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-rw-r--r--engines/bladerunner/script/ct04.cpp237
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diff --git a/engines/bladerunner/script/ct04.cpp b/engines/bladerunner/script/ct04.cpp
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+++ b/engines/bladerunner/script/ct04.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptCT04::InitializeScene() {
+ if (Game_Flag_Query(72)) {
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(1);
+ Setup_Scene_Information(-150.0f, -621.3f, 357.0f, 533);
+ } else {
+ Scene_Loop_Set_Default(1);
+ Setup_Scene_Information(-82.86f, -621.3f, 769.03f, 1020);
+ }
+ Scene_Exit_Add_2D_Exit(0, 590, 0, 639, 479, 1);
+ Scene_Exit_Add_2D_Exit(1, 194, 84, 320, 274, 0);
+ Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(56, 15, -100, 1);
+ Ambient_Sounds_Add_Looping_Sound(105, 34, 100, 1);
+ Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Sound(376, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(377, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
+}
+
+void ScriptCT04::SceneLoaded() {
+ Obstacle_Object("DUMPSTER", true);
+ Obstacle_Object("RIGHTWALL01", true);
+ Obstacle_Object("BACK-BLDNG", true);
+ Clickable_Object("DUMPSTER");
+ Footstep_Sounds_Set(0, 1);
+ if (Game_Flag_Query(72)) {
+ Game_Flag_Reset(72);
+ }
+ if (!Actor_Query_Goal_Number(12)) {
+ Actor_Change_Animation_Mode(12, 38);
+ }
+}
+
+bool ScriptCT04::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptCT04::ClickedOn3DObject(const char *objectName, bool a2) {
+ if (objectName) {
+ if (!Game_Flag_Query(137) && !Game_Flag_Query(169) && !Actor_Query_Goal_Number(12)) {
+ Game_Flag_Set(137);
+ Actor_Set_Goal_Number(12, 2);
+ }
+ if (Game_Flag_Query(169) && !Game_Flag_Query(170) && !Game_Flag_Query(171) && !Game_Flag_Query(172) && Global_Variable_Query(1) == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -147.41f, -621.3f, 724.57f, 0, 1, false, 0)) {
+ Player_Loses_Control();
+ Actor_Face_Heading(0, 792, false);
+ Actor_Put_In_Set(12, 99);
+ Actor_Set_At_XYZ(12, 0, 0, 0, 0);
+ Actor_Change_Animation_Mode(0, 40);
+ Actor_Voice_Over(320, 99);
+ Actor_Voice_Over(330, 99);
+ Actor_Voice_Over(340, 99);
+ Game_Flag_Set(170);
+ Game_Flag_Set(173);
+ }
+ return false;
+ }
+ if (Game_Flag_Query(170)) {
+ if (Game_Flag_Query(172)) {
+ Actor_Voice_Over(270, 99);
+ Actor_Voice_Over(280, 99);
+ } else if (Game_Flag_Query(171)) {
+ Actor_Voice_Over(250, 99);
+ Actor_Voice_Over(260, 99);
+ } else {
+ Actor_Voice_Over(230, 99);
+ Actor_Voice_Over(240, 99);
+ Game_Flag_Reset(173);
+ }
+ return true;
+ }
+ if (Game_Flag_Query(174)) {
+ if (!Loop_Actor_Walk_To_Waypoint(0, 75, 0, 1, false)) {
+ Actor_Face_Heading(0, 707, false);
+ Actor_Change_Animation_Mode(0, 38);
+ Ambient_Sounds_Play_Sound(553, 45, 30, 30, 0);
+ Actor_Voice_Over(1810, 99);
+ Actor_Voice_Over(1820, 99);
+ return true;
+ }
+ return false;
+ }
+ if (!Loop_Actor_Walk_To_Waypoint(0, 75, 0, 1, false)) {
+ Actor_Face_Heading(0, 707, false);
+ Actor_Change_Animation_Mode(0, 38);
+ Actor_Clue_Acquire(0, 37, 1, -1);
+ Item_Pickup_Spin_Effect(952, 392, 225);
+ Game_Flag_Set(174);
+ return true;
+ }
+ }
+ return false;
+}
+
+void ScriptCT04::sub_401D4C() {
+ Dialogue_Menu_Clear_List();
+ if (Global_Variable_Query(2) > 10 || !Query_Difficulty_Level()) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(410, 8, 4, -1);
+ }
+ DM_Add_To_List_Never_Repeat_Once_Selected(420, 2, 6, 8);
+ Dialogue_Menu_Appear(320, 240);
+ int answer = Dialogue_Menu_Query_Input();
+ Dialogue_Menu_Disappear();
+ if (answer == 410) {
+ Actor_Says(12, 10, 14);
+ Actor_Says(12, 20, 14);
+ Actor_Modify_Friendliness_To_Other(12, 0, 5);
+ if (Query_Difficulty_Level()) {
+ Global_Variable_Decrement(2, 10);
+ }
+ } else if (answer == 420) {
+ Actor_Says(0, 430, 3);
+ Actor_Says(12, 30, 14);
+ Actor_Modify_Friendliness_To_Other(12, 0, -5);
+ }
+}
+
+bool ScriptCT04::ClickedOnActor(int actorId) {
+ if (actorId == 12) {
+ if (Game_Flag_Query(169)) {
+ if (!Loop_Actor_Walk_To_Actor(0, 12, 36, 1, false)) {
+ Actor_Voice_Over(290, 99);
+ Actor_Voice_Over(300, 99);
+ Actor_Voice_Over(310, 99);
+ }
+ } else {
+ Actor_Set_Targetable(12, false);
+ if (!Loop_Actor_Walk_To_Actor(0, 12, 36, 1, false)) {
+ Actor_Face_Actor(0, 12, true);
+ if (!Game_Flag_Query(137)) {
+ if (Game_Flag_Query(40)) {
+ Actor_Says(0, 435, 3);
+ Actor_Set_Goal_Number(12, 2);
+ } else {
+ Music_Stop(3);
+ Actor_Says(0, 425, 3);
+ Actor_Says(12, 0, 13);
+ sub_401D4C();
+ Actor_Set_Goal_Number(12, 2);
+ }
+ Game_Flag_Set(137);
+ } else {
+ Actor_Face_Actor(0, 12, true);
+ Actor_Says(0, 435, 3);
+ }
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptCT04::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptCT04::ClickedOnExit(int exitId) {
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -82.86f, -621.3f, 769.03f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ if (!Actor_Query_Goal_Number(12)) {
+ Actor_Set_Goal_Number(12, 2);
+ }
+ Game_Flag_Set(74);
+ Set_Enter(28, 17);
+ }
+ return true;
+ }
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -187.0f, -621.3f, 437.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(73);
+ Set_Enter(5, 15);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptCT04::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptCT04::SceneFrameAdvanced(int frame) {
+ if (Game_Flag_Query(325)) {
+ Game_Flag_Reset(325);
+ Sound_Play(180, 100, 80, 80, 50);
+ }
+}
+
+void ScriptCT04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptCT04::PlayerWalkedIn() {
+}
+
+void ScriptCT04::PlayerWalkedOut() {
+}
+
+void ScriptCT04::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner