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-rw-r--r--engines/bladerunner/script/bb11.cpp132
1 files changed, 132 insertions, 0 deletions
diff --git a/engines/bladerunner/script/bb11.cpp b/engines/bladerunner/script/bb11.cpp
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+++ b/engines/bladerunner/script/bb11.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptBB11::InitializeScene() {
+ Setup_Scene_Information(43.39f, -10.27f, -20.52f, 200);
+ if (!Game_Flag_Query(509)) {
+ Scene_Exit_Add_2D_Exit(0, 280, 154, 388, 247, 2);
+ }
+ Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(99, 45, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(100, 76, 0, 1);
+ Ambient_Sounds_Add_Sound(68, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(69, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ if (Game_Flag_Query(509)) {
+ Preload(19);
+ Preload(220);
+ Preload(227);
+ Preload(328);
+ Preload(343);
+ Preload(344);
+ Preload(17);
+ Preload(14);
+ Preload(324);
+ Preload(323);
+ Preload(18);
+ Preload(345);
+ }
+}
+
+void ScriptBB11::SceneLoaded() {
+ Obstacle_Object("X2AIRCON01", true);
+ Unclickable_Object("X2AIRCON01");
+ if (Game_Flag_Query(509)) {
+ Unobstacle_Object("X2PIPES01", true);
+ Unobstacle_Object("X2PIPES02", true);
+ Unobstacle_Object("X2PIPES03", true);
+ Unobstacle_Object("X2_VENTS05", true);
+ Unobstacle_Object("X2_VENTSCYL05", true);
+ }
+}
+
+bool ScriptBB11::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptBB11::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptBB11::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptBB11::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptBB11::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 43.39f, -10.27f, -68.52f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(223);
+ Set_Enter(25, 11);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptBB11::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptBB11::SceneFrameAdvanced(int frame) {
+ if (Actor_Query_Goal_Number(8) == 105 && !Game_Flag_Query(375)) {
+ Actor_Change_Animation_Mode(0, 48);
+ Game_Flag_Set(375);
+ } else {
+ if (frame == 1) {
+ Sound_Play(74, 10, -100, 100, 50);
+ }
+ }
+}
+
+void ScriptBB11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptBB11::PlayerWalkedIn() {
+ if (Actor_Query_Goal_Number(8) == 102 && Global_Variable_Query(1) == 2) {
+ Actor_Set_Invisible(0, true);
+ Actor_Set_Goal_Number(8, 103);
+ Music_Play(11, 61, 0, 1, -1, 0, 0);
+ Player_Loses_Control();
+ }
+}
+
+void ScriptBB11::PlayerWalkedOut() {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+}
+
+void ScriptBB11::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner