diff options
Diffstat (limited to 'engines/bladerunner/script/init.cpp')
-rw-r--r-- | engines/bladerunner/script/init.cpp | 1254 |
1 files changed, 1251 insertions, 3 deletions
diff --git a/engines/bladerunner/script/init.cpp b/engines/bladerunner/script/init.cpp index 4fe0da8666..6e797fe81c 100644 --- a/engines/bladerunner/script/init.cpp +++ b/engines/bladerunner/script/init.cpp @@ -44,7 +44,7 @@ void ScriptInit::SCRIPT_Initialize_Game() { Init_CDB(); Init_Spinner(); Init_Actor_Friendliness(); - Init_Combat_Aggressiveness(); + Init_Actor_Combat_Aggressiveness(); Init_Actor_Honesty(); Init_Actor_Intelligence(); Init_Actor_Stability(); @@ -55,19 +55,1267 @@ void ScriptInit::SCRIPT_Initialize_Game() { } void ScriptInit::Init_Globals() { + for (int i = 0; i != 55; ++i) + Global_Variable_Set(i, 0); + Global_Variable_Set(35, 2); + Global_Variable_Set(1, 1); + Global_Variable_Set(2, 100); + + Set_Score(0, 0); + Set_Score(1, 64); + Set_Score(2, 10); + Set_Score(3, 47); + Set_Score(4, 35); + Set_Score(5, 23); + Set_Score(6, 28); } void ScriptInit::Init_Game_Flags() { + for (int i = 0; i != 730; ++i) + Game_Flag_Reset(i); + + if (Random_Query(1, 2) == 1) + Game_Flag_Set(44); + if (Random_Query(1, 2) == 1) + Game_Flag_Set(45); + if (Random_Query(1, 2) == 1) + Game_Flag_Set(46); + if (Random_Query(1, 2) == 1) + Game_Flag_Set(47); + if (Random_Query(1, 2) == 1) + Game_Flag_Set(48); + if (Random_Query(1, 2) == 1) + Game_Flag_Set(560); + + if (!Game_Flag_Query(45) && !Game_Flag_Query(46) && !Game_Flag_Query(47)) + Game_Flag_Set(47); + if (Game_Flag_Query(47)) { + Global_Variable_Set(40, 1); + } else if (!Game_Flag_Query(45) || Game_Flag_Query(46)) { + if (Game_Flag_Query(45) || !Game_Flag_Query(46)) { + if (Random_Query(1, 2) == 1) + Global_Variable_Set(40, 2); + else + Global_Variable_Set(40, 3); + } else { + Global_Variable_Set(40, 3); + } + } else { + Global_Variable_Set(40, 2); + } + + Game_Flag_Set(182); + Game_Flag_Set(249); } void ScriptInit::Init_Clues() { - + for(int i = 0; i != 288; ++i) + Actor_Clue_Add_To_Database(0, i, 0, 0, 0, -1); } +struct clue_weigth { + int clue; + int weight; +}; + +static clue_weigth clues_actor_1[44] = { + { 222, 100 }, { 227, 100 }, { 223, 100 }, { 224, 100 }, { 226, 100 }, { 228, 100 }, { 231, 100 }, { 162, 100 }, + { 164, 100 }, { 166, 100 }, { 168, 100 }, { 170, 100 }, { 172, 100 }, { 174, 100 }, { 176, 100 }, { 239, 90 }, + { 241, 90 }, { 242, 90 }, { 179, 90 }, { 180, 90 }, { 181, 90 }, { 8, 85 }, { 240, 85 }, { 216, 85 }, + { 217, 85 }, { 178, 80 }, { 5, 65 }, { 9, 65 }, { 215, 65 }, { 218, 65 }, { 219, 65 }, { 220, 65 }, + { 229, 65 }, { 211, 65 }, { 80, 65 }, { 108, 65 }, { 134, 65 }, { 135, 65 }, { 212, 55 }, { 221, 55 }, + { 230, 55 }, { 6, 30 }, { 7, 30 }, { 65, 30 } +}; + +static clue_weigth clues_actor_2[28] = { + { 227, 70 }, { 240, 65 }, { 241, 70 }, { 242, 95 }, { 212, 70 }, { 213, 70 }, { 214, 70 }, { 215, 70 }, + { 216, 95 }, { 217, 70 }, { 218, 70 }, { 219, 70 }, { 220, 70 }, { 221, 65 }, { 222, 70 }, { 223, 70 }, + { 224, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 }, { 230, 70 }, { 231, 70 }, { 232, 70 }, { 116, 65 }, + { 117, 65 }, { 145, 70 }, { 207, 55 }, { 211, 65 } +}; + +static clue_weigth clues_actor_3[46] = { + { 227, 70 }, { 240, 45 }, { 241, 70 }, { 242, 65 }, { 212, 70 }, { 213, 70 }, { 214, 70 }, { 215, 70 }, + { 216, 65 }, { 217, 70 }, { 220, 70 }, { 219, 70 }, { 218, 70 }, { 221, 45 }, { 222, 70 }, { 223, 70 }, + { 224, 70 }, { 225, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 }, { 230, 70 }, { 231, 70 }, { 95, 70 }, + { 232, 70 }, { 239, 65 }, { 19, 65 }, { 25, 55 }, { 60, 60 }, { 69, 60 }, { 70, 60 }, { 92, 70 }, + { 103, 65 }, { 121, 65 }, { 130, 70 }, { 147, 70 }, { 148, 65 }, { 149, 65 }, { 150, 65 }, { 151, 65 }, + { 152, 65 }, { 116, 65 }, { 117, 65 }, { 145, 70 }, { 207, 55 }, { 211, 65 } +}; + +static clue_weigth clues_actor_4[23] = { + { 241, 90 }, { 242, 90 }, { 240, 70 }, { 214, 75 }, { 216, 75 }, { 218, 75 }, { 219, 75 }, { 220, 75 }, + { 215, 70 }, { 217, 70 }, { 222, 70 }, { 223, 70 }, { 224, 70 }, { 226, 70 }, { 228, 70 }, { 230, 70 }, + { 73, 65 }, { 211, 65 }, { 80, 65 }, { 108, 65 }, { 134, 65 }, { 135, 65 }, { 212, 55 } +}; + +static clue_weigth clues_actor_5[46] = { + { 227, 70 }, { 241, 70 }, { 212, 70 }, { 213, 70 }, { 214, 70 }, { 215, 70 }, { 217, 70 }, { 220, 70 }, + { 219, 70 }, { 218, 70 }, { 222, 70 }, { 223, 70 }, { 224, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 }, + { 230, 70 }, { 232, 70 }, { 130, 70 }, { 147, 70 }, { 145, 70 }, { 242, 65 }, { 216, 65 }, { 239, 65 }, + { 19, 65 }, { 95, 65 }, { 103, 65 }, { 107, 65 }, { 121, 65 }, { 148, 65 }, { 149, 65 }, { 150, 65 }, + { 151, 65 }, { 152, 65 }, { 116, 65 }, { 117, 65 }, { 211, 65 }, { 60, 60 }, { 69, 60 }, { 70, 60 }, + { 92, 60 }, { 25, 55 }, { 133, 55 }, { 207, 55 }, { 240, 45 }, { 221, 45 } +}; + +static clue_weigth clues_actor_6[47] = { + { 227, 70 }, { 240, 45 }, { 241, 70 }, { 242, 65 }, { 212, 70 }, { 213, 70 }, { 214, 70 }, { 215, 70 }, + { 216, 65 }, { 217, 70 }, { 220, 70 }, { 219, 70 }, { 218, 70 }, { 221, 45 }, { 222, 70 }, { 223, 70 }, + { 224, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 }, { 230, 70 }, { 231, 70 }, { 232, 70 }, { 239, 65 }, + { 19, 65 }, { 25, 55 }, { 60, 60 }, { 69, 60 }, { 70, 60 }, { 92, 60 }, { 95, 65 }, { 103, 65 }, + { 107, 65 }, { 121, 55 }, { 130, 70 }, { 133, 70 }, { 147, 70 }, { 148, 65 }, { 149, 65 }, { 150, 65 }, + { 151, 65 }, { 152, 65 }, { 116, 65 }, { 117, 65 }, { 145, 70 }, { 207, 55 }, { 211, 65 } +}; + +static clue_weigth clues_actor_7_and_8[47] = { + { 227, 70 }, { 240, 45 }, { 241, 70 }, { 242, 65 }, { 212, 70 }, { 213, 70 }, { 214, 70 }, { 215, 70 }, + { 216, 65 }, { 217, 70 }, { 220, 70 }, { 219, 70 }, { 218, 70 }, { 221, 45 }, { 222, 70 }, { 223, 70 }, + { 224, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 }, { 230, 70 }, { 231, 70 }, { 232, 70 }, { 239, 65 }, + { 19, 45 }, { 25, 45 }, { 60, 45 }, { 69, 45 }, { 70, 45 }, { 92, 45 }, { 95, 45 }, { 103, 45 }, + { 107, 45 }, { 121, 45 }, { 130, 45 }, { 133, 45 }, { 147, 70 }, { 148, 70 }, { 149, 70 }, { 150, 70 }, + { 151, 70 }, { 152, 70 }, { 116, 65 }, { 117, 65 }, { 145, 70 }, { 207, 55 }, { 211, 65 } +}; + +static clue_weigth clues_actor_9[49] = { + { 241, 70 }, { 212, 70 }, { 214, 70 }, { 217, 70 }, { 220, 70 }, { 219, 70 }, { 218, 70 }, { 222, 70 }, + { 223, 70 }, { 224, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 }, { 230, 70 }, { 231, 70 }, { 130, 70 }, + { 133, 70 }, { 147, 70 }, { 148, 70 }, { 149, 70 }, { 150, 70 }, { 151, 70 }, { 152, 70 }, { 145, 70 }, + { 227, 65 }, { 240, 65 }, { 242, 65 }, { 213, 65 }, { 215, 65 }, { 216, 65 }, { 221, 65 }, { 239, 65 }, + { 95, 65 }, { 103, 65 }, { 107, 65 }, { 121, 65 }, { 116, 65 }, { 117, 65 }, { 211, 65 }, { 99, 65 }, + { 236, 65 }, { 60, 60 }, { 69, 60 }, { 70, 60 }, { 232, 55 }, { 92, 55 }, { 207, 55 }, { 19, 50 }, + { 25, 40 } +}; + +static clue_weigth clues_actor_10[44] = { + { 241, 70 }, { 130, 70 }, { 147, 70 }, { 145, 70 }, { 240, 65 }, { 216, 65 }, { 217, 65 }, { 219, 65 }, + { 218, 65 }, { 221, 65 }, { 223, 65 }, { 224, 65 }, { 226, 65 }, { 229, 65 }, { 239, 65 }, { 95, 65 }, + { 121, 65 }, { 148, 65 }, { 149, 65 }, { 150, 65 }, { 152, 65 }, { 116, 65 }, { 117, 65 }, { 214, 60 }, + { 215, 60 }, { 69, 60 }, { 70, 60 }, { 211, 60 }, { 242, 55 }, { 213, 55 }, { 220, 55 }, { 222, 55 }, + { 60, 55 }, { 107, 55 }, { 133, 55 }, { 103, 50 }, { 92, 45 }, { 207, 45 }, { 227, 35 }, { 212, 35 }, + { 230, 35 }, { 232, 35 }, { 19, 30 }, { 25, 30 } +}; + void ScriptInit::Init_Clues2() { + for(int i = 0; i != 288; ++i) + Actor_Clue_Add_To_Database(99, i, 100, 0, 0, -1); + +#define IMPORT_CLUE_TABLE(a, arr) \ + for (int i = 0; i != ARRAYSIZE(arr); ++i) \ + Actor_Clue_Add_To_Database( a, arr[i].clue, arr[i].weight, 0, 0, -1); + + IMPORT_CLUE_TABLE( 1, clues_actor_1); + IMPORT_CLUE_TABLE( 2, clues_actor_2); + IMPORT_CLUE_TABLE( 3, clues_actor_3); + IMPORT_CLUE_TABLE( 4, clues_actor_4); + IMPORT_CLUE_TABLE( 5, clues_actor_5); + IMPORT_CLUE_TABLE( 6, clues_actor_6); + IMPORT_CLUE_TABLE( 7, clues_actor_7_and_8); + IMPORT_CLUE_TABLE( 9, clues_actor_9); + IMPORT_CLUE_TABLE(10, clues_actor_10); + +#undef IMPORT_CLUE_TABLE + Actor_Clue_Add_To_Database(11, 201, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 213, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 214, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 212, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 215, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 216, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 218, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 219, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 220, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 221, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 222, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 225, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 229, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 230, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 232, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 116, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 117, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 145, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 207, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(11, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 213, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 219, 75, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 222, 75, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 223, 75, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 228, 75, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 232, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 124, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(12, 131, 100, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 227, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 242, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 213, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 214, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 215, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 216, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 217, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 220, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 221, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 222, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 224, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 226, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 229, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 232, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 25, 30, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 60, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 69, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 70, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 92, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 95, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 19, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 103, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 107, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 121, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 130, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 133, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 147, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 148, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 149, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 150, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 152, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 116, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 117, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 145, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 207, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(13, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 5, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 239, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 240, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 241, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 242, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 222, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 212, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 215, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 216, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 221, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 230, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 162, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 164, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 166, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 168, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 170, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 172, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 174, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 176, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 0, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 73, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 211, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 108, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 134, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 135, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 66, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 109, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 110, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 111, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(14, 214, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 242, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 215, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 221, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 222, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(15, 232, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 227, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 240, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 242, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 213, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 219, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 221, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 228, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 95, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 232, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 130, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 147, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 148, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 149, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 150, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 151, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 152, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 116, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 117, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(16, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 241, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 222, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 218, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 219, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 220, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 221, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 223, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 224, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 226, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 228, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 230, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 231, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 73, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(17, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 239, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 240, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 242, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 222, 100, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 227, 100, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 215, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 216, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 217, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 223, 100, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 224, 100, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 228, 100, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 229, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 230, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 231, 100, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 214, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 145, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 207, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(18, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 230, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 215, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 216, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 218, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 219, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 220, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 242, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 213, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 214, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 229, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 232, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 116, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 117, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 145, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 207, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(19, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 227, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 240, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 242, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 213, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 219, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 221, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 228, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 95, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 232, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 130, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 147, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 148, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 149, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 150, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 151, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 152, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 116, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 117, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(20, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 213, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 214, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 219, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 223, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 25, 30, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 147, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 148, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 150, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 152, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 117, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(21, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 227, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 240, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 242, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 213, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 219, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 221, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 228, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 95, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 232, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 130, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 147, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 148, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 149, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 150, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 151, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 152, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 116, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 117, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(22, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 27, 20, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 16, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 17, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 26, 25, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 227, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 230, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 215, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 216, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 218, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 219, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 220, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 242, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 239, 95, 0, 0, -1); + Actor_Clue_Add_To_Database( 1, 73 , 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(23, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 227, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 230, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 215, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 216, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 218, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 219, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 220, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 242, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 239, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 17, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 16, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 27, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 26, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 73, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(24, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(25, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(25, 213, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(25, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 0, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 5, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 8, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 9, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 239, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 240, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 242, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 222, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 215, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 216, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 217, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 229, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 230, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 162, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 164, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 166, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 168, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 170, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 172, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 174, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 176, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 73, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(26, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 227, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 241, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 213, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 215, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 216, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 217, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 220, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 219, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 218, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 221, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 222, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 223, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 224, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 226, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 228, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 230, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 232, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 25, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 60, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 69, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 70, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 92, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 95, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 19, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 103, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 107, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 121, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 130, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 133, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 147, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 148, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 149, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 150, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 151, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 152, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 116, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 117, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 145, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 207, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(27, 211, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 25, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 64, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 69, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 111, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 124, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 219, 75, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 241, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 230, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 217, 25, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 221, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 223, 75, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 225, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 222, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(28, 232, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 227, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 240, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 242, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 213, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 219, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 221, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 228, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 95, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 232, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 130, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 147, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 148, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 149, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 150, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 151, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 152, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 116, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 117, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(29, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 126, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 162, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 164, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 166, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 168, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 170, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 172, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 174, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 176, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 195, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 197, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 198, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 202, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 230, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 215, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 216, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 218, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 220, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 225, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 222, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 242, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 239, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 73, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(30, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 227, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 240, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 242, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 213, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 219, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 221, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 228, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 95, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 232, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 130, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 147, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 148, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 149, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 150, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 151, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 152, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 116, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 117, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(31, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 227, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 240, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 241, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 242, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 212, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 213, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 214, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 219, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 221, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 223, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 228, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 229, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 230, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 231, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 95, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 232, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 239, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 25, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 60, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 69, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 70, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 92, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 19, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 103, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 121, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 130, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 147, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 148, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 149, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 150, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 151, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 152, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 116, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 117, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 207, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(32, 211, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 5, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 8, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 9, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 239, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 240, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 242, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 222, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 215, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 216, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 217, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 229, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 230, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 162, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 164, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 166, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 168, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 170, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 172, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 174, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 176, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 73, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(33, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 126, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 162, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 164, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 166, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 168, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 170, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 172, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 174, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 176, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 195, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 197, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 198, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 202, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 219, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 230, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 215, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 216, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 218, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 220, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 225, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 222, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 242, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 239, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 73, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 80, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(34, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 213, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 214, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 219, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 223, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 25, 30, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 147, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 148, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 150, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 152, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 117, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(35, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 0, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 5, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 8, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 9, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 239, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 240, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 242, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 222, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 215, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 216, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 217, 85, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 229, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 230, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 162, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 164, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 166, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 168, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 170, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 172, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 174, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 176, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 73, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(37, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 241, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 227, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 212, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 219, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 221, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 224, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 228, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 229, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 230, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 231, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 214, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 145, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 207, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(42, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 241, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 212, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 230, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(44, 214, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 241, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 227, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 215, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 216, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 217, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 221, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 224, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 226, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 213, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 214, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 229, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 232, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 145, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(51, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 213, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 214, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 219, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 223, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 25, 30, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 147, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 148, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 150, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 152, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 117, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(52, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 126, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 162, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 164, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 166, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 168, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 170, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 172, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 174, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 176, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 195, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 197, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 198, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 202, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 111, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 219, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 241, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 212, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 230, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 215, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 216, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 218, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 220, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 221, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 225, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 222, 90, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 242, 95, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 73, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(53, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 241, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 227, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 212, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 219, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 221, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 224, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 228, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 229, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 230, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 231, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 80, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 108, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 134, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 135, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 214, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 145, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 207, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(55, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 222, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 227, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 240, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 212, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 213, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 215, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 216, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 221, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 223, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 224, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 229, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 230, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 231, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 232, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 239, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 25, 30, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 60, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 69, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 70, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 92, 25, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 95, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 19, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 103, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 107, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 121, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 130, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 133, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 147, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 149, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 150, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 151, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 152, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 116, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 117, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 145, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 207, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(56, 211, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 241, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 227, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 215, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 216, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 217, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 221, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 224, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 226, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 228, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 214, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 229, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 232, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 145, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(57, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(58, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(58, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(58, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(58, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(58, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 227, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 240, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 242, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 212, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 213, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 215, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 216, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 217, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 220, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 219, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 218, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 221, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 222, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 224, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 226, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 228, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 230, 35, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 95, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 232, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 130, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 147, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 148, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 149, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 150, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 151, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 152, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 116, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 117, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 145, 50, 0, 0, -1); + Actor_Clue_Add_To_Database(59, 211, 60, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 239, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 241, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 222, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 227, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 212, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 215, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 216, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 217, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 218, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 219, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 220, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 221, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 223, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 224, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 226, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 228, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 229, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 230, 45, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 231, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 162, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 164, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 166, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 168, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 170, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 172, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 174, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 176, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 0, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 73, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 211, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 80, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 108, 55, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 134, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(62, 135, 40, 0, 0, -1); + Actor_Clue_Add_To_Database(66, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(66, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(66, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(66, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(66, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(67, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(67, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(67, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(67, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(67, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(68, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(68, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(68, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(68, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(68, 214, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(69, 240, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(69, 241, 70, 0, 0, -1); + Actor_Clue_Add_To_Database(69, 242, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(69, 239, 65, 0, 0, -1); + Actor_Clue_Add_To_Database(69, 214, 65, 0, 0, -1); } void ScriptInit::Init_World_Waypoints() { @@ -90,7 +1338,7 @@ void ScriptInit::Init_Actor_Friendliness() { } -void ScriptInit::Init_Combat_Aggressiveness() { +void ScriptInit::Init_Actor_Combat_Aggressiveness() { } |