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Diffstat (limited to 'engines/bladerunner/script/ct12.cpp')
-rw-r--r--engines/bladerunner/script/ct12.cpp284
1 files changed, 284 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ct12.cpp b/engines/bladerunner/script/ct12.cpp
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+++ b/engines/bladerunner/script/ct12.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptCT12::InitializeScene() {
+ if (Game_Flag_Query(123)) {
+ Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 616);
+ } else if (Game_Flag_Query(432)) {
+ Setup_Scene_Information(-292.0f, -6.5f, 990.0f, 827);
+ if (!Game_Flag_Query(150)) {
+ Game_Flag_Set(150);
+ }
+ Game_Flag_Reset(432);
+ } else if (Game_Flag_Query(86)) {
+ Setup_Scene_Information(-493.0f, -6.5f, 1174.0f, 990);
+ } else {
+ Setup_Scene_Information(-386.13f, -6.5f, 1132.72f, 783);
+ }
+ Scene_Exit_Add_2D_Exit(0, 0, 0, 40, 479, 3);
+ Scene_Exit_Add_2D_Exit(1, 78, 224, 162, 330, 0);
+ Scene_Exit_Add_2D_Exit(2, 500, 180, 619, 346, 0);
+ if (Global_Variable_Query(1) > 2) {
+ Scene_Exit_Add_2D_Exit(3, 620, 0, 639, 479, 1);
+ }
+ if (Global_Variable_Query(1) > 3) {
+ Scene_Exit_Add_2D_Exit(4, 324, 150, 435, 340, 0);
+ }
+ Ambient_Sounds_Add_Looping_Sound(54, 33, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(55, 20, -100, 1);
+ Ambient_Sounds_Add_Looping_Sound(56, 20, -100, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Sound(68, 60, 180, 20, 33, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ if (Global_Variable_Query(1) < 2 && Actor_Query_Goal_Number(53) == 1) {
+ Actor_Put_In_Set(53, 4);
+ Actor_Set_At_XYZ(53, -534.0f, -6.5f, 952.0f, 367);
+ Game_Flag_Set(294);
+ }
+ if (Game_Flag_Query(123) && Game_Flag_Query(248)) {
+ if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) {
+ Scene_Loop_Start_Special(0, 1, 0);
+ }
+ Scene_Loop_Set_Default(2);
+ Game_Flag_Reset(123);
+ } else if (Game_Flag_Query(123) && !Game_Flag_Query(248)) {
+ if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) {
+ Scene_Loop_Start_Special(0, 0, 0);
+ }
+ Scene_Loop_Set_Default(2);
+ Game_Flag_Reset(123);
+ } else if (Game_Flag_Query(76) && Game_Flag_Query(294)) {
+ Game_Flag_Reset(76);
+ Scene_Loop_Set_Default(4);
+ } else if (Game_Flag_Query(76) && !Game_Flag_Query(294)) {
+ Game_Flag_Reset(76);
+ Scene_Loop_Set_Default(2);
+ } else {
+ Scene_Loop_Set_Default(2);
+
+ }
+}
+
+void ScriptCT12::SceneLoaded() {
+ Obstacle_Object("BOX18", true);
+ Unobstacle_Object("SPINNER BODY", true);
+ Unobstacle_Object("HOWFLOOR", true);
+ Unclickable_Object("TURBINE");
+}
+
+bool ScriptCT12::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptCT12::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptCT12::ClickedOnActor(int actorId) {
+ if (actorId == 28) {
+ Actor_Face_Actor(0, 28, true);
+ Actor_Says(0, 8910, 16);
+ }
+ if (actorId == 24 && Global_Variable_Query(1) == 4 && Game_Flag_Query(671) && Game_Flag_Query(703)) {
+ Actor_Face_Actor(24, 0, true);
+ Actor_Face_Actor(0, 24, true);
+ Actor_Says(0, 710, 3);
+ Actor_Says(24, 20, 3);
+ Actor_Says(0, 715, 3);
+ Actor_Says(24, 30, 3);
+ Actor_Says(0, 720, 3);
+ Actor_Says(24, 40, 3);
+ Actor_Says(24, 50, 3);
+ Actor_Says(24, 60, 3);
+ Actor_Says(0, 725, 3);
+ Actor_Says(24, 70, 3);
+ Actor_Says(24, 80, 3);
+ Actor_Says(24, 90, 3);
+ Actor_Says(24, 100, 3);
+ Actor_Says(24, 110, 3);
+ Game_Flag_Set(629);
+ Game_Flag_Set(666);
+ Actor_Set_Goal_Number(0, 400);
+ }
+ return false;
+}
+
+bool ScriptCT12::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptCT12::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -419.14999f, -6.5f, 696.94f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Game_Flag_Set(88);
+ Set_Enter(4, 13);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -182.69f, -6.5f, 696.94f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(89);
+ Set_Enter(5, 15);
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -386.13f, -6.5f, 1132.72f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(90);
+ Set_Enter(28, 17);
+ }
+ return true;
+ }
+ if (exitId == 3) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -493.0f, -6.5f, 1174.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(91);
+ Set_Enter(33, 23);
+ }
+ return true;
+ }
+ if (exitId == 4) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -292.0f, -6.5f, 990.0f, 0, 1, false, 0)) {
+ if (Global_Variable_Query(1) == 4) {
+ Game_Flag_Set(629);
+ }
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(433);
+ Set_Enter(82, 94);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptCT12::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptCT12::SceneFrameAdvanced(int frame) {
+ if (!((frame - 1) % 10)) {
+ /*int v2 = Random_Query(0, 1);
+ if (v2 <= 1)
+ {
+ if (v2)
+ {
+ v1 = 60;
+ }
+ else
+ {
+ v1 = 59;
+ }
+ }*/
+ Sound_Play(/*v1*/Random_Query(59, 60), 10, -80, -80, 50);
+ }
+ if (frame == 160) {
+ Actor_Change_Animation_Mode(53, 41);
+ }
+ if (frame == 152) {
+ Sound_Play(116, 100, 40, 0, 50);
+ }
+ if (frame == 203) {
+ Sound_Play(119, 100, 40, 0, 50);
+ }
+ if (frame == 212) {
+ Sound_Play(117, 40, 0, 0, 50);
+ }
+ if (frame == 269) {
+ Player_Gains_Control();
+ Player_Set_Combat_Mode(false);
+ Actor_Set_Invisible(53, false);
+ }
+}
+
+void ScriptCT12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptCT12::PlayerWalkedIn() {
+ if (Global_Variable_Query(1) < 2 && !Game_Flag_Query(64) && Actor_Query_Goal_Number(53) == 1) {
+ Player_Loses_Control();
+ Loop_Actor_Walk_To_Actor(53, 0, 48, 0, false);
+ Actor_Face_Actor(53, 0, true);
+ Actor_Face_Actor(0, 53, true);
+ Actor_Says(53, 0, 3);
+ Actor_Says(0, 670, 3);
+ Actor_Says(53, 10, 3);
+ Actor_Says(0, 675, 3);
+ Actor_Says(53, 20, 3);
+ Actor_Says(0, 680, 3);
+ Actor_Says(53, 30, 3);
+ Actor_Says(0, 685, 3);
+ Actor_Says(53, 40, 3);
+ Actor_Says(0, 690, 3);
+ Actor_Clue_Acquire(0, 33, 1, 53);
+ Game_Flag_Set(64);
+ CDB_Set_Crime(20, 8);
+ if (Game_Flag_Query(64) && Game_Flag_Query(40)) {
+ Actor_Says(53, 50, 3);
+ Actor_Says(0, 695, 3);
+ Actor_Says(53, 60, 3);
+ Actor_Says(0, 700, 3);
+ Actor_Says(53, 70, 3);
+ Actor_Clue_Acquire(53, 222, 1, -1);
+ } else if (Game_Flag_Query(64) && Game_Flag_Query(41)) {
+ Actor_Says(53, 80, 3);
+ Actor_Says(53, 90, 3);
+ Actor_Says(0, 705, 3);
+ Actor_Says(53, 100, 3);
+ Actor_Clue_Acquire(53, 215, 1, -1);
+ }
+ Actor_Set_Goal_Number(53, 2);
+ }
+ if (Game_Flag_Query(86)) {
+ Loop_Actor_Walk_To_XYZ(0, -520.0f, -6.5f, 1103.0f, 0, 0, false, 0);
+ Game_Flag_Reset(86);
+ }
+}
+
+void ScriptCT12::PlayerWalkedOut() {
+ Game_Flag_Reset(443);
+ if (Game_Flag_Query(433)) {
+ Game_Flag_Reset(176);
+ Game_Flag_Set(259);
+ }
+}
+
+void ScriptCT12::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner