diff options
Diffstat (limited to 'engines/bladerunner/script/bb06.cpp')
-rw-r--r-- | engines/bladerunner/script/bb06.cpp | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/engines/bladerunner/script/bb06.cpp b/engines/bladerunner/script/bb06.cpp new file mode 100644 index 0000000000..66c9a85d3c --- /dev/null +++ b/engines/bladerunner/script/bb06.cpp @@ -0,0 +1,177 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptBB06::InitializeScene() { + if (Game_Flag_Query(394)) { + Setup_Scene_Information(76.0f, 0.0f, 79.0f, 622); + } else if (Game_Flag_Query(395)) { + Setup_Scene_Information(55.0f, 0.0f, -96.0f, 761); + } else if (Game_Flag_Query(362)) { + Setup_Scene_Information(-115.0f, 0.0f, -103.0f, 375); + Game_Flag_Reset(362); + } else { + Setup_Scene_Information(-37.0f, 0.0f, 178.0f, 0); + } + Scene_Exit_Add_2D_Exit(0, 0, 43, 14, 478, 3); + Scene_Exit_Add_2D_Exit(1, 425, 0, 639, 361, 0); + Scene_Exit_Add_2D_Exit(3, 195, 164, 239, 280, 3); + Ambient_Sounds_Add_Looping_Sound(103, 28, 0, 1); + Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + if (Game_Flag_Query(394) || Game_Flag_Query(395)) { + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(1); + Game_Flag_Reset(394); + Game_Flag_Reset(395); + } else { + Scene_Loop_Set_Default(1); + } + if (Game_Flag_Query(410)) { + Overlay_Play("BB06OVER", 1, 1, 0, 0); + } +} + +void ScriptBB06::SceneLoaded() { + Obstacle_Object("V2CHESSTBL01", true); + Clickable_Object("BOX31"); + Item_Add_To_World(77, 931, 2, -127.0f, 68.42f, 57.0f, 0, 8, 8, true, true, false, true); +} + +bool ScriptBB06::MouseClick(int x, int y) { + return false; +} + +bool ScriptBB06::ClickedOn3DObject(const char *objectName, bool a2) { + if (Object_Query_Click("BOX31", objectName)) { + if (!Loop_Actor_Walk_To_Scene_Object(0, "BOX31", 24, 1, false)) { + Actor_Face_Object(0, "BOX31", true); + if (Game_Flag_Query(410)) { + Actor_Voice_Over(60, 99); + Actor_Voice_Over(70, 99); + } else { + Actor_Voice_Over(50, 99); + } + } + } + return false; +} + +bool ScriptBB06::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptBB06::ClickedOnItem(int itemId, bool a2) { + if (itemId == 77) { + if (Player_Query_Combat_Mode()) { + Overlay_Play("BB06OVER", 1, 1, 1, 0); + Game_Flag_Set(410); + Item_Remove_From_World(77); + return true; + } + } + return false; +} + +bool ScriptBB06::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -37.0f, 0.0f, 178.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(298); + Set_Enter(22, 6); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 101.0f, 0.0f, -25.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(393); + Set_Enter(1, 104); + } + return true; + } + if (exitId == 3) { + if (!Loop_Actor_Walk_To_XYZ(0, -115.0f, 0.0f, -103.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(363); + Set_Enter(2, 8); + } + return true; + } + return false; +} + +bool ScriptBB06::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptBB06::SceneFrameAdvanced(int frame) { + if (frame == 34) { + Ambient_Sounds_Play_Sound(447, 40, -50, -50, 10); + } + if (frame == 16) { + Ambient_Sounds_Play_Sound(448, 20, -50, -50, 10); + } + if (frame == 20) { + Ambient_Sounds_Play_Sound(448, 20, -50, -50, 10); + } + if (frame == 25) { + Ambient_Sounds_Play_Sound(448, 20, -50, -50, 10); + } + if (frame == 29) { + Ambient_Sounds_Play_Sound(448, 20, -50, -50, 10); + } +} + +void ScriptBB06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptBB06::PlayerWalkedIn() { + if (Game_Flag_Query(297)) { + Loop_Actor_Walk_To_XYZ(0, -36.0f, 0.0f, 145.0f, 0, 0, false, 0); + Game_Flag_Reset(297); + } +} + +void ScriptBB06::PlayerWalkedOut() { +} + +void ScriptBB06::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |