diff options
Diffstat (limited to 'engines/bladerunner/script/aiscript_officer_leroy.cpp')
-rw-r--r-- | engines/bladerunner/script/aiscript_officer_leroy.cpp | 134 |
1 files changed, 0 insertions, 134 deletions
diff --git a/engines/bladerunner/script/aiscript_officer_leroy.cpp b/engines/bladerunner/script/aiscript_officer_leroy.cpp deleted file mode 100644 index 7881984154..0000000000 --- a/engines/bladerunner/script/aiscript_officer_leroy.cpp +++ /dev/null @@ -1,134 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/aiscript_officer_leroy.h" - -namespace BladeRunner { - -AIScript_Officer_Leroy::AIScript_Officer_Leroy(BladeRunnerEngine *vm) - : AIScriptBase(vm) { -} - -void AIScript_Officer_Leroy::Initialize() { - var_45D5B0_animation_state = 0; - var_45D5B4_frame = 0; - var_45D5B8 = 0; - - Actor_Put_In_Set(23, 69); - Actor_Set_At_XYZ(23, -261.80f, 6.00f, 79.58f, 512); - // Actor_Set_Goal_Number(23, 0); - // Actor_Set_Frame_Rate_FPS(23, 8); -} - -bool AIScript_Officer_Leroy::Update() { - return false; -} - -void AIScript_Officer_Leroy::TimerExpired(int timer) { -} - -void AIScript_Officer_Leroy::CompletedMovementTrack() { -} - -void AIScript_Officer_Leroy::ReceivedClue(int clueId, int fromActorId) { -} - -void AIScript_Officer_Leroy::ClickedByPlayer() { -} - -void AIScript_Officer_Leroy::EnteredScene(int sceneId) { -} - -void AIScript_Officer_Leroy::OtherAgentEnteredThisScene() { -} - -void AIScript_Officer_Leroy::OtherAgentExitedThisScene() { -} - -void AIScript_Officer_Leroy::OtherAgentEnteredCombatMode() { -} - -void AIScript_Officer_Leroy::ShotAtAndMissed() { -} - -void AIScript_Officer_Leroy::ShotAtAndHit() { -} - -void AIScript_Officer_Leroy::Retired(int byActorId) { -} - -void AIScript_Officer_Leroy::GetFriendlinessModifierIfGetsClue() { -} - -bool AIScript_Officer_Leroy::GoalChanged(int currentGoalNumber, int newGoalNumber) { - return false; -} - -bool AIScript_Officer_Leroy::UpdateAnimation(int *animation, int *frame) { - if (var_45D5B8 == 0) { - *animation = 589; - var_45D5B4_frame++; - - if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(589)) { - var_45D5B4_frame = 0; - var_45D5B8 = Random_Query(0, 2); - } - } else if (var_45D5B8 == 1) { - *animation = 590; - var_45D5B4_frame++; - - if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(590)) { - var_45D5B4_frame = 0; - var_45D5B8 = Random_Query(0, 2); - } - } else if (var_45D5B8 == 2) { - *animation = 591; - var_45D5B4_frame++; - - if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(591)) { - var_45D5B4_frame = 0; - var_45D5B8 = Random_Query(0, 2); - } - } - *frame = var_45D5B4_frame; - return true; -} - -bool AIScript_Officer_Leroy::ChangeAnimationMode(int mode) { - switch (mode) { - case 1: - var_45D5B0_animation_state = 32; - break; - } - return true; -} - -void AIScript_Officer_Leroy::QueryAnimationState(int *animationState, int *a2, int *a3, int *a4) { -} - -void AIScript_Officer_Leroy::SetAnimationState(int animationState, int a2, int a3, int a4) { -} - -bool AIScript_Officer_Leroy::ReachedMovementTrackWaypoint() { - return false; -} -} // End of namespace BladeRunner |