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Diffstat (limited to 'engines/bladerunner/script/ct07.cpp')
-rw-r--r-- | engines/bladerunner/script/ct07.cpp | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ct07.cpp b/engines/bladerunner/script/ct07.cpp new file mode 100644 index 0000000000..771d4be676 --- /dev/null +++ b/engines/bladerunner/script/ct07.cpp @@ -0,0 +1,104 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptCT07::InitializeScene() { + Setup_Scene_Information(202.32f, -58.23f, -12.86f, 225); + Actor_Put_In_Set(19, 30); + Actor_Set_At_XYZ(19, -9.68f, -58.23f, 11.14f, 250); + Ambient_Sounds_Add_Looping_Sound(54, 30, 90, 1); + Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1); + Ambient_Sounds_Add_Looping_Sound(56, 40, 100, 1); + Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Sound(67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(379, 10, 60, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 6, 50, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(61, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(62, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(63, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(64, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0); +} + +void ScriptCT07::SceneLoaded() { + Obstacle_Object("BOX01", true); + Obstacle_Object("BOX02", true); + Obstacle_Object("BOX03", true); + Obstacle_Object("BOX04", true); + Unclickable_Object("BOX01"); + Unclickable_Object("BOX02"); + Unclickable_Object("BOX03"); + Unclickable_Object("BOX04"); +} + +bool ScriptCT07::MouseClick(int x, int y) { + return true; +} + +bool ScriptCT07::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptCT07::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptCT07::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptCT07::ClickedOnExit(int exitId) { + return false; +} + +bool ScriptCT07::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptCT07::SceneFrameAdvanced(int frame) { +} + +void ScriptCT07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptCT07::PlayerWalkedIn() { + Player_Gains_Control(); + Non_Player_Actor_Combat_Mode_On(19, 0, 0, 0, 2, 4, 7, 8, 0, 0, 100, 15, 300, 0); + Game_Flag_Set(516); + Actor_Face_Actor(0, 19, true); +} + +void ScriptCT07::PlayerWalkedOut() { + Music_Stop(2); +} + +void ScriptCT07::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |