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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/init.h"
#include "bladerunner/bladerunner.h"
namespace BladeRunner {
void ScriptInit::SCRIPT_Initialize_Game() {
Assign_Player_Gun_Hit_Sounds(0, 517, 518, 519);
Assign_Player_Gun_Hit_Sounds(1, 520, 521, 522);
Assign_Player_Gun_Hit_Sounds(2, 523, 524, 525);
Assign_Player_Gun_Miss_Sounds(0, 526, 527, 528);
Assign_Player_Gun_Miss_Sounds(1, 529, 530, 531);
Assign_Player_Gun_Miss_Sounds(2, 532, 533, 534);
Init_Globals();
Init_Game_Flags();
Init_Clues();
Init_Clues2();
Init_World_Waypoints();
Init_SDB();
Init_CDB();
Init_Spinner();
Init_Actor_Friendliness();
Init_Combat_Aggressiveness();
Init_Actor_Honesty();
Init_Actor_Intelligence();
Init_Actor_Stability();
Init_Actor_Health();
Init_Combat_Cover_Waypoints();
Init_Combat_Flee_Waypoints();
Init_Shadows();
}
void ScriptInit::Init_Globals() {
}
void ScriptInit::Init_Game_Flags() {
}
void ScriptInit::Init_Clues() {
}
void ScriptInit::Init_Clues2() {
}
void ScriptInit::Init_World_Waypoints() {
}
void ScriptInit::Init_SDB() {
}
void ScriptInit::Init_CDB() {
}
void ScriptInit::Init_Spinner() {
}
void ScriptInit::Init_Actor_Friendliness() {
}
void ScriptInit::Init_Combat_Aggressiveness() {
}
void ScriptInit::Init_Actor_Honesty() {
}
void ScriptInit::Init_Actor_Intelligence() {
}
void ScriptInit::Init_Actor_Stability() {
}
void ScriptInit::Init_Actor_Health() {
}
void ScriptInit::Init_Combat_Cover_Waypoints() {
}
void ScriptInit::Init_Combat_Flee_Waypoints() {
}
void ScriptInit::Init_Shadows() {
}
} // End of namespace BladeRunner
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