_animationState > 5) { + _animationState = 0; + _var2 = 0; + _animationFrame = 0; + } else { + _flag = 1; + } + break; + + case 1: + _animationState = 1; + _var2 = 0; + _animationFrame = 0; + break; + + case 3: + _animationState = 2; + _var2 = 0; + _animationFrame = 0; + _flag = 0; + break; + + case 12: + _animationState = 3; + _var2 = 0; + _animationFrame = 0; + _flag = 0; + break; + + case 13: + _animationState = 4; + _var2 = 0; + _animationFrame = 0; + _flag = 0; + break; + + case 14: + _animationState = 5; + _var2 = 0; + _animationFrame = 0; + _flag = 0; + break; + + case 43: + _animationState = 6; + _animationFrame = 0; + break; + + default: + break; + } + return true; +} + +void AIScriptPhotographer::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptPhotographer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptPhotographer::ReachedMovementTrackWaypoint(int waypointId) { + if (waypointId == 276 || waypointId == 278 || waypointId == 280) + ChangeAnimationMode(43); + + return true; +} + +void AIScriptPhotographer::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner |