diff options
Diffstat (limited to 'engines/bladerunner/script/bb01.cpp')
-rw-r--r-- | engines/bladerunner/script/bb01.cpp | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/engines/bladerunner/script/bb01.cpp b/engines/bladerunner/script/bb01.cpp new file mode 100644 index 0000000000..6024a42b09 --- /dev/null +++ b/engines/bladerunner/script/bb01.cpp @@ -0,0 +1,231 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptBB01::InitializeScene() { + if (Game_Flag_Query(265)) { + Setup_Scene_Information(-253.0f, 9.0f, 715.0f, 266); + } else if (Game_Flag_Query(263)) { + Setup_Scene_Information(-128.0f, 9.0f, 342.0f, 266); + } else { + Setup_Scene_Information(43.0f, 0.0f, 1058.0f, 0); + } + Scene_Exit_Add_2D_Exit(0, 0, 0, 72, 299, 3); + Scene_Exit_Add_2D_Exit(1, 151, 218, 322, 290, 3); + if (Game_Flag_Query(254)) { + Scene_Exit_Add_2D_Exit(2, 0, 311, 312, 479, 2); + } + Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1); + Ambient_Sounds_Add_Looping_Sound(105, 25, -100, 0); + Ambient_Sounds_Add_Sound(82, 5, 60, 40, 60, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(83, 5, 60, 40, 65, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(84, 5, 60, 40, 60, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(67, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(66, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(378, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(379, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(380, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + if (Game_Flag_Query(254) && !Game_Flag_Query(265) && !Game_Flag_Query(263)) { + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(1); + } else if (Game_Flag_Query(254) && Game_Flag_Query(265)) { + Scene_Loop_Set_Default(1); + } else if (Game_Flag_Query(254) && Game_Flag_Query(263)) { + Scene_Loop_Set_Default(1); + } else { + Scene_Loop_Set_Default(5); + } +} + +void ScriptBB01::SceneLoaded() { + Obstacle_Object("COLUME", true); +} + +bool ScriptBB01::MouseClick(int x, int y) { + return false; +} + +bool ScriptBB01::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptBB01::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptBB01::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptBB01::ClickedOnExit(int exitId) { + if (exitId == 0) { + Loop_Actor_Walk_To_XYZ(0, -140.0f, 9.0f, 818.0f, 0, 1, false, 0); + if (!Loop_Actor_Walk_To_XYZ(0, -233.0f, 9.0f, 846.0f, 0, 1, false, 0)) { + Game_Flag_Set(264); + Game_Flag_Reset(258); + Game_Flag_Set(177); + Set_Enter(7, 26); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -125.39f, 9.0f, 372.45f, 0, 1, false, 0)) { + Game_Flag_Set(262); + Set_Enter(1, 3); + } + return true; + } + if (exitId == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, 43.0f, 0.0f, 1062.0f, 0, 1, false, 0)) { + Game_Flag_Reset(176); + Game_Flag_Reset(182); + Game_Flag_Reset(179); + Game_Flag_Reset(178); + Game_Flag_Reset(258); + int spinnerDest = Spinner_Interface_Choose_Dest(3, 0); + switch (spinnerDest) { + case 0: + Game_Flag_Set(178); + Game_Flag_Reset(254); + Game_Flag_Set(251); + Set_Enter(61, 65); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 1: + Game_Flag_Set(179); + Game_Flag_Reset(254); + Game_Flag_Set(250); + Set_Enter(49, 48); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 2: + Game_Flag_Set(182); + Game_Flag_Reset(254); + Game_Flag_Set(249); + Set_Enter(69, 78); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 3: + Game_Flag_Set(176); + Game_Flag_Reset(254); + Game_Flag_Set(248); + Set_Enter(4, 13); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 5: + Game_Flag_Set(261); + Game_Flag_Reset(254); + Game_Flag_Set(307); + Set_Enter(17, 82); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 4: + Game_Flag_Set(180); + Game_Flag_Reset(254); + Game_Flag_Set(252); + Set_Enter(0, 0); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 6: + Game_Flag_Set(177); + Game_Flag_Reset(254); + Game_Flag_Set(253); + Set_Enter(7, 25); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 8: + Game_Flag_Set(181); + Game_Flag_Reset(254); + Game_Flag_Set(255); + Set_Enter(54, 54); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 9: + Game_Flag_Set(257); + Game_Flag_Reset(254); + Game_Flag_Set(256); + Set_Enter(37, 34); + Scene_Loop_Start_Special(1, 4, 1); + break; + default: + Game_Flag_Set(258); + Scene_Loop_Start_Special(2, 3, 1); + break; + } + } + return true; + } + return false; +} + +bool ScriptBB01::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptBB01::SceneFrameAdvanced(int frame) { + if (frame == 193) { + Sound_Play(118, 40, 0, 0, 50); + } + if (frame == 241 || frame == 363) { + Sound_Play(116, 100, -50, -50, 50); + } + if (frame == 286 || frame == 407) { + Sound_Play(119, 100, -50, -50, 50); + } + if (frame == 433) { + Sound_Play(117, 40, -50, 80, 50); + } + if (frame == 120) { + Sound_Play(286, Random_Query(33, 33), 100, -100, 50); + } +} + +void ScriptBB01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptBB01::PlayerWalkedIn() { + Spinner_Set_Selectable_Destination_Flag(7, 1); + if (Game_Flag_Query(265)) { + Game_Flag_Reset(265); + } else if (Game_Flag_Query(263)) { + Game_Flag_Reset(263); + } else { + Loop_Actor_Walk_To_XYZ(0, 43.0f, 0.0f, 954.0f, 0, 0, false, 0); + } +} + +void ScriptBB01::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); +} + +void ScriptBB01::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |