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-rw-r--r--engines/bladerunner/script/dr06.cpp225
1 files changed, 225 insertions, 0 deletions
diff --git a/engines/bladerunner/script/dr06.cpp b/engines/bladerunner/script/dr06.cpp
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+++ b/engines/bladerunner/script/dr06.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptDR06::InitializeScene() {
+ if (Game_Flag_Query(230)) {
+ Setup_Scene_Information(-733.57001f, 136.60001f, -968.64001f, 0);
+ } else {
+ Setup_Scene_Information(-707.57001f, 136.60001f, -1132.64f, 472);
+ }
+ Scene_Exit_Add_2D_Exit(0, 601, 11, 639, 479, 1);
+ if (Global_Variable_Query(1) > 3 && Game_Flag_Query(715)) {
+ Scene_Exit_Add_2D_Exit(1, 0, 272, 46, 477, 2);
+ }
+ Ambient_Sounds_Add_Looping_Sound(383, 25, 0, 1);
+ Ambient_Sounds_Add_Sound(73, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(74, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0);
+ if (Game_Flag_Query(268)) {
+ Overlay_Play("DR06over", 1, 1, 0, 0);
+ Ambient_Sounds_Add_Looping_Sound(300, 47, -75, 0);
+ } else {
+ Overlay_Play("DR06over", 0, 1, 0, 0);
+ }
+ if (Game_Flag_Query(548)) {
+ Overlay_Play("DR06ovr2", 0, 1, 0, 0);
+ }
+}
+
+void ScriptDR06::SceneLoaded() {
+ Obstacle_Object("X2_ASHTRAY", true);
+ Clickable_Object("X2_ASHTRAY");
+ Clickable_Object("X2KEYBRD02");
+ Clickable_Object("X2_MON01D01");
+ Clickable_Object("X2_MON01A04");
+ Clickable_Object("X2_TORSO04HIRES");
+ Clickable_Object("BOX16");
+ if (Actor_Clue_Query(0, 76)) {
+ Unclickable_Object("X2_TORSO04HIRES");
+ }
+}
+
+bool ScriptDR06::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptDR06::ClickedOn3DObject(const char *objectName, bool a2) {
+ if (Object_Query_Click("BOX16", objectName)) {
+ Loop_Actor_Walk_To_XYZ(0, -743.0f, 136.6f, -1091.0f, 0, 1, false, 0);
+ Actor_Face_Object(0, "BOX16", true);
+ if (!Game_Flag_Query(268)) {
+ Overlay_Play("DR06over", 1, 1, 1, 0);
+ Ambient_Sounds_Add_Looping_Sound(300, 47, -75, 0);
+ Game_Flag_Set(268);
+ return true;
+ }
+ Overlay_Play("DR06over", 0, 1, 1, 0);
+ Ambient_Sounds_Remove_Looping_Sound(300, false);
+ Game_Flag_Reset(268);
+ return true;
+ }
+ if (Object_Query_Click("X2_MON01A04", objectName)) {
+ if (Actor_Clue_Query(0, 71)) {
+ Actor_Face_Object(0, "X2_MON01A04", true);
+ Actor_Says(0, 8570, 13);
+ } else if (!Loop_Actor_Walk_To_XYZ(0, -684.94f, 136.6f, -1136.12f, 0, 1, false, 0)) {
+ Actor_Face_Object(0, "X2_MON01A04", true);
+ Actor_Says(39, 10, 3);
+ Actor_Says(39, 20, 3);
+ Actor_Says(39, 30, 3);
+ Actor_Says(0, 1025, 13);
+ Actor_Says(56, 0, 3);
+ Actor_Says(56, 10, 3);
+ Actor_Says(56, 20, 3);
+ Actor_Says(56, 30, 3);
+ Actor_Says(56, 40, 3);
+ Actor_Says(56, 50, 3);
+ Actor_Says(39, 40, 3);
+ Actor_Says(0, 1030, 13);
+ Actor_Says(39, 50, 3);
+ Actor_Clue_Acquire(0, 71, 1, 39);
+ }
+ return true;
+ }
+ if (Object_Query_Click("X2_MON01D01", objectName)) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -645.34f, 136.6f, -1047.37f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 329, false);
+ if (Actor_Clue_Query(0, 125) && Actor_Clue_Query(0, 126) && !Game_Flag_Query(670)) {
+ Actor_Set_Goal_Number(0, 350);
+ Game_Flag_Set(670);
+ } else if (Game_Flag_Query(280)) {
+ Actor_Says(0, 8570, 13);
+ } else {
+ Actor_Voice_Over(770, 99);
+ Actor_Voice_Over(780, 99);
+ Actor_Voice_Over(790, 99);
+ Actor_Voice_Over(800, 99);
+ Game_Flag_Set(280);
+ }
+ }
+ return true;
+ }
+ if (Object_Query_Click("X2_KEYBRD02", objectName) && !Game_Flag_Query(278)) {
+ Loop_Actor_Walk_To_XYZ(0, -655.57f, 136.6f, -1092.64f, 0, 1, false, 0);
+ Actor_Face_Object(0, "X2_KEYBRD02", true);
+ Actor_Voice_Over(830, 99);
+ Actor_Voice_Over(840, 99);
+ Game_Flag_Set(278);
+ return true;
+ }
+ if (Object_Query_Click("X2_TORSO04HIRES", objectName)) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -700.0f, 136.6f, -1133.0f, 4, 1, false, 0)) {
+ Actor_Face_Object(0, "x2_TORSO04HIRES", true);
+ if (Global_Variable_Query(39) > 12) {
+ return true;
+ }
+ if (Game_Flag_Query(548)) {
+ Overlay_Remove("DR06ovr2");
+ Game_Flag_Reset(548);
+ Sound_Play(161, 100, 0, 0, 50);
+ } else {
+ Overlay_Play("DR06ovr2", 0, 1, 0, 0);
+ Game_Flag_Set(548);
+ Sound_Play(160, 100, 0, 0, 50);
+ if (!Actor_Clue_Query(0, 76)) {
+ Actor_Voice_Over(850, 99);
+ Item_Pickup_Spin_Effect(944, 171, 280);
+ Actor_Voice_Over(860, 99);
+ Actor_Voice_Over(870, 99);
+ Actor_Voice_Over(880, 99);
+ Actor_Clue_Acquire(0, 76, 1, 13);
+ if (Query_Difficulty_Level()) {
+ Global_Variable_Increment(2, 200);
+ }
+ }
+ }
+ Global_Variable_Increment(39, 1);
+ if (Global_Variable_Query(39) > 12) {
+ Sound_Play(204, 100, 0, 0, 50);
+ Unclickable_Object("X2_TORSO04HIRES");
+ }
+ }
+ return true;
+ }
+ Actor_Face_Object(0, "X2_MON01D01", true);
+ Actor_Says(0, 8525, 13);
+ return true;
+}
+
+bool ScriptDR06::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptDR06::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptDR06::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -733.0f, 136.6f, -980.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(231);
+ Set_Enter(7, 28);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -707.57f, 136.6f, -1132.64f, 0, 1, false, 0)) {
+ Game_Flag_Set(552);
+ Set_Enter(19, 100);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptDR06::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptDR06::SceneFrameAdvanced(int frame) {
+
+}
+
+void ScriptDR06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptDR06::PlayerWalkedIn() {
+ if (Game_Flag_Query(230)) {
+ Loop_Actor_Walk_To_XYZ(0, -729.57f, 136.6f, -1016.0f, 0, 0, false, 0);
+ }
+ Game_Flag_Reset(230);
+ Game_Flag_Reset(551);
+}
+
+void ScriptDR06::PlayerWalkedOut() {
+ Overlay_Remove("DR06over");
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+}
+
+void ScriptDR06::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner