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Diffstat (limited to 'engines/bladerunner/script/bb09.cpp')
-rw-r--r--engines/bladerunner/script/bb09.cpp124
1 files changed, 124 insertions, 0 deletions
diff --git a/engines/bladerunner/script/bb09.cpp b/engines/bladerunner/script/bb09.cpp
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+++ b/engines/bladerunner/script/bb09.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptBB09::InitializeScene() {
+ Setup_Scene_Information(111.2f, -8.96f, 134.65f, 0);
+ if (Game_Flag_Query(221)) {
+ Game_Flag_Reset(221);
+ Setup_Scene_Information(115.45f, -8.96f, 134.0f, 628);
+ } else if (Game_Flag_Query(218)) {
+ Game_Flag_Reset(218);
+ Setup_Scene_Information(107.45f, -9.14f, 166.0f, 244);
+ }
+ Scene_Exit_Add_2D_Exit(0, 224, 213, 286, 353, 1);
+ Scene_Exit_Add_2D_Exit(1, 75, 450, 480, 479, 2);
+ Ambient_Sounds_Add_Looping_Sound(54, 20, 100, 1);
+ Ambient_Sounds_Add_Looping_Sound(103, 40, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(105, 50, 55, 1);
+ Ambient_Sounds_Add_Sound(297, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(298, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(299, 5, 20, 20, 25, -100, -100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Actor_Set_Targetable(8, true);
+}
+
+void ScriptBB09::SceneLoaded() {
+ Obstacle_Object("WICKER CHAIR ", true);
+ Unobstacle_Object("ROOM03 RIGHT WALL", true);
+ Unclickable_Object("WICKER CHAIR ");
+}
+
+bool ScriptBB09::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptBB09::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptBB09::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptBB09::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptBB09::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 454.56f, -9.0f, 190.31f, 0, 1, false, 0)) {
+ Loop_Actor_Walk_To_XYZ(0, 450.56f, -9.0f, 250.31f, 0, 0, false, 0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(216);
+ Game_Flag_Set(220);
+ Set_Enter(25, 11);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 71.0f, -9.0f, 136.0f, 72, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(219);
+ Set_Enter(23, 9);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptBB09::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptBB09::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptBB09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptBB09::PlayerWalkedIn() {
+}
+
+void ScriptBB09::PlayerWalkedOut() {
+}
+
+void ScriptBB09::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner