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Diffstat (limited to 'engines/bladerunner/script/hf01.cpp')
-rw-r--r--engines/bladerunner/script/hf01.cpp475
1 files changed, 475 insertions, 0 deletions
diff --git a/engines/bladerunner/script/hf01.cpp b/engines/bladerunner/script/hf01.cpp
new file mode 100644
index 0000000000..509f472d74
--- /dev/null
+++ b/engines/bladerunner/script/hf01.cpp
@@ -0,0 +1,475 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptHF01::InitializeScene() {
+ if (Game_Flag_Query(617)) {
+ Setup_Scene_Information(243.94f, 8.0f, -341.9f, 342);
+ } else if (Game_Flag_Query(313)) {
+ Setup_Scene_Information(-202.0f, 0.0f, -619.0f, 407);
+ } else if (Game_Flag_Query(311)) {
+ Setup_Scene_Information(124.0f, 8.0f, -880.0f, 455);
+ } else if (Game_Flag_Query(309)) {
+ Setup_Scene_Information(406.0f, 8.0f, -813.0f, 455);
+ } else {
+ Setup_Scene_Information(100.0f, 0.0f, -260.0f, 0);
+ }
+ Scene_Exit_Add_2D_Exit(0, 81, 226, 169, 321, 0);
+ if (!Game_Flag_Query(663)) {
+ Scene_Exit_Add_2D_Exit(1, 304, 239, 492, 339, 0);
+ Scene_Exit_Add_2D_Exit(2, 560, 231, 639, 360, 0);
+ if (Game_Flag_Query(256)) {
+ Scene_Exit_Add_2D_Exit(3, 0, 311, 66, 417, 2);
+ }
+ }
+ Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(340, 25, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(81, 60, 100, 1);
+ Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(68, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(69, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(377, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ if (Game_Flag_Query(256)) {
+ if (!Game_Flag_Query(309) && !Game_Flag_Query(311) && !Game_Flag_Query(313)) {
+ Scene_Loop_Start_Special(0, 0, 0);
+ }
+ Scene_Loop_Set_Default(1);
+ } else if (Game_Flag_Query(663)) {
+ Scene_Loop_Set_Default(1);
+ } else {
+ Scene_Loop_Set_Default(5);
+ }
+}
+
+void ScriptHF01::SceneLoaded() {
+ Obstacle_Object("LOFT41", true);
+ if (!Game_Flag_Query(256)) {
+ Unobstacle_Object("OBSTACLE BOX15", true);
+ }
+}
+
+bool ScriptHF01::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptHF01::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptHF01::ClickedOnActor(int actorId) {
+ int v1;
+ if (Global_Variable_Query(45) == 2) {
+ v1 = 3;
+ } else if (Global_Variable_Query(45) == 3) {
+ v1 = 6;
+ } else {
+ v1 = -1;
+ }
+ if (actorId == 22 || actorId == 31) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 504.04f, 8.0f, -242.17f, 12, 1, false, 0)) {
+ ADQ_Flush();
+ Actor_Face_Actor(0, 31, true);
+ if (Game_Flag_Query(382)) {
+ sub_4026B4();
+ } else {
+ Actor_Says(0, 1455, 15);
+ Actor_Says(31, 40, 13);
+ Actor_Says(0, 1460, 13);
+ Actor_Says(31, 50, 12);
+ Item_Pickup_Spin_Effect(951, 396, 359);
+ Actor_Face_Heading(31, 271, false);
+ Actor_Says(31, 60, 12);
+ Actor_Says(0, 1465, 15);
+ Actor_Face_Actor(31, 0, true);
+ Actor_Says(31, 70, 13);
+ Actor_Says(0, 1470, 14);
+ Actor_Says(22, 30, 3);
+ Actor_Says(31, 80, 15);
+ Actor_Says(22, 50, 3);
+ Actor_Says(31, 110, 14);
+ Game_Flag_Set(382);
+ }
+ return true;
+ }
+ return false;
+ }
+ if (actorId == v1) {
+ if (!Loop_Actor_Walk_To_Actor(0, actorId, 28, 1, false)) {
+ if (Actor_Query_Goal_Number(v1) == 599) {
+ Actor_Says(0, 8630, 13);
+ return true;
+ }
+ if (Global_Variable_Query(1) == 5 && (Actor_Clue_Query(0, 139) || Actor_Clue_Query(0, 141)) && !Game_Flag_Query(165) && Actor_Query_Goal_Number(9) != 2 && Game_Flag_Query(653) && !Game_Flag_Query(662)) {
+ Game_Flag_Set(662);
+ Actor_Face_Actor(0, v1, true);
+ Actor_Face_Actor(v1, 0, true);
+ if (v1 == 3) {
+ sub_4032DC();
+ } else if (v1 == 6) {
+ sub_403484();
+ }
+ Async_Actor_Walk_To_XYZ(v1, -175.0f, 8.0f, -617.0f, 0, false);
+ Loop_Actor_Walk_To_XYZ(0, -137.0f, 8.0f, -577.0f, 0, 0, false, 1);
+ Game_Flag_Set(312);
+ Set_Enter(41, 38);
+ }
+ }
+ }
+ return false;
+}
+
+bool ScriptHF01::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptHF01::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -202.0f, 8.0f, -619.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(312);
+ Set_Enter(41, 38);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 124.0f, 8.0f, -724.0f, 0, 1, false, 0)) {
+ Loop_Actor_Walk_To_XYZ(0, 124.0f, 8.0f, -880.0f, 0, 0, false, 0);
+ Game_Flag_Set(310);
+ Set_Enter(39, 36);
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 406.0f, 8.0f, -717.0f, 0, 1, false, 0)) {
+ Loop_Actor_Walk_To_XYZ(0, 406.0f, 8.0f, -813.0f, 0, 0, false, 0);
+ Game_Flag_Set(308);
+ Set_Enter(38, 35);
+ }
+ return true;
+ }
+ if (exitId == 3) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 100.0f, 0.0f, -260.0f, 0, 1, false, 0)) {
+ Game_Flag_Reset(176);
+ Game_Flag_Reset(182);
+ Game_Flag_Reset(179);
+ Game_Flag_Reset(178);
+ Game_Flag_Reset(258);
+ Game_Flag_Reset(257);
+ int spinnerDest = Spinner_Interface_Choose_Dest(3, 0);
+ switch (spinnerDest) {
+ case 0:
+ Game_Flag_Set(178);
+ Game_Flag_Reset(256);
+ Game_Flag_Set(251);
+ Set_Enter(61, 65);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 1:
+ Game_Flag_Set(179);
+ Game_Flag_Reset(256);
+ Game_Flag_Set(250);
+ Set_Enter(49, 48);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 2:
+ Game_Flag_Set(182);
+ Game_Flag_Reset(256);
+ Game_Flag_Set(249);
+ Set_Enter(69, 78);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 3:
+ Game_Flag_Set(176);
+ Game_Flag_Reset(256);
+ Game_Flag_Set(248);
+ Set_Enter(4, 13);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 5:
+ Game_Flag_Set(261);
+ Game_Flag_Reset(256);
+ Game_Flag_Set(307);
+ Set_Enter(17, 82);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 4:
+ Game_Flag_Set(180);
+ Game_Flag_Reset(256);
+ Game_Flag_Set(252);
+ Set_Enter(0, 0);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 7:
+ Game_Flag_Set(258);
+ Game_Flag_Reset(256);
+ Game_Flag_Set(254);
+ Set_Enter(20, 2);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 6:
+ Game_Flag_Set(177);
+ Game_Flag_Reset(256);
+ Game_Flag_Set(253);
+ Set_Enter(7, 25);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ case 8:
+ Game_Flag_Set(181);
+ Game_Flag_Reset(256);
+ Game_Flag_Set(255);
+ Set_Enter(54, 54);
+ Scene_Loop_Start_Special(1, 4, 1);
+ break;
+ default:
+ Game_Flag_Set(257);
+ Loop_Actor_Walk_To_XYZ(0, 100.0f, 0.0f, -300.0f, 0, 1, false, 0);
+ break;
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptHF01::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptHF01::SceneFrameAdvanced(int frame) {
+ if (frame == 10) {
+ Sound_Play(118, 40, 0, 0, 50);
+ }
+ if (frame == 72 || frame == 193) {
+ Sound_Play(116, 100, -50, -50, 50);
+ }
+ if (frame == 88 || frame == 214) {
+ Sound_Play(119, 100, -50, -50, 50);
+ }
+ if (frame == 242) {
+ Sound_Play(117, 40, -50, 80, 50);
+ }
+ if (Actor_Query_Goal_Number(31) == 1) {
+ Actor_Set_Goal_Number(31, 0);
+ }
+}
+
+void ScriptHF01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptHF01::PlayerWalkedIn() {
+ if (Game_Flag_Query(663)) {
+ ADQ_Flush();
+ ADQ_Add(24, 280, 3);
+ Actor_Put_In_Set(23, 37);
+ Actor_Set_At_XYZ(23, 8.2f, 8.0f, -346.67f, 1021);
+ Actor_Put_In_Set(24, 37);
+ Actor_Set_At_XYZ(24, 51.21f, 8.0f, -540.78f, 796);
+ Non_Player_Actor_Combat_Mode_On(23, 3, 1, 0, 4, 4, 7, 8, 0, 0, 0, 100, 300, 0);
+ Non_Player_Actor_Combat_Mode_On(24, 3, 1, 0, 4, 4, 7, 8, 0, 0, 0, 100, 300, 0);
+ }
+ if (!Game_Flag_Query(165) && Actor_Query_Goal_Number(9) != 2) {
+ if (Actor_Clue_Query(0, 141) && Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(6) != 599) {
+ Actor_Put_In_Set(6, 37);
+ Actor_Set_At_XYZ(6, -5.0f, 8.0f, -622.0f, 419);
+ Actor_Set_Targetable(6, true);
+ } else if (Actor_Clue_Query(0, 139) && Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(3) != 599) {
+ Actor_Put_In_Set(3, 37);
+ Actor_Set_At_XYZ(3, -5.0f, 8.0f, -622.0f, 419);
+ Actor_Set_Targetable(3, true);
+ }
+ }
+ if (Game_Flag_Query(617)) {
+ Actor_Set_Goal_Number(1, 280);
+ Game_Flag_Reset(617);
+ //return true;
+ return;
+ }
+ if (Game_Flag_Query(652)) {
+ Game_Flag_Reset(652);
+ Actor_Voice_Over(950, 99);
+ Actor_Voice_Over(960, 99);
+ Actor_Voice_Over(970, 99);
+ Actor_Voice_Over(980, 99);
+ } else if (!Game_Flag_Query(377) && Global_Variable_Query(1) < 4) {
+ ADQ_Flush();
+ ADQ_Add(31, 0, 14);
+ ADQ_Add(31, 10, 3);
+ ADQ_Add(22, 0, 3);
+ Actor_Face_Actor(31, 22, true);
+ ADQ_Add(31, 20, 13);
+ ADQ_Add(22, 10, 3);
+ ADQ_Add(31, 30, 3);
+ ADQ_Add(22, 20, 3);
+ Actor_Face_Heading(31, 271, false);
+ Game_Flag_Set(377);
+ }
+ if (Game_Flag_Query(311)) {
+ Loop_Actor_Walk_To_XYZ(0, 124.0f, 8.0f, -724.0f, 0, 1, false, 0);
+ } else if (Game_Flag_Query(309)) {
+ Loop_Actor_Walk_To_XYZ(0, 406.0f, 8.0f, -717.0f, 0, 1, false, 0);
+ } else if (!Game_Flag_Query(313)) {
+ Loop_Actor_Walk_To_XYZ(0, 100.0f, 0.0f, -300.0f, 0, 1, false, 0);
+ }
+ Game_Flag_Reset(311);
+ Game_Flag_Reset(309);
+ Game_Flag_Reset(313);
+ //return false;
+}
+
+void ScriptHF01::PlayerWalkedOut() {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ if (!Game_Flag_Query(312) && !Game_Flag_Query(308) && !Game_Flag_Query(310) && !Game_Flag_Query(722)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Outtake_Play(35, 1, -1);
+ Outtake_Play(38, 1, -1);
+ }
+ Game_Flag_Reset(722);
+ if (Actor_Query_Goal_Number(6) == 450) {
+ Actor_Put_In_Set(6, 97);
+ Actor_Set_At_Waypoint(6, 39, 0);
+ Actor_Set_Goal_Number(6, 599);
+ }
+ if (Actor_Query_Goal_Number(3) == 450) {
+ Actor_Put_In_Set(3, 97);
+ Actor_Set_At_Waypoint(3, 39, 0);
+ Actor_Set_Goal_Number(3, 599);
+ }
+}
+
+void ScriptHF01::DialogueQueueFlushed(int a1) {
+}
+
+void ScriptHF01::sub_4026B4() {
+ Dialogue_Menu_Clear_List();
+ if (Actor_Clue_Query(0, 13) == 1) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(440, 8, 6, 3);
+ }
+ if (!Actor_Clue_Query(0, 13) && Actor_Clue_Query(0, 22) == 1) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(450, 7, 6, 3);
+ }
+ if (Actor_Clue_Query(0, 87) == 1) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(460, 3, 5, 6);
+ }
+ if (Actor_Clue_Query(0, 118) == 1) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(470, -1, 3, 8);
+ }
+ Dialogue_Menu_Add_DONE_To_List(480);
+ Dialogue_Menu_Appear(320, 240);
+ int answer = Dialogue_Menu_Query_Input();
+ Dialogue_Menu_Disappear();
+ switch (answer) {
+ case 440:
+ Actor_Says(0, 1480, 15);
+ Actor_Says(22, 70, 3);
+ Actor_Says(31, 120, 3);
+ Actor_Says(0, 1505, 14);
+ Actor_Says(22, 80, 3);
+ Actor_Says(31, 130, 3);
+ Actor_Says(22, 90, 3);
+ Actor_Says(0, 1510, 12);
+ break;
+ case 450:
+ Actor_Says(0, 1485, 16);
+ Actor_Says(22, 100, 3);
+ Actor_Says(31, 140, 12);
+ Actor_Says(22, 110, 3);
+ Actor_Says(22, 120, 3);
+ Actor_Says(31, 150, 14);
+ break;
+ case 460:
+ Actor_Says(0, 1490, 13);
+ Actor_Says(31, 160, 15);
+ Actor_Says(22, 130, 13);
+ Actor_Says(31, 170, 12);
+ Actor_Says(31, 180, 13);
+ Actor_Says(31, 190, 14);
+ Actor_Says(0, 1515, 15);
+ Actor_Says(31, 200, 3);
+ Actor_Says(0, 1520, 15);
+ Actor_Says(31, 210, 13);
+ Actor_Says(31, 220, 13);
+ Actor_Says(22, 140, 12);
+ Actor_Says(31, 230, 13);
+ Actor_Clue_Acquire(0, 101, 0, 31);
+ break;
+ case 470:
+ Actor_Says(0, 1495, 14);
+ Actor_Face_Actor(31, 0, true);
+ Actor_Says(31, 240, 13);
+ Actor_Face_Actor(31, 22, true);
+ break;
+ case 480:
+ Actor_Says(0, 1500, 16);
+ break;
+ }
+}
+
+void ScriptHF01::sub_4032DC() {
+ Actor_Says(3, 0, 3);
+ Actor_Says(0, 1400, 3);
+ Actor_Says(3, 10, 3);
+ Actor_Says(0, 1405, 3);
+ Actor_Says(3, 20, 3);
+ Actor_Says(0, 1410, 3);
+ Actor_Says(3, 30, 3);
+ Actor_Says(0, 1415, 3);
+ Actor_Says(3, 40, 3);
+ Actor_Says(3, 50, 3);
+ Actor_Says(3, 60, 3);
+ Actor_Says(3, 70, 3);
+ Actor_Says(0, 1420, 3);
+ Actor_Says(3, 80, 3);
+}
+
+void ScriptHF01::sub_403484() {
+ Actor_Says(6, 0, 3);
+ Actor_Says(0, 1425, 3);
+ Actor_Says(6, 10, 3);
+ Actor_Says(6, 20, 3);
+ Actor_Says(0, 1430, 3);
+ Actor_Says(6, 30, 3);
+ Actor_Says(0, 1435, 3);
+ Actor_Says(6, 40, 3);
+ Actor_Says(6, 50, 3);
+ Actor_Says(0, 1440, 3);
+ Actor_Says(6, 60, 3);
+ Actor_Says(6, 70, 3);
+ Actor_Says(0, 1445, 3);
+ Actor_Says(6, 80, 3);
+ Actor_Says(6, 3030, 3);
+}
+
+} // End of namespace BladeRunner