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-rw-r--r--engines/bladerunner/script/dr01.cpp262
1 files changed, 262 insertions, 0 deletions
diff --git a/engines/bladerunner/script/dr01.cpp b/engines/bladerunner/script/dr01.cpp
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+++ b/engines/bladerunner/script/dr01.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptDR01::InitializeScene() {
+ if (Game_Flag_Query(225)) {
+ Setup_Scene_Information(-835.0f, -0.04f, -118.0f, 664);
+ } else if (Game_Flag_Query(11)) {
+ Setup_Scene_Information(-711.0f, -0.04f, 70.0f, 307);
+ } else if (Game_Flag_Query(531)) {
+ Setup_Scene_Information(-1765.28f, -0.04f, -23.82f, 269);
+ } else {
+ Setup_Scene_Information(-386.0f, -0.04f, -82.0f, 792);
+ }
+ Scene_Exit_Add_2D_Exit(0, 240, 60, 450, 250, 0);
+ Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
+ if (Game_Flag_Query(253) && Global_Variable_Query(1) < 4) {
+ Scene_Exit_Add_2D_Exit(2, 610, 0, 639, 479, 1);
+ }
+ if (Global_Variable_Query(1) >= 3) {
+ Scene_Exit_Add_2D_Exit(3, 0, 45, 142, 201, 0);
+ }
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
+ Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(219, 12, 85, 1);
+ Ambient_Sounds_Add_Looping_Sound(98, 14, 85, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Sound(67, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(66, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0);
+ if (Game_Flag_Query(272) && Game_Flag_Query(11)) {
+ Scene_Loop_Start_Special(0, 3, 0);
+ Scene_Loop_Set_Default(4);
+ } else if (!Game_Flag_Query(272) && Game_Flag_Query(11)) {
+ Scene_Loop_Start_Special(0, 2, 0);
+ Scene_Loop_Set_Default(4);
+ } else if (Game_Flag_Query(225)) {
+ Scene_Loop_Start_Special(0, 1, 0);
+ Scene_Loop_Set_Default(4);
+ } else if (Game_Flag_Query(531) == 1) {
+ Scene_Loop_Set_Default(4);
+ } else {
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(4);
+ }
+}
+
+void ScriptDR01::SceneLoaded() {
+ Obstacle_Object("TRASH CAN WITH FIRE", true);
+ Obstacle_Object("V2PYLON02", true);
+ Obstacle_Object("V2PYLON04", true);
+ Obstacle_Object("U2 CHEWDOOR", true);
+ Obstacle_Object("MMTRASHCAN", true);
+ Obstacle_Object("PARKMETR02", true);
+ Obstacle_Object("TRANSFORMER 01", true);
+ Obstacle_Object("TRANSFORMER 02", true);
+ Obstacle_Object("PARKMETR01", true);
+ Obstacle_Object("Z2TRSHCAN", true);
+ Obstacle_Object("Z2ENTRYDR", true);
+ Obstacle_Object("Z2DR2", true);
+ Unobstacle_Object("V2 BUILD01", true);
+}
+
+bool ScriptDR01::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptDR01::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptDR01::ClickedOnActor(int actorId) {
+ return actorId == 50;
+}
+
+bool ScriptDR01::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptDR01::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -835.0f, -0.04f, -118.0f, 0, 1, false, 0)) {
+ Async_Actor_Walk_To_XYZ(0, -911.0f, -0.04f, -118.0f, 0, false);
+ Ambient_Sounds_Adjust_Looping_Sound(112, 10, -100, 1);
+ Game_Flag_Set(224);
+ Set_Enter(7, 26);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -711.0f, -0.04f, 70.0f, 0, 1, false, 0)) {
+ Async_Actor_Walk_To_XYZ(0, -796.0f, -0.04f, 166.0f, 0, false);
+ Game_Flag_Set(10);
+ Set_Enter(7, 28);
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (Loop_Actor_Walk_To_XYZ(0, -372.0f, -0.04f, -82.0f, 0, 1, false, 0)) {
+ Game_Flag_Reset(176);
+ Game_Flag_Reset(182);
+ Game_Flag_Reset(179);
+ Game_Flag_Reset(178);
+ Game_Flag_Reset(180);
+ Game_Flag_Reset(261);
+ Game_Flag_Reset(177);
+ Game_Flag_Reset(258);
+ int spinnerDest = Spinner_Interface_Choose_Dest(-1, 0);
+ switch (spinnerDest) {
+ case 2:
+ Game_Flag_Set(182);
+ Game_Flag_Reset(253);
+ Game_Flag_Set(249);
+ Set_Enter(69, 78);
+ break;
+ case 3:
+ Game_Flag_Set(176);
+ Game_Flag_Reset(253);
+ Game_Flag_Set(248);
+ Set_Enter(4, 13);
+ break;
+ case 1:
+ Game_Flag_Set(179);
+ Game_Flag_Reset(253);
+ Game_Flag_Set(250);
+ Set_Enter(49, 48);
+ break;
+ case 0:
+ Game_Flag_Set(178);
+ Game_Flag_Reset(253);
+ Game_Flag_Set(251);
+ Set_Enter(61, 65);
+ break;
+ case 5:
+ Game_Flag_Set(261);
+ Game_Flag_Reset(253);
+ Game_Flag_Set(307);
+ Set_Enter(17, 82);
+ break;
+ case 4:
+ Game_Flag_Set(180);
+ Game_Flag_Reset(253);
+ Game_Flag_Set(252);
+ Set_Enter(0, 0);
+ break;
+ case 7:
+ Game_Flag_Set(258);
+ Game_Flag_Reset(253);
+ Game_Flag_Set(254);
+ Set_Enter(20, 2);
+ break;
+ case 8:
+ Game_Flag_Set(181);
+ Game_Flag_Reset(253);
+ Game_Flag_Set(255);
+ Set_Enter(54, 54);
+ break;
+ case 9:
+ Game_Flag_Set(257);
+ Game_Flag_Reset(253);
+ Game_Flag_Set(256);
+ Set_Enter(37, 34);
+ break;
+ default:
+ Player_Loses_Control();
+ Game_Flag_Set(177);
+ Loop_Actor_Walk_To_XYZ(0, -447.39f, 0.16f, -92.38f, 0, 0, true, 0);
+ Player_Gains_Control();
+ break;
+ }
+ }
+ return true;
+ }
+
+ if (exitId == 3) {
+ float x, y, z;
+ Actor_Query_XYZ(0, &x, &y, &z);
+ bool v7 = false;
+ if (-1200 < x) {
+ v7 = Loop_Actor_Walk_To_XYZ(0, -1236.4f, -0.04f, -13.91f, 0, 1, false, 0);
+ }
+ if (!v7) {
+ Game_Flag_Set(558);
+ Game_Flag_Set(176);
+ Game_Flag_Reset(177);
+ Set_Enter(33, 23);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptDR01::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptDR01::SceneFrameAdvanced(int frame) {
+ if (frame < 75) {
+ Actor_Set_Invisible(0, true);
+ } else {
+ Actor_Set_Invisible(0, false);
+ }
+ if (frame == 2) {
+ Ambient_Sounds_Play_Sound(487, 40, -40, 100, 99);
+ }
+}
+
+void ScriptDR01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptDR01::PlayerWalkedIn() {
+ if (Game_Flag_Query(531)) {
+ Async_Actor_Walk_To_XYZ(0, -757.15f, -0.04f, 24.64f, 0, false);
+ } else if (!Game_Flag_Query(225) && !Game_Flag_Query(11)) {
+ Player_Loses_Control();
+ Loop_Actor_Walk_To_XYZ(0, -447.39f, 0.16f, -92.38f, 0, 0, false, 0);
+ Player_Gains_Control();
+ }
+ Game_Flag_Reset(225);
+ Game_Flag_Reset(11);
+ Game_Flag_Reset(531);
+}
+
+void ScriptDR01::PlayerWalkedOut() {
+ if (!Game_Flag_Query(10) && !Game_Flag_Query(224) && !Game_Flag_Query(558)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Outtake_Play(35, 1, -1);
+ }
+}
+
+void ScriptDR01::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner