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-rw-r--r--engines/bladerunner/script/aiscript_officer_leroy.cpp134
1 files changed, 0 insertions, 134 deletions
diff --git a/engines/bladerunner/script/aiscript_officer_leroy.cpp b/engines/bladerunner/script/aiscript_officer_leroy.cpp
deleted file mode 100644
index 7881984154..0000000000
--- a/engines/bladerunner/script/aiscript_officer_leroy.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/script/aiscript_officer_leroy.h"
-
-namespace BladeRunner {
-
-AIScript_Officer_Leroy::AIScript_Officer_Leroy(BladeRunnerEngine *vm)
- : AIScriptBase(vm) {
-}
-
-void AIScript_Officer_Leroy::Initialize() {
- var_45D5B0_animation_state = 0;
- var_45D5B4_frame = 0;
- var_45D5B8 = 0;
-
- Actor_Put_In_Set(23, 69);
- Actor_Set_At_XYZ(23, -261.80f, 6.00f, 79.58f, 512);
- // Actor_Set_Goal_Number(23, 0);
- // Actor_Set_Frame_Rate_FPS(23, 8);
-}
-
-bool AIScript_Officer_Leroy::Update() {
- return false;
-}
-
-void AIScript_Officer_Leroy::TimerExpired(int timer) {
-}
-
-void AIScript_Officer_Leroy::CompletedMovementTrack() {
-}
-
-void AIScript_Officer_Leroy::ReceivedClue(int clueId, int fromActorId) {
-}
-
-void AIScript_Officer_Leroy::ClickedByPlayer() {
-}
-
-void AIScript_Officer_Leroy::EnteredScene(int sceneId) {
-}
-
-void AIScript_Officer_Leroy::OtherAgentEnteredThisScene() {
-}
-
-void AIScript_Officer_Leroy::OtherAgentExitedThisScene() {
-}
-
-void AIScript_Officer_Leroy::OtherAgentEnteredCombatMode() {
-}
-
-void AIScript_Officer_Leroy::ShotAtAndMissed() {
-}
-
-void AIScript_Officer_Leroy::ShotAtAndHit() {
-}
-
-void AIScript_Officer_Leroy::Retired(int byActorId) {
-}
-
-void AIScript_Officer_Leroy::GetFriendlinessModifierIfGetsClue() {
-}
-
-bool AIScript_Officer_Leroy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
- return false;
-}
-
-bool AIScript_Officer_Leroy::UpdateAnimation(int *animation, int *frame) {
- if (var_45D5B8 == 0) {
- *animation = 589;
- var_45D5B4_frame++;
-
- if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(589)) {
- var_45D5B4_frame = 0;
- var_45D5B8 = Random_Query(0, 2);
- }
- } else if (var_45D5B8 == 1) {
- *animation = 590;
- var_45D5B4_frame++;
-
- if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(590)) {
- var_45D5B4_frame = 0;
- var_45D5B8 = Random_Query(0, 2);
- }
- } else if (var_45D5B8 == 2) {
- *animation = 591;
- var_45D5B4_frame++;
-
- if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(591)) {
- var_45D5B4_frame = 0;
- var_45D5B8 = Random_Query(0, 2);
- }
- }
- *frame = var_45D5B4_frame;
- return true;
-}
-
-bool AIScript_Officer_Leroy::ChangeAnimationMode(int mode) {
- switch (mode) {
- case 1:
- var_45D5B0_animation_state = 32;
- break;
- }
- return true;
-}
-
-void AIScript_Officer_Leroy::QueryAnimationState(int *animationState, int *a2, int *a3, int *a4) {
-}
-
-void AIScript_Officer_Leroy::SetAnimationState(int animationState, int a2, int a3, int a4) {
-}
-
-bool AIScript_Officer_Leroy::ReachedMovementTrackWaypoint() {
- return false;
-}
-} // End of namespace BladeRunner