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Diffstat (limited to 'engines/bladerunner/script/hc03.cpp')
-rw-r--r--engines/bladerunner/script/hc03.cpp188
1 files changed, 188 insertions, 0 deletions
diff --git a/engines/bladerunner/script/hc03.cpp b/engines/bladerunner/script/hc03.cpp
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index 0000000000..58a822c982
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+++ b/engines/bladerunner/script/hc03.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptHC03::InitializeScene() {
+ if (Game_Flag_Query(318)) {
+ Setup_Scene_Information(656.0f, 1.61f, -95.0f, 497);
+ Game_Flag_Set(388);
+ Game_Flag_Reset(318);
+ } else {
+ Setup_Scene_Information(607.0f, 0.14f, 13.0f, 57);
+ Game_Flag_Reset(386);
+ }
+ Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
+ if (Game_Flag_Query(403) || Global_Variable_Query(1) > 3) {
+ Item_Remove_From_World(121);
+ Game_Flag_Set(403);
+ Scene_Exit_Add_2D_Exit(1, 400, 275, 515, 375, 2);
+ }
+ Ambient_Sounds_Add_Looping_Sound(103, 50, 50, 0);
+ Ambient_Sounds_Add_Looping_Sound(241, 50, 50, 0);
+ Ambient_Sounds_Add_Sound(242, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(243, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(244, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(245, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(246, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(247, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(248, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(249, 3, 30, 16, 16, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(238, 3, 50, 25, 25, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(240, 3, 50, 33, 33, -100, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ if (Game_Flag_Query(388)) {
+ Scene_Loop_Set_Default(6);
+ } else if (Game_Flag_Query(403) || Global_Variable_Query(1) > 3) {
+ Scene_Loop_Set_Default(3);
+ } else {
+ Scene_Loop_Set_Default(0);
+ }
+}
+
+void ScriptHC03::SceneLoaded() {
+ Obstacle_Object("GUITAR01", true);
+ if (Game_Flag_Query(403) || Game_Flag_Query(388) || Global_Variable_Query(1) > 3) {
+ Unobstacle_Object("GPscisGate", true);
+ } else {
+ Obstacle_Object("GPscisGate", true);
+ }
+ Unclickable_Object("GUITAR01");
+}
+
+bool ScriptHC03::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptHC03::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptHC03::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptHC03::ClickedOnItem(int itemId, bool a2) {
+ if (itemId == 121) {
+ if (a2) {
+ Scene_Loop_Set_Default(3);
+ Scene_Loop_Start_Special(2, 2, 1);
+ Game_Flag_Set(403);
+ Item_Remove_From_World(121);
+ Unobstacle_Object("GPscisGate", true);
+ } else {
+ Actor_Says(0, 8522, 12);
+ }
+ return true;
+ }
+ if (itemId == 107) {
+ Item_Remove_From_World(107);
+ Item_Pickup_Spin_Effect(977, 68, 435);
+ Delay(1500);
+ Item_Pickup_Spin_Effect(984, 78, 435);
+ Delay(1500);
+ Item_Pickup_Spin_Effect(984, 58, 435);
+ if (Game_Flag_Query(374)) {
+ Actor_Clue_Acquire(0, 246, 1, 7);
+ } else {
+ Actor_Clue_Acquire(0, 247, 1, 7);
+ }
+ Actor_Clue_Acquire(0, 260, 1, 7);
+ return true;
+ }
+ return false;
+}
+
+bool ScriptHC03::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 607.0f, 0.14f, 9.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(387);
+ Set_Enter(8, 31);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 628.0f, 2.04f, -123.0f, 0, 1, false, 0)) {
+ if (Game_Flag_Query(388)) {
+ Game_Flag_Set(319);
+ Game_Flag_Reset(479);
+ Game_Flag_Set(259);
+ Game_Flag_Set(388);
+ Music_Stop(2);
+ Set_Enter(75, 87);
+ } else {
+ Scene_Loop_Set_Default(6);
+ Scene_Loop_Start_Special(2, 5, 1);
+ Game_Flag_Set(388);
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptHC03::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptHC03::SceneFrameAdvanced(int frame) {
+ if (frame == 10 || frame == 19 || frame == 29 || frame == 39 || frame == 49 || frame == 59 || frame == 71 || frame == 82 || frame == 91 || frame == 101 || frame == 111 || frame == 121 || frame == 131) {
+ Sound_Play(281, Random_Query(33, 50), 50, 50, 50);
+ }
+ if (!Game_Flag_Query(521) && frame == 66) {
+ Ambient_Sounds_Play_Sound(328, 90, 0, -40, 99);
+ Sound_Play(201, Random_Query(47, 47), 0, -40, 50);
+ Scene_Exit_Add_2D_Exit(1, 400, 275, 515, 375, 2);
+ Game_Flag_Set(521);
+ }
+}
+
+void ScriptHC03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptHC03::PlayerWalkedIn() {
+}
+
+void ScriptHC03::PlayerWalkedOut() {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+}
+
+void ScriptHC03::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner