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-rw-r--r--engines/bladerunner/script/ai_00_mccoy.h47
1 files changed, 42 insertions, 5 deletions
diff --git a/engines/bladerunner/script/ai_00_mccoy.h b/engines/bladerunner/script/ai_00_mccoy.h
index 11c9f1d8cb..eedae2f99b 100644
--- a/engines/bladerunner/script/ai_00_mccoy.h
+++ b/engines/bladerunner/script/ai_00_mccoy.h
@@ -25,21 +25,58 @@
#include "bladerunner/bladerunner.h"
namespace BladeRunner {
-
class AIScript_McCoy : public AIScriptBase {
int dword_45A0D0_animation_state;
- int dword_45A0D4;
+ int dword_45A0D4_animation_frame;
int dword_45A0D8;
int dword_45A0DC;
int dword_45A0E0;
int dword_45A0E4;
+ float off_45A0EC;
int dword_45A0E8;
+ int dword_45A0F0;
+ int dword_45A0F4;
+ int dword_45A0F8;
+ int dword_45A0FC;
+ int dword_462718;
+ int dword_46271C;
+ float off_45A100;
+ float flt_462710;
+ float flt_462714;
+
public:
AIScript_McCoy(BladeRunnerEngine *vm);
void Initialize();
- void UpdateAnimation(int *animation, int *frame);
- void ChangeAnimationMode(int mode);
-};
+ bool Update();
+ void TimerExpired(int timer);
+ void CompletedMovementTrack();
+ void ReceivedClue(int clueId, int fromActorId);
+ void ClickedByPlayer();
+ void EnteredScene(int sceneId);
+ void OtherAgentEnteredThisScene();
+ void OtherAgentExitedThisScene();
+ void OtherAgentEnteredCombatMode();
+ void ShotAtAndMissed();
+ void ShotAtAndHit();
+ void Retired(int byActorId);
+ void GetFriendlinessModifierIfGetsClue();
+ bool GoalChanged(int currentGoalNumber, int newGoalNumber);
+ bool UpdateAnimation(int *animation, int *frame);
+ bool ChangeAnimationMode(int mode);
+ void QueryAnimationState(int *animationState, int *a2, int *a3, int *a4);
+ void SetAnimationState(int animationState, int a2, int a3, int a4);
+ bool ReachedMovementTrackWaypoint();
+private:
+ void sub_4053E0();
+ void sub_4054F0();
+ void sub_405660();
+ void sub_405800();
+ void sub_4058B0();
+ void sub_405920();
+ void sub_405940(float a1);
+ void sub_4059D0(float a1);
+
+};
} // End of namespace BladeRunner