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Diffstat (limited to 'engines/bladerunner/script/ct08.cpp')
-rw-r--r-- | engines/bladerunner/script/ct08.cpp | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ct08.cpp b/engines/bladerunner/script/ct08.cpp new file mode 100644 index 0000000000..42b924e498 --- /dev/null +++ b/engines/bladerunner/script/ct08.cpp @@ -0,0 +1,196 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptCT08::InitializeScene() { + if (Game_Flag_Query(679)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Outtake_Play(2, 0, -1); + if (Game_Flag_Query(46)) { + Outtake_Play(3, 0, -1); + } else if (Game_Flag_Query(47)) { + Outtake_Play(4, 0, -1); + } else { + Outtake_Play(5, 0, -1); + } + Outtake_Play(6, 0, -1); + Game_Flag_Reset(679); + } + Actor_Force_Stop_Walking(0); + if (Game_Flag_Query(380)) { + Setup_Scene_Information(-11.0f, 0.0f, -156.0f, 769); + } else if (Game_Flag_Query(79)) { + Setup_Scene_Information(-143.0f, 0.0f, -92.0f, 420); + } else { + Setup_Scene_Information(-183.0f, 0.0f, 128.0f, 205); + } + Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); + Scene_Exit_Add_2D_Exit(1, 389, 0, 639, 303, 0); + Scene_Exit_Add_2D_Exit(2, 115, 87, 137, 267, 3); + if (Game_Flag_Query(550)) { + Scene_2D_Region_Add(0, 185, 185, 230, 230); + } + Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); + Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Sound(67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(379, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(380, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); + if (Game_Flag_Query(380)) { + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(1); + } else { + Scene_Loop_Set_Default(1); + } +} + +void ScriptCT08::SceneLoaded() { + Obstacle_Object("ASHTRAY", 1); + Unobstacle_Object("BLANKET03", 1); + if (!Actor_Clue_Query(0, 85)) { + Item_Add_To_World(85, 943, 6, 44.0f, 0.0f, -95.0f, 540, 12, 12, 0, 1, 0, 1); + } + if (!Actor_Clue_Query(0, 87)) { + Item_Add_To_World(81, 936, 6, -102.0f, 2.0f, 41.0f, 432, 6, 6, 0, 1, 0, 1); + } +} + +bool ScriptCT08::MouseClick(int x, int y) { + return false; +} + +bool ScriptCT08::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptCT08::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptCT08::ClickedOnItem(int itemId, bool a2) { + if (itemId == 81) { + if (!Loop_Actor_Walk_To_Item(0, 81, 36, 1, 0) && !Game_Flag_Query(550)) { + Actor_Clue_Acquire(0, 87, 1, -1); + Item_Pickup_Spin_Effect(936, 266, 328); + Item_Remove_From_World(81); + Actor_Voice_Over(480, 99); + Actor_Voice_Over(490, 99); + Actor_Voice_Over(500, 99); + } + return true; + } + return false; +} + +bool ScriptCT08::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -183.0f, 0.0f, 128.0f, 0, 1, 0, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(81); + Set_Enter(31, 21); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -11.0f, 0.0f, -156.0f, 0, 1, 0, 0)) { + Loop_Actor_Walk_To_XYZ(0, 0.0f, 0.0f, -102.0f, 0, 0, 0, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(379); + Set_Enter(6, 105); + } + return true; + } + if (exitId == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, -143.0f, 0.0f, -92.0f, 0, 1, 0, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(80); + Set_Enter(29, 18); + } + return true; + } + return false; +} + +bool ScriptCT08::ClickedOn2DRegion(int region) { + if (region == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -108.0f, 0.0f, -178.0f, 0, 1, 0, 0)) { + Actor_Face_Heading(0, 512, 0); + Game_Flag_Reset(550); + Player_Set_Combat_Mode_Access(1); + Scene_Exits_Enable(); + Ambient_Sounds_Play_Sound(564, 40, 99, 0, 0); + Scene_2D_Region_Remove(0); + Player_Loses_Control(); + } + return true; + } + return false; +} + +void ScriptCT08::SceneFrameAdvanced(int frame) { +} + +void ScriptCT08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptCT08::PlayerWalkedIn() { + if (Game_Flag_Query(550)) { + Actor_Change_Animation_Mode(0, 3); + Actor_Change_Animation_Mode(0, 0); + Actor_Set_At_XYZ(0, -148.0f, 0.0f, 4.0f, 256); + Player_Set_Combat_Mode_Access(0); + Scene_Exits_Disable(); + Game_Flag_Reset(380); + Game_Flag_Reset(79); + Autosave_Game(1); + } else if (Game_Flag_Query(380)) { + Game_Flag_Reset(380); + } else if (Game_Flag_Query(79)) { + Game_Flag_Reset(79); + } else { + Loop_Actor_Walk_To_XYZ(0, -156.0f, 0.0f, 128.0f, 0, 0, 0, 0); + Game_Flag_Reset(84); + } +} + +void ScriptCT08::PlayerWalkedOut() { + if (!Actor_Clue_Query(0, 85)) { + Item_Remove_From_World(85); + } +} + +void ScriptCT08::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |