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Diffstat (limited to 'engines/bladerunner/script/hf06.cpp')
-rw-r--r--engines/bladerunner/script/hf06.cpp286
1 files changed, 286 insertions, 0 deletions
diff --git a/engines/bladerunner/script/hf06.cpp b/engines/bladerunner/script/hf06.cpp
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index 0000000000..d9a5b3a2fe
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+++ b/engines/bladerunner/script/hf06.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptHF06::InitializeScene() {
+ Setup_Scene_Information(150.0f, 349.93f, 502.0f, 229);
+ Game_Flag_Reset(529);
+ Scene_Exit_Add_2D_Exit(0, 195, 197, 271, 237, 2);
+ Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(99, 40, -100, 1);
+ Ambient_Sounds_Add_Looping_Sound(100, 40, 100, 1);
+ Ambient_Sounds_Add_Sound(68, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(69, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(377, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
+ if (Game_Flag_Query(559)) {
+ Scene_Loop_Set_Default(3);
+ sub_4023E0();
+ } else {
+ Scene_Loop_Set_Default(0);
+ }
+}
+
+void ScriptHF06::SceneLoaded() {
+ Unobstacle_Object("BOX22", true);
+ Unobstacle_Object("BOX34", true);
+ Clickable_Object("BOX19");
+ Clickable_Object("BOX21");
+ Clickable_Object("BOX23");
+ Clickable_Object("HOOD BOX");
+ Clickable_Object("BOX28");
+ Clickable_Object("BOX29");
+ Clickable_Object("BOX30");
+}
+
+bool ScriptHF06::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptHF06::ClickedOn3DObject(const char *objectName, bool a2) {
+ if (Object_Query_Click("BOX28", objectName) || Object_Query_Click("BOX29", objectName) || Object_Query_Click("BOX30", objectName) || Object_Query_Click("HOOD BOX", objectName)) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 14.33f, 367.93f, 399.0f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 486, true);
+ if (Actor_Query_In_Set(3, 42) && Actor_Query_Goal_Number(3) != 599) {
+ Actor_Face_Actor(3, 0, true);
+ Actor_Says(3, 210, 12);
+ Actor_Says(0, 2125, 12);
+ } else if (Actor_Query_In_Set(6, 42) && Actor_Query_Goal_Number(6) != 599) {
+ Actor_Face_Actor(6, 0, true);
+ Actor_Says(6, 490, 18);
+ Actor_Says(0, 2125, 12);
+ } else {
+ Actor_Says(0, 8635, 12);
+ }
+ }
+ return false;
+ }
+ if (Object_Query_Click("BOX19", objectName) || Object_Query_Click("BOX21", objectName)) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 290.0f, 367.93f, 318.0f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 85, true);
+ Actor_Says(0, 8522, 0);
+ }
+ return false;
+ }
+ if (Object_Query_Click("BOX13", objectName)) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 63.0f, 367.93f, 120.0f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 568, true);
+ Actor_Says(0, 8522, 0);
+ }
+ return false;
+ }
+ return false;
+}
+
+bool ScriptHF06::ClickedOnActor(int actorId) {
+ if (actorId == 6 && Actor_Query_Goal_Number(6) != 599) {
+ Actor_Face_Actor(6, 0, true);
+ Actor_Face_Actor(0, 6, true);
+ if (Game_Flag_Query(559)) {
+ Actor_Says(6, 390, 18);
+ Actor_Says(0, 2115, 17);
+ }
+ } else if (actorId == 3 && Actor_Query_Goal_Number(3) != 599) {
+ Actor_Face_Actor(3, 0, true);
+ Actor_Face_Actor(0, 3, true);
+ if (Game_Flag_Query(559)) {
+ Actor_Says(3, 100, 3);
+ Actor_Says(0, 2115, 17);
+ }
+ }
+ return false;
+}
+
+bool ScriptHF06::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptHF06::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 170.0f, 367.93f, 497.0f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 730, false);
+ Loop_Actor_Travel_Stairs(0, 2, 0, 0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(530);
+ Set_Enter(41, 38);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptHF06::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptHF06::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptHF06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+ if (actorId == 1 && oldGoal != 599 && newGoal == 599) {
+ Loop_Actor_Walk_To_Actor(0, 1, 24, 0, false);
+ Actor_Says(1, 250, -1);
+ Actor_Says(0, 2120, 4);
+ Actor_Says(1, 260, -1);
+ Actor_Says(1, 270, -1);
+ int otherActorId = -1;
+ if (Actor_Query_In_Set(3, 42) && Actor_Query_Goal_Number(3) == 599) {
+ otherActorId = 3;
+ } else if (Actor_Query_In_Set(6, 42) && Actor_Query_Goal_Number(6) == 599) {
+ otherActorId = 6;
+ }
+ if (otherActorId != -1) {
+ Music_Play(21, 35, 0, 3, -1, 0, 0);
+ Player_Set_Combat_Mode(false);
+ Delay(1000);
+ Actor_Voice_Over(990, 99);
+ Actor_Voice_Over(1000, 99);
+ Actor_Voice_Over(1010, 99);
+ Loop_Actor_Walk_To_Actor(0, otherActorId, 24, 0, false);
+ Item_Pickup_Spin_Effect(932, 355, 200);
+ Actor_Voice_Over(1020, 99);
+ Actor_Voice_Over(1030, 99);
+ Actor_Voice_Over(1040, 99);
+ Actor_Voice_Over(1050, 99);
+ Actor_Clue_Acquire(0, 146, 1, -1);
+ }
+ if (Actor_Query_In_Set(3, 42)) {
+ Actor_Set_Targetable(3, false);
+ }
+ if (Actor_Query_In_Set(6, 42)) {
+ Actor_Set_Targetable(6, false);
+ }
+ Scene_Exits_Enable();
+ }
+}
+
+void ScriptHF06::PlayerWalkedIn() {
+ if (Game_Flag_Query(662)) {
+ int actor_id;
+ if (Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(6) != 599) {
+ actor_id = 6;
+ } else {
+ actor_id = Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(3) != 599 ? 3 : -1;
+ }
+ if (actor_id != -1) {
+ Actor_Put_In_Set(actor_id, 42);
+ if (Game_Flag_Query(559)) {
+ Actor_Set_At_XYZ(actor_id, 173.67f, 367.93f, 446.04001f, 229);
+ Async_Actor_Walk_To_XYZ(actor_id, 173.67f, 367.93f, 394.04001f, 0, false);
+ } else {
+ Actor_Set_At_XYZ(actor_id, 97.67f, 367.93f, 534.04f, 725);
+ Async_Actor_Walk_To_XYZ(actor_id, 24.2f, 367.93f, 537.71f, 0, false);
+ }
+ }
+ }
+ Footstep_Sound_Override_On(3);
+ Loop_Actor_Travel_Stairs(0, 2, 1, 0);
+ Footstep_Sound_Override_Off();
+ if (Game_Flag_Query(662) && !Game_Flag_Query(559)) {
+ sub_401EF4();
+ }
+}
+
+void ScriptHF06::PlayerWalkedOut() {
+ Music_Stop(2);
+}
+
+void ScriptHF06::DialogueQueueFlushed(int a1) {
+}
+
+void ScriptHF06::sub_401EF4() {
+ int actorId;
+
+ if (Actor_Query_In_Set(3, 42)) {
+ actorId = 3;
+ } else {
+ if (!Actor_Query_In_Set(6, 42)) {
+ return;
+ }
+ actorId = 6;
+ }
+ Actor_Set_Targetable(actorId, true);
+ Loop_Actor_Walk_To_XYZ(0, 14.33f, 367.93f, 399.0f, 0, 0, true, 0);
+ Actor_Face_Heading(0, 486, true);
+ sub_4023E0();
+ Actor_Put_In_Set(1, 42);
+ Actor_Set_At_XYZ(1, 92.0f, 367.93f, 19.0f, 0);
+ Actor_Set_Targetable(1, true);
+ Actor_Face_Actor(actorId, 1, true);
+ if (actorId == 3) {
+ Actor_Says(3, 90, 13);
+ } else if (actorId == 6) {
+ Actor_Says(6, 380, 13);
+ }
+ Actor_Says(0, 6230, 0);
+ Actor_Says(1, 280, 58);
+ Actor_Face_Actor(0, 1, true);
+ Player_Set_Combat_Mode(true);
+ Actor_Change_Animation_Mode(0, 5);
+ Actor_Change_Animation_Mode(1, 7);
+ Loop_Actor_Walk_To_XYZ(1, 92.0f, 367.93f, 107.0f, 0, 0, false, 0);
+ Actor_Face_Actor(1, 0, true);
+ Actor_Change_Animation_Mode(1, 4);
+ Actor_Says(1, 290, 58);
+ Actor_Says(0, 2130, -1);
+ Actor_Says(1, 300, 59);
+ Actor_Says(0, 2135, -1);
+ Actor_Says(1, 310, 60);
+ Actor_Says(0, 2140, -1);
+ Actor_Says(1, 320, 59);
+ Actor_Says(0, 2145, -1);
+ Actor_Says(1, 330, 58);
+ Actor_Says(1, 340, 58);
+ Actor_Says(1, 350, 58);
+ Actor_Change_Animation_Mode(1, 4);
+ Game_Flag_Set(644);
+ Actor_Set_Goal_Number(1, 402);
+ Actor_Face_Actor(1, actorId, true);
+ Actor_Change_Animation_Mode(1, 6);
+ Delay(500);
+ Scene_Loop_Set_Default(3);
+ Scene_Loop_Start_Special(2, 2, 1);
+ Sound_Play(562, 50, 0, 0, 50);
+ Game_Flag_Set(559);
+ Scene_Exits_Disable();
+ Non_Player_Actor_Combat_Mode_On(1, 3, 1, actorId, 15, 4, 7, 8, 0, 0, 100, 10, 300, 0);
+}
+
+void ScriptHF06::sub_4023E0() {
+ Ambient_Sounds_Add_Sound(87, 20, 80, 20, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Speech_Sound(23, 250, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(23, 330, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(23, 340, 5, 90, 7, 10, -50, 50, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(23, 360, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(24, 380, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(24, 510, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(38, 80, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(38, 160, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(38, 280, 5, 70, 7, 10, -50, 50, -101, -101, 1, 1);
+}
+
+} // End of namespace BladeRunner