aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/bb04.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/script/bb04.cpp')
-rw-r--r--engines/bladerunner/script/bb04.cpp132
1 files changed, 132 insertions, 0 deletions
diff --git a/engines/bladerunner/script/bb04.cpp b/engines/bladerunner/script/bb04.cpp
new file mode 100644
index 0000000000..ca96c11ef3
--- /dev/null
+++ b/engines/bladerunner/script/bb04.cpp
@@ -0,0 +1,132 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptBB04::InitializeScene() {
+ if (Game_Flag_Query(283)) {
+ Setup_Scene_Information(-107.0f, -26.6f, 397.0f, 29);
+ Game_Flag_Reset(283);
+ } else {
+ Setup_Scene_Information(-15.0f, -25.17f, 45.0f, 691);
+ }
+ Scene_Exit_Add_2D_Exit(0, 218, 102, 360, 254, 1);
+ Scene_Exit_Add_2D_Exit(1, 0, 334, 639, 479, 2);
+ Ambient_Sounds_Add_Looping_Sound(54, 20, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(103, 40, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(105, 44, -100, 1);
+ Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(90, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(91, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(377, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(72, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(73, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(74, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
+}
+
+void ScriptBB04::SceneLoaded() {
+ Obstacle_Object("DH TRASH", true);
+}
+
+bool ScriptBB04::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptBB04::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptBB04::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptBB04::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptBB04::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -92.0f, -26.6f, 45.0f, 0, 1, false, 0)) {
+ Player_Loses_Control();
+ Loop_Actor_Walk_To_XYZ(0, -15.0f, -25.17f, 45.0f, 0, 0, false, 0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(333);
+ Game_Flag_Set(493);
+ Set_Enter(1, 3);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -107.0f, -26.6f, 397.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(284);
+ Set_Enter(21, 4);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptBB04::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptBB04::SceneFrameAdvanced(int frame) {
+
+}
+
+void ScriptBB04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptBB04::PlayerWalkedIn() {
+ if (Game_Flag_Query(332)) {
+ Loop_Actor_Walk_To_XYZ(0, -92.0f, -26.6f, 45.0f, 0, 0, false, 0);
+ Player_Gains_Control();
+ Game_Flag_Reset(332);
+ }
+}
+
+void ScriptBB04::PlayerWalkedOut() {
+
+}
+
+void ScriptBB04::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner