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-rw-r--r--engines/bladerunner/script/ai/bullet_bob.cpp555
1 files changed, 555 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/bullet_bob.cpp b/engines/bladerunner/script/ai/bullet_bob.cpp
new file mode 100644
index 0000000000..87394fa44e
--- /dev/null
+++ b/engines/bladerunner/script/ai/bullet_bob.cpp
@@ -0,0 +1,555 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptBulletBob::AIScriptBulletBob(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _var1 = 0;
+ _var2 = 6;
+ _var3 = 1;
+ _var4 = 0;
+}
+
+void AIScriptBulletBob::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _var1 = 0;
+ _var2 = 6;
+ _var3 = 1;
+ _var4 = 0;
+
+ Actor_Set_Goal_Number(kActorBulletBob, 0);
+ Actor_Set_Targetable(kActorBulletBob, 1);
+}
+
+bool AIScriptBulletBob::Update() {
+ if (Game_Flag_Query(289) && Actor_Query_Goal_Number(kActorBulletBob) != 4) {
+ Actor_Set_Goal_Number(kActorBulletBob, 4);
+ }
+ if (Player_Query_Combat_Mode() != 1
+ || Player_Query_Current_Scene() != kSceneRC04
+ || Game_Flag_Query(296)
+ || Global_Variable_Query(kVariableChapter) >= 4) {
+ if (Actor_Query_Goal_Number(kActorBulletBob) == 1 && !Player_Query_Combat_Mode()) {
+ AI_Countdown_Timer_Reset(kActorBulletBob, 2);
+ Game_Flag_Reset(296);
+ Game_Flag_Set(303);
+ Actor_Set_Goal_Number(kActorBulletBob, 0);
+ }
+ } else {
+ AI_Countdown_Timer_Reset(kActorBulletBob, 2);
+ AI_Countdown_Timer_Start(kActorBulletBob, 2, 10);
+ Actor_Set_Goal_Number(kActorBulletBob, 1);
+ Actor_Modify_Friendliness_To_Other(kActorBulletBob, kActorMcCoy, -15);
+ Game_Flag_Set(296);
+ }
+ if (Actor_Query_Goal_Number(kActorBulletBob) != 2 || Game_Flag_Query(295) || _animationState) {
+ if (Game_Flag_Query(303) == 1 && Player_Query_Combat_Mode() == 1 && Actor_Query_Goal_Number(kActorBulletBob) != 4) {
+ Actor_Set_Goal_Number(kActorBulletBob, 2);
+ } else {
+ return false;
+ }
+ } else {
+ Actor_Face_Heading(kActorBulletBob, 208, 0);
+ _animationFrame = 0;
+ _animationState = 2;
+ Actor_Set_Goal_Number(kActorBulletBob, 3);
+ Game_Flag_Set(295);
+ }
+
+ return true;
+}
+
+void AIScriptBulletBob::TimerExpired(int timer) {
+ if (timer != 2 || Actor_Query_Goal_Number(kActorBulletBob) != 1)
+ return; //false;
+
+ Actor_Set_Goal_Number(kActorBulletBob, 2);
+ AI_Countdown_Timer_Reset(kActorBulletBob, 2);
+
+ return; //true;
+}
+
+void AIScriptBulletBob::CompletedMovementTrack() {
+ //return false;
+}
+
+void AIScriptBulletBob::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptBulletBob::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptBulletBob::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptBulletBob::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptBulletBob::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptBulletBob::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptBulletBob::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptBulletBob::ShotAtAndHit() {
+ Global_Variable_Increment(24, 1);
+ if (Global_Variable_Query(24) > 0) {
+ Actor_Set_Targetable(kActorBulletBob, 0);
+ Actor_Set_Goal_Number(kActorBulletBob, 99);
+ _animationFrame = 0;
+ _animationState = 3;
+ Ambient_Sounds_Play_Speech_Sound(2, 9000, 100, 0, 0, 0);
+ Actor_Face_Heading(kActorBulletBob, 281, 0);
+ }
+
+ return false;
+}
+
+void AIScriptBulletBob::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptBulletBob::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptBulletBob::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ if (newGoalNumber || Game_Flag_Query(303) != 1 || Player_Query_Current_Scene() != kSceneRC04) {
+ if (newGoalNumber == 1 && !Game_Flag_Query(303) && Player_Query_Current_Scene() == kSceneRC04) {
+ Actor_Says(kActorBulletBob, 120, 37);
+ Actor_Says(kActorMcCoy, 4915, 13);
+ return true;
+ }
+ if (newGoalNumber == 6) {
+ Scene_Exits_Disable();
+ Actor_Force_Stop_Walking(kActorMcCoy);
+ Ambient_Sounds_Play_Speech_Sound(kActorMcCoy, 9900, 100, 0, 0, 0);
+ Actor_Change_Animation_Mode(kActorMcCoy, 48);
+ Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
+ Scene_Exits_Enable();
+ }
+ if (newGoalNumber != 4) {
+ return false;
+ }
+ if (Actor_Clue_Query(kActorMcCoy, 164) != 1) {
+ Delay(2000);
+ Actor_Voice_Over(2100, kActorVoiceOver);
+ Actor_Voice_Over(2110, kActorVoiceOver);
+ Actor_Voice_Over(2120, kActorVoiceOver);
+ Actor_Voice_Over(2130, kActorVoiceOver);
+ }
+ } else {
+ Actor_Says(kActorBulletBob, 140, 16);
+ }
+
+ return true;
+}
+
+bool AIScriptBulletBob::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ if (_var1 == 1) {
+ *animation = 516;
+ if (_var4) {
+ _var4--;
+ } else {
+ if (++_animationFrame == 6) {
+ _var4 = Random_Query(4, 8);
+ }
+ if (_animationFrame == 11) {
+ _var4 = Random_Query(2, 6);
+ }
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(515)) {
+ _animationFrame = 0;
+ _var1 = 0;
+ _var3 = 2 * Random_Query(0, 1) - 1;
+ _var2 = Random_Query(3, 7);
+ _var4 = Random_Query(0, 4);
+ }
+ }
+ } else if (_var1 == 0) {
+ *animation = 514;
+ if (_var4) {
+ _var4--;
+ } else {
+ _animationFrame += _var3;
+ if (_animationFrame < 0) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(514) - 1;
+ } else if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
+ _animationFrame = 0;
+ }
+ if (!--_var2) {
+ _var3 = 2 * Random_Query(0, 1) - 1;
+ _var2 = Random_Query(3, 7);
+ _var4 = Random_Query(0, 4);
+ }
+ if (!_animationFrame) {
+ _var1 = Random_Query(0, 1);
+ }
+ }
+ }
+ break;
+
+ case 1:
+ *animation = 506;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(506)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 2:
+ *animation = 513;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(513)) {
+ _animationFrame = 0;
+ _animationState = 1;
+ *animation = 506;
+ }
+ if (_animationFrame == 10) {
+ Sound_Play(492, 75, 0, 0, 50);
+ }
+ if (_animationFrame == 5) {
+ Sound_Play(493, 90, 0, 0, 50);
+ Actor_Set_Goal_Number(kActorBulletBob, 6);
+ }
+ break;
+
+ case 3:
+ *animation = 510;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(510) - 1) {
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
+ _animationState = 16;
+ Game_Flag_Set(289);
+ }
+ break;
+
+ case 4:
+ break;
+
+ case 5:
+ *animation = 525;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(525)) {
+ *animation = 514;
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+
+ case 6:
+ *animation = 517;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(517)) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 7:
+ *animation = 518;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(518)) {
+ _animationFrame = 0;
+ _animationState = 6;
+ *animation = 517;
+ }
+ break;
+
+ case 8:
+ *animation = 519;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(519)) {
+ _animationFrame = 0;
+ _animationState = 6;
+ *animation = 517;
+ }
+ break;
+
+ case 9:
+ *animation = 520;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(520)) {
+ _animationFrame = 0;
+ _animationState = 6;
+ *animation = 517;
+ }
+ break;
+
+ case 10:
+ *animation = 521;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(521)) {
+ _animationFrame = 0;
+ _animationState = 6;
+ *animation = 517;
+ }
+ break;
+
+ case 11:
+ *animation = 522;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(522)) {
+ _animationFrame = 0;
+ _animationState = 6;
+ *animation = 517;
+ }
+ break;
+
+ case 12:
+ *animation = 523;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(523)) {
+ _animationFrame = 0;
+ _animationState = 6;
+ *animation = 517;
+ }
+ break;
+
+ case 13:
+ *animation = 524;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(524)) {
+ _animationFrame = 0;
+ _animationState = 6;
+ *animation = 517;
+ }
+ break;
+
+ case 14:
+ *animation = 512;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(512)) {
+ _animationFrame = 0;
+ _animationState = 1;
+ *animation = 506;
+ }
+ break;
+
+ case 15:
+ if (_var1 == 1) {
+ *animation = 516;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(516)) {
+ _animationFrame += 2;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(516)) {
+ _animationFrame = 0;
+ *animation = _animationNext;
+ _animationState = _animationStateNext;
+ }
+ } else {
+ _animationFrame -= 2;
+ if (_animationFrame <= 0) {
+ _animationFrame = 0;
+ *animation = _animationNext;
+ _animationState = _animationStateNext;
+ }
+ }
+ } else if (_var1 == 0) {
+ *animation = 514;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
+ _animationFrame += 2;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
+ _animationFrame = 0;
+ *animation = _animationNext;
+ _animationState = _animationStateNext;
+ }
+ } else {
+ _animationFrame -= 2;
+ if (_animationFrame <= 0) {
+ _animationFrame = 0;
+ *animation = _animationNext;
+ _animationState = _animationStateNext;
+ }
+ }
+ }
+ break;
+
+ case 16:
+ *animation = 510;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
+ break;
+
+ default:
+ break;
+ }
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptBulletBob::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ if (_animationState > 4 || _animationState) {
+ _animationState = 0;
+ _animationFrame = 0;
+ }
+ break;
+
+ case 3:
+ case 9:
+ case 30:
+ if (_animationState < 6 || _animationState > 13) {
+ _animationState = 15;
+ _animationStateNext = 6;
+ _animationNext = 517;
+ }
+ break;
+
+ case 4:
+ if (_animationState <= 4 && !_animationState) {
+ _animationState = 14;
+ _animationFrame = 0;
+ }
+ break;
+
+ case 6:
+ _animationState = 2;
+ _animationFrame = 0;
+ break;
+
+ case 10:
+ case 31:
+ if (_animationState < 6 || _animationState > 13) {
+ _animationState = 15;
+ _animationStateNext = 7;
+ _animationNext = 518;
+ }
+ break;
+
+ case 11:
+ case 33:
+ if (_animationState < 6 || _animationState > 13) {
+ _animationState = 15;
+ _animationStateNext = 9;
+ _animationNext = 520;
+ }
+ break;
+
+ case 21:
+ case 22:
+ _animationState = 3;
+ _animationFrame = 0;
+ break;
+
+ case 23:
+ _animationState = 5;
+ _animationFrame = 0;
+ break;
+
+ case 32:
+ if (_animationState < 6 || _animationState > 13) {
+ _animationState = 15;
+ _animationStateNext = 8;
+ _animationNext = 519;
+ }
+ break;
+
+ case 34:
+ if (_animationState < 6 || _animationState > 13) {
+ _animationState = 15;
+ _animationStateNext = 10;
+ _animationNext = 521;
+ }
+ break;
+
+ case 35:
+ if (_animationState < 6 || _animationState > 13) {
+ _animationState = 15;
+ _animationStateNext = 11;
+ _animationNext = 522;
+ }
+ break;
+
+ case 36:
+ if (_animationState < 6 || _animationState > 13) {
+ _animationState = 15;
+ _animationStateNext = 12;
+ _animationNext = 523;
+ }
+ break;
+
+ case 37:
+ if (_animationState < 6 || _animationState > 13) {
+ _animationState = 15;
+ _animationStateNext = 13;
+ _animationNext = 524;
+ }
+ break;
+
+ case 48:
+ _animationState = 4;
+ _animationFrame = 0;
+ break;
+
+ case 88:
+ _animationState = 16;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
+ break;
+
+ default:
+ _animationState = 0;
+ _animationFrame = 0;
+ break;
+ }
+ return true;
+}
+
+void AIScriptBulletBob::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptBulletBob::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptBulletBob::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptBulletBob::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner