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-rw-r--r--engines/bladerunner/script/bb12.cpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/engines/bladerunner/script/bb12.cpp b/engines/bladerunner/script/bb12.cpp
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index 0000000000..336b0592cb
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+++ b/engines/bladerunner/script/bb12.cpp
@@ -0,0 +1,144 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptBB12::InitializeScene() {
+ if (Game_Flag_Query(364)) {
+ Setup_Scene_Information(138.0f, 0.0f, 104.0f, 760);
+ } else if (Game_Flag_Query(506)) {
+ Setup_Scene_Information(-129.0f, 0.0f, 64.0f, 307);
+ } else {
+ Setup_Scene_Information(54.0f, 0.0f, 200.0f, 0);
+ Game_Flag_Reset(301);
+ }
+ Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
+ Scene_Exit_Add_2D_Exit(1, 589, 0, 639, 479, 1);
+ Scene_Exit_Add_2D_Exit(2, 377, 374, 533, 479, 2);
+ Ambient_Sounds_Add_Looping_Sound(103, 28, 0, 1);
+ Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(306, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(307, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(308, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(309, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(310, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ if (!Game_Flag_Query(497)) {
+ Overlay_Play("BB12OVER", 0, 0, 0, 0);
+ Game_Flag_Set(497);
+ }
+}
+
+void ScriptBB12::SceneLoaded() {
+ Obstacle_Object("BALLS", true);
+ Unclickable_Object("BALLS");
+}
+
+bool ScriptBB12::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptBB12::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptBB12::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptBB12::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptBB12::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -129.0f, 0.0f, 64.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(507);
+ Set_Enter(23, 9);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 138.0f, 0.0f, 104.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(365);
+ Set_Enter(3, 8);
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 54.0f, 0.0f, 200.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(302);
+ Set_Enter(22, 6);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptBB12::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptBB12::SceneFrameAdvanced(int frame) {
+ if (frame == 10 || frame == 22 || frame == 33 || frame == 41) {
+ Sound_Play(311, 17, -30, -30, 50);
+ }
+ if (frame == 3) {
+ Sound_Play(313, 16, -30, -30, 50);
+ }
+}
+
+void ScriptBB12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptBB12::PlayerWalkedIn() {
+ if (Game_Flag_Query(364)) {
+ Loop_Actor_Walk_To_XYZ(0, 114.0f, 0.0f, 104.0f, 0, 0, false, 0);
+ Game_Flag_Reset(364);
+ } else if (Game_Flag_Query(506)) {
+ Loop_Actor_Walk_To_XYZ(0, -101.0f, 0.0f, 64.0f, 0, 0, false, 0);
+ Game_Flag_Reset(506);
+ }
+}
+
+void ScriptBB12::PlayerWalkedOut() {
+}
+
+void ScriptBB12::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner