diff options
Diffstat (limited to 'engines/bladerunner/script/hc04.cpp')
-rw-r--r-- | engines/bladerunner/script/hc04.cpp | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/engines/bladerunner/script/hc04.cpp b/engines/bladerunner/script/hc04.cpp new file mode 100644 index 0000000000..5582a212b5 --- /dev/null +++ b/engines/bladerunner/script/hc04.cpp @@ -0,0 +1,242 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptHC04::InitializeScene() { + if (Game_Flag_Query(108)) { + Setup_Scene_Information(-112.0f, 0.14f, -655.0f, 460); + Game_Flag_Reset(108); + } else { + Setup_Scene_Information(-88.0f, 0.14f, -463.0f, 1013); + } + Music_Play(4, 14, -90, 1, -1, 1, 2); + Actor_Put_In_Set(59, 8); + Actor_Set_At_XYZ(59, -210.0f, 0.0f, -445.0f, 250); + Scene_Exit_Add_2D_Exit(0, 539, 51, 639, 309, 0); + Scene_Exit_Add_2D_Exit(1, 0, 456, 639, 479, 2); + Ambient_Sounds_Add_Looping_Sound(103, 50, 50, 0); + Ambient_Sounds_Add_Looping_Sound(329, 16, 16, 0); + Ambient_Sounds_Add_Looping_Sound(330, 40, 40, 0); + Ambient_Sounds_Add_Sound(182, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(184, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(185, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(186, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(188, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(189, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(191, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(192, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(195, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(252, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(252, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(254, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(255, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(256, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(257, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(258, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(259, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(260, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(261, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(262, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); + if (Game_Flag_Query(110)) { + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(1); + Game_Flag_Reset(110); + } else { + Scene_Loop_Set_Default(1); + } +} + +void ScriptHC04::SceneLoaded() { + Obstacle_Object("CAN FIRE", true); + Unobstacle_Object("ASIANMALE01", true); + Clickable_Object("CAN FIRE"); +} + +bool ScriptHC04::MouseClick(int x, int y) { + return false; +} + +bool ScriptHC04::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptHC04::ClickedOnActor(int actorId) { + if (actorId == 59) { + if (!Loop_Actor_Walk_To_XYZ(0, -155.0f, 0.0f, -475.0f, 12, 1, false, 0)) { + Actor_Face_Actor(0, 59, true); + Actor_Face_Actor(59, 0, true); + if (Game_Flag_Query(106)) { + sub_401B90(); + return true; + } else { + Actor_Says(59, 0, 3); + Actor_Says(0, 1280, 3); + Actor_Says(59, 20, 3); + Game_Flag_Set(106); + return true; + } + } + } + return false; +} + +bool ScriptHC04::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptHC04::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -108.0f, 0.14f, -639.0f, 0, 1, false, 0)) { + Music_Stop(2); + Game_Flag_Set(107); + Game_Flag_Reset(479); + Game_Flag_Set(182); + Set_Enter(70, 80); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -72.0f, 0.14f, -399.0f, 0, 1, false, 0)) { + Game_Flag_Set(109); + Set_Enter(8, 32); + } + return true; + } + return false; +} + +bool ScriptHC04::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptHC04::SceneFrameAdvanced(int frame) { +} + +void ScriptHC04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptHC04::PlayerWalkedIn() { +} + +void ScriptHC04::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); +} + +void ScriptHC04::DialogueQueueFlushed(int a1) { +} + +void ScriptHC04::sub_401B90() { + Dialogue_Menu_Clear_List(); + if (Actor_Clue_Query(0, 263) || Actor_Clue_Query(0, 53)) { + if (Actor_Clue_Query(0, 47)) { + DM_Add_To_List_Never_Repeat_Once_Selected(340, 5, 6, 5); + } else if (Actor_Clue_Query(0, 259)) { + DM_Add_To_List_Never_Repeat_Once_Selected(350, 5, 6, 5); + } + DM_Add_To_List_Never_Repeat_Once_Selected(360, 6, 4, 3); + } + if (Actor_Clue_Query(0, 87) && !Actor_Clue_Query(0, 101)) { + DM_Add_To_List_Never_Repeat_Once_Selected(370, 3, 4, 7); + } + if (Actor_Clue_Query(0, 101)) { + DM_Add_To_List_Never_Repeat_Once_Selected(380, -1, 5, 8); + } + DM_Add_To_List_Never_Repeat_Once_Selected(390, 7, 5, -1); + Dialogue_Menu_Add_DONE_To_List(400); + Dialogue_Menu_Appear(320, 240); + int answer = Dialogue_Menu_Query_Input(); + Dialogue_Menu_Disappear(); + switch (answer) { + case 340: + Actor_Says(0, 1285, 3); + Actor_Says(59, 50, 3); + Actor_Says(0, 1330, 3); + Actor_Says(59, 60, 3); + break; + case 350: + Actor_Says(0, 1290, 3); + Actor_Says(59, 70, 3); + Actor_Says(0, 1335, 3); + Actor_Says(59, 80, 3); + Actor_Says(0, 1340, 3); + Actor_Says(59, 90, 3); + Actor_Says(0, 1345, 3); + break; + case 360: + Actor_Says(0, 1295, 3); + Actor_Says(59, 100, 3); + Actor_Says(0, 1350, 3); + Actor_Says(59, 110, 3); + Actor_Says(0, 1355, 3); + Actor_Says(59, 130, 3); + Actor_Says(0, 1360, 3); + break; + case 370: + Actor_Says(0, 1300, 3); + Actor_Says(59, 140, 3); + Actor_Says(0, 1365, 3); + Actor_Says(59, 150, 3); + break; + case 380: + Actor_Says(0, 1305, 3); + Actor_Modify_Friendliness_To_Other(59, 0, -2); + Actor_Says(59, 160, 3); + Actor_Says(0, 1370, 3); + Actor_Says(59, 170, 3); + Actor_Says(0, 1375, 3); + Actor_Says(59, 180, 3); + Actor_Says(0, 1380, 3); + Actor_Says(59, 190, 3); + Actor_Says(59, 210, 3); + Actor_Says(59, 240, 3); + Actor_Says(0, 1385, 3); + Actor_Says(59, 260, 3); + Actor_Says(0, 1390, 3); + Actor_Says(59, 300, 3); + Actor_Says(59, 310, 3); + Actor_Says(59, 320, 3); + Actor_Says(0, 1395, 3); + Actor_Says(59, 330, 3); + Actor_Clue_Acquire(0, 102, 0, 59); + break; + case 390: + Actor_Says(0, 1310, 3); + Actor_Modify_Friendliness_To_Other(59, 0, 2); + Actor_Says(59, 340, 3); + break; + case 400: + Actor_Says(0, 1315, 3); + break; + default: + Actor_Says(0, 1320, 3); + Actor_Says(59, 30, 3); + Actor_Says(0, 1325, 3); + Actor_Says(0, 1345, 3); + break; + } +} + +} // End of namespace BladeRunner |