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Diffstat (limited to 'engines/bladerunner/script/bb06.cpp')
-rw-r--r--engines/bladerunner/script/bb06.cpp177
1 files changed, 177 insertions, 0 deletions
diff --git a/engines/bladerunner/script/bb06.cpp b/engines/bladerunner/script/bb06.cpp
new file mode 100644
index 0000000000..66c9a85d3c
--- /dev/null
+++ b/engines/bladerunner/script/bb06.cpp
@@ -0,0 +1,177 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptBB06::InitializeScene() {
+ if (Game_Flag_Query(394)) {
+ Setup_Scene_Information(76.0f, 0.0f, 79.0f, 622);
+ } else if (Game_Flag_Query(395)) {
+ Setup_Scene_Information(55.0f, 0.0f, -96.0f, 761);
+ } else if (Game_Flag_Query(362)) {
+ Setup_Scene_Information(-115.0f, 0.0f, -103.0f, 375);
+ Game_Flag_Reset(362);
+ } else {
+ Setup_Scene_Information(-37.0f, 0.0f, 178.0f, 0);
+ }
+ Scene_Exit_Add_2D_Exit(0, 0, 43, 14, 478, 3);
+ Scene_Exit_Add_2D_Exit(1, 425, 0, 639, 361, 0);
+ Scene_Exit_Add_2D_Exit(3, 195, 164, 239, 280, 3);
+ Ambient_Sounds_Add_Looping_Sound(103, 28, 0, 1);
+ Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ if (Game_Flag_Query(394) || Game_Flag_Query(395)) {
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(1);
+ Game_Flag_Reset(394);
+ Game_Flag_Reset(395);
+ } else {
+ Scene_Loop_Set_Default(1);
+ }
+ if (Game_Flag_Query(410)) {
+ Overlay_Play("BB06OVER", 1, 1, 0, 0);
+ }
+}
+
+void ScriptBB06::SceneLoaded() {
+ Obstacle_Object("V2CHESSTBL01", true);
+ Clickable_Object("BOX31");
+ Item_Add_To_World(77, 931, 2, -127.0f, 68.42f, 57.0f, 0, 8, 8, true, true, false, true);
+}
+
+bool ScriptBB06::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptBB06::ClickedOn3DObject(const char *objectName, bool a2) {
+ if (Object_Query_Click("BOX31", objectName)) {
+ if (!Loop_Actor_Walk_To_Scene_Object(0, "BOX31", 24, 1, false)) {
+ Actor_Face_Object(0, "BOX31", true);
+ if (Game_Flag_Query(410)) {
+ Actor_Voice_Over(60, 99);
+ Actor_Voice_Over(70, 99);
+ } else {
+ Actor_Voice_Over(50, 99);
+ }
+ }
+ }
+ return false;
+}
+
+bool ScriptBB06::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptBB06::ClickedOnItem(int itemId, bool a2) {
+ if (itemId == 77) {
+ if (Player_Query_Combat_Mode()) {
+ Overlay_Play("BB06OVER", 1, 1, 1, 0);
+ Game_Flag_Set(410);
+ Item_Remove_From_World(77);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool ScriptBB06::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -37.0f, 0.0f, 178.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(298);
+ Set_Enter(22, 6);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 101.0f, 0.0f, -25.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(393);
+ Set_Enter(1, 104);
+ }
+ return true;
+ }
+ if (exitId == 3) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -115.0f, 0.0f, -103.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(363);
+ Set_Enter(2, 8);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptBB06::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptBB06::SceneFrameAdvanced(int frame) {
+ if (frame == 34) {
+ Ambient_Sounds_Play_Sound(447, 40, -50, -50, 10);
+ }
+ if (frame == 16) {
+ Ambient_Sounds_Play_Sound(448, 20, -50, -50, 10);
+ }
+ if (frame == 20) {
+ Ambient_Sounds_Play_Sound(448, 20, -50, -50, 10);
+ }
+ if (frame == 25) {
+ Ambient_Sounds_Play_Sound(448, 20, -50, -50, 10);
+ }
+ if (frame == 29) {
+ Ambient_Sounds_Play_Sound(448, 20, -50, -50, 10);
+ }
+}
+
+void ScriptBB06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptBB06::PlayerWalkedIn() {
+ if (Game_Flag_Query(297)) {
+ Loop_Actor_Walk_To_XYZ(0, -36.0f, 0.0f, 145.0f, 0, 0, false, 0);
+ Game_Flag_Reset(297);
+ }
+}
+
+void ScriptBB06::PlayerWalkedOut() {
+}
+
+void ScriptBB06::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner