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-rw-r--r--engines/bladerunner/script/ai/desk_clerk.cpp166
-rw-r--r--engines/bladerunner/script/ai/leon.cpp344
2 files changed, 257 insertions, 253 deletions
diff --git a/engines/bladerunner/script/ai/desk_clerk.cpp b/engines/bladerunner/script/ai/desk_clerk.cpp
index 6af7d5d4ca..f723b3335b 100644
--- a/engines/bladerunner/script/ai/desk_clerk.cpp
+++ b/engines/bladerunner/script/ai/desk_clerk.cpp
@@ -25,8 +25,8 @@
namespace BladeRunner {
AIScriptDeskClerk::AIScriptDeskClerk(BladeRunnerEngine *vm) : AIScriptBase(vm) {
- _var1 = 0;
- _var2 = 0;
+ _flag1 = false;
+ _flag2 = false;
_var3 = 75;
}
@@ -36,29 +36,32 @@ void AIScriptDeskClerk::Initialize() {
_animationStateNext = 0;
_animationNext = 0;
- _var1 = 0;
- _var2 = 0;
+ _flag1 = false;
+ _flag2 = false;
_var3 = 75;
- Actor_Set_Goal_Number(kActorDeskClerk, 0);
+ Actor_Set_Goal_Number(kActorDeskClerk, kGoalDeskClerkDefault);
}
bool AIScriptDeskClerk::Update() {
- if (Actor_Query_Goal_Number(kActorDeskClerk) == 1
- && Player_Query_Current_Set() != kSetCT01_CT12
- && Player_Query_Current_Set() != kSetCT03_CT04
- && Player_Query_Current_Set() != kSetCT08_CT51_UG12
- && Player_Query_Current_Set() != kSetCT02
- && Player_Query_Current_Set() != kSetCT05
- && Player_Query_Current_Set() != kSetCT06
- && Player_Query_Current_Set() != kSetCT07
- && Player_Query_Current_Set() != kSetCT09
- && Player_Query_Current_Set() != kSetCT10
- && Player_Query_Current_Set() != kSetCT11) {
- Actor_Set_Goal_Number(kActorDeskClerk, 2);
+ if (Actor_Query_Goal_Number(kActorDeskClerk) == kGoalDeskClerkKnockedOut
+ && Player_Query_Current_Set() != kSetCT01_CT12
+ && Player_Query_Current_Set() != kSetCT03_CT04
+ && Player_Query_Current_Set() != kSetCT08_CT51_UG12
+ && Player_Query_Current_Set() != kSetCT02
+ && Player_Query_Current_Set() != kSetCT05
+ && Player_Query_Current_Set() != kSetCT06
+ && Player_Query_Current_Set() != kSetCT07
+ && Player_Query_Current_Set() != kSetCT09
+ && Player_Query_Current_Set() != kSetCT10
+ && Player_Query_Current_Set() != kSetCT11
+ ) {
+ Actor_Set_Goal_Number(kActorDeskClerk, kGoalDeskClerkRecovered);
}
- if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorDeskClerk) < 400) {
- Actor_Set_Goal_Number(kActorDeskClerk, 400);
+ if (Global_Variable_Query(kVariableChapter) == 5
+ && Actor_Query_Goal_Number(kActorDeskClerk) < kGoalDeskClerkGone
+ ) {
+ Actor_Set_Goal_Number(kActorDeskClerk, kGoalDeskClerkGone);
}
return false;
@@ -114,13 +117,13 @@ int AIScriptDeskClerk::GetFriendlinessModifierIfGetsClue(int otherActorId, int c
bool AIScriptDeskClerk::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
- case 0:
- case 2:
+ case kGoalDeskClerkDefault:
+ case kGoalDeskClerkRecovered:
Actor_Put_In_Set(kActorDeskClerk, kSetCT09);
Actor_Set_At_XYZ(kActorDeskClerk, 282.0f, 360.52f, 743.0f, 513);
break;
- case 1:
- case 400:
+ case kGoalDeskClerkKnockedOut:
+ case kGoalDeskClerkGone:
Actor_Put_In_Set(kActorDeskClerk, kSetFreeSlotH);
Actor_Set_At_Waypoint(kActorDeskClerk, 40, 0);
break;
@@ -129,61 +132,49 @@ bool AIScriptDeskClerk::GoalChanged(int currentGoalNumber, int newGoalNumber) {
}
bool AIScriptDeskClerk::UpdateAnimation(int *animation, int *frame) {
- int frameRes;
switch (_animationState) {
case 0:
- if (_var1 > 1) {
- frameRes = _animationFrame;
- } else if (_var1) {
+ if (_flag1) {
*animation = 662;
_animationFrame++;
-
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(662)) {
_animationFrame = 0;
- _var1 = 0;
+ _flag1 = false;
*animation = 661;
_var3 = Random_Query(50, 100);
}
- frameRes = _animationFrame;
} else {
- if (_var3)
+ if (_var3 != 0) {
--_var3;
+ }
*animation = 661;
_animationFrame++;
-
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(661)) {
- frameRes = _animationFrame;
- } else {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(661)) {
_animationFrame = 0;
- if (!_var3) {
+ if (_var3 == 0) {
*animation = 662;
- _var1 = 1;
+ _flag1 = true;
}
-
- frameRes = _animationFrame;
}
}
break;
case 1:
- frameRes = _animationFrame;
*animation = 663;
- if (!frameRes && _var2) {
+ if (_animationFrame == 0
+ && _flag2
+ ) {
*animation = 661;
_animationState = 0;
- _var1 = 0;
+ _flag1 = false;
} else {
_animationFrame++;
-
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation)) {
- frameRes = _animationFrame;
- } else {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
- frameRes = 0;
}
}
break;
@@ -191,12 +182,8 @@ bool AIScriptDeskClerk::UpdateAnimation(int *animation, int *frame) {
case 2:
*animation = 664;
_animationFrame++;
-
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(664)) {
- frameRes = _animationFrame;
- } else {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(664)) {
_animationFrame = 0;
- frameRes = 0;
_animationState = 1;
*animation = 663;
}
@@ -205,12 +192,8 @@ bool AIScriptDeskClerk::UpdateAnimation(int *animation, int *frame) {
case 3:
*animation = 665;
_animationFrame++;
-
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(665)) {
- frameRes = _animationFrame;
- } else {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(665)) {
_animationFrame = 0;
- frameRes = 0;
_animationState = 1;
*animation = 663;
}
@@ -219,12 +202,8 @@ bool AIScriptDeskClerk::UpdateAnimation(int *animation, int *frame) {
case 4:
*animation = 666;
_animationFrame++;
-
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(666)) {
- frameRes = _animationFrame;
- } else {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(666)) {
_animationFrame = 0;
- frameRes = 0;
_animationState = 1;
*animation = 663;
}
@@ -233,12 +212,8 @@ bool AIScriptDeskClerk::UpdateAnimation(int *animation, int *frame) {
case 5:
*animation = 667;
_animationFrame++;
-
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(667)) {
- frameRes = _animationFrame;
- } else {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(667)) {
_animationFrame = 0;
- frameRes = 0;
_animationState = 1;
*animation = 663;
}
@@ -247,31 +222,24 @@ bool AIScriptDeskClerk::UpdateAnimation(int *animation, int *frame) {
case 6:
*animation = 668;
_animationFrame++;
-
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(668)) {
- frameRes = _animationFrame;
- } else {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(668)) {
_animationFrame = 0;
- frameRes = 0;
}
break;
case 7:
*animation = 669;
- if (!_animationFrame && _var2) {
+ if (_animationFrame == 0
+ && _flag2
+ ) {
Actor_Change_Animation_Mode(kActorDeskClerk, 72);
*animation = 668;
_animationState = 6;
- frameRes = _animationFrame;
} else {
_animationFrame++;
-
- if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation)) {
- frameRes = _animationFrame;
- } else {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
- frameRes = 0;
}
}
break;
@@ -279,33 +247,24 @@ bool AIScriptDeskClerk::UpdateAnimation(int *animation, int *frame) {
case 8:
*animation = 670;
_animationFrame++;
-
- if (_animationFrame <= Slice_Animation_Query_Number_Of_Frames(670) - 2) {
- frameRes = _animationFrame;
- } else {
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(670) - 2) {
Ambient_Sounds_Play_Sound(206, 40, 30, 30, 99);
- Actor_Set_Goal_Number(kActorDeskClerk, 1);
- Actor_Change_Animation_Mode(kActorDeskClerk, 0);
+ Actor_Set_Goal_Number(kActorDeskClerk, kGoalDeskClerkKnockedOut);
+ Actor_Change_Animation_Mode(kActorDeskClerk, kAnimationModeIdle);
*animation = 661;
_animationFrame = 0;
- frameRes = 0;
_animationState = 0;
}
break;
-
- default:
- frameRes = _animationFrame;
- break;
}
- *frame = frameRes;
-
+ *frame = _animationFrame;
return true;
}
bool AIScriptDeskClerk::ChangeAnimationMode(int mode) {
switch (mode) {
- case 0:
+ case kAnimationModeIdle:
switch (_animationState) {
case 0:
_animationState = 8;
@@ -317,7 +276,7 @@ bool AIScriptDeskClerk::ChangeAnimationMode(int mode) {
case 3:
case 4:
case 5:
- _var2 = 1;
+ _flag2 = true;
break;
case 6:
@@ -327,40 +286,40 @@ bool AIScriptDeskClerk::ChangeAnimationMode(int mode) {
default:
_animationState = 0;
_animationFrame = 0;
- _var1 = 0;
+ _flag1 = false;
_var3 = Random_Query(70, 140);
break;
}
break;
- case 3:
+ case kAnimationModeTalk:
_animationState = 1;
_animationFrame = 0;
- _var2 = 0;
+ _flag2 = false;
break;
case 12:
_animationState = 2;
_animationFrame = 0;
- _var2 = 0;
+ _flag2 = false;
break;
case 13:
_animationState = 3;
_animationFrame = 0;
- _var2 = 0;
+ _flag2 = false;
break;
case 14:
_animationState = 4;
_animationFrame = 0;
- _var2 = 0;
+ _flag2 = false;
break;
case 15:
_animationState = 5;
_animationFrame = 0;
- _var2 = 0;
+ _flag2 = false;
break;
case 26:
@@ -371,7 +330,7 @@ bool AIScriptDeskClerk::ChangeAnimationMode(int mode) {
case 58:
_animationState = 7;
_animationFrame = 0;
- _var2 = 0;
+ _flag2 = false;
break;
case 72:
@@ -380,9 +339,6 @@ bool AIScriptDeskClerk::ChangeAnimationMode(int mode) {
_animationFrame = 0;
}
break;
-
- default:
- break;
}
return true;
diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp
index bbb940eea9..0e1a1156ce 100644
--- a/engines/bladerunner/script/ai/leon.cpp
+++ b/engines/bladerunner/script/ai/leon.cpp
@@ -25,17 +25,17 @@
namespace BladeRunner {
AIScriptLeon::AIScriptLeon(BladeRunnerEngine *vm) : AIScriptBase(vm) {
- var_45EDA0_z = 0.0f;
- var_45EDA4_y = 0.0f;
- var_45EDA8_x = 0.0f;
- var_45EDAC = 0;
+ _mcCoyPositionX = 0.0f;
+ _mcCoyPositionY = 0.0f;
+ _mcCoyPositionZ = 0.0f;
+ _flag = false;
}
void AIScriptLeon::Initialize() {
- var_45EDA0_z = 0.0f;
- var_45EDA4_y = 0.0f;
- var_45EDA8_x = 0.0f;
- var_45EDAC = 0;
+ _mcCoyPositionX = 0.0f;
+ _mcCoyPositionY = 0.0f;
+ _mcCoyPositionZ = 0.0f;
+ _flag = false;
_animationStateNext = 0;
_animationNext = 0;
_animationFrame = 0;
@@ -44,22 +44,28 @@ void AIScriptLeon::Initialize() {
bool AIScriptLeon::Update() {
int goalNumber = Actor_Query_Goal_Number(kActorLeon);
- if (goalNumber == 3) {
- Actor_Set_Goal_Number(kActorLeon, 4);
+
+ if (goalNumber == kGoalLeonPrepareTalkToMcCoy) {
+ Actor_Set_Goal_Number(kActorLeon, kGoalLeonTalkToMcCoy);
return true;
}
- if (goalNumber == 5) {
- if (Player_Query_Combat_Mode() == 1) {
- Actor_Set_Goal_Number(kActorLeon, 7);
+
+ if (goalNumber == kGoalLeonApproachMcCoy) {
+ if (Player_Query_Combat_Mode()) {
+ Actor_Set_Goal_Number(kActorLeon, kGoalLeonLeave);
return true;
}
- if (Actor_Query_Inch_Distance_From_Actor(kActorLeon, 0) <= 36 && !Player_Query_Combat_Mode()) {
- Actor_Set_Goal_Number(kActorLeon, 6);
+
+ if ( Actor_Query_Inch_Distance_From_Actor(kActorLeon, kActorMcCoy) <= 36
+ && !Player_Query_Combat_Mode()
+ ) {
+ Actor_Set_Goal_Number(kActorLeon, kGoalLeonPunchMcCoy);
return true;
}
- if (sub_446700(kActorLeon, var_45EDA8_x, var_45EDA4_y, var_45EDA0_z) > 12.0f) {
- Actor_Query_XYZ(kActorMcCoy, &var_45EDA8_x, &var_45EDA4_y, &var_45EDA0_z);
- Async_Actor_Walk_To_XYZ(kActorLeon, var_45EDA8_x, var_45EDA4_y, var_45EDA0_z, 24, false);
+
+ if (distanceTo(kActorLeon, _mcCoyPositionX, _mcCoyPositionY, _mcCoyPositionZ) > 12.0f) {
+ Actor_Query_XYZ(kActorMcCoy, &_mcCoyPositionX, &_mcCoyPositionY, &_mcCoyPositionZ);
+ Async_Actor_Walk_To_XYZ(kActorLeon, _mcCoyPositionX, _mcCoyPositionY, _mcCoyPositionZ, 24, false);
}
return true;
}
@@ -67,14 +73,16 @@ bool AIScriptLeon::Update() {
}
void AIScriptLeon::TimerExpired(int timer) {
- if (timer == 0 && Actor_Query_Goal_Number(kActorLeon) == 7) {
+ if (timer == 0
+ && Actor_Query_Goal_Number(kActorLeon) == kGoalLeonLeave
+ ) {
AI_Countdown_Timer_Reset(kActorLeon, 0);
- Actor_Set_Goal_Number(kActorLeon, 8);
+ Actor_Set_Goal_Number(kActorLeon, kGoalLeonGone);
}
}
void AIScriptLeon::CompletedMovementTrack() {
- if (Actor_Query_Goal_Number(kActorLeon) == 7) {
+ if (Actor_Query_Goal_Number(kActorLeon) == kGoalLeonLeave) {
AI_Countdown_Timer_Reset(kActorLeon, 0);
AI_Countdown_Timer_Start(kActorLeon, 0, 8);
//return true;
@@ -85,13 +93,13 @@ void AIScriptLeon::CompletedMovementTrack() {
void AIScriptLeon::ReceivedClue(int clueId, int fromActorId) {}
void AIScriptLeon::ClickedByPlayer() {
- if (Actor_Query_Goal_Number(kActorLeon) == 1) {
- Game_Flag_Set(539);
+ if (Actor_Query_Goal_Number(kActorLeon) == kGoalLeonHoldingDeskClerk) {
+ Game_Flag_Set(kFlagCT09LeonInterrupted);
Player_Loses_Control();
Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
ADQ_Flush();
- Actor_Says(kActorMcCoy, 495, 3);
- Actor_Set_Goal_Number(kActorLeon, 2);
+ Actor_Says(kActorMcCoy, 495, kAnimationModeTalk);
+ Actor_Set_Goal_Number(kActorLeon, kGoalLeonReleaseDeskClerk);
//return true;
}
//return false;
@@ -100,7 +108,9 @@ void AIScriptLeon::ClickedByPlayer() {
void AIScriptLeon::EnteredScene(int sceneId) {}
void AIScriptLeon::OtherAgentEnteredThisScene(int otherActorId) {
- if (otherActorId == kActorMcCoy && Actor_Query_Goal_Number(kActorLeon) == 7) {
+ if (otherActorId == kActorMcCoy
+ && Actor_Query_Goal_Number(kActorLeon) == kGoalLeonLeave
+ ) {
AI_Countdown_Timer_Reset(kActorLeon, 0);
AI_Movement_Track_Flush(kActorLeon);
AI_Movement_Track_Append(kActorLeon, 353, 0);
@@ -111,23 +121,28 @@ void AIScriptLeon::OtherAgentEnteredThisScene(int otherActorId) {
}
void AIScriptLeon::OtherAgentExitedThisScene(int otherActorId) {
- if (otherActorId == kActorMcCoy && Actor_Query_Which_Set_In(kActorLeon) == 33) {
+ if (otherActorId == kActorMcCoy
+ && Actor_Query_Which_Set_In(kActorLeon) == kSetCT11
+ ) {
AI_Movement_Track_Flush(kActorLeon);
ADQ_Flush();
- Actor_Set_Goal_Number(kActorLeon, 8);
- Actor_Set_Goal_Number(kActorDeskClerk, 1);
+ Actor_Set_Goal_Number(kActorLeon, kGoalLeonGone);
+ Actor_Set_Goal_Number(kActorDeskClerk, kGoalDeskClerkKnockedOut);
//return true;
}
///return false;
}
void AIScriptLeon::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
- if (otherActorId == kActorMcCoy && combatMode == 1 && Actor_Query_Goal_Number(kActorLeon) == 1) {
- Game_Flag_Set(539);
+ if (otherActorId == kActorMcCoy
+ && combatMode == 1
+ && Actor_Query_Goal_Number(kActorLeon) == kGoalLeonHoldingDeskClerk
+ ) {
+ Game_Flag_Set(kFlagCT09LeonInterrupted);
Player_Loses_Control();
Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
- Actor_Says(kActorMcCoy, 500, 5);
- Actor_Set_Goal_Number(kActorLeon, 2);
+ Actor_Says(kActorMcCoy, 500, kAnimationModeCombatAim);
+ Actor_Set_Goal_Number(kActorLeon, kGoalLeonReleaseDeskClerk);
//return true;
}
//return false;
@@ -136,8 +151,8 @@ void AIScriptLeon::OtherAgentEnteredCombatMode(int otherActorId, int combatMode)
void AIScriptLeon::ShotAtAndMissed() {}
bool AIScriptLeon::ShotAtAndHit() {
- if (Actor_Query_Goal_Number(kActorLeon) != 7) {
- Actor_Set_Goal_Number(kActorLeon, 7);
+ if (Actor_Query_Goal_Number(kActorLeon) != kGoalLeonLeave) {
+ Actor_Set_Goal_Number(kActorLeon, kGoalLeonLeave);
}
return false;
}
@@ -150,94 +165,101 @@ int AIScriptLeon::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId
bool AIScriptLeon::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
- case 8:
+ case kGoalLeonDefault:
Actor_Put_In_Set(kActorLeon, kSetFreeSlotA);
- AI_Movement_Track_Flush(kActorLeon);
+ Actor_Change_Animation_Mode(kActorLeon, kAnimationModeIdle);
return true;
- case 7:
- Actor_Force_Stop_Walking(kActorLeon);
- AI_Movement_Track_Flush(kActorLeon);
- AI_Movement_Track_Append(kActorLeon, 351, 0);
- AI_Movement_Track_Append(kActorLeon, 352, 0);
- AI_Movement_Track_Repeat(kActorLeon);
+
+ case kGoalLeonHoldingDeskClerk:
+ Actor_Change_Animation_Mode(kActorDeskClerk, 72);
+ Actor_Change_Animation_Mode(kActorLeon, 72);
+ Actor_Put_In_Set(kActorLeon, kSetCT09);
+ Actor_Set_At_XYZ(kActorLeon, 264.0f, 348.52f, 827.0f, 0);
+ Actor_Face_Actor(kActorDeskClerk, kActorLeon, true);
+ ADQ_Add(kActorLeon, 0, 16);
+ ADQ_Add(kActorDeskClerk, 0, 58);
+ ADQ_Add(kActorLeon, 10, 15);
+ ADQ_Add(kActorDeskClerk, 10, 58);
+ ADQ_Add(kActorLeon, 20, 16);
return true;
- case 6:
- Player_Loses_Control();
- Actor_Says(kActorLeon, 40, 3);
- Actor_Says(kActorMcCoy, 510, 3);
- Actor_Says(kActorLeon, 50, 3);
- Actor_Change_Animation_Mode(kActorLeon, 6);
- return false;
- case 5:
+
+ case kGoalLeonReleaseDeskClerk:
+ Actor_Change_Animation_Mode(kActorLeon, 26);
+ Actor_Change_Animation_Mode(kActorDeskClerk, 26);
return true;
- case 4:
+
+ case kGoalLeonTalkToMcCoy:
Actor_Face_Actor(kActorLeon, kActorMcCoy, true);
Player_Set_Combat_Mode(false);
Actor_Says(kActorLeon, 30, 12);
Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
- if (Player_Query_Combat_Mode() == 1) {
+ if (Player_Query_Combat_Mode()) {
Player_Set_Combat_Mode(false);
}
Actor_Says(kActorMcCoy, 505, 23);
Actor_Says(kActorLeon, 60, 13);
Player_Gains_Control();
- Loop_Actor_Walk_To_XYZ(kActorLeon, 233.0f, 349.0f, 849.0f, 0, 0, false, 0);
- Actor_Face_Actor(kActorLeon, 0, true);
+ Loop_Actor_Walk_To_XYZ(kActorLeon, 233.0f, 349.0f, 849.0f, 0, false, false, 0);
+ Actor_Face_Actor(kActorLeon, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
Actor_Says(kActorMcCoy, 515, 18);
Actor_Says_With_Pause(kActorLeon, 70, 0.3f, 12);
Actor_Says(kActorMcCoy, 520, 15);
Actor_Says(kActorLeon, 80, 12);
- Loop_Actor_Walk_To_XYZ(kActorLeon, 198.0f, 349.0f, 865.0f, 0, 0, false, 0);
- Actor_Face_Actor(kActorLeon, 0, true);
+ Loop_Actor_Walk_To_XYZ(kActorLeon, 198.0f, 349.0f, 865.0f, 0, false, false, 0);
+ Actor_Face_Actor(kActorLeon, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
- if (Actor_Clue_Query(kActorMcCoy, kClueWantedPoster)) {
+ if (Actor_Clue_Query(kActorMcCoy, kClueWantedPoster)) { // there is no way how to obtain this poster
Actor_Says_With_Pause(kActorMcCoy, 525, 0.2f, 14);
Actor_Says(kActorLeon, 90, 13);
Actor_Says(kActorMcCoy, 530, 16);
- Actor_Set_Goal_Number(kActorLeon, 5);
+ Actor_Set_Goal_Number(kActorLeon, kGoalLeonApproachMcCoy);
} else {
Actor_Says_With_Pause(kActorMcCoy, 535, 0.8f, 17);
Actor_Says(kActorLeon, 100, 13);
Actor_Says_With_Pause(kActorMcCoy, 540, 0.0f, 19);
- Actor_Says(kActorLeon, 110, 3);
+ Actor_Says(kActorLeon, 110, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 550, 17);
Actor_Says(kActorMcCoy, 555, 18);
Actor_Says(kActorLeon, 120, 13);
- Actor_Says(kActorMcCoy, 560, 3);
- Actor_Says_With_Pause(kActorLeon, 130, 0.8f, 3);
+ Actor_Says(kActorMcCoy, 560, kAnimationModeTalk);
+ Actor_Says_With_Pause(kActorLeon, 130, 0.8f, kAnimationModeTalk);
Actor_Face_Current_Camera(kActorMcCoy, true);
Actor_Says(kActorMcCoy, 565, 18);
Actor_Face_Actor(kActorMcCoy, kActorLeon, true);
Actor_Says(kActorLeon, 140, 12);
Actor_Says_With_Pause(kActorMcCoy, 570, 0.0f, 17);
Actor_Says_With_Pause(kActorMcCoy, 575, 1.2f, 13);
- Actor_Says(kActorLeon, 150, 3);
- Actor_Says(kActorMcCoy, 580, 3);
+ Actor_Says(kActorLeon, 150, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 580, kAnimationModeTalk);
Actor_Says(kActorLeon, 160, 13);
Actor_Says(kActorLeon, 170, 12);
- Actor_Set_Goal_Number(kActorLeon, 7);
+ Actor_Set_Goal_Number(kActorLeon, kGoalLeonLeave);
}
return true;
- case 2:
- Actor_Change_Animation_Mode(kActorLeon, 26);
- Actor_Change_Animation_Mode(kActorDeskClerk, 26);
+
+ case kGoalLeonApproachMcCoy:
return true;
- case 1:
- Actor_Change_Animation_Mode(kActorDeskClerk, 72);
- Actor_Change_Animation_Mode(kActorLeon, 72);
- Actor_Put_In_Set(kActorLeon, kSetCT09);
- Actor_Set_At_XYZ(kActorLeon, 264.0f, 348.52f, 827.0f, 0);
- Actor_Face_Actor(kActorDeskClerk, kActorLeon, true);
- ADQ_Add(kActorLeon, 0, 16);
- ADQ_Add(kActorDeskClerk, 0, 58);
- ADQ_Add(kActorLeon, 10, 15);
- ADQ_Add(kActorDeskClerk, 10, 58);
- ADQ_Add(kActorLeon, 20, 16);
+
+ case kGoalLeonPunchMcCoy:
+ Player_Loses_Control();
+ Actor_Says(kActorLeon, 40, kAnimationModeTalk);
+ Actor_Says(kActorMcCoy, 510, kAnimationModeTalk);
+ Actor_Says(kActorLeon, 50, kAnimationModeTalk);
+ Actor_Change_Animation_Mode(kActorLeon, kAnimationModeCombatAttack);
+ return false;
+
+ case kGoalLeonLeave:
+ Actor_Force_Stop_Walking(kActorLeon);
+ AI_Movement_Track_Flush(kActorLeon);
+ AI_Movement_Track_Append(kActorLeon, 351, 0);
+ AI_Movement_Track_Append(kActorLeon, 352, 0);
+ AI_Movement_Track_Repeat(kActorLeon);
return true;
- case 0:
+
+ case kGoalLeonGone:
Actor_Put_In_Set(kActorLeon, kSetFreeSlotA);
- Actor_Change_Animation_Mode(kActorLeon, 0);
+ AI_Movement_Track_Flush(kActorLeon);
return true;
}
return false;
@@ -245,110 +267,126 @@ bool AIScriptLeon::GoalChanged(int currentGoalNumber, int newGoalNumber) {
bool AIScriptLeon::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
- case 10:
- *animation = 856;
- if (_animationFrame++ == 7) {
- Actor_Change_Animation_Mode(kActorMcCoy, 48);
- Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
- }
- if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
- *animation = 847;
- _animationFrame = 0;
- Actor_Change_Animation_Mode(kActorLeon, 0);
- }
- break;
- case 9:
- *animation = 849;
- _animationFrame++;
- if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(849) - 1) {
- Actor_Change_Animation_Mode(kActorLeon, 0);
- *animation = 847;
- _animationFrame = 0;
- _animationState = 0;
- if (Actor_Query_Goal_Number(kActorLeon) == 2) {
- Actor_Set_Goal_Number(kActorLeon, 3);
- }
- }
- break;
- case 8:
- *animation = 854;
+ case 0:
+ *animation = 847;
_animationFrame++;
- if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(854) - 1) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(847)) {
_animationFrame = 0;
}
break;
- case 7:
- *animation = 855;
+
+ case 1:
+ *animation = 846;
_animationFrame++;
- if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(855) - 1) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(846)) {
_animationFrame = 0;
- _animationState = 6;
- *animation = 854;
}
break;
- case 6:
- if (_animationFrame == 0 && var_45EDAC != 0) {
- Actor_Change_Animation_Mode(kActorLeon, 72);
- *animation = 848;
+
+ case 2:
+ if (_animationFrame == 0
+ && _flag
+ ) {
+ *animation = 847;
+ _animationState = 0;
} else {
- *animation = 854;
+ *animation = 850;
_animationFrame++;
- if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(854) - 1) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(850)) {
_animationFrame = 0;
}
}
break;
- case 5:
- *animation = 853;
+
+ case 3:
+ *animation = 851;
_animationFrame++;
- if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(853) - 1) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(851)) {
_animationFrame = 0;
_animationState = 2;
*animation = 850;
}
break;
+
case 4:
*animation = 852;
_animationFrame++;
- if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(852) - 1) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(852)) {
_animationFrame = 0;
_animationState = 2;
*animation = 850;
}
break;
- case 3:
- *animation = 851;
+
+ case 5:
+ *animation = 853;
_animationFrame++;
- if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(851) - 1) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(853)) {
_animationFrame = 0;
_animationState = 2;
*animation = 850;
}
break;
- case 2:
- if (!_animationFrame && var_45EDAC) {
- *animation = 847;
- _animationState = 0;
+
+ case 6:
+ if (_animationFrame == 0
+ && _flag
+ ) {
+ Actor_Change_Animation_Mode(kActorLeon, 72);
+ *animation = 848;
} else {
- *animation = 850;
+ *animation = 854;
_animationFrame++;
- if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(850) - 1) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(854)) {
_animationFrame = 0;
}
}
break;
- case 1:
- *animation = 846;
+
+ case 7:
+ *animation = 855;
_animationFrame++;
- if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(846) - 1) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(855)) {
_animationFrame = 0;
+ _animationState = 6;
+ *animation = 854;
}
break;
- case 0:
- *animation = 847;
+
+ case 8:
+ *animation = 854;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(854)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 9:
+ *animation = 849;
_animationFrame++;
- if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(847) - 1) {
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(849)) {
+ Actor_Change_Animation_Mode(kActorLeon, kAnimationModeIdle);
+ *animation = 847;
_animationFrame = 0;
+ _animationState = 0;
+ if (Actor_Query_Goal_Number(kActorLeon) == kGoalLeonReleaseDeskClerk) {
+ Actor_Set_Goal_Number(kActorLeon, kGoalLeonPrepareTalkToMcCoy);
+ }
+ }
+ break;
+
+ case 10:
+ *animation = 856;
+ _animationFrame++;
+ if (_animationFrame == 6) {
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
+ Actor_Retired_Here(kActorMcCoy, 12, 12, true, -1);
+ }
+
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
+ *animation = 847;
+ _animationFrame = 0;
+ Actor_Change_Animation_Mode(kActorLeon, kAnimationModeIdle);
}
break;
}
@@ -366,7 +404,7 @@ bool AIScriptLeon::ChangeAnimationMode(int mode) {
case 5:
case 6:
case 7:
- var_45EDAC = 1;
+ _flag = true;
break;
case 8:
Actor_Change_Animation_Mode(kActorLeon, 72);
@@ -377,48 +415,58 @@ bool AIScriptLeon::ChangeAnimationMode(int mode) {
break;
}
break;
+
case kAnimationModeWalk:
_animationState = 1;
_animationFrame = 0;
break;
+
case kAnimationModeTalk:
_animationState = 2;
_animationFrame = 0;
- var_45EDAC = 0;
+ _flag = false;
break;
+
case kAnimationModeCombatAttack:
_animationState = 10;
_animationFrame = 0;
break;
+
case 12:
_animationState = 3;
_animationFrame = 0;
- var_45EDAC = 0;
+ _flag = false;
break;
+
case 13:
_animationState = 4;
_animationFrame = 0;
- var_45EDAC = 0;
+ _flag = false;
break;
+
case 14:
_animationState = 5;
_animationFrame = 0;
- var_45EDAC = 0;
+ _flag = false;
break;
+
case 15:
_animationState = 6;
_animationFrame = 0;
- var_45EDAC = 0;
+ _flag = false;
break;
+
case 16:
_animationState = 7;
_animationFrame = 0;
- var_45EDAC = 0;
+ _flag = false;
break;
+
case 26:
_animationState = 9;
_animationFrame = 0;
break;
+
case 72:
if (_animationState != 8) {
_animationState = 8;
@@ -445,14 +493,14 @@ void AIScriptLeon::SetAnimationState(int animationState, int animationFrame, int
bool AIScriptLeon::ReachedMovementTrackWaypoint(int waypointId) {
if (waypointId == 353) {
- Actor_Set_Goal_Number(kActorLeon, 8);
+ Actor_Set_Goal_Number(kActorLeon, kGoalLeonGone);
}
return true;
}
void AIScriptLeon::FledCombat() {}
-float AIScriptLeon::sub_446700(int actorId, float x, float y, float z) {
+float AIScriptLeon::distanceTo(int actorId, float x, float y, float z) {
float actorX, actorY, actorZ;
Actor_Query_XYZ(actorId, &actorX, &actorY, &actorZ);
return sqrt(static_cast<float>((z - actorZ) * (z - actorZ) + (y - actorY) * (y - actorY) + (x - actorX) * (x - actorX)));