diff options
Diffstat (limited to 'engines/bladerunner/script/bb07.cpp')
-rw-r--r-- | engines/bladerunner/script/bb07.cpp | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/engines/bladerunner/script/bb07.cpp b/engines/bladerunner/script/bb07.cpp new file mode 100644 index 0000000000..7b9b4aea1f --- /dev/null +++ b/engines/bladerunner/script/bb07.cpp @@ -0,0 +1,184 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptBB07::InitializeScene() { + if (Game_Flag_Query(365)) { + Setup_Scene_Information(-655.0f, 252.59f, -1136.0f, 323); + } else if (Game_Flag_Query(363)) { + Setup_Scene_Information(-551.0f, 252.59f, -1004.0f, 29); + Game_Flag_Reset(363); + } else { + Setup_Scene_Information(-652.0f, 252.59f, -1018.0f, 268); + } + Scene_Exit_Add_2D_Exit(0, 0, 16, 51, 426, 3); + Scene_Exit_Add_2D_Exit(1, 124, 101, 172, 305, 3); + Scene_Exit_Add_2D_Exit(2, 282, 408, 476, 479, 2); + Scene_2D_Region_Add(0, 308, 283, 354, 308); + Ambient_Sounds_Add_Looping_Sound(332, 44, 0, 1); + Ambient_Sounds_Add_Looping_Sound(331, 24, 0, 1); + Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); + Overlay_Play("BB07OVER", 0, 1, 0, 0); +} + +void ScriptBB07::SceneLoaded() { + Obstacle_Object("COUCH", true); + Unobstacle_Object("X2MAINWALLLEFT01", true); + Clickable_Object("PRINTER"); +} + +bool ScriptBB07::MouseClick(int x, int y) { + return false; +} + +bool ScriptBB07::ClickedOn3DObject(const char *objectName, bool a2) { + if (Object_Query_Click("PRINTER", objectName)) { + if (!Loop_Actor_Walk_To_XYZ(0, -472.63f, 252.59f, -1086.81f, 0, 0, false, 0)) { + Actor_Face_Object(0, "PRINTER", true); + if (Game_Flag_Query(396) && !Game_Flag_Query(398)) { + Actor_Voice_Over(130, 99); + Item_Pickup_Spin_Effect(941, 439, 242); + Actor_Voice_Over(140, 99); + Game_Flag_Set(398); + Actor_Clue_Acquire(0, 148, 1, -1); + } else if (Game_Flag_Query(396) && Game_Flag_Query(398)) { + Actor_Face_Object(0, "PRINTER", true); + Actor_Says(0, 8570, 13); + } else { + Actor_Face_Object(0, "PRINTER", true); + Actor_Says(0, 8575, 13); + } + } + } + return false; +} + +bool ScriptBB07::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptBB07::ClickedOnItem(int itemId, bool a2) { + if (itemId == 83) { + if (!Loop_Actor_Walk_To_Item(0, 83, 36, 1, false)) { + Actor_Face_Item(0, 83, true); + if (Game_Flag_Query(396) == 1) { + Actor_Voice_Over(150, 99); + Actor_Voice_Over(160, 99); + Actor_Voice_Over(170, 99); + } + } + } + return false; +} + +bool ScriptBB07::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -615.0f, 252.59f, -1018.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Overlay_Remove("BB07OVER"); + Game_Flag_Set(300); + Set_Enter(22, 6); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -619.0f, 252.59f, -1136.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Overlay_Remove("BB07OVER"); + Game_Flag_Set(364); + Set_Enter(102, 120); + } + return true; + } + if (exitId == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, -551.0f, 252.59f, -1004.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Overlay_Remove("BB07OVER"); + Game_Flag_Set(362); + Set_Enter(2, 7); + } + return true; + } + return false; +} + +bool ScriptBB07::ClickedOn2DRegion(int region) { + if (region == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -568.63f, 252.59f, -1114.81f, 0, 1, false, 0)) { + Actor_Face_Heading(0, 229, false); + if (Game_Flag_Query(396)) { + Actor_Says(0, 8585, 15); + } else { + Ambient_Sounds_Play_Sound(592, 40, 20, 20, 99); + Overlay_Play("BB07OVER", 1, 0, 1, 0); + Overlay_Play("BB07OVER", 2, 1, 0, 0); + Game_Flag_Set(396); + if (!Game_Flag_Query(398)) { + Actor_Says(39, 0, 3); + } + } + } + } + return false; +} + +void ScriptBB07::SceneFrameAdvanced(int frame) { +} + +void ScriptBB07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptBB07::PlayerWalkedIn() { + if (Game_Flag_Query(299)) { + Loop_Actor_Walk_To_XYZ(0, -594.0f, 252.59f, -1018.0f, 6, 0, false, 0); + Game_Flag_Reset(299); + } + if (Game_Flag_Query(365)) { + Loop_Actor_Walk_To_XYZ(0, -602.0f, 252.59f, -1124.0f, 6, 0, false, 0); + Game_Flag_Reset(365); + } +} + +void ScriptBB07::PlayerWalkedOut() { +} + +void ScriptBB07::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |