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Diffstat (limited to 'engines/bladerunner/script/bb07.cpp')
-rw-r--r--engines/bladerunner/script/bb07.cpp184
1 files changed, 184 insertions, 0 deletions
diff --git a/engines/bladerunner/script/bb07.cpp b/engines/bladerunner/script/bb07.cpp
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index 0000000000..7b9b4aea1f
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+++ b/engines/bladerunner/script/bb07.cpp
@@ -0,0 +1,184 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptBB07::InitializeScene() {
+ if (Game_Flag_Query(365)) {
+ Setup_Scene_Information(-655.0f, 252.59f, -1136.0f, 323);
+ } else if (Game_Flag_Query(363)) {
+ Setup_Scene_Information(-551.0f, 252.59f, -1004.0f, 29);
+ Game_Flag_Reset(363);
+ } else {
+ Setup_Scene_Information(-652.0f, 252.59f, -1018.0f, 268);
+ }
+ Scene_Exit_Add_2D_Exit(0, 0, 16, 51, 426, 3);
+ Scene_Exit_Add_2D_Exit(1, 124, 101, 172, 305, 3);
+ Scene_Exit_Add_2D_Exit(2, 282, 408, 476, 479, 2);
+ Scene_2D_Region_Add(0, 308, 283, 354, 308);
+ Ambient_Sounds_Add_Looping_Sound(332, 44, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(331, 24, 0, 1);
+ Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Overlay_Play("BB07OVER", 0, 1, 0, 0);
+}
+
+void ScriptBB07::SceneLoaded() {
+ Obstacle_Object("COUCH", true);
+ Unobstacle_Object("X2MAINWALLLEFT01", true);
+ Clickable_Object("PRINTER");
+}
+
+bool ScriptBB07::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptBB07::ClickedOn3DObject(const char *objectName, bool a2) {
+ if (Object_Query_Click("PRINTER", objectName)) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -472.63f, 252.59f, -1086.81f, 0, 0, false, 0)) {
+ Actor_Face_Object(0, "PRINTER", true);
+ if (Game_Flag_Query(396) && !Game_Flag_Query(398)) {
+ Actor_Voice_Over(130, 99);
+ Item_Pickup_Spin_Effect(941, 439, 242);
+ Actor_Voice_Over(140, 99);
+ Game_Flag_Set(398);
+ Actor_Clue_Acquire(0, 148, 1, -1);
+ } else if (Game_Flag_Query(396) && Game_Flag_Query(398)) {
+ Actor_Face_Object(0, "PRINTER", true);
+ Actor_Says(0, 8570, 13);
+ } else {
+ Actor_Face_Object(0, "PRINTER", true);
+ Actor_Says(0, 8575, 13);
+ }
+ }
+ }
+ return false;
+}
+
+bool ScriptBB07::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptBB07::ClickedOnItem(int itemId, bool a2) {
+ if (itemId == 83) {
+ if (!Loop_Actor_Walk_To_Item(0, 83, 36, 1, false)) {
+ Actor_Face_Item(0, 83, true);
+ if (Game_Flag_Query(396) == 1) {
+ Actor_Voice_Over(150, 99);
+ Actor_Voice_Over(160, 99);
+ Actor_Voice_Over(170, 99);
+ }
+ }
+ }
+ return false;
+}
+
+bool ScriptBB07::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -615.0f, 252.59f, -1018.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Overlay_Remove("BB07OVER");
+ Game_Flag_Set(300);
+ Set_Enter(22, 6);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -619.0f, 252.59f, -1136.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Overlay_Remove("BB07OVER");
+ Game_Flag_Set(364);
+ Set_Enter(102, 120);
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -551.0f, 252.59f, -1004.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Overlay_Remove("BB07OVER");
+ Game_Flag_Set(362);
+ Set_Enter(2, 7);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptBB07::ClickedOn2DRegion(int region) {
+ if (region == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -568.63f, 252.59f, -1114.81f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 229, false);
+ if (Game_Flag_Query(396)) {
+ Actor_Says(0, 8585, 15);
+ } else {
+ Ambient_Sounds_Play_Sound(592, 40, 20, 20, 99);
+ Overlay_Play("BB07OVER", 1, 0, 1, 0);
+ Overlay_Play("BB07OVER", 2, 1, 0, 0);
+ Game_Flag_Set(396);
+ if (!Game_Flag_Query(398)) {
+ Actor_Says(39, 0, 3);
+ }
+ }
+ }
+ }
+ return false;
+}
+
+void ScriptBB07::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptBB07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptBB07::PlayerWalkedIn() {
+ if (Game_Flag_Query(299)) {
+ Loop_Actor_Walk_To_XYZ(0, -594.0f, 252.59f, -1018.0f, 6, 0, false, 0);
+ Game_Flag_Reset(299);
+ }
+ if (Game_Flag_Query(365)) {
+ Loop_Actor_Walk_To_XYZ(0, -602.0f, 252.59f, -1124.0f, 6, 0, false, 0);
+ Game_Flag_Reset(365);
+ }
+}
+
+void ScriptBB07::PlayerWalkedOut() {
+}
+
+void ScriptBB07::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner