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-rw-r--r--engines/bladerunner/script/ct51.cpp129
1 files changed, 129 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ct51.cpp b/engines/bladerunner/script/ct51.cpp
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+++ b/engines/bladerunner/script/ct51.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptCT51::InitializeScene() {
+ Setup_Scene_Information(0.0f, 0.0f, -102.0f, 470);
+ Game_Flag_Reset(379);
+ Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
+ Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
+ Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(1);
+}
+
+void ScriptCT51::SceneLoaded() {
+ Unobstacle_Object("BLANKET03", true);
+ Clickable_Object("BED02");
+ if (!Actor_Clue_Query(0, 85)) {
+ Item_Add_To_World(85, 943, 6, 44.0f, 0.0f, -95.0f, 540, 24, 24, false, true, false, true);
+ }
+ if (!Actor_Clue_Query(0, 86)) {
+ Item_Add_To_World(120, 984, 6, 44.0f, 0.0f, -22.0f, 0, 12, 12, false, true, false, true);
+ }
+}
+
+bool ScriptCT51::MouseClick(int x, int y) {
+ return true;
+}
+
+bool ScriptCT51::ClickedOn3DObject(const char *objectName, bool a2) {
+ if (Object_Query_Click("BED02", objectName)) {
+ if (Actor_Clue_Query(0, 84)) {
+ Actor_Says(0, 8580, 12);
+ return false;
+ }
+ Item_Pickup_Spin_Effect(970, 203, 200);
+ Actor_Clue_Acquire(0, 84, 1, -1);
+ Actor_Voice_Over(420, 99);
+ return true;
+ }
+ return false;
+}
+
+bool ScriptCT51::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptCT51::ClickedOnItem(int itemId, bool a2) {
+ if (itemId == 85) {
+ Actor_Clue_Acquire(0, 85, 1, -1);
+ Item_Pickup_Spin_Effect(943, 260, 200);
+ Ambient_Sounds_Play_Sound(563, 40, 99, 0, 0);
+ Item_Remove_From_World(85);
+ return true;
+ }
+ if (itemId == 120) {
+ Actor_Clue_Acquire(0, 86, 1, -1);
+ Item_Pickup_Spin_Effect(984, 490, 307);
+ Item_Remove_From_World(120);
+ Actor_Says(0, 8527, 3);
+ return true;
+ }
+ return false;
+}
+
+bool ScriptCT51::ClickedOnExit(int exitId) {
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 0.0f, 0.0f, -102.0f, 0, 1, false, 0)) {
+ Loop_Actor_Walk_To_XYZ(0, -11.0f, 0.0f, -156.0f, 0, 0, false, 0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(380);
+ Set_Enter(6, 20);
+ }
+ return true;
+ }
+ return false;
+
+}
+
+bool ScriptCT51::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptCT51::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptCT51::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptCT51::PlayerWalkedIn() {
+}
+
+void ScriptCT51::PlayerWalkedOut() {
+ if (!Actor_Clue_Query(0, 85)) {
+ Item_Remove_From_World(85);
+ }
+}
+
+void ScriptCT51::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner