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Diffstat (limited to 'engines/bladerunner/script/dr05.cpp')
-rw-r--r-- | engines/bladerunner/script/dr05.cpp | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/engines/bladerunner/script/dr05.cpp b/engines/bladerunner/script/dr05.cpp new file mode 100644 index 0000000000..c7beafe6ba --- /dev/null +++ b/engines/bladerunner/script/dr05.cpp @@ -0,0 +1,189 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptDR05::InitializeScene() { + Setup_Scene_Information(-22.0f, 0.3f, 221.0f, 0); + Game_Flag_Reset(228); + Scene_Exit_Add_2D_Exit(0, 0, 38, 80, 467, 3); + Ambient_Sounds_Add_Looping_Sound(383, 25, 0, 1); + if (!Game_Flag_Query(272)) { + Overlay_Play("DR05OVER", 0, 1, 0, 0); + } + if (Game_Flag_Query(272)) { + Scene_Loop_Set_Default(2); + } else { + Scene_Loop_Set_Default(0); + } +} + +void ScriptDR05::SceneLoaded() { + Obstacle_Object("MAN PROPHI", true); + Unobstacle_Object("BOX06", true); + Unobstacle_Object("BOX183", true); + Clickable_Object("T2 DOORWAY"); + if (!Game_Flag_Query(272)) { + Item_Add_To_World(78, 932, 35, -1.57f, 31.33f, 75.21f, 540, 16, 16, true, true, false, true); + if (!Actor_Query_Goal_Number(35)) { + Item_Add_To_World(122, 931, 35, 37.35f, 1.59f, 46.72f, 0, 20, 20, true, true, false, true); + } + } +} + +bool ScriptDR05::MouseClick(int x, int y) { + return false; +} + +bool ScriptDR05::ClickedOn3DObject(const char *objectName, bool a2) { + if (Object_Query_Click("T2 DOORWAY", objectName)) { + if (Game_Flag_Query(276) || Actor_Query_Goal_Number(35)) { + if (!Loop_Actor_Walk_To_XYZ(0, 57.61f, 0.3f, 69.27f, 0, 1, false, 0)) { + Actor_Face_Object(0, "T2 DOORWAY", true); + Actor_Says(0, 8522, 13); + Actor_Says(0, 8521, 14); + } + } else { + Actor_Face_Object(0, "T2 DOORWAY", true); + Actor_Says(0, 1020, 14); + Actor_Says(35, 90, 13); + } + return true; + } + return false; +} + +bool ScriptDR05::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptDR05::ClickedOnItem(int itemId, bool a2) { + if (itemId == 78) { + if (Player_Query_Combat_Mode()) { + Game_Flag_Set(271); + Actor_Set_Goal_Number(35, 30); + } else if (!Game_Flag_Query(272) && !Loop_Actor_Walk_To_Item(0, 78, 24, 1, true) && Actor_Query_Goal_Number(35) != 11) { + if (!Actor_Query_Goal_Number(35)) { + Actor_Says_With_Pause(0, 1015, 0.1f, 12); + Actor_Says(35, 70, 13); + } + Actor_Set_Goal_Number(35, 30); + } + //return true; //bug? + } + if (itemId == 122 && Player_Query_Combat_Mode() && !Actor_Query_Goal_Number(35)) { + Overlay_Play("DR05OVER", 1, 0, 1, 0); + Item_Remove_From_World(122); + Game_Flag_Set(270); + Actor_Set_Goal_Number(35, 10); + Music_Play(18, 71, 0, 0, -1, 0, 2); + return true; + } + return false; +} + +bool ScriptDR05::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -22.0f, 0.3f, 221.0f, 0, 1, false, 0)) { + Game_Flag_Reset(232); + Game_Flag_Set(229); + Set_Enter(7, 28); + } + return true; + } + return false; +} + +bool ScriptDR05::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptDR05::SceneFrameAdvanced(int frame) { + if (frame == 49) { + Sound_Play(148, Random_Query(50, 50), 80, 80, 50); + } + if (Game_Flag_Query(271)) { + Item_Remove_From_World(78); + Game_Flag_Reset(271); + Game_Flag_Set(272); + Actor_Set_Goal_Number(35, 30); + } +} + +void ScriptDR05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptDR05::PlayerWalkedIn() { + if (!Game_Flag_Query(511) && !Game_Flag_Query(270) && Game_Flag_Query(272)) { + Item_Remove_From_World(122); + } + if (Game_Flag_Query(272)) { + Loop_Actor_Walk_To_XYZ(0, -10.0f, 0.3f, 133.0f, 0, 0, false, 0); + if (!Game_Flag_Query(511)) { + Game_Flag_Set(511); + if (Game_Flag_Query(48)) { + Actor_Voice_Over(730, 99); + Actor_Voice_Over(740, 99); + Actor_Voice_Over(750, 99); + Actor_Voice_Over(760, 99); + Actor_Clue_Acquire(0, 269, 1, -1); + } else { + Actor_Voice_Over(670, 99); + Actor_Voice_Over(680, 99); + Actor_Voice_Over(700, 99); + Actor_Voice_Over(710, 99); + Actor_Voice_Over(720, 99); + Actor_Clue_Acquire(0, 270, 1, -1); + } + } + } else { + Loop_Actor_Walk_To_XYZ(0, -10.0f, 0.3f, 133.0f, 0, 0, true, 0); + } + if (!Game_Flag_Query(274) && !Actor_Query_Goal_Number(35)) { + Actor_Face_Actor(0, 35, true); + Actor_Says(0, 1010, 13); + Actor_Face_Item(0, 78, true); + Player_Set_Combat_Mode(true); + Actor_Says(35, 60, 12); + Actor_Change_Animation_Mode(0, 0); + Game_Flag_Set(274); + //return true; + } + //return false; +} + +void ScriptDR05::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + if (Actor_Query_Goal_Number(35) == 10 || Actor_Query_Goal_Number(35) == 18 || Actor_Query_Goal_Number(35) == 19) { + Actor_Set_Goal_Number(35, 11); + //return true; + } + //return false; +} + +void ScriptDR05::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |