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-rw-r--r--engines/bladerunner/script/hf04.cpp167
1 files changed, 167 insertions, 0 deletions
diff --git a/engines/bladerunner/script/hf04.cpp b/engines/bladerunner/script/hf04.cpp
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+++ b/engines/bladerunner/script/hf04.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptHF04::InitializeScene() {
+ Setup_Scene_Information(-33.85f, -0.31f, 395.0f, 0);
+ Game_Flag_Reset(566);
+ Scene_Exit_Add_2D_Exit(0, 602, 104, 639, 177, 1);
+ Ambient_Sounds_Add_Looping_Sound(70, 35, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(109, 40, 0, 1);
+ Ambient_Sounds_Add_Sound(72, 6, 70, 14, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(73, 3, 70, 14, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(74, 5, 70, 14, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0);
+ if (Game_Flag_Query(584)) {
+ Scene_Loop_Set_Default(3);
+ } else {
+ Scene_Loop_Set_Default(0);
+ }
+}
+
+void ScriptHF04::SceneLoaded() {
+ if (Game_Flag_Query(584)) {
+ Unobstacle_Object("PIVOT_WALL#1", true);
+ Unobstacle_Object("PIVOT_WALL#02", true);
+ Unobstacle_Object("PIVOT_WALL#03", true);
+ } else {
+ Unobstacle_Object("HIDE_WALL_A", true);
+ Unobstacle_Object("HIDE_WALL_B", true);
+ }
+ if (Actor_Query_Goal_Number(6) == 213) {
+ if (Actor_Clue_Query(6, 219) && Global_Variable_Query(40) != 3) {
+ Game_Flag_Set(593);
+ } else {
+ Actor_Set_Goal_Number(6, 230);
+ Game_Flag_Reset(584);
+ }
+ }
+}
+
+bool ScriptHF04::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptHF04::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptHF04::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptHF04::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptHF04::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 1132.27f, -0.31f, -113.46f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(567);
+ Set_Enter(38, 35);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptHF04::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptHF04::SceneFrameAdvanced(int frame) {
+ if (frame == 62) {
+ Sound_Play(359, Random_Query(43, 43), 0, 0, 50);
+ }
+ if (frame == 154) {
+ Sound_Play(360, Random_Query(43, 43), 0, 0, 50);
+ }
+ if (frame == 179 && Actor_Query_Goal_Number(6) == 235) {
+ Actor_Set_Goal_Number(6, 236);
+ }
+ if (Game_Flag_Query(585)) {
+ Game_Flag_Reset(585);
+ Scene_Loop_Set_Default(3);
+ Scene_Loop_Start_Special(2, 2, 1);
+ //return true;
+ return;
+ }
+ if (Game_Flag_Query(586)) {
+ Game_Flag_Reset(586);
+ Scene_Loop_Set_Default(0);
+ Scene_Loop_Start_Special(2, 5, 1);
+ //return true;
+ return;
+ }
+ if (frame == 89) {
+ Game_Flag_Set(584);
+ Obstacle_Object("HIDE_WALL_A", false);
+ Obstacle_Object("HIDE_WALL_B", false);
+ Unobstacle_Object("PIVOT_WALL#1", false);
+ Unobstacle_Object("PIVOT_WALL#02", false);
+ Unobstacle_Object("PIVOT_WALL#03", true);
+ //return true;
+ return;
+ }
+ if (frame == 180) {
+ Unobstacle_Object("HIDE_WALL_A", false);
+ Unobstacle_Object("HIDE_WALL_B", false);
+ Obstacle_Object("PIVOT_WALL#1", false);
+ Obstacle_Object("PIVOT_WALL#02", false);
+ Obstacle_Object("PIVOT_WALL#03", true);
+ Game_Flag_Reset(584);
+ if (Actor_Query_Goal_Number(6) == 234) {
+ Actor_Set_Goal_Number(6, 235);
+ }
+ //return true;
+ return;
+ }
+ //return false;
+}
+
+void ScriptHF04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptHF04::PlayerWalkedIn() {
+ if (Actor_Query_Goal_Number(6) == 230 || Actor_Query_Goal_Number(6) == 233) {
+ Player_Set_Combat_Mode(true);
+ Music_Play(1, 60, 0, 2, -1, 0, 0);
+ }
+ Loop_Actor_Walk_To_XYZ(0, -45.0f, -0.31f, 307.0f, 0, 0, true, 0);
+ Delay(2500);
+}
+
+void ScriptHF04::PlayerWalkedOut() {
+ Music_Stop(5);
+}
+
+void ScriptHF04::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner