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-rw-r--r--engines/bladerunner/script/ai/_template.cpp14
-rw-r--r--engines/bladerunner/script/ai/howie_lee.cpp386
-rw-r--r--engines/bladerunner/script/ai/zuben.cpp4
3 files changed, 401 insertions, 3 deletions
diff --git a/engines/bladerunner/script/ai/_template.cpp b/engines/bladerunner/script/ai/_template.cpp
index cff8e62050..ceebd22594 100644
--- a/engines/bladerunner/script/ai/_template.cpp
+++ b/engines/bladerunner/script/ai/_template.cpp
@@ -39,30 +39,39 @@ bool AIScriptTemplate::Update() {
}
void AIScriptTemplate::TimerExpired(int timer) {
+ //return false;
}
void AIScriptTemplate::CompletedMovementTrack() {
+ //return false;
}
void AIScriptTemplate::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
}
void AIScriptTemplate::ClickedByPlayer() {
+ //return false;
}
void AIScriptTemplate::EnteredScene(int sceneId) {
+ // return false;
}
void AIScriptTemplate::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
}
void AIScriptTemplate::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
}
void AIScriptTemplate::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
}
void AIScriptTemplate::ShotAtAndMissed() {
+ // return false;
}
bool AIScriptTemplate::ShotAtAndHit() {
@@ -70,6 +79,7 @@ bool AIScriptTemplate::ShotAtAndHit() {
}
void AIScriptTemplate::Retired(int byActorId) {
+ // return false;
}
int AIScriptTemplate::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
@@ -108,6 +118,8 @@ bool AIScriptTemplate::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
-void AIScriptTemplate::FledCombat() {}
+void AIScriptTemplate::FledCombat() {
+ // return false;
+}
} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai/howie_lee.cpp b/engines/bladerunner/script/ai/howie_lee.cpp
new file mode 100644
index 0000000000..fac33acc93
--- /dev/null
+++ b/engines/bladerunner/script/ai/howie_lee.cpp
@@ -0,0 +1,386 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptHowieLee::AIScriptHowieLee(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ var_45DFB8 = 0;
+}
+
+void AIScriptHowieLee::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+ var_45DFB8 = false;
+
+ Actor_Put_In_Set(kActorHowieLee, kSetCT01_CT12);
+ Actor_Set_At_Waypoint(kActorHowieLee, 67, 605);
+ Actor_Set_Goal_Number(kActorHowieLee, 0);
+}
+
+bool AIScriptHowieLee::Update() {
+ if (Actor_Query_Goal_Number(kActorHowieLee) < 100 && Global_Variable_Query(kVariableChapter) == 2) {
+ Actor_Set_Goal_Number(kActorHowieLee, 100);
+ }
+ if (Global_Variable_Query(kVariableChapter) > 1) {
+ return true;
+ }
+ if (Actor_Query_Goal_Number(kActorHowieLee) == 0) {
+ Actor_Set_Goal_Number(kActorHowieLee, 1);
+ }
+ if (Game_Flag_Query(176) && !Actor_Query_In_Set(kActorHowieLee, kSetCT01_CT12)) {
+ AI_Movement_Track_Flush(kActorHowieLee);
+ AI_Movement_Track_Append(kActorHowieLee, 67, 0);
+ Actor_Set_Goal_Number(kActorHowieLee, 0);
+ }
+ if (Actor_Query_Goal_Number(kActorHowieLee) == 1 && Game_Flag_Query(kFlagBoughtHowieLeeFood) && !Game_Flag_Query(176)) {
+ Actor_Set_Goal_Number(kActorHowieLee, 4);
+ return true;
+ }
+ return false;
+}
+
+void AIScriptHowieLee::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptHowieLee::CompletedMovementTrack() {
+ if (Actor_Query_Goal_Number(kActorHowieLee) == 1) {
+ Actor_Set_Goal_Number(kActorHowieLee, 2);
+ // return true;
+ } else if (Actor_Query_Goal_Number(kActorHowieLee) == 2) {
+ Actor_Set_Goal_Number(kActorHowieLee, 3);
+ // return true;
+ } else if (Actor_Query_Goal_Number(kActorHowieLee) == 3) {
+ Actor_Set_Goal_Number(kActorHowieLee, 0);
+ // return true;
+ } else if (Actor_Query_Goal_Number(kActorHowieLee) == 3) {
+ // Bug/intentional in original game
+ Actor_Set_Goal_Number(kActorHowieLee, 4);
+ // return true;
+ } else if (Actor_Query_Goal_Number(kActorHowieLee) == 4) {
+ Actor_Set_Goal_Number(kActorHowieLee, 5);
+ // return true;
+ } else if (Actor_Query_Goal_Number(kActorHowieLee) == 5) {
+ Actor_Set_Goal_Number(kActorHowieLee, 0);
+ // return true;
+ }
+ // return false;
+}
+
+void AIScriptHowieLee::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptHowieLee::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptHowieLee::EnteredScene(int sceneId) {
+ if (Actor_Query_Goal_Number(kActorHowieLee) == 4 && Actor_Query_In_Set(kActorHowieLee, kSetCT03_CT04)) {
+ if (Game_Flag_Query(169) && !Game_Flag_Query(170) && !Game_Flag_Query(171)) {
+ Game_Flag_Set(171);
+ // return false;
+ }
+ if (!Game_Flag_Query(169) && Game_Flag_Query(170) && !Game_Flag_Query(171) && Random_Query(1, 10) == 1) {
+ Game_Flag_Set(171);
+ // return true;
+ }
+ // return false;
+ }
+}
+
+void AIScriptHowieLee::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptHowieLee::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptHowieLee::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptHowieLee::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptHowieLee::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptHowieLee::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptHowieLee::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptHowieLee::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ if (newGoalNumber == 1) {
+ AI_Movement_Track_Flush(kActorHowieLee);
+ if (Random_Query(1, 2) == 1) {
+ AI_Movement_Track_Append_With_Facing(kActorHowieLee, 67, Random_Query(3, 10), 720);
+ } else {
+ AI_Movement_Track_Append_With_Facing(kActorHowieLee, 69, Random_Query(3, 10), 640);
+ }
+ AI_Movement_Track_Repeat(kActorHowieLee);
+ return true;
+ } else if (newGoalNumber == 2) {
+ AI_Movement_Track_Flush(kActorHowieLee);
+ if (Random_Query(1, 2) == 1) {
+ AI_Movement_Track_Append_With_Facing(kActorHowieLee, 68, Random_Query(3, 10), 641);
+ } else {
+ AI_Movement_Track_Append_With_Facing(kActorHowieLee, 67, Random_Query(3, 10), 720);
+ }
+ AI_Movement_Track_Repeat(kActorHowieLee);
+ return true;
+ } else if (newGoalNumber == 3) {
+ AI_Movement_Track_Flush(kActorHowieLee);
+ if (Random_Query(1, 2) == 1) {
+ AI_Movement_Track_Append_With_Facing(kActorHowieLee, 69, Random_Query(3, 10), 640);
+ } else {
+ AI_Movement_Track_Append_With_Facing(kActorHowieLee, 68, Random_Query(3, 10), 641);
+ }
+ AI_Movement_Track_Repeat(kActorHowieLee);
+ return true;
+ } else if (newGoalNumber == 4) {
+ AI_Movement_Track_Flush(kActorHowieLee);
+ AI_Movement_Track_Append(kActorHowieLee, 66, 30);
+ AI_Movement_Track_Repeat(kActorHowieLee);
+ return true;
+ } else if (newGoalNumber == 5) {
+ AI_Movement_Track_Flush(kActorHowieLee);
+ AI_Movement_Track_Append(kActorHowieLee, 40, 60);
+ AI_Movement_Track_Repeat(kActorHowieLee);
+ return true;
+ } else if (newGoalNumber == 6) {
+ AI_Movement_Track_Flush(kActorHowieLee);
+ AI_Movement_Track_Append(kActorHowieLee, 67, 90);
+ AI_Movement_Track_Repeat(kActorHowieLee);
+ return true;
+ } else if (newGoalNumber == 50) {
+ AI_Movement_Track_Flush(kActorHowieLee);
+ return false;
+ } else if (newGoalNumber == 100) {
+ AI_Movement_Track_Flush(kActorHowieLee);
+ Actor_Put_In_Set(kActorHowieLee, kSetFreeSlotC);
+ Actor_Set_At_Waypoint(kActorHowieLee, 35, 0);
+ return false;
+ }
+ return false;
+}
+
+bool AIScriptHowieLee::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ _animationFrame++;
+ if (var_45DFB8) {
+ *animation = 673;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(673)) {
+ _animationFrame = 0;
+ if (Random_Query(0, 2) > 0) {
+ var_45DFB8 ^= 1;
+ }
+ }
+ } else {
+ *animation = 671;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(671)) {
+ _animationFrame = 0;
+ if (Random_Query(0, 1) > 0) {
+ var_45DFB8 ^= 1;
+ }
+ }
+ }
+ break;
+ case 1:
+ *animation = 674;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(674)) {
+ _animationFrame = 0;
+ if (_animationState < 3 || _animationState > 8) {
+ _animationState = 0;
+ _animationFrame = 0;
+ var_45DFB8 = Random_Query(0, 1);
+ } else {
+ Game_Flag_Set(239);
+ }
+ *animation = 673;
+ }
+ break;
+ case 2:
+ *animation = 672;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(672)) {
+ _animationFrame = 0;
+ }
+ break;
+ case 3:
+ if (Game_Flag_Query(239)) {
+ Game_Flag_Reset(239);
+ _animationState = 0;
+ _animationFrame = 0;
+ var_45DFB8 = Random_Query(0, 1);
+ *animation = 671;
+ } else {
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(676)) {
+ _animationFrame = 0;
+ }
+ *animation = 676;
+ }
+ break;
+ case 4:
+ *animation = 677;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(677)) {
+ _animationState = 3;
+ _animationFrame = 0;
+ *animation = 676;
+ }
+ break;
+ case 5:
+ *animation = 678;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(678)) {
+ _animationState = 3;
+ _animationFrame = 0;
+ *animation = 676;
+ }
+ break;
+ case 6:
+ *animation = 679;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(679)) {
+ _animationState = 3;
+ _animationFrame = 0;
+ *animation = 676;
+ }
+ break;
+ case 7:
+ *animation = 680;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(680)) {
+ _animationState = 3;
+ _animationFrame = 0;
+ *animation = 676;
+ }
+ break;
+ case 8:
+ *animation = 681;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(681)) {
+ _animationState = 3;
+ _animationFrame = 0;
+ *animation = 676;
+ }
+ break;
+ default:
+ *animation = 399;
+ break;
+ }
+ *frame = _animationFrame;
+ return true;
+}
+
+bool AIScriptHowieLee::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case kAnimationModeIdle:
+ if (_animationState < 3 || _animationState > 8) {
+ _animationState = 0;
+ _animationFrame = 0;
+ var_45DFB8 = Random_Query(0, 1);
+ } else {
+ Game_Flag_Set(239);
+ }
+ break;
+ case kAnimationModeWalk:
+ if (_animationState != 2) {
+ _animationState = 2;
+ _animationFrame = 0;
+ }
+ break;
+ case kAnimationModeTalk:
+ _animationState = 3;
+ _animationFrame = 0;
+ break;
+ case 12:
+ _animationState = 4;
+ _animationFrame = 0;
+ break;
+ case 13:
+ _animationState = 5;
+ _animationFrame = 0;
+ break;
+ case 14:
+ _animationState = 6;
+ _animationFrame = 0;
+ break;
+ case 15:
+ _animationState = 7;
+ _animationFrame = 0;
+ break;
+ case 16:
+ _animationState = 8;
+ _animationFrame = 0;
+ break;
+ case 43:
+ _animationState = 1;
+ _animationFrame = 0;
+ break;
+ }
+ return true;
+}
+
+void AIScriptHowieLee::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptHowieLee::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptHowieLee::ReachedMovementTrackWaypoint(int waypointId) {
+ if (waypointId == 67 && Random_Query(1, 2) == 2) {
+ Actor_Face_Heading(kActorHowieLee, 850, 0);
+ _animationFrame = 0;
+ _animationState = 1;
+ }
+ return true;
+}
+
+void AIScriptHowieLee::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai/zuben.cpp b/engines/bladerunner/script/ai/zuben.cpp
index 7f1781110a..9fe6aa2f10 100644
--- a/engines/bladerunner/script/ai/zuben.cpp
+++ b/engines/bladerunner/script/ai/zuben.cpp
@@ -80,7 +80,7 @@ bool AIScriptZuben::Update() {
}
if (Actor_Query_Goal_Number(kActorZuben) == 12 && Player_Query_Current_Scene() == kSceneCT07) {
AI_Countdown_Timer_Reset(kActorZuben, 0);
- Game_Flag_Set(94);
+ Game_Flag_Set(kFlagWarehouseOpen);
Actor_Set_Targetable(kActorZuben, true);
if (Actor_Query_Goal_Number(kActorGordo) == 0) {
Actor_Set_Goal_Number(kActorGordo, 1);
@@ -382,7 +382,7 @@ bool AIScriptZuben::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Actor_Set_Goal_Number(kActorZuben, 9);
return false;
case 21:
- Game_Flag_Set(94);
+ Game_Flag_Set(kFlagWarehouseOpen);
Actor_Set_Targetable(kActorZuben, true);
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append_Run(kActorZuben, 125, 0);