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-rw-r--r--engines/bladerunner/script/bb10.cpp205
1 files changed, 205 insertions, 0 deletions
diff --git a/engines/bladerunner/script/bb10.cpp b/engines/bladerunner/script/bb10.cpp
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+++ b/engines/bladerunner/script/bb10.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptBB10::InitializeScene() {
+ if (Game_Flag_Query(223)) {
+ Setup_Scene_Information(255.29f, 90.24f, -103.0f, 830);
+ } else if (Game_Flag_Query(220)) {
+ Game_Flag_Reset(220);
+ Setup_Scene_Information(151.67f, 66.84f, -313.06f, 0);
+ } else {
+ Setup_Scene_Information(199.67f, 67.4f, -169.06f, 628);
+ }
+ if (Global_Variable_Query(36) > 2) {
+ Scene_Exit_Add_2D_Exit(0, 281, 0, 531, 115, 0);
+ }
+ Scene_Exit_Add_2D_Exit(1, 58, 91, 193, 401, 3);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Add_Looping_Sound(382, 76, 0, 1);
+ Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ if (!Game_Flag_Query(466)) {
+ Scene_2D_Region_Add(0, 458, 99, 522, 133);
+ Overlay_Play("BB10OVR1", 0, 1, 0, 0);
+ }
+ if (!Game_Flag_Query(467)) {
+ Scene_2D_Region_Add(1, 459, 164, 522, 193);
+ Overlay_Play("BB10OVR2", 0, 1, 0, 0);
+ }
+ if (!Game_Flag_Query(468)) {
+ Scene_2D_Region_Add(2, 458, 194, 522, 223);
+ Overlay_Play("BB10OVR3", 0, 1, 0, 0);
+ }
+ if (!Game_Flag_Query(469)) {
+ Scene_2D_Region_Add(3, 458, 255, 522, 278);
+ Overlay_Play("BB10OVR4", 0, 1, 0, 0);
+ }
+ if (!Game_Flag_Query(470)) {
+ Scene_2D_Region_Add(4, 458, 316, 522, 335);
+ Overlay_Play("BB10OVR5", 0, 1, 0, 0);
+ }
+}
+
+void ScriptBB10::SceneLoaded() {
+ Obstacle_Object("BARB NIGHT", true);
+ Unclickable_Object("BARB NIGHT");
+ Unobstacle_Object("Box-Floor Hole01", true);
+ Unobstacle_Object("Box-Floor Hole02", true);
+ Unobstacle_Object("Box-Floor Hole03", true);
+}
+
+bool ScriptBB10::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptBB10::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptBB10::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptBB10::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptBB10::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 225.58f, 67.2f, -102.1f, 0, 1, false, 0)) {
+ Player_Set_Combat_Mode(false);
+ Actor_Face_Heading(0, 274, false);
+ Footstep_Sound_Override_On(2);
+ Loop_Actor_Travel_Stairs(0, 2, 1, 0);
+ Footstep_Sound_Override_Off();
+ Footstep_Sound_Override_On(2);
+ Loop_Actor_Travel_Ladder(0, 3, 1, 0);
+ Footstep_Sound_Override_Off();
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(222);
+ Set_Enter(26, 12);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 206.01f, 66.84f, -261.62f, 0, 1, false, 0) && !Loop_Actor_Walk_To_XYZ(0, 151.67f, 66.84f, -313.06f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Reset(216);
+ Game_Flag_Set(221);
+ Set_Enter(24, 10);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptBB10::ClickedOn2DRegion(int region) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 225.58f, 67.2f, -102.1f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 274, false);
+ Sound_Play(Random_Query(289, 290), 40, 70, 70, 50);
+ switch (region) {
+ case 4:
+ Overlay_Remove("BB10OVR5");
+ Game_Flag_Set(470);
+ Scene_2D_Region_Remove(4);
+ break;
+ case 3:
+ Overlay_Remove("BB10OVR4");
+ Game_Flag_Set(469);
+ Scene_2D_Region_Remove(3);
+ break;
+ case 2:
+ Overlay_Remove("BB10OVR3");
+ Game_Flag_Set(468);
+ Scene_2D_Region_Remove(2);
+ break;
+ case 1:
+ Overlay_Remove("BB10OVR2");
+ Game_Flag_Set(467);
+ Scene_2D_Region_Remove(1);
+ break;
+ case 0:
+ Overlay_Remove("BB10OVR1");
+ Game_Flag_Set(466);
+ Scene_2D_Region_Remove(0);
+ break;
+ default:
+ break;
+ }
+ Global_Variable_Increment(36, 1);
+ if (Global_Variable_Query(36) > 4) {
+ Scene_Exit_Add_2D_Exit(0, 281, 0, 531, 115, 0);
+ }
+ return false;
+ }
+ return true;
+}
+
+void ScriptBB10::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptBB10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptBB10::PlayerWalkedIn() {
+ if (Game_Flag_Query(216)) {
+ Player_Loses_Control();
+ Actor_Set_At_XYZ(0, 214.01f, 66.84f, -349.62f, 462);
+ Loop_Actor_Walk_To_XYZ(0, 206.01f, 66.84f, -261.62f, 0, 0, false, 0);
+ Player_Gains_Control();
+ Game_Flag_Reset(216);
+ } else if (Game_Flag_Query(223)) {
+ Actor_Set_At_XYZ(0, 249.58f, 127.2f, -102.1f, 256);
+ Footstep_Sound_Override_On(2);
+ Loop_Actor_Travel_Ladder(0, 3, 0, 0);
+ Footstep_Sound_Override_Off();
+ Actor_Face_Heading(0, 768, false);
+ Footstep_Sound_Override_On(2);
+ Loop_Actor_Travel_Stairs(0, 3, 0, 0);
+ Footstep_Sound_Override_Off();
+ Game_Flag_Reset(223);
+ }
+}
+
+void ScriptBB10::PlayerWalkedOut() {
+}
+
+void ScriptBB10::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner