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-rw-r--r--engines/bladerunner/script/dr05.cpp189
1 files changed, 189 insertions, 0 deletions
diff --git a/engines/bladerunner/script/dr05.cpp b/engines/bladerunner/script/dr05.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptDR05::InitializeScene() {
+ Setup_Scene_Information(-22.0f, 0.3f, 221.0f, 0);
+ Game_Flag_Reset(228);
+ Scene_Exit_Add_2D_Exit(0, 0, 38, 80, 467, 3);
+ Ambient_Sounds_Add_Looping_Sound(383, 25, 0, 1);
+ if (!Game_Flag_Query(272)) {
+ Overlay_Play("DR05OVER", 0, 1, 0, 0);
+ }
+ if (Game_Flag_Query(272)) {
+ Scene_Loop_Set_Default(2);
+ } else {
+ Scene_Loop_Set_Default(0);
+ }
+}
+
+void ScriptDR05::SceneLoaded() {
+ Obstacle_Object("MAN PROPHI", true);
+ Unobstacle_Object("BOX06", true);
+ Unobstacle_Object("BOX183", true);
+ Clickable_Object("T2 DOORWAY");
+ if (!Game_Flag_Query(272)) {
+ Item_Add_To_World(78, 932, 35, -1.57f, 31.33f, 75.21f, 540, 16, 16, true, true, false, true);
+ if (!Actor_Query_Goal_Number(35)) {
+ Item_Add_To_World(122, 931, 35, 37.35f, 1.59f, 46.72f, 0, 20, 20, true, true, false, true);
+ }
+ }
+}
+
+bool ScriptDR05::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptDR05::ClickedOn3DObject(const char *objectName, bool a2) {
+ if (Object_Query_Click("T2 DOORWAY", objectName)) {
+ if (Game_Flag_Query(276) || Actor_Query_Goal_Number(35)) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 57.61f, 0.3f, 69.27f, 0, 1, false, 0)) {
+ Actor_Face_Object(0, "T2 DOORWAY", true);
+ Actor_Says(0, 8522, 13);
+ Actor_Says(0, 8521, 14);
+ }
+ } else {
+ Actor_Face_Object(0, "T2 DOORWAY", true);
+ Actor_Says(0, 1020, 14);
+ Actor_Says(35, 90, 13);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptDR05::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptDR05::ClickedOnItem(int itemId, bool a2) {
+ if (itemId == 78) {
+ if (Player_Query_Combat_Mode()) {
+ Game_Flag_Set(271);
+ Actor_Set_Goal_Number(35, 30);
+ } else if (!Game_Flag_Query(272) && !Loop_Actor_Walk_To_Item(0, 78, 24, 1, true) && Actor_Query_Goal_Number(35) != 11) {
+ if (!Actor_Query_Goal_Number(35)) {
+ Actor_Says_With_Pause(0, 1015, 0.1f, 12);
+ Actor_Says(35, 70, 13);
+ }
+ Actor_Set_Goal_Number(35, 30);
+ }
+ //return true; //bug?
+ }
+ if (itemId == 122 && Player_Query_Combat_Mode() && !Actor_Query_Goal_Number(35)) {
+ Overlay_Play("DR05OVER", 1, 0, 1, 0);
+ Item_Remove_From_World(122);
+ Game_Flag_Set(270);
+ Actor_Set_Goal_Number(35, 10);
+ Music_Play(18, 71, 0, 0, -1, 0, 2);
+ return true;
+ }
+ return false;
+}
+
+bool ScriptDR05::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -22.0f, 0.3f, 221.0f, 0, 1, false, 0)) {
+ Game_Flag_Reset(232);
+ Game_Flag_Set(229);
+ Set_Enter(7, 28);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptDR05::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptDR05::SceneFrameAdvanced(int frame) {
+ if (frame == 49) {
+ Sound_Play(148, Random_Query(50, 50), 80, 80, 50);
+ }
+ if (Game_Flag_Query(271)) {
+ Item_Remove_From_World(78);
+ Game_Flag_Reset(271);
+ Game_Flag_Set(272);
+ Actor_Set_Goal_Number(35, 30);
+ }
+}
+
+void ScriptDR05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptDR05::PlayerWalkedIn() {
+ if (!Game_Flag_Query(511) && !Game_Flag_Query(270) && Game_Flag_Query(272)) {
+ Item_Remove_From_World(122);
+ }
+ if (Game_Flag_Query(272)) {
+ Loop_Actor_Walk_To_XYZ(0, -10.0f, 0.3f, 133.0f, 0, 0, false, 0);
+ if (!Game_Flag_Query(511)) {
+ Game_Flag_Set(511);
+ if (Game_Flag_Query(48)) {
+ Actor_Voice_Over(730, 99);
+ Actor_Voice_Over(740, 99);
+ Actor_Voice_Over(750, 99);
+ Actor_Voice_Over(760, 99);
+ Actor_Clue_Acquire(0, 269, 1, -1);
+ } else {
+ Actor_Voice_Over(670, 99);
+ Actor_Voice_Over(680, 99);
+ Actor_Voice_Over(700, 99);
+ Actor_Voice_Over(710, 99);
+ Actor_Voice_Over(720, 99);
+ Actor_Clue_Acquire(0, 270, 1, -1);
+ }
+ }
+ } else {
+ Loop_Actor_Walk_To_XYZ(0, -10.0f, 0.3f, 133.0f, 0, 0, true, 0);
+ }
+ if (!Game_Flag_Query(274) && !Actor_Query_Goal_Number(35)) {
+ Actor_Face_Actor(0, 35, true);
+ Actor_Says(0, 1010, 13);
+ Actor_Face_Item(0, 78, true);
+ Player_Set_Combat_Mode(true);
+ Actor_Says(35, 60, 12);
+ Actor_Change_Animation_Mode(0, 0);
+ Game_Flag_Set(274);
+ //return true;
+ }
+ //return false;
+}
+
+void ScriptDR05::PlayerWalkedOut() {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ if (Actor_Query_Goal_Number(35) == 10 || Actor_Query_Goal_Number(35) == 18 || Actor_Query_Goal_Number(35) == 19) {
+ Actor_Set_Goal_Number(35, 11);
+ //return true;
+ }
+ //return false;
+}
+
+void ScriptDR05::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner