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Diffstat (limited to 'engines/bladerunner/script/ct10.cpp')
-rw-r--r-- | engines/bladerunner/script/ct10.cpp | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ct10.cpp b/engines/bladerunner/script/ct10.cpp new file mode 100644 index 0000000000..1781394c57 --- /dev/null +++ b/engines/bladerunner/script/ct10.cpp @@ -0,0 +1,160 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptCT10::InitializeScene() { + Setup_Scene_Information(-121.0f, 0.0f, -78.0f, 446); + Game_Flag_Reset(84); + Scene_Exit_Add_2D_Exit(0, 135, 74, 238, 340, 0); + Ambient_Sounds_Add_Looping_Sound(336, 28, 0, 1); + Ambient_Sounds_Add_Sound(375, 6, 180, 33, 33, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0); +} + +void ScriptCT10::SceneLoaded() { + Obstacle_Object("BED", true); + Unobstacle_Object("WINDOW", true); + Unobstacle_Object("LOFT01", true); + Unobstacle_Object("LOFT02", true); + Unobstacle_Object("LOFT03", true); + Unobstacle_Object("LOFT04", true); + Unobstacle_Object("LOFT05", true); + Unobstacle_Object("LOFT06", true); + Unobstacle_Object("LOFT10", true); + Unobstacle_Object("LOFT11", true); + Unobstacle_Object("LOFT12", true); + Unobstacle_Object("LINE02", true); + Unobstacle_Object("CABINETFRONT", true); + Unobstacle_Object("CABINTESIDE", true); + Unobstacle_Object("BUSTEDTAPE2", true); + Unobstacle_Object("BOX CLOSET 1", true); + Clickable_Object("BED"); + Clickable_Object("CABINETFRONT"); + Clickable_Object("CABINETTOP"); + Clickable_Object("TUB"); + Scene_2D_Region_Add(0, 379, 229, 454, 375); +} + +bool ScriptCT10::MouseClick(int x, int y) { + return false; +} + +void ScriptCT10::sub_401844() { + if (!Loop_Actor_Walk_To_XYZ(0, 10.6f, 0.0f, -50.5f, 0, 1, false, 0)) { + Player_Loses_Control(); + Actor_Face_Heading(0, 0, false); + Sound_Play(339, 100, 0, 0, 50); + Delay(1000); + if (Actor_Clue_Query(0, 110)) { + Actor_Voice_Over(3700, 99); + } else { + Item_Pickup_Spin_Effect(931, 435, 258); + Actor_Clue_Acquire(0, 110, 1, -1); + } + Player_Gains_Control(); + } +} + +bool ScriptCT10::ClickedOn3DObject(const char *objectName, bool a2) { + if (Object_Query_Click("TUB", objectName)) { + if (!Loop_Actor_Walk_To_XYZ(0, -41.0f, 0.0f, -106.0f, 0, 1, false, 0)) { + Player_Loses_Control(); + Actor_Face_Heading(0, 850, false); + Actor_Change_Animation_Mode(0, 38); + Delay(1000); + Sound_Play(338, 33, 0, 0, 50); + Delay(3000); + if (Actor_Clue_Query(0, 93)) { + Actor_Voice_Over(3700, 99); + } else { + Actor_Clue_Acquire(0, 93, 1, -1); + Item_Pickup_Spin_Effect(969, 364, 214); + } + Delay(1000); + Loop_Actor_Walk_To_XYZ(0, -41.0f, 0.0f, -82.0f, 0, 0, false, 1); + Player_Gains_Control(); + } + return true; + } + if (Object_Query_Click("CABINETTOP", objectName) || Object_Query_Click("CABINETFRONT", objectName)) { + sub_401844(); + return true; + } + return false; +} + +bool ScriptCT10::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptCT10::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptCT10::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -93.0f, 0.0f, -38.0f, 0, 1, false, 0)) { + Loop_Actor_Walk_To_XYZ(0, -121.0f, 0.0f, -78.0f, 0, 0, false, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(85); + Set_Enter(31, 21); + } + } + return false; +} + +bool ScriptCT10::ClickedOn2DRegion(int region) { + if (region == 0) { + sub_401844(); + } + return false; +} + +void ScriptCT10::SceneFrameAdvanced(int frame) { +} + +void ScriptCT10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptCT10::PlayerWalkedIn() { + Loop_Actor_Walk_To_XYZ(0, -93.0f, 0.0f, -38.0f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(0, -49.0f, 0.0f, -38.0f, 0, 0, false, 0); + if (!Game_Flag_Query(525)) { + Actor_Voice_Over(450, 99); + Actor_Voice_Over(460, 99); + Actor_Voice_Over(470, 99); + Game_Flag_Set(525); + } +} + +void ScriptCT10::PlayerWalkedOut() { +} + +void ScriptCT10::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |