diff options
Diffstat (limited to 'engines/bladerunner/script/ct01.cpp')
-rw-r--r-- | engines/bladerunner/script/ct01.cpp | 515 |
1 files changed, 515 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ct01.cpp b/engines/bladerunner/script/ct01.cpp new file mode 100644 index 0000000000..001c70245d --- /dev/null +++ b/engines/bladerunner/script/ct01.cpp @@ -0,0 +1,515 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptCT01::InitializeScene() { + Music_Play(3, 28, 0, 2, -1, 1, 0); + Game_Flag_Reset(247); + if (Game_Flag_Query(68)) { + Game_Flag_Reset(68); + Setup_Scene_Information(-35.2f, -6.5f, 352.28f, 603); + } else if (Game_Flag_Query(71)) { + Game_Flag_Reset(71); + Setup_Scene_Information(-311.0f, -6.5f, 710.0f, 878); + } else if (Game_Flag_Query(88)) { + Game_Flag_Reset(88); + Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 28); + if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) { + if (Game_Flag_Query(248)) { + Scene_Loop_Start_Special(0, 0, 0); + } else { + Scene_Loop_Start_Special(0, 6, 0); + } + } + } else if (Game_Flag_Query(248)) { + Setup_Scene_Information(-530.0f, -6.5f, 241.0f, 506); + Game_Flag_Set(247); + } else { + Setup_Scene_Information(-397.0f, -6.5f, 471.0f, 250); + } + Scene_Exit_Add_2D_Exit(0, 290, 256, 360, 304, 1); + if (Actor_Clue_Query(0, 18)) { + Scene_Exit_Add_2D_Exit(1, 571, 233, 639, 367, 1); + } + if (Game_Flag_Query(94)) { + Scene_Exit_Add_2D_Exit(2, 506, 400, 639, 479, 2); + } + if (Game_Flag_Query(248)) { + Scene_Exit_Add_2D_Exit(3, 0, 286, 158, 350, 2); + } + Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); + Ambient_Sounds_Add_Looping_Sound(55, 40, -100, 1); + Ambient_Sounds_Add_Looping_Sound(56, 40, 100, 1); + Ambient_Sounds_Add_Sound(61, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(62, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(63, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(64, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0); + if (Game_Flag_Query(248)) { + Scene_Loop_Set_Default(2); + } else { + Scene_Loop_Set_Default(7); + } +} + +void ScriptCT01::SceneLoaded() { + Obstacle_Object("HYDRANT02", true); + Obstacle_Object("HOWWALLRT", true); + Obstacle_Object("HOW-CHAIR1", true); + Obstacle_Object("HOWWALLLFT", true); + Obstacle_Object("HOWDOOR01", true); + Unobstacle_Object("SPINNER BODY", true); + Unobstacle_Object("HOWFLOOR", true); + Unobstacle_Object("PAPER11", true); + Unobstacle_Object("PAPER16", true); + Unclickable_Object("HYDRANT02"); + Unclickable_Object("TURBINE"); + Unclickable_Object("SPINNER BODY"); + Unclickable_Object("OBJECT04"); +} + +bool ScriptCT01::MouseClick(int x, int y) { + return false; +} + +bool ScriptCT01::ClickedOn3DObject(const char *objectName, bool a2) { +// if ("ASIANSITTINGANDEATI" == objectName) { //bug? + if (Object_Query_Click("ASIANSITTINGANDEATI", objectName)) { + Actor_Face_Object(0, "ASIANSITTINGANDEATI", true); + Actor_Says(0, 365, 13); + Actor_Says(28, 160, 13); + return true; + } + return false; +} + +bool ScriptCT01::ClickedOnActor(int actorId) { + if (actorId == 28) { + Actor_Set_Goal_Number(28, 50); + if (!Loop_Actor_Walk_To_XYZ(0, -335.23f, -6.5f, 578.97f, 12, 1, false, 0)) { + Actor_Face_Actor(0, 28, true); + Actor_Face_Actor(28, 0, true); + if (!Game_Flag_Query(26)) { + Actor_Says(0, 260, 18); + Actor_Says(28, 0, 14); + Game_Flag_Set(26); + Actor_Set_Goal_Number(28, 0); + } else if (!Game_Flag_Query(30) && Actor_Query_Friendliness_To_Other(28, 0) >= 40) { + sub_40269C(); + Actor_Set_Goal_Number(28, 0); + } else { + if (Game_Flag_Query(31)) { + Actor_Says(0, 330, 17); + Actor_Says(28, 130, 13); + Actor_Says(28, 140, 14); + } else if (Actor_Query_Friendliness_To_Other(28, 0) < 50) { + Actor_Says(0, 330, 13); + Actor_Says(28, 160, 15); + } else { + Actor_Says(0, 310, 11); + Actor_Says(28, 10, 16); + } + Actor_Set_Goal_Number(28, 0); + } + return true; + } + } + if (actorId == 19) { + if (!Loop_Actor_Walk_To_XYZ(0, -335.23f, -6.5f, 578.97f, 12, 1, false, 0)) { + Actor_Face_Actor(0, 19, true); + Actor_Says(0, 355, 18); + if (!Actor_Query_Goal_Number(19)) { + Actor_Says(19, 10, 16); + Actor_Face_Actor(28, 0, true); + Actor_Says(28, 150, 3); + Actor_Face_Actor(0, 28, true); + Actor_Says(0, 360, 13); + Actor_Modify_Friendliness_To_Other(28, 0, -5); + Actor_Modify_Friendliness_To_Other(19, 0, -4); + } + return true; + } + } + if (actorId == 2) { + //todo: some weird code in assembly EBP is used but may not be initialized, loc_401C78 + if (!Actor_Query_Goal_Number(2)) { + if (Loop_Actor_Walk_To_XYZ(0, -338.1f, -6.5f, 419.65f, 6, 1, false, 0)) { + return false; + } + } + + Actor_Face_Actor(0, 2, true); + if (!Game_Flag_Query(32)) { + Actor_Says(0, 335, 18); + Actor_Says(2, 20, 30); + Game_Flag_Set(32); + Actor_Clue_Acquire(2, 213, 1, 0); + Actor_Clue_Acquire(0, 214, 1, 0); + Actor_Modify_Friendliness_To_Other(2, 0, -1); + } else if (Actor_Query_Goal_Number(2)) { + Actor_Says(0, 365, 14); + } else { + Actor_Says(0, 340, 13); + Actor_Says(0, 345, 11); + Actor_Says(2, 30, 30); + Actor_Says(0, 350, 13); + Actor_Says(2, 40, 30); + Actor_Modify_Friendliness_To_Other(2, 0, -5); + Player_Loses_Control(); + } + if (Actor_Query_Is_In_Current_Set(19)) { + Actor_Modify_Friendliness_To_Other(19, 0, -2); + } + return true; + } + return false; +} + +bool ScriptCT01::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptCT01::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -327.5f, -6.5f, 352.28f, 0, 1, false, 0)) { + Player_Loses_Control(); + Loop_Actor_Walk_To_Waypoint(0, 106, 0, 0, false); + Player_Gains_Control(); + Game_Flag_Reset(247); + Set_Enter(27, 14); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -259.0f, -6.5f, 710.0f, 0, 1, false, 0)) { + Game_Flag_Reset(247); + Set_Enter(5, 15); + } + return true; + } + if (exitId == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, -419.0f, -6.5f, 696.0f, 0, 1, false, 0)) { + Game_Flag_Set(123); + Game_Flag_Reset(247); + Set_Enter(4, 24); + } + return true; + } + if (exitId == 3) { + if (!Loop_Actor_Walk_To_XYZ(0, -314.0f, -6.5f, 326.0f, 0, 1, false, 0)) { + Loop_Actor_Walk_To_XYZ(0, -330.0f, -6.5f, 221.0f, 0, 0, true, 0); + Loop_Actor_Walk_To_XYZ(0, -530.0f, -6.5f, 241.0f, 0, 0, true, 0); + Game_Flag_Reset(176); + Game_Flag_Reset(182); + Game_Flag_Reset(179); + Game_Flag_Reset(178); + Game_Flag_Reset(180); + Game_Flag_Reset(261); + Game_Flag_Reset(177); + Game_Flag_Reset(258); + int spinnerDest = Spinner_Interface_Choose_Dest(-1, 0); + + switch (spinnerDest) { + case 0: + Game_Flag_Set(178); + Game_Flag_Reset(247); + Game_Flag_Reset(248); + Game_Flag_Set(251); + Set_Enter(61, 65); + Scene_Loop_Start_Special(1, 5, 1); + break; + case 1: + Game_Flag_Set(179); + Game_Flag_Reset(247); + Game_Flag_Reset(248); + Game_Flag_Set(250); + Set_Enter(49, 48); + Scene_Loop_Start_Special(1, 5, 1); + break; + case 2: + Game_Flag_Set(182); + Game_Flag_Reset(247); + Game_Flag_Reset(248); + Game_Flag_Set(249); + Set_Enter(69, 78); + Scene_Loop_Start_Special(1, 5, 1); + break; + case 4: + Game_Flag_Set(180); + Game_Flag_Reset(247); + Game_Flag_Reset(248); + Game_Flag_Set(252); + Set_Enter(0, 0); + Scene_Loop_Start_Special(1, 5, 1); + break; + case 5: + Game_Flag_Set(261); + Game_Flag_Reset(248); + Game_Flag_Reset(247); + Game_Flag_Set(307); + Set_Enter(17, 82); + Scene_Loop_Start_Special(1, 5, 1); + break; + case 6: + Game_Flag_Set(177); + Game_Flag_Reset(247); + Game_Flag_Reset(248); + Game_Flag_Set(253); + Set_Enter(7, 25); + Scene_Loop_Start_Special(1, 5, 1); + break; + case 7: + Game_Flag_Set(258); + Game_Flag_Reset(247); + Game_Flag_Reset(248); + Game_Flag_Set(254); + Set_Enter(20, 2); + Scene_Loop_Start_Special(1, 5, 1); + break; + case 8: + Game_Flag_Set(181); + Game_Flag_Reset(247); + Game_Flag_Reset(248); + Game_Flag_Set(255); + Set_Enter(54, 54); + Scene_Loop_Start_Special(1, 5, 1); + break; + case 9: + Game_Flag_Set(257); + Game_Flag_Reset(247); + Game_Flag_Reset(248); + Game_Flag_Set(256); + Set_Enter(37, 34); + Scene_Loop_Start_Special(1, 5, 1); + break; + default: + Game_Flag_Set(176); + Player_Loses_Control(); + Loop_Actor_Walk_To_XYZ(0, -530.0f, -6.5f, 241.0f, 0, 0, true, 0); + Loop_Actor_Walk_To_XYZ(0, -330.0f, -6.5f, 221.0f, 0, 0, true, 0); + Loop_Actor_Walk_To_XYZ(0, -314.0f, -6.5f, 326.0f, 0, 0, false, 0); + Player_Gains_Control(); + break; + } + } + return true; + } + return false; +} + +bool ScriptCT01::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptCT01::SceneFrameAdvanced(int frame) { + if ((frame < 316 || frame > 435) && !((frame - 1) % 10)) { + /*int v1; + int v2 = Random_Query(0, 1); + if (v2 <= 1) { + if (v2) { + v1 = 60; + } else { + v1 = 59; + } + }*/ + Ambient_Sounds_Play_Sound(/*v1*/Random_Query(59, 60), 25, 30, 30, 0); + } + if (frame == 23) { + Ambient_Sounds_Play_Sound(118, 40, 99, 0, 0); + } + if (frame == 316) { + Ambient_Sounds_Play_Sound(373, 50, -50, 100, 99); + } + if (frame == 196 || frame == 452) { + int v3 = Random_Query(0, 6); + if (v3 == 0) { + Overlay_Play("ct01spnr", 0, 0, 1, 0); + if (Random_Query(0, 1)) { + Ambient_Sounds_Play_Sound(68, Random_Query(33, 50), 0, 0, 0); + } else { + Ambient_Sounds_Play_Sound(67, Random_Query(33, 50), 0, 0, 0); + } + } else if (v3 == 1) { + Overlay_Play("ct01spnr", 1, 0, 1, 0); + if (Random_Query(0, 1)) { + Ambient_Sounds_Play_Sound(69, Random_Query(33, 50), 0, 0, 0); + } else { + Ambient_Sounds_Play_Sound(66, Random_Query(33, 50), 0, 0, 0); + } + + } + } +} + +void ScriptCT01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptCT01::PlayerWalkedIn() { + if (Game_Flag_Query(234)) { + Loop_Actor_Walk_To_XYZ(0, -327.2f, -6.5f, 352.28f, 0, 0, false, 0); + Game_Flag_Reset(234); + } else { + if (!Game_Flag_Query(247)) { + Game_Flag_Reset(247); + } + Loop_Actor_Walk_To_XYZ(0, -330.0f, -6.5f, 221.0f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(0, -314.0f, -6.5f, 326.0f, 0, 0, false, 0); + if (!Game_Flag_Query(25)) { + Game_Flag_Set(25); + if (!Game_Flag_Query(378)) { + Actor_Voice_Over(200, 99); + Actor_Voice_Over(210, 99); + Actor_Voice_Over(220, 99); + } + } + } +} + +void ScriptCT01::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + if (Game_Flag_Query(123)) { + Ambient_Sounds_Remove_Looping_Sound(55, true); + Ambient_Sounds_Remove_Looping_Sound(56, true); + } else { + Ambient_Sounds_Remove_All_Looping_Sounds(1); + } + Music_Stop(5); + if (!Game_Flag_Query(176) && Global_Variable_Query(1)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Outtake_Play(38, 1, -1); + } +} + +void ScriptCT01::DialogueQueueFlushed(int a1) { +} + +void ScriptCT01::sub_40269C() { + Dialogue_Menu_Clear_List(); + if (Actor_Clue_Query(0, 13)) { + DM_Add_To_List_Never_Repeat_Once_Selected(40, 4, 5, 6); + } + if ((Actor_Clue_Query(0, 8) || Actor_Clue_Query(0, 9)) && !Game_Flag_Query(27)) { + DM_Add_To_List_Never_Repeat_Once_Selected(50, 5, 5, 4); + } + if (Actor_Clue_Query(0, 8) && Actor_Clue_Query(0, 9) && Game_Flag_Query(27) && !Game_Flag_Query(28)) { + DM_Add_To_List_Never_Repeat_Once_Selected(60, 3, 5, 5); + } + if (Game_Flag_Query(293)) { + DM_Add_To_List_Never_Repeat_Once_Selected(80, 9, 9, 9); + } else if (Game_Flag_Query(29)) { + DM_Add_To_List_Never_Repeat_Once_Selected(80, 3, 4, 8); + } + if (Actor_Clue_Query(0, 30) && Actor_Clue_Query(0, 40) == 1) { + DM_Add_To_List_Never_Repeat_Once_Selected(90, 5, 4, 5); + } + DM_Add_To_List_Never_Repeat_Once_Selected(70, 7, 3, -1); + Dialogue_Menu_Add_DONE_To_List(100); + Dialogue_Menu_Appear(320, 240); + int answer = Dialogue_Menu_Query_Input(); + Dialogue_Menu_Disappear(); + switch (answer) { + case 40: + Actor_Says(0, 265, 11); + Actor_Says(28, 20, 14); + if (Actor_Query_Is_In_Current_Set(19)) { + if (!Actor_Query_Goal_Number(19)) { + Actor_Face_Actor(28, 19, true); + Actor_Says(28, 120, 14); + Actor_Face_Actor(19, 28, true); + Actor_Says(19, 40, 18); + Actor_Face_Heading(19, 103, false); + Actor_Face_Actor(28, 0, true); + Actor_Modify_Friendliness_To_Other(19, 0, -2); + if (Actor_Query_Is_In_Current_Set(2)) { + Actor_Modify_Friendliness_To_Other(2, 0, -3); + Actor_Clue_Acquire(2, 213, 1, 0); + } + } + } + break; + case 50: + if (Actor_Clue_Query(0, 8) == 1) { + Actor_Says(0, 270, 11); + Actor_Says(28, 30, 16); + } else { + Actor_Says(0, 280, 11); + Actor_Says(28, 40, 14); + } + Game_Flag_Set(27); + break; + case 60: + if (Actor_Clue_Query(0, 9) == 1) { + Actor_Says(0, 270, 11); + Actor_Says(28, 40, 15); + } else { + Actor_Says(0, 270, 11); + Actor_Says(28, 30, 14); + } + Actor_Modify_Friendliness_To_Other(28, 0, 5); + Game_Flag_Set(28); + break; + case 70: + Actor_Says(0, 290, 13); + if (Actor_Query_Friendliness_To_Other(28, 0) > 49 && (Global_Variable_Query(2) > 10 || Query_Difficulty_Level() == 0)) { + Actor_Says(28, 50, 3); + Actor_Says(28, 60, 3); + Actor_Face_Actor(28, 0, true); + Actor_Says(28, 70, 16); + Actor_Says(0, 325, 13); + if (Query_Difficulty_Level() != 0) { + Global_Variable_Decrement(2, 10); + } + Game_Flag_Set(192); + } else { + Actor_Says(28, 130, 15); + } + break; + case 80: + Actor_Says(0, 295, 11); + Actor_Says(28, 90, 14); + Actor_Says(28, 100, 13); + Actor_Clue_Acquire(0, 25, 1, 28); + Actor_Modify_Friendliness_To_Other(28, 0, -3); + break; + case 90: + Actor_Says(0, 300, 13); + Actor_Says(28, 110, 16); + break; + case 100: + Actor_Says(0, 305, 18); + break; + } +} + +} // End of namespace BladeRunner |