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-rw-r--r--engines/bladerunner/script/bb01.cpp231
1 files changed, 231 insertions, 0 deletions
diff --git a/engines/bladerunner/script/bb01.cpp b/engines/bladerunner/script/bb01.cpp
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index 0000000000..6024a42b09
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+++ b/engines/bladerunner/script/bb01.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptBB01::InitializeScene() {
+ if (Game_Flag_Query(265)) {
+ Setup_Scene_Information(-253.0f, 9.0f, 715.0f, 266);
+ } else if (Game_Flag_Query(263)) {
+ Setup_Scene_Information(-128.0f, 9.0f, 342.0f, 266);
+ } else {
+ Setup_Scene_Information(43.0f, 0.0f, 1058.0f, 0);
+ }
+ Scene_Exit_Add_2D_Exit(0, 0, 0, 72, 299, 3);
+ Scene_Exit_Add_2D_Exit(1, 151, 218, 322, 290, 3);
+ if (Game_Flag_Query(254)) {
+ Scene_Exit_Add_2D_Exit(2, 0, 311, 312, 479, 2);
+ }
+ Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(105, 25, -100, 0);
+ Ambient_Sounds_Add_Sound(82, 5, 60, 40, 60, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(83, 5, 60, 40, 65, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(84, 5, 60, 40, 60, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(67, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(66, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(378, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(379, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(380, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ if (Game_Flag_Query(254) && !Game_Flag_Query(265) && !Game_Flag_Query(263)) {
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(1);
+ } else if (Game_Flag_Query(254) && Game_Flag_Query(265)) {
+ Scene_Loop_Set_Default(1);
+ } else if (Game_Flag_Query(254) && Game_Flag_Query(263)) {
+ Scene_Loop_Set_Default(1);
+ } else {
+ Scene_Loop_Set_Default(5);
+ }
+}
+
+void ScriptBB01::SceneLoaded() {
+ Obstacle_Object("COLUME", true);
+}
+
+bool ScriptBB01::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptBB01::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptBB01::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptBB01::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptBB01::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ Loop_Actor_Walk_To_XYZ(0, -140.0f, 9.0f, 818.0f, 0, 1, false, 0);
+ if (!Loop_Actor_Walk_To_XYZ(0, -233.0f, 9.0f, 846.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(264);
+ Game_Flag_Reset(258);
+ Game_Flag_Set(177);
+ Set_Enter(7, 26);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -125.39f, 9.0f, 372.45f, 0, 1, false, 0)) {
+ Game_Flag_Set(262);
+ Set_Enter(1, 3);
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 43.0f, 0.0f, 1062.0f, 0, 1, false, 0)) {
+ Game_Flag_Reset(176);
+ Game_Flag_Reset(182);
+ Game_Flag_Reset(179);
+ Game_Flag_Reset(178);
+ Game_Flag_Reset(258);
+ int spinnerDest = Spinner_Interface_Choose_Dest(3, 0);
+ switch (spinnerDest) {
+ case 0:
+ Game_Flag_Set(178);
+ Game_Flag_Reset(254);
+ Game_Flag_Set(251);
+ Set_Enter(61, 65);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 1:
+ Game_Flag_Set(179);
+ Game_Flag_Reset(254);
+ Game_Flag_Set(250);
+ Set_Enter(49, 48);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 2:
+ Game_Flag_Set(182);
+ Game_Flag_Reset(254);
+ Game_Flag_Set(249);
+ Set_Enter(69, 78);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 3:
+ Game_Flag_Set(176);
+ Game_Flag_Reset(254);
+ Game_Flag_Set(248);
+ Set_Enter(4, 13);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 5:
+ Game_Flag_Set(261);
+ Game_Flag_Reset(254);
+ Game_Flag_Set(307);
+ Set_Enter(17, 82);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 4:
+ Game_Flag_Set(180);
+ Game_Flag_Reset(254);
+ Game_Flag_Set(252);
+ Set_Enter(0, 0);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 6:
+ Game_Flag_Set(177);
+ Game_Flag_Reset(254);
+ Game_Flag_Set(253);
+ Set_Enter(7, 25);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 8:
+ Game_Flag_Set(181);
+ Game_Flag_Reset(254);
+ Game_Flag_Set(255);
+ Set_Enter(54, 54);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 9:
+ Game_Flag_Set(257);
+ Game_Flag_Reset(254);
+ Game_Flag_Set(256);
+ Set_Enter(37, 34);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ default:
+ Game_Flag_Set(258);
+ Scene_Loop_Start_Special(2, 3, 1);
+ break;
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptBB01::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptBB01::SceneFrameAdvanced(int frame) {
+ if (frame == 193) {
+ Sound_Play(118, 40, 0, 0, 50);
+ }
+ if (frame == 241 || frame == 363) {
+ Sound_Play(116, 100, -50, -50, 50);
+ }
+ if (frame == 286 || frame == 407) {
+ Sound_Play(119, 100, -50, -50, 50);
+ }
+ if (frame == 433) {
+ Sound_Play(117, 40, -50, 80, 50);
+ }
+ if (frame == 120) {
+ Sound_Play(286, Random_Query(33, 33), 100, -100, 50);
+ }
+}
+
+void ScriptBB01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptBB01::PlayerWalkedIn() {
+ Spinner_Set_Selectable_Destination_Flag(7, 1);
+ if (Game_Flag_Query(265)) {
+ Game_Flag_Reset(265);
+ } else if (Game_Flag_Query(263)) {
+ Game_Flag_Reset(263);
+ } else {
+ Loop_Actor_Walk_To_XYZ(0, 43.0f, 0.0f, 954.0f, 0, 0, false, 0);
+ }
+}
+
+void ScriptBB01::PlayerWalkedOut() {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+}
+
+void ScriptBB01::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner