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Diffstat (limited to 'engines/bladerunner/script/ct08.cpp')
| -rw-r--r-- | engines/bladerunner/script/ct08.cpp | 196 | 
1 files changed, 196 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ct08.cpp b/engines/bladerunner/script/ct08.cpp new file mode 100644 index 0000000000..42b924e498 --- /dev/null +++ b/engines/bladerunner/script/ct08.cpp @@ -0,0 +1,196 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptCT08::InitializeScene() { +	if (Game_Flag_Query(679)) { +		Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); +		Ambient_Sounds_Remove_All_Looping_Sounds(1); +		Outtake_Play(2, 0, -1); +		if (Game_Flag_Query(46)) { +			Outtake_Play(3, 0, -1); +		} else if (Game_Flag_Query(47)) { +			Outtake_Play(4, 0, -1); +		} else { +			Outtake_Play(5, 0, -1); +		} +		Outtake_Play(6, 0, -1); +		Game_Flag_Reset(679); +	} +	Actor_Force_Stop_Walking(0); +	if (Game_Flag_Query(380)) { +		Setup_Scene_Information(-11.0f, 0.0f, -156.0f, 769); +	} else if (Game_Flag_Query(79)) { +		Setup_Scene_Information(-143.0f, 0.0f, -92.0f, 420); +	} else { +		Setup_Scene_Information(-183.0f, 0.0f, 128.0f, 205); +	} +	Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); +	Scene_Exit_Add_2D_Exit(1, 389, 0, 639, 303, 0); +	Scene_Exit_Add_2D_Exit(2, 115, 87, 137, 267, 3); +	if (Game_Flag_Query(550)) { +		Scene_2D_Region_Add(0, 185, 185, 230, 230); +	} +	Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); +	Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1); +	Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); +	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); +	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); +	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); +	Ambient_Sounds_Add_Sound(67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(379, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(380, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); +	if (Game_Flag_Query(380)) { +		Scene_Loop_Start_Special(0, 0, 0); +		Scene_Loop_Set_Default(1); +	} else { +		Scene_Loop_Set_Default(1); +	} +} + +void ScriptCT08::SceneLoaded() { +	Obstacle_Object("ASHTRAY", 1); +	Unobstacle_Object("BLANKET03", 1); +	if (!Actor_Clue_Query(0, 85)) { +		Item_Add_To_World(85, 943, 6, 44.0f, 0.0f, -95.0f, 540, 12, 12, 0, 1, 0, 1); +	} +	if (!Actor_Clue_Query(0, 87)) { +		Item_Add_To_World(81, 936, 6, -102.0f, 2.0f, 41.0f, 432, 6, 6, 0, 1, 0, 1); +	} +} + +bool ScriptCT08::MouseClick(int x, int y) { +	return false; +} + +bool ScriptCT08::ClickedOn3DObject(const char *objectName, bool a2) { +	return false; +} + +bool ScriptCT08::ClickedOnActor(int actorId) { +	return false; +} + +bool ScriptCT08::ClickedOnItem(int itemId, bool a2) { +	if (itemId == 81) { +		if (!Loop_Actor_Walk_To_Item(0, 81, 36, 1, 0) && !Game_Flag_Query(550)) { +			Actor_Clue_Acquire(0, 87, 1, -1); +			Item_Pickup_Spin_Effect(936, 266, 328); +			Item_Remove_From_World(81); +			Actor_Voice_Over(480, 99); +			Actor_Voice_Over(490, 99); +			Actor_Voice_Over(500, 99); +		} +		return true; +	} +	return false; +} + +bool ScriptCT08::ClickedOnExit(int exitId) { +	if (exitId == 0) { +		if (!Loop_Actor_Walk_To_XYZ(0, -183.0f, 0.0f, 128.0f, 0, 1, 0, 0)) { +			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); +			Ambient_Sounds_Remove_All_Looping_Sounds(1); +			Game_Flag_Set(81); +			Set_Enter(31, 21); +		} +		return true; +	} +	if (exitId == 1) { +		if (!Loop_Actor_Walk_To_XYZ(0, -11.0f, 0.0f, -156.0f, 0, 1, 0, 0)) { +			Loop_Actor_Walk_To_XYZ(0, 0.0f, 0.0f, -102.0f, 0, 0, 0, 0); +			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); +			Ambient_Sounds_Remove_All_Looping_Sounds(1); +			Game_Flag_Set(379); +			Set_Enter(6, 105); +		} +		return true; +	} +	if (exitId == 2) { +		if (!Loop_Actor_Walk_To_XYZ(0, -143.0f, 0.0f, -92.0f, 0, 1, 0, 0)) { +			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); +			Ambient_Sounds_Remove_All_Looping_Sounds(1); +			Game_Flag_Set(80); +			Set_Enter(29, 18); +		} +		return true; +	} +	return false; +} + +bool ScriptCT08::ClickedOn2DRegion(int region) { +	if (region == 0) { +		if (!Loop_Actor_Walk_To_XYZ(0, -108.0f, 0.0f, -178.0f, 0, 1, 0, 0)) { +			Actor_Face_Heading(0, 512, 0); +			Game_Flag_Reset(550); +			Player_Set_Combat_Mode_Access(1); +			Scene_Exits_Enable(); +			Ambient_Sounds_Play_Sound(564, 40, 99, 0, 0); +			Scene_2D_Region_Remove(0); +			Player_Loses_Control(); +		} +		return true; +	} +	return false; +} + +void ScriptCT08::SceneFrameAdvanced(int frame) { +} + +void ScriptCT08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptCT08::PlayerWalkedIn() { +	if (Game_Flag_Query(550)) { +		Actor_Change_Animation_Mode(0, 3); +		Actor_Change_Animation_Mode(0, 0); +		Actor_Set_At_XYZ(0, -148.0f, 0.0f, 4.0f, 256); +		Player_Set_Combat_Mode_Access(0); +		Scene_Exits_Disable(); +		Game_Flag_Reset(380); +		Game_Flag_Reset(79); +		Autosave_Game(1); +	} else if (Game_Flag_Query(380)) { +		Game_Flag_Reset(380); +	} else if (Game_Flag_Query(79)) { +		Game_Flag_Reset(79); +	} else { +		Loop_Actor_Walk_To_XYZ(0, -156.0f, 0.0f, 128.0f, 0, 0, 0, 0); +		Game_Flag_Reset(84); +	} +} + +void ScriptCT08::PlayerWalkedOut() { +	if (!Actor_Clue_Query(0, 85)) { +		Item_Remove_From_World(85); +	} +} + +void ScriptCT08::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner  | 
