aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/ct05.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/script/ct05.cpp')
-rw-r--r--engines/bladerunner/script/ct05.cpp241
1 files changed, 241 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ct05.cpp b/engines/bladerunner/script/ct05.cpp
new file mode 100644
index 0000000000..0249110653
--- /dev/null
+++ b/engines/bladerunner/script/ct05.cpp
@@ -0,0 +1,241 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptCT05::InitializeScene() {
+ if (Game_Flag_Query(90)) {
+ Game_Flag_Reset(90);
+ Setup_Scene_Information(-128.42f, -109.91f, 112.83f, 516);
+ } else if (Game_Flag_Query(78)) {
+ Setup_Scene_Information(192.35f, 43.09f, 128.97f, 768);
+ } else {
+ Setup_Scene_Information(-375.0f, -109.91f, 750.0f, 600);
+ }
+ if (Game_Flag_Query(94)) {
+ Scene_Exit_Add_2D_Exit(0, 228, 205, 293, 300, 0);
+ }
+ Scene_Exit_Add_2D_Exit(1, 320, 458, 639, 479, 2);
+ Scene_Exit_Add_2D_Exit(2, 380, 110, 542, 300, 0);
+ Ambient_Sounds_Add_Looping_Sound(106, 15, -100, 1);
+ Ambient_Sounds_Add_Looping_Sound(107, 15, 100, 1);
+ Ambient_Sounds_Add_Looping_Sound(56, 13, -100, 1);
+ Ambient_Sounds_Add_Sound(90, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(91, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(205, 5, 30, 18, 30, -100, 100, -101, -101, 0, 0);
+ if (Game_Flag_Query(94)) {
+ Scene_Loop_Set_Default(2);
+ } else {
+ Scene_Loop_Set_Default(0);
+ }
+ if (Actor_Query_Goal_Number(53) == 1) {
+ Overlay_Play("ct05over", 0, 1, 0, 0);
+ }
+}
+
+void ScriptCT05::SceneLoaded() {
+ Obstacle_Object("STAIR 1", true);
+ Obstacle_Object("STAIR 2", true);
+ Obstacle_Object("GRGDOOR", true);
+ Obstacle_Object("GRGDOOR2", true);
+ Obstacle_Object("TURBINE", true);
+ Obstacle_Object("BARREL", true);
+ Obstacle_Object("GRNDPIPE", true);
+ Clickable_Object("TURBINE");
+ Clickable_Object("LFTDOOR");
+ Clickable_Object("BARREL");
+ Clickable_Object("GRNDPIPE");
+ Unclickable_Object("GDFRAME");
+ Unclickable_Object("GDFRAME2");
+ Unclickable_Object("WINFRAME1");
+ Unclickable_Object("WINFRAME2");
+ Unclickable_Object("STAIR 1");
+ Unclickable_Object("STAIR 2");
+ Unclickable_Object("LFTDOOR");
+ Unclickable_Object("LFTDOORFRM");
+}
+
+bool ScriptCT05::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptCT05::ClickedOn3DObject(const char *objectName, bool a2) {
+ if (Object_Query_Click("STAIR1", objectName)) {
+ Actor_Face_Object(0, objectName, true);
+ return true;
+ }
+ if (Object_Query_Click("STAIR2", objectName)) {
+ Actor_Face_Object(0, objectName, true);
+ return true;
+ }
+ if (Object_Query_Click("GRGDOOR", objectName)) {
+ Loop_Actor_Walk_To_Scene_Object(0, "GRGDOOR", 24, 1, false);
+ Actor_Face_Object(0, objectName, true);
+ Actor_Says(0, 8522, 12);
+ return true;
+ }
+ if (Object_Query_Click("GRGDOOR2", objectName)) {
+ Loop_Actor_Walk_To_Scene_Object(0, "GRGDOOR2", 24, 1, false);
+ Actor_Face_Object(0, objectName, true);
+ Actor_Says(0, 8522, 12);
+ return true;
+ }
+ if (Object_Query_Click("TURBINE", objectName)) {
+ Loop_Actor_Walk_To_Scene_Object(0, "TURBINE", 36, 1, false);
+ Actor_Face_Object(0, objectName, true);
+ Actor_Says(0, 8528, 12);
+ return true;
+ }
+ if (Object_Query_Click("LFTDOOR", objectName)) {
+ Actor_Face_Object(0, objectName, true);
+ Actor_Says(0, 8522, 12);
+ return true;
+ }
+ if (Object_Query_Click("BARREL", objectName)) {
+ Loop_Actor_Walk_To_Scene_Object(0, "BARREL", 36, 1, false);
+ Actor_Face_Object(0, objectName, true);
+ Actor_Says(0, 8529, 12);
+ return true;
+ }
+ if (Object_Query_Click("GRNDPIPE", objectName)) {
+ Loop_Actor_Walk_To_Scene_Object(0, "GRNDPIPE", 24, 1, false);
+ Actor_Face_Object(0, objectName, true);
+ Actor_Says(0, 8528, 12);
+ return true;
+ }
+ return false;
+}
+
+bool ScriptCT05::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptCT05::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptCT05::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -128.42f, -109.91f, 112.83f, 0, 1, false, 0)) {
+ Game_Flag_Set(76);
+ if (Actor_Query_Goal_Number(53) == 1) {
+ Overlay_Remove("ct05over");
+ }
+ Set_Enter(4, 24);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -308.18f, -109.91f, 674.77f, 0, 1, false, 0)) {
+ Game_Flag_Set(75);
+ if (Actor_Query_Goal_Number(53) == 1) {
+ Overlay_Remove("ct05over");
+ Actor_Set_Goal_Number(53, 5);
+ Game_Flag_Set(409);
+ }
+ Set_Enter(5, 16);
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 71.99f, -109.91f, 288.79f, 0, 1, false, 0)) {
+ Footstep_Sound_Override_On(2);
+ Actor_Face_Object(0, "STAIR 2", true);
+ Loop_Actor_Travel_Stairs(0, 9, 1, 0);
+ Actor_Set_At_XYZ(0, 99.73f, -19.91f, 134.97f, 256);
+ Loop_Actor_Travel_Stairs(0, 5, 1, 0);
+ Footstep_Sound_Override_Off();
+ Game_Flag_Set(77);
+ if (Actor_Query_Goal_Number(53) == 1) {
+ Overlay_Remove("ct05over");
+ }
+ Set_Enter(29, 18);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptCT05::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptCT05::SceneFrameAdvanced(int frame) {
+ if (frame == 7 || frame == 15 || frame == 29) {
+ switch (Random_Query(0, 4)) {
+ case 4:
+ Sound_Play(40, Random_Query(25, 50), -70, -70, 50);
+ break;
+ case 3:
+ Sound_Play(44, Random_Query(25, 50), -70, -70, 50);
+ break;
+ case 2:
+ Sound_Play(43, Random_Query(25, 50), -70, -70, 50);
+ break;
+ case 1:
+ Sound_Play(42, Random_Query(25, 50), -70, -70, 50);
+ break;
+ case 0:
+ Sound_Play(41, Random_Query(25, 50), -70, -70, 50);
+ break;
+ }
+ }
+}
+
+void ScriptCT05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptCT05::PlayerWalkedIn() {
+ if (Game_Flag_Query(74)) {
+ Player_Loses_Control();
+ Game_Flag_Reset(74);
+ if (Player_Query_Combat_Mode()) {
+ Loop_Actor_Walk_To_XYZ(0, -308.18f, -109.91f, 674.77f, 0, 0, true, 0);
+ } else {
+ Loop_Actor_Walk_To_XYZ(0, -308.18f, -109.91f, 674.77f, 0, 0, false, 0);
+ }
+ Player_Gains_Control();
+ }
+ if (Game_Flag_Query(78)) {
+ Footstep_Sound_Override_On(2);
+ Loop_Actor_Travel_Stairs(0, 7, 0, 0);
+ Actor_Set_At_XYZ(0, 90.73f, -19.91f, 164.97f, 520);
+ Loop_Actor_Travel_Stairs(0, 10, 0, 0);
+ Game_Flag_Reset(78);
+ Footstep_Sound_Override_Off();
+ if (Actor_Query_Goal_Number(2) == 2 && Game_Flag_Query(145)) {
+ Actor_Set_Goal_Number(2, 3);
+ }
+ }
+}
+
+void ScriptCT05::PlayerWalkedOut() {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+}
+
+void ScriptCT05::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner