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Diffstat (limited to 'engines/bladerunner/script/dr01.cpp')
-rw-r--r-- | engines/bladerunner/script/dr01.cpp | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/engines/bladerunner/script/dr01.cpp b/engines/bladerunner/script/dr01.cpp new file mode 100644 index 0000000000..e8d89a27fe --- /dev/null +++ b/engines/bladerunner/script/dr01.cpp @@ -0,0 +1,262 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptDR01::InitializeScene() { + if (Game_Flag_Query(225)) { + Setup_Scene_Information(-835.0f, -0.04f, -118.0f, 664); + } else if (Game_Flag_Query(11)) { + Setup_Scene_Information(-711.0f, -0.04f, 70.0f, 307); + } else if (Game_Flag_Query(531)) { + Setup_Scene_Information(-1765.28f, -0.04f, -23.82f, 269); + } else { + Setup_Scene_Information(-386.0f, -0.04f, -82.0f, 792); + } + Scene_Exit_Add_2D_Exit(0, 240, 60, 450, 250, 0); + Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); + if (Game_Flag_Query(253) && Global_Variable_Query(1) < 4) { + Scene_Exit_Add_2D_Exit(2, 610, 0, 639, 479, 1); + } + if (Global_Variable_Query(1) >= 3) { + Scene_Exit_Add_2D_Exit(3, 0, 45, 142, 201, 0); + } + Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1); + Ambient_Sounds_Add_Looping_Sound(219, 12, 85, 1); + Ambient_Sounds_Add_Looping_Sound(98, 14, 85, 1); + Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Sound(67, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(66, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); + if (Game_Flag_Query(272) && Game_Flag_Query(11)) { + Scene_Loop_Start_Special(0, 3, 0); + Scene_Loop_Set_Default(4); + } else if (!Game_Flag_Query(272) && Game_Flag_Query(11)) { + Scene_Loop_Start_Special(0, 2, 0); + Scene_Loop_Set_Default(4); + } else if (Game_Flag_Query(225)) { + Scene_Loop_Start_Special(0, 1, 0); + Scene_Loop_Set_Default(4); + } else if (Game_Flag_Query(531) == 1) { + Scene_Loop_Set_Default(4); + } else { + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(4); + } +} + +void ScriptDR01::SceneLoaded() { + Obstacle_Object("TRASH CAN WITH FIRE", true); + Obstacle_Object("V2PYLON02", true); + Obstacle_Object("V2PYLON04", true); + Obstacle_Object("U2 CHEWDOOR", true); + Obstacle_Object("MMTRASHCAN", true); + Obstacle_Object("PARKMETR02", true); + Obstacle_Object("TRANSFORMER 01", true); + Obstacle_Object("TRANSFORMER 02", true); + Obstacle_Object("PARKMETR01", true); + Obstacle_Object("Z2TRSHCAN", true); + Obstacle_Object("Z2ENTRYDR", true); + Obstacle_Object("Z2DR2", true); + Unobstacle_Object("V2 BUILD01", true); +} + +bool ScriptDR01::MouseClick(int x, int y) { + return false; +} + +bool ScriptDR01::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptDR01::ClickedOnActor(int actorId) { + return actorId == 50; +} + +bool ScriptDR01::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptDR01::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -835.0f, -0.04f, -118.0f, 0, 1, false, 0)) { + Async_Actor_Walk_To_XYZ(0, -911.0f, -0.04f, -118.0f, 0, false); + Ambient_Sounds_Adjust_Looping_Sound(112, 10, -100, 1); + Game_Flag_Set(224); + Set_Enter(7, 26); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -711.0f, -0.04f, 70.0f, 0, 1, false, 0)) { + Async_Actor_Walk_To_XYZ(0, -796.0f, -0.04f, 166.0f, 0, false); + Game_Flag_Set(10); + Set_Enter(7, 28); + } + return true; + } + if (exitId == 2) { + if (Loop_Actor_Walk_To_XYZ(0, -372.0f, -0.04f, -82.0f, 0, 1, false, 0)) { + Game_Flag_Reset(176); + Game_Flag_Reset(182); + Game_Flag_Reset(179); + Game_Flag_Reset(178); + Game_Flag_Reset(180); + Game_Flag_Reset(261); + Game_Flag_Reset(177); + Game_Flag_Reset(258); + int spinnerDest = Spinner_Interface_Choose_Dest(-1, 0); + switch (spinnerDest) { + case 2: + Game_Flag_Set(182); + Game_Flag_Reset(253); + Game_Flag_Set(249); + Set_Enter(69, 78); + break; + case 3: + Game_Flag_Set(176); + Game_Flag_Reset(253); + Game_Flag_Set(248); + Set_Enter(4, 13); + break; + case 1: + Game_Flag_Set(179); + Game_Flag_Reset(253); + Game_Flag_Set(250); + Set_Enter(49, 48); + break; + case 0: + Game_Flag_Set(178); + Game_Flag_Reset(253); + Game_Flag_Set(251); + Set_Enter(61, 65); + break; + case 5: + Game_Flag_Set(261); + Game_Flag_Reset(253); + Game_Flag_Set(307); + Set_Enter(17, 82); + break; + case 4: + Game_Flag_Set(180); + Game_Flag_Reset(253); + Game_Flag_Set(252); + Set_Enter(0, 0); + break; + case 7: + Game_Flag_Set(258); + Game_Flag_Reset(253); + Game_Flag_Set(254); + Set_Enter(20, 2); + break; + case 8: + Game_Flag_Set(181); + Game_Flag_Reset(253); + Game_Flag_Set(255); + Set_Enter(54, 54); + break; + case 9: + Game_Flag_Set(257); + Game_Flag_Reset(253); + Game_Flag_Set(256); + Set_Enter(37, 34); + break; + default: + Player_Loses_Control(); + Game_Flag_Set(177); + Loop_Actor_Walk_To_XYZ(0, -447.39f, 0.16f, -92.38f, 0, 0, true, 0); + Player_Gains_Control(); + break; + } + } + return true; + } + + if (exitId == 3) { + float x, y, z; + Actor_Query_XYZ(0, &x, &y, &z); + bool v7 = false; + if (-1200 < x) { + v7 = Loop_Actor_Walk_To_XYZ(0, -1236.4f, -0.04f, -13.91f, 0, 1, false, 0); + } + if (!v7) { + Game_Flag_Set(558); + Game_Flag_Set(176); + Game_Flag_Reset(177); + Set_Enter(33, 23); + } + return true; + } + return false; +} + +bool ScriptDR01::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptDR01::SceneFrameAdvanced(int frame) { + if (frame < 75) { + Actor_Set_Invisible(0, true); + } else { + Actor_Set_Invisible(0, false); + } + if (frame == 2) { + Ambient_Sounds_Play_Sound(487, 40, -40, 100, 99); + } +} + +void ScriptDR01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptDR01::PlayerWalkedIn() { + if (Game_Flag_Query(531)) { + Async_Actor_Walk_To_XYZ(0, -757.15f, -0.04f, 24.64f, 0, false); + } else if (!Game_Flag_Query(225) && !Game_Flag_Query(11)) { + Player_Loses_Control(); + Loop_Actor_Walk_To_XYZ(0, -447.39f, 0.16f, -92.38f, 0, 0, false, 0); + Player_Gains_Control(); + } + Game_Flag_Reset(225); + Game_Flag_Reset(11); + Game_Flag_Reset(531); +} + +void ScriptDR01::PlayerWalkedOut() { + if (!Game_Flag_Query(10) && !Game_Flag_Query(224) && !Game_Flag_Query(558)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Outtake_Play(35, 1, -1); + } +} + +void ScriptDR01::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |