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-rw-r--r--engines/bladerunner/script/hc02.cpp216
1 files changed, 216 insertions, 0 deletions
diff --git a/engines/bladerunner/script/hc02.cpp b/engines/bladerunner/script/hc02.cpp
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+++ b/engines/bladerunner/script/hc02.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptHC02::InitializeScene() {
+ Music_Play(4, 45, -60, 1, -1, 1, 3);
+ if (Game_Flag_Query(109)) {
+ Setup_Scene_Information(-88.0f, 0.14f, -463.0f, 540);
+ } else {
+ Setup_Scene_Information(-57.0f, 0.14f, 83.0f, 746);
+ }
+ Scene_Exit_Add_2D_Exit(0, 589, 255, 639, 479, 1);
+ Scene_Exit_Add_2D_Exit(1, 505, 0, 639, 170, 0);
+ Ambient_Sounds_Add_Looping_Sound(103, 50, 50, 0);
+ Ambient_Sounds_Add_Looping_Sound(280, 50, 50, 0);
+ Ambient_Sounds_Add_Sound(252, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(254, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(255, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(256, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(257, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(258, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(259, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(260, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(261, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(262, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(242, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(243, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(244, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(245, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(246, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(247, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(248, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(249, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(238, 3, 50, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(240, 3, 50, 25, 25, -100, 100, -101, -101, 0, 0);
+ if (Game_Flag_Query(384)) {
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(1);
+ Game_Flag_Reset(384);
+ } else {
+ Scene_Loop_Set_Default(1);
+ }
+}
+
+void ScriptHC02::SceneLoaded() {
+ Obstacle_Object("BARSTOOL01", true);
+}
+
+bool ScriptHC02::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptHC02::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptHC02::ClickedOnActor(int actorId) {
+ if (actorId == 32) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -150.51f, 0.14f, 62.74f, 0, 1, false, 0)) {
+ Actor_Face_Actor(0, 32, true);
+ if (!Game_Flag_Query(404)) {
+ Actor_Says(0, 1225, 13);
+ Actor_Says_With_Pause(32, 0, 0.0f, 13);
+ Actor_Says(32, 10, 16);
+ Actor_Set_Goal_Number(32, 1);
+ Actor_Change_Animation_Mode(0, 23);
+ Delay(1500);
+ Actor_Change_Animation_Mode(0, 75);
+ Delay(1500);
+ Global_Variable_Increment(42, 1);
+ Game_Flag_Set(404);
+ } else if (Actor_Clue_Query(0, 254) && !Actor_Clue_Query(0, 257)) {
+ Actor_Says(0, 4545, 11);
+ Actor_Says(32, 120, 12);
+ Actor_Says(32, 180, 13);
+ Actor_Clue_Acquire(0, 257, 1, 32);
+ Item_Pickup_Spin_Effect(975, 229, 215);
+ } else if (Actor_Clue_Query(0, 122) && !Actor_Clue_Query(0, 131) && Global_Variable_Query(2) > 20 || Query_Difficulty_Level() == 0) {
+ Actor_Clue_Acquire(0, 131, 1, 32);
+ Actor_Says(0, 1230, 13);
+ Actor_Says(32, 20, 12);
+ Actor_Says(0, 1235, 13);
+ Actor_Says(32, 30, 15);
+ Actor_Says(0, 1240, 13);
+ Actor_Says(32, 40, 14);
+ Item_Pickup_Spin_Effect(945, 229, 215);
+ Actor_Set_Goal_Number(32, 2);
+ Actor_Change_Animation_Mode(0, 23);
+ Delay(1500);
+ Actor_Says_With_Pause(32, 50, 1.6f, 17);
+ if (Query_Difficulty_Level()) {
+ Global_Variable_Decrement(2, 20);
+ }
+ Actor_Says(0, 1245, 13);
+ } else {
+ if (Actor_Clue_Query(0, 75) && !Game_Flag_Query(405)) {
+ Actor_Says(32, 80, 16);
+ Actor_Says(0, 1265, 13);
+ Actor_Says(32, 90, 13);
+ Game_Flag_Set(405);
+ }
+ if (Global_Variable_Query(2) > 5 || Query_Difficulty_Level() == 0) {
+ if (Query_Difficulty_Level()) {
+ Global_Variable_Decrement(2, 5);
+ }
+ Global_Variable_Increment(42, 1);
+ Actor_Says(0, 1250, 13);
+ Actor_Says_With_Pause(32, 60, 0.8f, 14);
+ Actor_Says(0, 1255, 13);
+ Actor_Set_Goal_Number(32, 1);
+ Actor_Change_Animation_Mode(0, 23);
+ Delay(1500);
+ Actor_Change_Animation_Mode(0, 75);
+ Delay(1500);
+ } else {
+ Actor_Says_With_Pause(0, 1260, 0.3f, 13);
+ Actor_Says(32, 70, 14);
+ }
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptHC02::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptHC02::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 7.0f, 0.14f, 79.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(385);
+ Set_Enter(8, 31);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -76.0f, 0.14f, -339.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(110);
+ Async_Actor_Walk_To_XYZ(0, -88.0f, 0.14f, -463.0f, 0, false);
+ Set_Enter(8, 106);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptHC02::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptHC02::SceneFrameAdvanced(int frame) {
+ if (frame == 70) {
+ Sound_Play(73, 11, 50, -90, 50);
+ }
+ if (frame == 58) {
+ Sound_Play(73, 11, 50, -90, 50);
+ }
+ if (frame == 69 || frame == 77 || frame == 86 || frame == 95 || frame == 104 || frame == 113 || frame == 119) {
+ Sound_Play(60, Random_Query(6, 7), -20, 20, 50);
+ }
+}
+
+void ScriptHC02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptHC02::PlayerWalkedIn() {
+ if (Game_Flag_Query(109)) {
+ Loop_Actor_Walk_To_XYZ(0, -76.0f, 0.14f, -339.0f, 0, 0, false, 0);
+ Game_Flag_Reset(109);
+ }
+}
+
+void ScriptHC02::PlayerWalkedOut() {
+}
+
+void ScriptHC02::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner