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Diffstat (limited to 'engines/bladerunner/script/hf07.cpp')
-rw-r--r-- | engines/bladerunner/script/hf07.cpp | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/engines/bladerunner/script/hf07.cpp b/engines/bladerunner/script/hf07.cpp new file mode 100644 index 0000000000..aa096004b3 --- /dev/null +++ b/engines/bladerunner/script/hf07.cpp @@ -0,0 +1,154 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptHF07::InitializeScene() { + if (Game_Flag_Query(361) ) { + Setup_Scene_Information(-84.0f, 58.43f, -105.0f, 524); + } else { + Setup_Scene_Information(298.0f, 58.43f, -71.0f, 700); + } + Scene_Exit_Add_2D_Exit(0, 289, 136, 344, 305, 0); + Scene_Exit_Add_2D_Exit(1, 69, 264, 132, 303, 2); + Ambient_Sounds_Add_Looping_Sound(108, 100, 0, 1); + Ambient_Sounds_Add_Looping_Sound(112, 32, 0, 1); + Ambient_Sounds_Add_Sound(303, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0); + if (Game_Flag_Query(368) ) { + Scene_Loop_Set_Default(2); + } else { + Scene_Loop_Set_Default(0); + } +} + +void ScriptHF07::SceneLoaded() { + Obstacle_Object("BRIMS02", true); + Unobstacle_Object("BOX50", true); + Unobstacle_Object("BOX60", true); +} + +bool ScriptHF07::MouseClick(int x, int y) { + return false; +} + +bool ScriptHF07::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptHF07::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptHF07::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptHF07::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (Actor_Query_In_Set(3, 43)) { + Async_Actor_Walk_To_XYZ(3, 235.0f, 58.43f, -100.0f, 0, false); + } else if (Actor_Query_In_Set(6, 43)) { + Async_Actor_Walk_To_XYZ(6, 235.0f, 58.43f, -100.0f, 0, false); + } + if (!Loop_Actor_Walk_To_XYZ(0, 318.0f, 71.43f, -102.0f, 0, 1, false, 0)) { + Game_Flag_Set(358); + if (!Game_Flag_Query(662)) { + Actor_Face_Heading(0, 0, false); + Footstep_Sound_Override_On(3); + Loop_Actor_Travel_Stairs(0, 30, 1, 0); + Footstep_Sound_Override_Off(); + } + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Set_Enter(41, 38); + } + return true; + } + if (exitId == 1) { + if (Actor_Query_In_Set(3, 43)) { + Async_Actor_Walk_To_XYZ(3, -73.0f, 58.43f, -7.0f, 0, false); + } else if (Actor_Query_In_Set(6, 43)) { + Async_Actor_Walk_To_XYZ(6, -73.0f, 58.43f, -7.0f, 0, false); + } + if (!Loop_Actor_Walk_To_XYZ(0, -84.0f, 58.43f, -105.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(360); + Set_Enter(78, 90); + } + return true; + } + return false; +} + +bool ScriptHF07::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptHF07::SceneFrameAdvanced(int frame) { +} + +void ScriptHF07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptHF07::PlayerWalkedIn() { + if (Game_Flag_Query(662)) { + int actorId = sub_401864(); + if (Game_Flag_Query(662) && actorId != -1) { + Actor_Put_In_Set(actorId, 43); + if (Game_Flag_Query(361)) { + Actor_Set_At_XYZ(actorId, -73.0f, 58.43f, -7.0f, 224); + } else { + Actor_Set_At_XYZ(actorId, 235.0f, 58.43f, -100.0f, 512); + } + } + } else if (Game_Flag_Query(359)) { + Actor_Set_At_XYZ(0, 267.72f, 329.43f, -86.75f, 940); + Footstep_Sound_Override_On(3); + Loop_Actor_Travel_Stairs(0, 30, 0, 0); + Footstep_Sound_Override_Off(); + } + Game_Flag_Reset(359); + Game_Flag_Reset(361); +} + +void ScriptHF07::PlayerWalkedOut() { +} + +void ScriptHF07::DialogueQueueFlushed(int a1) { +} + +int ScriptHF07::sub_401864() { + if (Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(3) != 599) { + return 3; + } + if (Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(6) != 599) { + return 6; + } + return -1; +} + +} // End of namespace BladeRunner |