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path: root/engines/bladerunner/script/init.cpp
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Diffstat (limited to 'engines/bladerunner/script/init.cpp')
-rw-r--r--engines/bladerunner/script/init.cpp3729
1 files changed, 2541 insertions, 1188 deletions
diff --git a/engines/bladerunner/script/init.cpp b/engines/bladerunner/script/init.cpp
index 6e797fe81c..64136baed0 100644
--- a/engines/bladerunner/script/init.cpp
+++ b/engines/bladerunner/script/init.cpp
@@ -75,35 +75,38 @@ void ScriptInit::Init_Game_Flags() {
for (int i = 0; i != 730; ++i)
Game_Flag_Reset(i);
- if (Random_Query(1, 2) == 1)
+ if (Random_Query(1, 2) == 1) {
Game_Flag_Set(44);
- if (Random_Query(1, 2) == 1)
+ }
+ if (Random_Query(1, 2) == 1) {
Game_Flag_Set(45);
- if (Random_Query(1, 2) == 1)
+ }
+ if (Random_Query(1, 2) == 1) {
Game_Flag_Set(46);
- if (Random_Query(1, 2) == 1)
+ }
+ if (Random_Query(1, 2) == 1) {
Game_Flag_Set(47);
- if (Random_Query(1, 2) == 1)
+ }
+ if (Random_Query(1, 2) == 1) {
Game_Flag_Set(48);
- if (Random_Query(1, 2) == 1)
+ }
+ if (Random_Query(1, 2) == 1) {
Game_Flag_Set(560);
-
- if (!Game_Flag_Query(45) && !Game_Flag_Query(46) && !Game_Flag_Query(47))
+ }
+ if (!Game_Flag_Query(45) && !Game_Flag_Query(46) && !Game_Flag_Query(47)) {
Game_Flag_Set(47);
+ }
if (Game_Flag_Query(47)) {
Global_Variable_Set(40, 1);
- } else if (!Game_Flag_Query(45) || Game_Flag_Query(46)) {
- if (Game_Flag_Query(45) || !Game_Flag_Query(46)) {
- if (Random_Query(1, 2) == 1)
- Global_Variable_Set(40, 2);
- else
- Global_Variable_Set(40, 3);
- } else {
- Global_Variable_Set(40, 3);
- }
- } else {
+ } else if (Game_Flag_Query(45) && !Game_Flag_Query(46)) {
Global_Variable_Set(40, 2);
+ } else if (!Game_Flag_Query(45) && Game_Flag_Query(46)) {
+ Global_Variable_Set(40, 3);
+ } else if (Random_Query(1, 2) == 1) {
+ Global_Variable_Set(40, 2);
+ } else {
+ Global_Variable_Set(40, 3);
}
Game_Flag_Set(182);
@@ -111,8 +114,9 @@ void ScriptInit::Init_Game_Flags() {
}
void ScriptInit::Init_Clues() {
- for(int i = 0; i != 288; ++i)
- Actor_Clue_Add_To_Database(0, i, 0, 0, 0, -1);
+ for (int i = 0; i != 288; ++i) {
+ Actor_Clue_Add_To_Database(0, i, 0, false, false, -1);
+ }
}
struct clue_weigth {
@@ -121,89 +125,91 @@ struct clue_weigth {
};
static clue_weigth clues_actor_1[44] = {
- { 222, 100 }, { 227, 100 }, { 223, 100 }, { 224, 100 }, { 226, 100 }, { 228, 100 }, { 231, 100 }, { 162, 100 },
- { 164, 100 }, { 166, 100 }, { 168, 100 }, { 170, 100 }, { 172, 100 }, { 174, 100 }, { 176, 100 }, { 239, 90 },
- { 241, 90 }, { 242, 90 }, { 179, 90 }, { 180, 90 }, { 181, 90 }, { 8, 85 }, { 240, 85 }, { 216, 85 },
- { 217, 85 }, { 178, 80 }, { 5, 65 }, { 9, 65 }, { 215, 65 }, { 218, 65 }, { 219, 65 }, { 220, 65 },
- { 229, 65 }, { 211, 65 }, { 80, 65 }, { 108, 65 }, { 134, 65 }, { 135, 65 }, { 212, 55 }, { 221, 55 },
- { 230, 55 }, { 6, 30 }, { 7, 30 }, { 65, 30 }
+ {222, 100}, {227, 100}, {223, 100}, {224, 100}, {226, 100}, {228, 100}, {231, 100}, {162, 100},
+ {164, 100}, {166, 100}, {168, 100}, {170, 100}, {172, 100}, {174, 100}, {176, 100}, {239, 90},
+ {241, 90}, {242, 90}, {179, 90}, {180, 90}, {181, 90}, {8, 85}, {240, 85}, {216, 85},
+ {217, 85}, {178, 80}, {5, 65}, {9, 65}, {215, 65}, {218, 65}, {219, 65}, {220, 65},
+ {229, 65}, {211, 65}, {80, 65}, {108, 65}, {134, 65}, {135, 65}, {212, 55}, {221, 55},
+ {230, 55}, {6, 30}, {7, 30}, {65, 30}
};
static clue_weigth clues_actor_2[28] = {
- { 227, 70 }, { 240, 65 }, { 241, 70 }, { 242, 95 }, { 212, 70 }, { 213, 70 }, { 214, 70 }, { 215, 70 },
- { 216, 95 }, { 217, 70 }, { 218, 70 }, { 219, 70 }, { 220, 70 }, { 221, 65 }, { 222, 70 }, { 223, 70 },
- { 224, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 }, { 230, 70 }, { 231, 70 }, { 232, 70 }, { 116, 65 },
- { 117, 65 }, { 145, 70 }, { 207, 55 }, { 211, 65 }
+ {227, 70}, {240, 65}, {241, 70}, {242, 95}, {212, 70}, {213, 70}, {214, 70}, {215, 70},
+ {216, 95}, {217, 70}, {218, 70}, {219, 70}, {220, 70}, {221, 65}, {222, 70}, {223, 70},
+ {224, 70}, {226, 70}, {228, 70}, {229, 70}, {230, 70}, {231, 70}, {232, 70}, {116, 65},
+ {117, 65}, {145, 70}, {207, 55}, {211, 65}
};
static clue_weigth clues_actor_3[46] = {
- { 227, 70 }, { 240, 45 }, { 241, 70 }, { 242, 65 }, { 212, 70 }, { 213, 70 }, { 214, 70 }, { 215, 70 },
- { 216, 65 }, { 217, 70 }, { 220, 70 }, { 219, 70 }, { 218, 70 }, { 221, 45 }, { 222, 70 }, { 223, 70 },
- { 224, 70 }, { 225, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 }, { 230, 70 }, { 231, 70 }, { 95, 70 },
- { 232, 70 }, { 239, 65 }, { 19, 65 }, { 25, 55 }, { 60, 60 }, { 69, 60 }, { 70, 60 }, { 92, 70 },
- { 103, 65 }, { 121, 65 }, { 130, 70 }, { 147, 70 }, { 148, 65 }, { 149, 65 }, { 150, 65 }, { 151, 65 },
- { 152, 65 }, { 116, 65 }, { 117, 65 }, { 145, 70 }, { 207, 55 }, { 211, 65 }
+ {227, 70}, {240, 45}, {241, 70}, {242, 65}, {212, 70}, {213, 70}, {214, 70}, {215, 70},
+ {216, 65}, {217, 70}, {220, 70}, {219, 70}, {218, 70}, {221, 45}, {222, 70}, {223, 70},
+ {224, 70}, {225, 70}, {226, 70}, {228, 70}, {229, 70}, {230, 70}, {231, 70}, {95, 70},
+ {232, 70}, {239, 65}, {19, 65}, {25, 55}, {60, 60}, {69, 60}, {70, 60}, {92, 70},
+ {103, 65}, {121, 65}, {130, 70}, {147, 70}, {148, 65}, {149, 65}, {150, 65}, {151, 65},
+ {152, 65}, {116, 65}, {117, 65}, {145, 70}, {207, 55}, {211, 65}
};
static clue_weigth clues_actor_4[23] = {
- { 241, 90 }, { 242, 90 }, { 240, 70 }, { 214, 75 }, { 216, 75 }, { 218, 75 }, { 219, 75 }, { 220, 75 },
- { 215, 70 }, { 217, 70 }, { 222, 70 }, { 223, 70 }, { 224, 70 }, { 226, 70 }, { 228, 70 }, { 230, 70 },
- { 73, 65 }, { 211, 65 }, { 80, 65 }, { 108, 65 }, { 134, 65 }, { 135, 65 }, { 212, 55 }
+ {241, 90}, {242, 90}, {240, 70}, {214, 75}, {216, 75}, {218, 75}, {219, 75}, {220, 75},
+ {215, 70}, {217, 70}, {222, 70}, {223, 70}, {224, 70}, {226, 70}, {228, 70}, {230, 70},
+ {73, 65}, {211, 65}, {80, 65}, {108, 65}, {134, 65}, {135, 65}, {212, 55}
};
static clue_weigth clues_actor_5[46] = {
- { 227, 70 }, { 241, 70 }, { 212, 70 }, { 213, 70 }, { 214, 70 }, { 215, 70 }, { 217, 70 }, { 220, 70 },
- { 219, 70 }, { 218, 70 }, { 222, 70 }, { 223, 70 }, { 224, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 },
- { 230, 70 }, { 232, 70 }, { 130, 70 }, { 147, 70 }, { 145, 70 }, { 242, 65 }, { 216, 65 }, { 239, 65 },
- { 19, 65 }, { 95, 65 }, { 103, 65 }, { 107, 65 }, { 121, 65 }, { 148, 65 }, { 149, 65 }, { 150, 65 },
- { 151, 65 }, { 152, 65 }, { 116, 65 }, { 117, 65 }, { 211, 65 }, { 60, 60 }, { 69, 60 }, { 70, 60 },
- { 92, 60 }, { 25, 55 }, { 133, 55 }, { 207, 55 }, { 240, 45 }, { 221, 45 }
+ {227, 70}, {241, 70}, {212, 70}, {213, 70}, {214, 70}, {215, 70}, {217, 70}, {220, 70},
+ {219, 70}, {218, 70}, {222, 70}, {223, 70}, {224, 70}, {226, 70}, {228, 70}, {229, 70},
+ {230, 70}, {232, 70}, {130, 70}, {147, 70}, {145, 70}, {242, 65}, {216, 65}, {239, 65},
+ {19, 65}, {95, 65}, {103, 65}, {107, 65}, {121, 65}, {148, 65}, {149, 65}, {150, 65},
+ {151, 65}, {152, 65}, {116, 65}, {117, 65}, {211, 65}, {60, 60}, {69, 60}, {70, 60},
+ {92, 60}, {25, 55}, {133, 55}, {207, 55}, {240, 45}, {221, 45}
};
static clue_weigth clues_actor_6[47] = {
- { 227, 70 }, { 240, 45 }, { 241, 70 }, { 242, 65 }, { 212, 70 }, { 213, 70 }, { 214, 70 }, { 215, 70 },
- { 216, 65 }, { 217, 70 }, { 220, 70 }, { 219, 70 }, { 218, 70 }, { 221, 45 }, { 222, 70 }, { 223, 70 },
- { 224, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 }, { 230, 70 }, { 231, 70 }, { 232, 70 }, { 239, 65 },
- { 19, 65 }, { 25, 55 }, { 60, 60 }, { 69, 60 }, { 70, 60 }, { 92, 60 }, { 95, 65 }, { 103, 65 },
- { 107, 65 }, { 121, 55 }, { 130, 70 }, { 133, 70 }, { 147, 70 }, { 148, 65 }, { 149, 65 }, { 150, 65 },
- { 151, 65 }, { 152, 65 }, { 116, 65 }, { 117, 65 }, { 145, 70 }, { 207, 55 }, { 211, 65 }
+ {227, 70}, {240, 45}, {241, 70}, {242, 65}, {212, 70}, {213, 70}, {214, 70}, {215, 70},
+ {216, 65}, {217, 70}, {220, 70}, {219, 70}, {218, 70}, {221, 45}, {222, 70}, {223, 70},
+ {224, 70}, {226, 70}, {228, 70}, {229, 70}, {230, 70}, {231, 70}, {232, 70}, {239, 65},
+ {19, 65}, {25, 55}, {60, 60}, {69, 60}, {70, 60}, {92, 60}, {95, 65}, {103, 65},
+ {107, 65}, {121, 55}, {130, 70}, {133, 70}, {147, 70}, {148, 65}, {149, 65}, {150, 65},
+ {151, 65}, {152, 65}, {116, 65}, {117, 65}, {145, 70}, {207, 55}, {211, 65}
};
static clue_weigth clues_actor_7_and_8[47] = {
- { 227, 70 }, { 240, 45 }, { 241, 70 }, { 242, 65 }, { 212, 70 }, { 213, 70 }, { 214, 70 }, { 215, 70 },
- { 216, 65 }, { 217, 70 }, { 220, 70 }, { 219, 70 }, { 218, 70 }, { 221, 45 }, { 222, 70 }, { 223, 70 },
- { 224, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 }, { 230, 70 }, { 231, 70 }, { 232, 70 }, { 239, 65 },
- { 19, 45 }, { 25, 45 }, { 60, 45 }, { 69, 45 }, { 70, 45 }, { 92, 45 }, { 95, 45 }, { 103, 45 },
- { 107, 45 }, { 121, 45 }, { 130, 45 }, { 133, 45 }, { 147, 70 }, { 148, 70 }, { 149, 70 }, { 150, 70 },
- { 151, 70 }, { 152, 70 }, { 116, 65 }, { 117, 65 }, { 145, 70 }, { 207, 55 }, { 211, 65 }
+ {227, 70}, {240, 45}, {241, 70}, {242, 65}, {212, 70}, {213, 70}, {214, 70}, {215, 70},
+ {216, 65}, {217, 70}, {220, 70}, {219, 70}, {218, 70}, {221, 45}, {222, 70}, {223, 70},
+ {224, 70}, {226, 70}, {228, 70}, {229, 70}, {230, 70}, {231, 70}, {232, 70}, {239, 65},
+ {19, 45}, {25, 45}, {60, 45}, {69, 45}, {70, 45}, {92, 45}, {95, 45}, {103, 45},
+ {107, 45}, {121, 45}, {130, 45}, {133, 45}, {147, 70}, {148, 70}, {149, 70}, {150, 70},
+ {151, 70}, {152, 70}, {116, 65}, {117, 65}, {145, 70}, {207, 55}, {211, 65}
};
static clue_weigth clues_actor_9[49] = {
- { 241, 70 }, { 212, 70 }, { 214, 70 }, { 217, 70 }, { 220, 70 }, { 219, 70 }, { 218, 70 }, { 222, 70 },
- { 223, 70 }, { 224, 70 }, { 226, 70 }, { 228, 70 }, { 229, 70 }, { 230, 70 }, { 231, 70 }, { 130, 70 },
- { 133, 70 }, { 147, 70 }, { 148, 70 }, { 149, 70 }, { 150, 70 }, { 151, 70 }, { 152, 70 }, { 145, 70 },
- { 227, 65 }, { 240, 65 }, { 242, 65 }, { 213, 65 }, { 215, 65 }, { 216, 65 }, { 221, 65 }, { 239, 65 },
- { 95, 65 }, { 103, 65 }, { 107, 65 }, { 121, 65 }, { 116, 65 }, { 117, 65 }, { 211, 65 }, { 99, 65 },
- { 236, 65 }, { 60, 60 }, { 69, 60 }, { 70, 60 }, { 232, 55 }, { 92, 55 }, { 207, 55 }, { 19, 50 },
- { 25, 40 }
+ {241, 70}, {212, 70}, {214, 70}, {217, 70}, {220, 70}, {219, 70}, {218, 70}, {222, 70},
+ {223, 70}, {224, 70}, {226, 70}, {228, 70}, {229, 70}, {230, 70}, {231, 70}, {130, 70},
+ {133, 70}, {147, 70}, {148, 70}, {149, 70}, {150, 70}, {151, 70}, {152, 70}, {145, 70},
+ {227, 65}, {240, 65}, {242, 65}, {213, 65}, {215, 65}, {216, 65}, {221, 65}, {239, 65},
+ {95, 65}, {103, 65}, {107, 65}, {121, 65}, {116, 65}, {117, 65}, {211, 65}, {99, 65},
+ {236, 65}, {60, 60}, {69, 60}, {70, 60}, {232, 55}, {92, 55}, {207, 55}, {19, 50},
+ {25, 40}
};
static clue_weigth clues_actor_10[44] = {
- { 241, 70 }, { 130, 70 }, { 147, 70 }, { 145, 70 }, { 240, 65 }, { 216, 65 }, { 217, 65 }, { 219, 65 },
- { 218, 65 }, { 221, 65 }, { 223, 65 }, { 224, 65 }, { 226, 65 }, { 229, 65 }, { 239, 65 }, { 95, 65 },
- { 121, 65 }, { 148, 65 }, { 149, 65 }, { 150, 65 }, { 152, 65 }, { 116, 65 }, { 117, 65 }, { 214, 60 },
- { 215, 60 }, { 69, 60 }, { 70, 60 }, { 211, 60 }, { 242, 55 }, { 213, 55 }, { 220, 55 }, { 222, 55 },
- { 60, 55 }, { 107, 55 }, { 133, 55 }, { 103, 50 }, { 92, 45 }, { 207, 45 }, { 227, 35 }, { 212, 35 },
- { 230, 35 }, { 232, 35 }, { 19, 30 }, { 25, 30 }
+ {241, 70}, {130, 70}, {147, 70}, {145, 70}, {240, 65}, {216, 65}, {217, 65}, {219, 65},
+ {218, 65}, {221, 65}, {223, 65}, {224, 65}, {226, 65}, {229, 65}, {239, 65}, {95, 65},
+ {121, 65}, {148, 65}, {149, 65}, {150, 65}, {152, 65}, {116, 65}, {117, 65}, {214, 60},
+ {215, 60}, {69, 60}, {70, 60}, {211, 60}, {242, 55}, {213, 55}, {220, 55}, {222, 55},
+ {60, 55}, {107, 55}, {133, 55}, {103, 50}, {92, 45}, {207, 45}, {227, 35}, {212, 35},
+ {230, 35}, {232, 35}, {19, 30}, {25, 30}
};
void ScriptInit::Init_Clues2() {
- for(int i = 0; i != 288; ++i)
- Actor_Clue_Add_To_Database(99, i, 100, 0, 0, -1);
+ for (int i = 0; i != 288; ++i) {
+ Actor_Clue_Add_To_Database(99, i, 100, false, false, -1);
+ }
#define IMPORT_CLUE_TABLE(a, arr) \
- for (int i = 0; i != ARRAYSIZE(arr); ++i) \
- Actor_Clue_Add_To_Database( a, arr[i].clue, arr[i].weight, 0, 0, -1);
+ for (int i = 0; i != ARRAYSIZE(arr); ++i) {\
+ Actor_Clue_Add_To_Database( a, arr[i].clue, arr[i].weight, 0, 0, -1);\
+ }
IMPORT_CLUE_TABLE( 1, clues_actor_1);
IMPORT_CLUE_TABLE( 2, clues_actor_2);
@@ -217,1159 +223,2506 @@ void ScriptInit::Init_Clues2() {
#undef IMPORT_CLUE_TABLE
- Actor_Clue_Add_To_Database(11, 201, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 213, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 214, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 212, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 215, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 216, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 217, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 218, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 219, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 220, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 221, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 222, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 223, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 224, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 225, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 226, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 228, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 229, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 230, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 231, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 232, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 116, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 117, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 145, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 207, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(11, 211, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(12, 213, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(12, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(12, 219, 75, 0, 0, -1);
- Actor_Clue_Add_To_Database(12, 222, 75, 0, 0, -1);
- Actor_Clue_Add_To_Database(12, 223, 75, 0, 0, -1);
- Actor_Clue_Add_To_Database(12, 228, 75, 0, 0, -1);
- Actor_Clue_Add_To_Database(12, 232, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(12, 124, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(12, 131, 100, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 227, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 240, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 242, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 212, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 213, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 214, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 215, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 216, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 217, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 220, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 219, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 218, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 221, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 222, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 223, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 224, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 226, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 229, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 230, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 232, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 25, 30, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 60, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 69, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 70, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 92, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 95, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 19, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 103, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 107, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 121, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 130, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 133, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 147, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 148, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 149, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 150, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 152, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 116, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 117, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 145, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 207, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(13, 211, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 5, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 239, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 240, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 241, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 242, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 222, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 227, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 212, 40, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 215, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 216, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 217, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 218, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 219, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 220, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 221, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 223, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 224, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 226, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 228, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 230, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 231, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 162, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 164, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 166, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 168, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 170, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 172, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 174, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 176, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 0, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 73, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 211, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 80, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 108, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 134, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 135, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 66, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 109, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 110, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 111, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(14, 214, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(15, 240, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(15, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(15, 242, 95, 0, 0, -1);
- Actor_Clue_Add_To_Database(15, 215, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(15, 217, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(15, 221, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(15, 222, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(15, 223, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(15, 224, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(15, 226, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(15, 228, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(15, 232, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 227, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 240, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 242, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 212, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 213, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 214, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 215, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 216, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 217, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 220, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 219, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 218, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 221, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 222, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 223, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 224, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 226, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 228, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 230, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 95, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 232, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 130, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 147, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 148, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 149, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 150, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 151, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 152, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 116, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 117, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 145, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(16, 211, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(17, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(17, 240, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(17, 241, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(17, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(17, 222, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(17, 218, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(17, 219, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(17, 220, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(17, 221, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(17, 223, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(17, 224, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(17, 226, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(17, 228, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(17, 230, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(17, 231, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(17, 73, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(17, 211, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 239, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 240, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 241, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 242, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 222, 100, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 227, 100, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 212, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 215, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 216, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 217, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 218, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 219, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 220, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 221, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 223, 100, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 224, 100, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 228, 100, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 229, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 230, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 231, 100, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 80, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 108, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 134, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 135, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 226, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 214, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 145, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 207, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(18, 211, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 241, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 227, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 212, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 230, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 215, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 216, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 217, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 218, 95, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 219, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 220, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 221, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 223, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 224, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 226, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 228, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 231, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 242, 95, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 213, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 214, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 229, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 232, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 116, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 117, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 145, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 207, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(19, 211, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 227, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 240, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 242, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 212, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 213, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 214, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 215, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 216, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 217, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 220, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 219, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 218, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 221, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 222, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 223, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 224, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 226, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 228, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 230, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 95, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 232, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 130, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 147, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 148, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 149, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 150, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 151, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 152, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 116, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 117, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 145, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(20, 211, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 240, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 212, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 213, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 214, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 215, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 216, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 217, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 220, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 219, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 218, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 221, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 222, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 223, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 224, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 226, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 230, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 25, 30, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 147, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 148, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 150, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 152, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 117, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 145, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(21, 211, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 227, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 240, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 242, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 212, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 213, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 214, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 215, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 216, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 217, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 220, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 219, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 218, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 221, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 222, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 223, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 224, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 226, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 228, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 230, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 95, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 232, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 130, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 147, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 148, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 149, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 150, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 151, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 152, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 116, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 117, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 145, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(22, 211, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 27, 20, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 16, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 17, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 26, 25, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 241, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 227, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 212, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 230, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 215, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 216, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 217, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 218, 95, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 219, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 220, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 221, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 223, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 224, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 226, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 228, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 242, 95, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 239, 95, 0, 0, -1);
- Actor_Clue_Add_To_Database( 1, 73 , 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 211, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 80, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 108, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 134, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(23, 135, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 241, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 227, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 212, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 230, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 215, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 216, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 217, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 218, 95, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 219, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 220, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 221, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 223, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 224, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 226, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 228, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 242, 95, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 239, 95, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 17, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 16, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 27, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 26, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 73, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 211, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 80, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 108, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 134, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(24, 135, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(25, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(25, 213, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(25, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 0, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 5, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 8, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 9, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 239, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 240, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 241, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 242, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 222, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 227, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 212, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 215, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 216, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 217, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 218, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 219, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 220, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 221, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 223, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 224, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 226, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 228, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 229, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 230, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 231, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 162, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 164, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 166, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 168, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 170, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 172, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 174, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 176, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 73, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 211, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 80, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 108, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 134, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(26, 135, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 227, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 240, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 241, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 212, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 213, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 214, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 215, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 216, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 217, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 220, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 219, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 218, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 221, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 222, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 223, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 224, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 226, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 228, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 230, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 232, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 25, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 60, 40, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 69, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 70, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 92, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 95, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 19, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 103, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 107, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 121, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 130, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 133, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 147, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 148, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 149, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 150, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 151, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 152, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 116, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 117, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 145, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 207, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(27, 211, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(28, 25, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(28, 64, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(28, 69, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(28, 111, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(28, 124, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(28, 219, 75, 0, 0, -1);
- Actor_Clue_Add_To_Database(28, 241, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(28, 212, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(28, 230, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(28, 217, 25, 0, 0, -1);
- Actor_Clue_Add_To_Database(28, 220, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(28, 221, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(28, 223, 75, 0, 0, -1);
- Actor_Clue_Add_To_Database(28, 225, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(28, 222, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(28, 232, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 227, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 240, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 242, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 212, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 213, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 214, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 215, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 216, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 217, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 220, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 219, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 218, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 221, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 222, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 223, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 224, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 226, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 228, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 230, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 95, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 232, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 130, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 147, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 148, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 149, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 150, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 151, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 152, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 116, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 117, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 145, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(29, 211, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 126, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 162, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 164, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 166, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 168, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 170, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 172, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 174, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 176, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 195, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 197, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 198, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 202, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 241, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 227, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 212, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 230, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 215, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 216, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 217, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 218, 95, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 220, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 221, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 223, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 225, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 224, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 226, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 228, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 222, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 242, 95, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 239, 95, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 73, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 211, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 80, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 108, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 134, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(30, 135, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 227, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 240, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 242, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 212, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 213, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 214, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 215, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 216, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 217, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 220, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 219, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 218, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 221, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 222, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 223, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 224, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 226, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 228, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 230, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 95, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 232, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 130, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 147, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 148, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 149, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 150, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 151, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 152, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 116, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 117, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 145, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(31, 211, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 227, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 240, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 241, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 242, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 212, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 213, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 214, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 215, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 216, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 217, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 220, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 219, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 218, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 221, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 222, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 223, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 224, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 226, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 228, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 229, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 230, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 231, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 95, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 232, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 239, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 25, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 60, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 69, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 70, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 92, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 19, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 103, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 121, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 130, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 147, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 148, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 149, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 150, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 151, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 152, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 116, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 117, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 145, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 207, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(32, 211, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 5, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 8, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 9, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 239, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 240, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 241, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 242, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 222, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 227, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 212, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 215, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 216, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 217, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 218, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 219, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 220, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 221, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 223, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 224, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 226, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 228, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 229, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 230, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 231, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 162, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 164, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 166, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 168, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 170, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 172, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 174, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 176, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 73, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 211, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 80, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 108, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 134, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(33, 135, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 126, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 162, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 164, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 166, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 168, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 170, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 172, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 174, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 176, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 195, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 197, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 198, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 202, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 219, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 241, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 227, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 212, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 230, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 215, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 216, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 217, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 218, 95, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 220, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 221, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 223, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 225, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 224, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 226, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 228, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 222, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 242, 95, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 239, 95, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 73, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 211, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 80, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 108, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 134, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(34, 135, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 240, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 212, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 213, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 214, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 215, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 216, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 217, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 220, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 219, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 218, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 221, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 222, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 223, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 224, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 226, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 230, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 25, 30, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 147, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 148, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 150, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 152, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 117, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 145, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(35, 211, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 0, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 5, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 8, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 9, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 239, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 240, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 241, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 242, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 222, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 227, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 212, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 215, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 216, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 217, 85, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 218, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 219, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 220, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 221, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 223, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 224, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 226, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 228, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 229, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 230, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 231, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 162, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 164, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 166, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 168, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 170, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 172, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 174, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 176, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 73, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 211, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 80, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 108, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 134, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(37, 135, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 240, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 241, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 222, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 227, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 212, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 215, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 216, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 217, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 218, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 219, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 220, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 221, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 223, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 224, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 228, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 229, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 230, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 231, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 80, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 108, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 134, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 135, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 226, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 214, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 145, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 207, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(42, 211, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(44, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(44, 240, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(44, 241, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(44, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(44, 212, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(44, 230, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(44, 134, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(44, 135, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(44, 214, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 241, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 227, 40, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 212, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 215, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 216, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 217, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 218, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 219, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 220, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 221, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 223, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 224, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 226, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 228, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 231, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 213, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 214, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 229, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 232, 40, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 145, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(51, 211, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 240, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 212, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 213, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 214, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 215, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 216, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 217, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 220, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 219, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 218, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 221, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 222, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 223, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 224, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 226, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 230, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 25, 30, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 147, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 148, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 150, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 152, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 117, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 145, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(52, 211, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 126, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 162, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 164, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 166, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 168, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 170, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 172, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 174, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 176, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 195, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 197, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 198, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 202, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 111, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 219, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 241, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 227, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 212, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 230, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 215, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 216, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 217, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 218, 95, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 220, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 221, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 223, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 225, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 224, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 226, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 228, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 222, 90, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 231, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 242, 95, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 73, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 211, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 80, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 108, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 134, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(53, 135, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 240, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 241, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 222, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 227, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 212, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 215, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 216, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 217, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 218, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 219, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 220, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 221, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 223, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 224, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 228, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 229, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 230, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 231, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 80, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 108, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 134, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 135, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 226, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 214, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 145, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 207, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(55, 211, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 222, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 227, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 240, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 212, 40, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 213, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 214, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 215, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 216, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 217, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 220, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 219, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 218, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 221, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 223, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 224, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 228, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 229, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 230, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 231, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 232, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 239, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 25, 30, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 60, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 69, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 70, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 92, 25, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 95, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 19, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 103, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 107, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 121, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 130, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 133, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 147, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 149, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 150, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 151, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 152, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 116, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 117, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 145, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 207, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(56, 211, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 241, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 227, 40, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 215, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 216, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 217, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 218, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 219, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 220, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 221, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 223, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 224, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 226, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 228, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 231, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 214, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 229, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 232, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 145, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(57, 211, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(58, 240, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(58, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(58, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(58, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(58, 214, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 227, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 240, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 242, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 212, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 213, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 214, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 215, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 216, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 217, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 220, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 219, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 218, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 221, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 222, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 223, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 224, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 226, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 228, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 230, 35, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 95, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 232, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 130, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 147, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 148, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 149, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 150, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 151, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 152, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 116, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 117, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 145, 50, 0, 0, -1);
- Actor_Clue_Add_To_Database(59, 211, 60, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 239, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 240, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 241, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 222, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 227, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 212, 40, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 215, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 216, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 217, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 218, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 219, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 220, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 221, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 223, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 224, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 226, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 228, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 229, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 230, 45, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 231, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 162, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 164, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 166, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 168, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 170, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 172, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 174, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 176, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 0, 40, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 73, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 211, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 80, 40, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 108, 55, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 134, 40, 0, 0, -1);
- Actor_Clue_Add_To_Database(62, 135, 40, 0, 0, -1);
- Actor_Clue_Add_To_Database(66, 240, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(66, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(66, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(66, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(66, 214, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(67, 240, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(67, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(67, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(67, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(67, 214, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(68, 240, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(68, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(68, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(68, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(68, 214, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(69, 240, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(69, 241, 70, 0, 0, -1);
- Actor_Clue_Add_To_Database(69, 242, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(69, 239, 65, 0, 0, -1);
- Actor_Clue_Add_To_Database(69, 214, 65, 0, 0, -1);
+ Actor_Clue_Add_To_Database(11, 201, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 213, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 214, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 212, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 215, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 216, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 217, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 218, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 219, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 220, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 221, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 222, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 223, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 224, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 225, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 226, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 228, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 229, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 230, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 231, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 232, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 116, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 117, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 145, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 207, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(11, 211, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(12, 213, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(12, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(12, 219, 75, false, false, -1);
+ Actor_Clue_Add_To_Database(12, 222, 75, false, false, -1);
+ Actor_Clue_Add_To_Database(12, 223, 75, false, false, -1);
+ Actor_Clue_Add_To_Database(12, 228, 75, false, false, -1);
+ Actor_Clue_Add_To_Database(12, 232, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(12, 124, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(12, 131, 100, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 227, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 240, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 242, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 212, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 213, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 214, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 215, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 216, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 217, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 220, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 219, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 218, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 221, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 222, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 223, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 224, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 226, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 229, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 230, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 232, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 25, 30, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 60, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 69, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 70, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 92, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 95, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 19, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 103, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 107, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 121, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 130, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 133, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 147, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 148, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 149, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 150, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 152, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 116, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 117, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 145, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 207, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(13, 211, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 5, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 239, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 240, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 241, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 242, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 222, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 227, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 212, 40, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 215, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 216, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 217, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 218, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 219, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 220, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 221, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 223, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 224, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 226, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 228, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 230, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 231, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 162, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 164, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 166, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 168, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 170, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 172, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 174, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 176, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 0, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 73, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 211, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 80, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 108, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 134, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 135, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 66, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 109, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 110, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 111, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(14, 214, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(15, 240, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(15, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(15, 242, 95, false, false, -1);
+ Actor_Clue_Add_To_Database(15, 215, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(15, 217, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(15, 221, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(15, 222, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(15, 223, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(15, 224, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(15, 226, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(15, 228, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(15, 232, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 227, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 240, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 242, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 212, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 213, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 214, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 215, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 216, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 217, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 220, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 219, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 218, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 221, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 222, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 223, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 224, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 226, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 228, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 230, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 95, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 232, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 130, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 147, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 148, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 149, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 150, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 151, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 152, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 116, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 117, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 145, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(16, 211, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(17, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(17, 240, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(17, 241, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(17, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(17, 222, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(17, 218, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(17, 219, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(17, 220, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(17, 221, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(17, 223, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(17, 224, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(17, 226, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(17, 228, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(17, 230, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(17, 231, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(17, 73, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(17, 211, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 239, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 240, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 241, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 242, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 222, 100, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 227, 100, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 212, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 215, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 216, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 217, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 218, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 219, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 220, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 221, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 223, 100, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 224, 100, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 228, 100, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 229, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 230, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 231, 100, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 80, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 108, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 134, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 135, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 226, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 214, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 145, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 207, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(18, 211, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 241, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 227, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 212, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 230, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 215, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 216, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 217, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 218, 95, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 219, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 220, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 221, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 223, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 224, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 226, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 228, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 231, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 242, 95, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 213, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 214, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 229, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 232, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 116, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 117, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 145, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 207, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(19, 211, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 227, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 240, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 242, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 212, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 213, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 214, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 215, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 216, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 217, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 220, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 219, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 218, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 221, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 222, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 223, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 224, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 226, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 228, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 230, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 95, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 232, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 130, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 147, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 148, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 149, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 150, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 151, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 152, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 116, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 117, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 145, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(20, 211, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 240, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 212, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 213, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 214, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 215, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 216, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 217, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 220, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 219, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 218, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 221, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 222, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 223, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 224, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 226, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 230, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 25, 30, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 147, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 148, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 150, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 152, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 117, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 145, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(21, 211, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 227, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 240, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 242, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 212, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 213, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 214, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 215, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 216, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 217, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 220, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 219, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 218, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 221, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 222, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 223, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 224, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 226, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 228, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 230, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 95, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 232, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 130, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 147, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 148, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 149, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 150, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 151, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 152, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 116, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 117, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 145, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(22, 211, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 27, 20, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 16, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 17, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 26, 25, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 241, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 227, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 212, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 230, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 215, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 216, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 217, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 218, 95, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 219, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 220, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 221, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 223, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 224, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 226, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 228, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 242, 95, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 239, 95, false, false, -1);
+ Actor_Clue_Add_To_Database(1, 73, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 211, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 80, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 108, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 134, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(23, 135, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 241, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 227, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 212, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 230, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 215, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 216, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 217, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 218, 95, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 219, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 220, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 221, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 223, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 224, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 226, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 228, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 242, 95, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 239, 95, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 17, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 16, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 27, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 26, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 73, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 211, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 80, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 108, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 134, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(24, 135, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(25, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(25, 213, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(25, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 0, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 5, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 8, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 9, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 239, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 240, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 241, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 242, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 222, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 227, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 212, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 215, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 216, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 217, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 218, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 219, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 220, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 221, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 223, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 224, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 226, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 228, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 229, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 230, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 231, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 162, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 164, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 166, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 168, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 170, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 172, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 174, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 176, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 73, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 211, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 80, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 108, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 134, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(26, 135, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 227, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 240, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 241, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 212, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 213, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 214, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 215, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 216, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 217, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 220, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 219, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 218, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 221, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 222, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 223, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 224, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 226, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 228, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 230, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 232, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 25, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 60, 40, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 69, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 70, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 92, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 95, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 19, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 103, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 107, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 121, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 130, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 133, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 147, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 148, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 149, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 150, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 151, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 152, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 116, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 117, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 145, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 207, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(27, 211, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(28, 25, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(28, 64, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(28, 69, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(28, 111, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(28, 124, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(28, 219, 75, false, false, -1);
+ Actor_Clue_Add_To_Database(28, 241, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(28, 212, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(28, 230, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(28, 217, 25, false, false, -1);
+ Actor_Clue_Add_To_Database(28, 220, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(28, 221, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(28, 223, 75, false, false, -1);
+ Actor_Clue_Add_To_Database(28, 225, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(28, 222, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(28, 232, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 227, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 240, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 242, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 212, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 213, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 214, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 215, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 216, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 217, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 220, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 219, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 218, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 221, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 222, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 223, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 224, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 226, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 228, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 230, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 95, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 232, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 130, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 147, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 148, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 149, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 150, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 151, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 152, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 116, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 117, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 145, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(29, 211, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 126, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 162, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 164, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 166, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 168, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 170, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 172, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 174, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 176, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 195, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 197, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 198, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 202, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 241, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 227, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 212, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 230, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 215, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 216, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 217, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 218, 95, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 220, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 221, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 223, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 225, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 224, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 226, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 228, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 222, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 242, 95, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 239, 95, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 73, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 211, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 80, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 108, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 134, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(30, 135, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 227, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 240, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 242, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 212, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 213, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 214, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 215, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 216, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 217, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 220, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 219, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 218, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 221, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 222, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 223, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 224, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 226, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 228, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 230, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 95, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 232, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 130, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 147, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 148, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 149, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 150, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 151, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 152, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 116, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 117, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 145, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(31, 211, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 227, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 240, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 241, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 242, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 212, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 213, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 214, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 215, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 216, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 217, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 220, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 219, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 218, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 221, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 222, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 223, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 224, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 226, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 228, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 229, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 230, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 231, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 95, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 232, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 239, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 25, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 60, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 69, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 70, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 92, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 19, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 103, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 121, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 130, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 147, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 148, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 149, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 150, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 151, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 152, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 116, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 117, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 145, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 207, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(32, 211, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 5, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 8, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 9, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 239, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 240, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 241, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 242, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 222, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 227, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 212, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 215, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 216, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 217, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 218, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 219, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 220, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 221, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 223, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 224, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 226, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 228, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 229, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 230, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 231, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 162, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 164, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 166, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 168, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 170, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 172, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 174, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 176, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 73, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 211, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 80, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 108, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 134, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(33, 135, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 126, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 162, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 164, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 166, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 168, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 170, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 172, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 174, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 176, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 195, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 197, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 198, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 202, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 219, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 241, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 227, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 212, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 230, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 215, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 216, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 217, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 218, 95, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 220, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 221, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 223, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 225, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 224, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 226, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 228, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 222, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 242, 95, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 239, 95, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 73, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 211, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 80, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 108, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 134, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(34, 135, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 240, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 212, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 213, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 214, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 215, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 216, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 217, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 220, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 219, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 218, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 221, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 222, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 223, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 224, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 226, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 230, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 25, 30, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 147, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 148, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 150, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 152, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 117, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 145, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(35, 211, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 0, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 5, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 8, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 9, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 239, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 240, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 241, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 242, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 222, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 227, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 212, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 215, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 216, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 217, 85, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 218, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 219, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 220, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 221, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 223, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 224, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 226, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 228, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 229, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 230, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 231, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 162, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 164, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 166, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 168, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 170, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 172, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 174, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 176, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 73, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 211, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 80, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 108, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 134, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(37, 135, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 240, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 241, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 222, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 227, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 212, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 215, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 216, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 217, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 218, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 219, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 220, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 221, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 223, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 224, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 228, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 229, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 230, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 231, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 80, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 108, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 134, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 135, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 226, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 214, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 145, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 207, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(42, 211, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(44, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(44, 240, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(44, 241, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(44, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(44, 212, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(44, 230, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(44, 134, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(44, 135, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(44, 214, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 241, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 227, 40, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 212, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 215, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 216, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 217, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 218, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 219, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 220, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 221, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 223, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 224, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 226, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 228, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 231, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 213, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 214, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 229, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 232, 40, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 145, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(51, 211, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 240, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 212, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 213, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 214, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 215, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 216, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 217, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 220, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 219, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 218, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 221, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 222, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 223, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 224, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 226, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 230, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 25, 30, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 147, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 148, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 150, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 152, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 117, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 145, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(52, 211, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 126, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 162, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 164, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 166, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 168, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 170, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 172, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 174, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 176, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 195, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 197, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 198, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 202, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 111, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 219, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 241, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 227, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 212, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 230, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 215, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 216, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 217, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 218, 95, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 220, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 221, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 223, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 225, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 224, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 226, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 228, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 222, 90, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 231, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 242, 95, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 73, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 211, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 80, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 108, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 134, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(53, 135, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 240, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 241, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 222, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 227, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 212, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 215, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 216, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 217, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 218, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 219, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 220, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 221, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 223, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 224, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 228, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 229, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 230, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 231, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 80, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 108, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 134, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 135, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 226, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 214, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 145, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 207, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(55, 211, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 222, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 227, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 240, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 212, 40, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 213, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 214, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 215, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 216, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 217, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 220, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 219, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 218, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 221, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 223, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 224, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 228, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 229, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 230, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 231, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 232, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 239, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 25, 30, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 60, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 69, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 70, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 92, 25, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 95, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 19, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 103, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 107, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 121, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 130, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 133, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 147, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 149, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 150, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 151, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 152, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 116, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 117, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 145, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 207, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(56, 211, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 241, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 227, 40, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 215, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 216, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 217, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 218, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 219, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 220, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 221, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 223, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 224, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 226, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 228, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 231, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 214, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 229, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 232, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 145, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(57, 211, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(58, 240, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(58, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(58, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(58, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(58, 214, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 227, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 240, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 242, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 212, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 213, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 214, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 215, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 216, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 217, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 220, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 219, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 218, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 221, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 222, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 223, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 224, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 226, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 228, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 230, 35, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 95, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 232, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 130, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 147, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 148, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 149, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 150, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 151, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 152, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 116, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 117, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 145, 50, false, false, -1);
+ Actor_Clue_Add_To_Database(59, 211, 60, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 239, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 240, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 241, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 222, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 227, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 212, 40, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 215, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 216, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 217, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 218, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 219, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 220, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 221, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 223, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 224, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 226, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 228, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 229, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 230, 45, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 231, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 162, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 164, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 166, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 168, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 170, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 172, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 174, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 176, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 0, 40, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 73, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 211, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 80, 40, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 108, 55, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 134, 40, false, false, -1);
+ Actor_Clue_Add_To_Database(62, 135, 40, false, false, -1);
+ Actor_Clue_Add_To_Database(66, 240, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(66, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(66, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(66, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(66, 214, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(67, 240, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(67, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(67, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(67, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(67, 214, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(68, 240, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(68, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(68, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(68, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(68, 214, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(69, 240, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(69, 241, 70, false, false, -1);
+ Actor_Clue_Add_To_Database(69, 242, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(69, 239, 65, false, false, -1);
+ Actor_Clue_Add_To_Database(69, 214, 65, false, false, -1);
}
void ScriptInit::Init_World_Waypoints() {
-
+ World_Waypoint_Set(0, 7, -676.0f, -0.04f, -94.0f);
+ World_Waypoint_Set(1, 7, -807.0f, -0.04f, 109.0f);
+ World_Waypoint_Set(2, 15, 541.8f, 0.38f, -435.68f);
+ World_Waypoint_Set(3, 66, 561.01f, 0.34f, -606.67f);
+ World_Waypoint_Set(4, 14, -404.09f, -9.23f, 251.95f);
+ World_Waypoint_Set(5, 14, -99.0f, -9.23f, 690.0f);
+ World_Waypoint_Set(6, 14, -374.14f, -8.97f, 240.18f);
+ World_Waypoint_Set(7, 14, -766.02f, -8.82f, 271.44f);
+ World_Waypoint_Set(8, 14, -546.19f, -9.06f, 351.38f);
+ World_Waypoint_Set(9, 14, -522.66f, -8.6f, 1409.29f);
+ World_Waypoint_Set(10, 14, -324.21f, -9.01f, 1428.74f);
+ World_Waypoint_Set(11, 14, 23.72f, -8.87f, 1335.19f);
+ World_Waypoint_Set(12, 69, -132.0f, 6.09f, 91.0f);
+ World_Waypoint_Set(13, 7, 21.4f, 0.22f, -201.68f);
+ World_Waypoint_Set(14, 7, 164.44f, 0.29f, -265.69f);
+ World_Waypoint_Set(15, 7, 279.7f, 7.23f, -888.43f);
+ World_Waypoint_Set(16, 14, 41.35f, -8.98f, 556.2f);
+ World_Waypoint_Set(17, 14, -697.86f, -0.73f, 21.89f);
+ World_Waypoint_Set(18, 14, -678.17f, -0.77f, 1043.62f);
+ World_Waypoint_Set(19, 14, 116.89f, -0.74f, 1581.12f);
+ World_Waypoint_Set(20, 7, -312.92f, 0.17f, -345.2f);
+ World_Waypoint_Set(21, 7, -290.04f, 0.23f, -513.79f);
+ World_Waypoint_Set(22, 7, 6.97f, 0.54f, -759.56f);
+ World_Waypoint_Set(23, 7, 280.48f, 11.58f, -941.15f);
+ World_Waypoint_Set(24, 7, 231.14f, 7.14f, -688.96f);
+ World_Waypoint_Set(25, 7, 54.92f, 0.2f, -171.75f);
+ World_Waypoint_Set(26, 7, -56.77f, 0.18f, -166.99f);
+ World_Waypoint_Set(27, 7, -78.12f, 0.34f, -449.92f);
+ World_Waypoint_Set(28, 69, -30.0f, -625.51f, 366.15f);
+ World_Waypoint_Set(29, 69, -51.81f, -622.47f, 286.93f);
+ World_Waypoint_Set(30, 69, -320.58f, -625.53f, 301.58f);
+ World_Waypoint_Set(31, 66, 421.01f, 0.22f, -566.67f);
+ World_Waypoint_Set(32, 66, 336.0f, 0.22f, -520.0f);
+ World_Waypoint_Set(33, 91, 0.0f, 0.0f, 0.0f);
+ World_Waypoint_Set(34, 92, 0.0f, 0.0f, 0.0f);
+ World_Waypoint_Set(35, 93, 0.0f, 0.0f, 0.0f);
+ World_Waypoint_Set(36, 94, 0.0f, 0.0f, 0.0f);
+ World_Waypoint_Set(37, 95, 0.0f, 0.0f, 0.0f);
+ World_Waypoint_Set(38, 96, 0.0f, 0.0f, 0.0f);
+ World_Waypoint_Set(39, 97, 0.0f, 0.0f, 0.0f);
+ World_Waypoint_Set(40, 98, 0.0f, 0.0f, 0.0f);
+ World_Waypoint_Set(41, 99, 0.0f, 0.0f, 0.0f);
+ World_Waypoint_Set(42, 100, 0.0f, 0.0f, 0.0f);
+ World_Waypoint_Set(43, 4, -427.0f, -6.5f, 1188.0f);
+ World_Waypoint_Set(44, 4, -255.2f, -6.5f, 455.2f);
+ World_Waypoint_Set(45, 27, -247.02f, -145.11f, 32.99f);
+ World_Waypoint_Set(46, 27, -154.83f, -145.11f, 9.39f);
+ World_Waypoint_Set(47, 5, -619.36f, -616.15f, 220.91f);
+ World_Waypoint_Set(48, 5, -82.86f, -621.3f, 769.03f);
+ World_Waypoint_Set(49, 29, -7.31f, -58.23f, 22.44f);
+ World_Waypoint_Set(50, 29, 132.16f, -58.23f, 767.0f);
+ World_Waypoint_Set(51, 5, -335.05f, -618.82f, 312.9f);
+ World_Waypoint_Set(52, 30, 189.7f, -58.23f, -4.72f);
+ World_Waypoint_Set(53, 4, -450.32f, -6.5f, 230.39f);
+ World_Waypoint_Set(54, 4, -70.04f, -6.5f, 150.17f);
+ World_Waypoint_Set(55, 66, 491.0f, 0.0f, -571.0f);
+ World_Waypoint_Set(56, 4, -221.68f, -6.5f, 150.15f);
+ World_Waypoint_Set(57, 69, -291.43f, -0.3f, 277.92f);
+ World_Waypoint_Set(58, 69, -272.91f, -0.3f, 369.1f);
+ World_Waypoint_Set(59, 7, -118.65f, 0.15f, -130.15f);
+ World_Waypoint_Set(60, 7, 22.27f, 0.15f, -69.81f);
+ World_Waypoint_Set(61, 16, -39.0f, -1238.0f, 108284.0f);
+ World_Waypoint_Set(62, 62, -11.0f, -40.0f, -45.0f);
+ World_Waypoint_Set(63, 5, -133.0f, -621.0f, 686.0f);
+ World_Waypoint_Set(64, 4, -360.0f, -6.13f, 380.0f);
+ World_Waypoint_Set(65, 15, 688.0f, 0.37f, -518.0f);
+ World_Waypoint_Set(66, 5, -83.0f, -621.0f, 627.0f);
+ World_Waypoint_Set(67, 4, -212.65f, -2.08f, 513.47f);
+ World_Waypoint_Set(68, 4, -219.43f, -2.08f, 584.8f);
+ World_Waypoint_Set(69, 4, -215.0f, -2.08f, 548.0f);
+ World_Waypoint_Set(71, 69, 210.0f, 5.55f, 146.19f);
+ World_Waypoint_Set(72, 69, -55.27f, 5.55f, 108.34f);
+ World_Waypoint_Set(73, 66, 338.75f, 0.22f, -612.0f);
+ World_Waypoint_Set(74, 66, 338.75f, 0.22f, -560.0f);
+ World_Waypoint_Set(75, 5, -138.45f, -621.3f, 778.52f);
+ World_Waypoint_Set(76, 63, -499.23f, -354.62f, -51.3f);
+ World_Waypoint_Set(77, 63, -903.0f, -354.62f, 676.0f);
+ World_Waypoint_Set(78, 63, -723.0f, -354.62f, -1272.0f);
+ World_Waypoint_Set(79, 67, 207.36f, 0.67f, -96.42f);
+ World_Waypoint_Set(80, 67, -134.43f, 0.43f, -180.46f);
+ World_Waypoint_Set(81, 67, -559.0f, 0.15f, -100.0f);
+ World_Waypoint_Set(82, 63, -1250.07f, -354.0f, -1186.9f);
+ World_Waypoint_Set(83, 16, -55.11f, -1238.89f, 107995.87f);
+ World_Waypoint_Set(84, 27, -161.62f, -145.11f, -53.73f);
+ World_Waypoint_Set(85, 27, -201.62f, -145.11f, -85.73f);
+ World_Waypoint_Set(86, 4, -171.55f, -2.08f, 361.01f);
+ World_Waypoint_Set(87, 4, -523.51f, -9.23f, 1384.76f);
+ World_Waypoint_Set(88, 4, -102.01f, -9.23f, 1375.38f);
+ World_Waypoint_Set(89, 16, 14.54f, -1238.89f, 108280.85f);
+ World_Waypoint_Set(91, 16, 9.68f, -1238.89f, 108427.73f);
+ World_Waypoint_Set(92, 16, -153.29f, -1238.89f, 108473.52f);
+ World_Waypoint_Set(93, 16, -104.0f, -1238.89f, 108413.0f);
+ World_Waypoint_Set(90, 16, 37.59f, -1238.89f, 108449.29f);
+ World_Waypoint_Set(94, 30, 302.32f, -58.23f, 35.14f);
+ World_Waypoint_Set(95, 35, 62.0f, 0.3f, 129.0f);
+ World_Waypoint_Set(96, 35, -134.63f, -0.3f, 171.41f);
+ World_Waypoint_Set(97, 7, -1135.0f, 6.98f, 441.0f);
+ World_Waypoint_Set(98, 7, -1015.0f, 7.18f, 354.75f);
+ World_Waypoint_Set(99, 7, -975.0f, -0.04f, 316.0f);
+ World_Waypoint_Set(100, 4, -334.46f, -6.5f, 500.64f);
+ World_Waypoint_Set(101, 7, -334.46f, -6.5f, 500.64f);
+ World_Waypoint_Set(102, 16, 27.89f, -1238.89f, 108288.73f);
+ World_Waypoint_Set(103, 71, 48.31f, 0.15f, 17.11f);
+ World_Waypoint_Set(104, 71, 4.31f, 0.15f, -39.0f);
+ World_Waypoint_Set(105, 5, -764.58f, -616.31f, 229.6f);
+ World_Waypoint_Set(106, 4, -25.0f, -6.5f, 352.28f);
+ World_Waypoint_Set(107, 71, -3.6f, -621.79f, 164.09f);
+ World_Waypoint_Set(108, 71, 86.03f, -622.47f, 73.21f);
+ World_Waypoint_Set(109, 7, -793.0f, -0.04f, 164.0f);
+ World_Waypoint_Set(110, 7, -665.0f, -0.04f, 304.0f);
+ World_Waypoint_Set(111, 7, -765.0f, -0.04f, 232.0f);
+ World_Waypoint_Set(112, 7, -817.0f, -0.04f, 300.0f);
+ World_Waypoint_Set(113, 7, -907.0f, -0.04f, 304.0f);
+ World_Waypoint_Set(114, 20, -4.0f, 0.0f, 880.0f);
+ World_Waypoint_Set(115, 20, 174.0f, 0.0f, 890.15f);
+ World_Waypoint_Set(116, 20, 69.0f, 0.0f, 695.0f);
+ World_Waypoint_Set(117, 20, 0.0f, 0.0f, 0.0f);
+ World_Waypoint_Set(118, 28, -376.35f, -109.91f, 604.4f);
+ World_Waypoint_Set(119, 28, -375.0f, -109.91f, 750.0f);
+ World_Waypoint_Set(120, 0, -50.81f, 2.5f, 233.0f);
+ World_Waypoint_Set(121, 0, -50.81f, 2.5f, 31.03f);
+ World_Waypoint_Set(122, 0, 28.12f, 2.5f, 100.64f);
+ World_Waypoint_Set(123, 4, -474.28f, -6.5f, 979.59f);
+ World_Waypoint_Set(124, 49, 8.74f, 0.0f, -282.81f);
+ World_Waypoint_Set(125, 49, 978.98f, 0.0f, 145.64f);
+ World_Waypoint_Set(126, 49, 477.18f, 0.0f, -287.21f);
+ World_Waypoint_Set(127, 26, 31.39f, -10.27f, -64.52f);
+ World_Waypoint_Set(128, 26, 7.39f, -10.27f, -136.52f);
+ World_Waypoint_Set(129, 26, -136.61f, -10.27f, -136.52f);
+ World_Waypoint_Set(130, 26, -36.61f, -10.27f, -136.52f);
+ World_Waypoint_Set(131, 24, 435.45f, -9.0f, 166.0f);
+ World_Waypoint_Set(132, 24, 619.45f, -9.0f, 234.0f);
+ World_Waypoint_Set(133, 24, 619.45f, -9.0f, 270.0f);
+ World_Waypoint_Set(134, 22, -80.59f, -60.31f, 256.35f);
+ World_Waypoint_Set(135, 22, -48.0f, -60.31f, 183.0f);;
+ World_Waypoint_Set(136, 22, -24.59f, -60.31f, 64.35f);
+ World_Waypoint_Set(137, 22, 99.41f, -60.31f, 4.35f);
+ World_Waypoint_Set(138, 22, 99.41f, -60.34f, -115.65f);
+ World_Waypoint_Set(139, 22, 147.41f, -60.34f, -115.65f);
+ World_Waypoint_Set(144, 3, -654.56f, 252.59f, -1110.88f);
+ World_Waypoint_Set(145, 3, -578.56f, 252.59f, -1010.88f);
+ World_Waypoint_Set(146, 3, -470.56f, 252.59f, -1070.88f);
+ World_Waypoint_Set(147, 3, -510.56f, 252.59f, -1006.88f);
+ World_Waypoint_Set(148, 3, -646.56f, 252.59f, -1006.88f);
+ World_Waypoint_Set(140, 2, -43.88f, -0.04f, 172.95f);
+ World_Waypoint_Set(141, 2, 78.36f, -0.04f, 80.79f);
+ World_Waypoint_Set(142, 2, 81.74f, -0.04f, -94.0f);
+ World_Waypoint_Set(143, 2, -118.26f, -0.04f, -94.04f);
+ World_Waypoint_Set(149, 8, 647.0f, 1.6f, -81.87f);
+ World_Waypoint_Set(150, 75, -269.0f, 120.16f, -88.0f);
+ World_Waypoint_Set(151, 75, -181.0f, 120.16f, -96.0f);
+ World_Waypoint_Set(152, 75, -133.0f, 84.13f, -108.0f);
+ World_Waypoint_Set(153, 75, -95.0f, 74.87f, -503.0f);
+ World_Waypoint_Set(154, 70, -172.6f, 1.72f, 87.62f);
+ World_Waypoint_Set(155, 0, -284.0f, 0.0f, 296.0f);
+ World_Waypoint_Set(156, 0, -680.0f, 0.0f, -156.0f);
+ World_Waypoint_Set(157, 0, -702.0f, 0.0f, -919.0f);
+ World_Waypoint_Set(158, 0, 140.0f, 0.0f, -1233.0f);
+ World_Waypoint_Set(159, 0, -228.0f, 0.0f, -92.0f);
+ World_Waypoint_Set(160, 0, -274.0f, 0.0f, -627.0f);
+ World_Waypoint_Set(161, 0, -329.27f, 0.0f, -1115.14f);
+ World_Waypoint_Set(162, 8, 815.34f, 0.14f, 165.21f);
+ World_Waypoint_Set(163, 8, -35.0f, 0.14f, 39.0f);
+ World_Waypoint_Set(164, 8, -24.0f, 0.14f, -631.0f);
+ World_Waypoint_Set(165, 8, -125.0f, 0.14f, -221.0f);
+ World_Waypoint_Set(166, 8, 456.82f, 0.14f, 69.0f);
+ World_Waypoint_Set(167, 70, -815.0f, -4.01f, 96.0f);
+ World_Waypoint_Set(168, 70, -235.0f, 1.72f, 92.0f);
+ World_Waypoint_Set(169, 70, 5.0f, 1.72f, 92.0f);
+ World_Waypoint_Set(170, 70, 265.0f, 1.72f, 36.0f);
+ World_Waypoint_Set(171, 70, -639.0f, 1.72f, -124.0f);
+ World_Waypoint_Set(172, 8, -225.0f, 1.0f, 39.0f);
+ World_Waypoint_Set(172, 8, -217.0f, 1.0f, 127.0f);
+ World_Waypoint_Set(174, 70, 326.96f, -4.01f, 383.16f);
+ World_Waypoint_Set(175, 70, 264.43f, -4.01f, 313.73f);
+ World_Waypoint_Set(176, 79, -78.43f, 0.0f, 269.98f);
+ World_Waypoint_Set(177, 79, 19.0f, 0.0f, 269.98f);
+ World_Waypoint_Set(178, 79, 91.0f, 0.0f, 137.6f);
+ World_Waypoint_Set(185, 82, 115.0f, 156.94f, -310.0f);
+ World_Waypoint_Set(186, 82, 153.0f, 156.94f, -294.0f);
+ World_Waypoint_Set(179, 79, 40.14f, 0.0f, 276.62f);
+ World_Waypoint_Set(180, 79, -71.86f, 0.0f, 276.62f);
+ World_Waypoint_Set(181, 79, -112.56f, 0.0f, 228.03f);
+ World_Waypoint_Set(189, 86, 229.0f, 186.04f, -24.0f);
+ World_Waypoint_Set(190, 86, 157.0f, 186.04f, -24.0f);
+ World_Waypoint_Set(191, 86, 157.0f, 128.92f, -148.0f);
+ World_Waypoint_Set(182, 74, 143.45f, -50.13f, -12.22f);
+ World_Waypoint_Set(183, 74, 199.45f, -50.13f, -1400.22f);
+ World_Waypoint_Set(184, 74, -112.55f, -50.13f, -2360.22f);
+ World_Waypoint_Set(187, 86, -295.0f, 12.97f, -148.0f);
+ World_Waypoint_Set(188, 86, 157.0f, 129.0f, -504.0f);
+ World_Waypoint_Set(192, 17, -136.19f, 0.0f, 1580.03f);
+ World_Waypoint_Set(193, 17, -308.0f, -81.46f, 1466.0f);
+ World_Waypoint_Set(194, 21, 82.26f, 60.16f, -124.35f);
+ World_Waypoint_Set(195, 21, 226.1f, 60.16f, -139.84f);
+ World_Waypoint_Set(196, 22, 39.41f, -60.31f, 308.35f);
+ World_Waypoint_Set(197, 22, 99.41f, -60.31f, 220.35f);
+ World_Waypoint_Set(198, 22, 267.41f, -60.31f, 180.35f);
+ World_Waypoint_Set(200, 2, -44.46f, -0.04f, 177.4f);
+ World_Waypoint_Set(201, 2, 137.0f, -0.04f, 17.0f);
+ World_Waypoint_Set(202, 70, -610.0f, -4.01f, 237.11f);
+ World_Waypoint_Set(203, 70, -368.96f, -4.01f, 237.11f);
+ World_Waypoint_Set(204, 8, 19.0f, 0.14f, 83.0f);
+ World_Waypoint_Set(205, 8, -58.36f, 0.14f, 4.4f);
+ World_Waypoint_Set(206, 8, -18.11f, 0.14f, -669.45f);
+ World_Waypoint_Set(207, 8, -18.11f, 0.14f, -669.45f);
+ World_Waypoint_Set(208, 8, -162.25f, 0.14f, -511.93f);
+ World_Waypoint_Set(209, 8, -128.25f, 0.14f, -322.0f);
+ World_Waypoint_Set(210, 8, 714.48f, 0.14f, 14.92f);
+ World_Waypoint_Set(211, 8, 23.0f, 0.14f, -1.0f);
+ World_Waypoint_Set(212, 8, 28.47f, 0.14f, 3.8f);
+ World_Waypoint_Set(213, 8, 36.47f, 0.14f, 55.89f);
+ World_Waypoint_Set(214, 8, 155.75f, 0.14f, 54.0f);
+ World_Waypoint_Set(215, 0, -70.0f, 0.0f, -647.0f);
+ World_Waypoint_Set(216, 0, -270.01f, 0.0f, -441.68f);
+ World_Waypoint_Set(217, 0, -209.98f, 0.0f, -483.05f);
+ World_Waypoint_Set(218, 0, -428.08f, 0.0f, -110.16f);
+ World_Waypoint_Set(219, 0, 256.0f, 0.0f, -298.08f);
+ World_Waypoint_Set(220, 0, -187.18f, 0.0f, -298.08f);
+ World_Waypoint_Set(221, 0, -428.08f, 0.0f, -110.16f);
+ World_Waypoint_Set(222, 0, -466.0f, 0.0f, -635.0f);
+ World_Waypoint_Set(223, 0, -382.0f, 0.0f, -1099.0f);
+ World_Waypoint_Set(224, 0, -227.0f, 0.0f, -1333.0f);
+ World_Waypoint_Set(225, 0, 140.88f, 0.0f, -1362.34f);
+ World_Waypoint_Set(226, 0, -448.18f, 0.0f, -626.38f);
+ World_Waypoint_Set(227, 0, -444.18f, 0.0f, -730.38f);
+ World_Waypoint_Set(228, 20, -198.02f, 9.04f, 487.7f);
+ World_Waypoint_Set(229, 20, -147.4f, 9.04f, 918.08f);
+ World_Waypoint_Set(230, 20, -201.67f, 9.04f, 829.09f);
+ World_Waypoint_Set(231, 20, -177.67f, 9.04f, 829.09f);
+ World_Waypoint_Set(232, 4, -92.52f, -6.5f, 714.44f);
+ World_Waypoint_Set(233, 4, -352.52f, -6.5f, 714.44f);
+ World_Waypoint_Set(234, 4, -352.52f, -6.5f, 666.44f);
+ World_Waypoint_Set(235, 4, -136.41f, -6.5f, 735.26f);
+ World_Waypoint_Set(236, 4, -248.41f, -6.5f, 747.26f);
+ World_Waypoint_Set(237, 4, -352.52f, -6.5f, 252.0f);
+ World_Waypoint_Set(238, 4, -190.25f, -6.5f, 274.58f);
+ World_Waypoint_Set(239, 33, -371.87f, 0.0f, 275.89f);
+ World_Waypoint_Set(240, 33, -371.87f, 0.0f, -60.11f);
+ World_Waypoint_Set(241, 33, 588.5f, 0.0f, 254.19f);
+ World_Waypoint_Set(242, 33, 560.5f, 0.0f, 254.19f);
+ World_Waypoint_Set(243, 7, -153.77f, -0.01f, -1037.98f);
+ World_Waypoint_Set(244, 7, 398.23f, 6.98f, -1037.98f);
+ World_Waypoint_Set(245, 7, 40.78f, 7.22f, -943.72f);
+ World_Waypoint_Set(246, 7, 68.78f, -0.01f, -943.72f);
+ World_Waypoint_Set(247, 7, 96.78f, -0.01f, -973.72f);
+ World_Waypoint_Set(248, 63, -897.38f, -354.62f, 704.77f);
+ World_Waypoint_Set(249, 63, -914.76f, -354.62f, -312.43f);
+ World_Waypoint_Set(250, 63, -457.54f, -354.62f, -820.15f);
+ World_Waypoint_Set(251, 15, 556.72f, 0.37f, -141.26f);
+ World_Waypoint_Set(252, 15, 635.66f, 0.37f, -594.11f);
+ World_Waypoint_Set(253, 67, 130.42f, 0.0f, -79.98f);
+ World_Waypoint_Set(254, 67, -311.15f, 0.0f, -161.06f);
+ World_Waypoint_Set(255, 67, -403.15f, 0.0f, -161.06f);
+ World_Waypoint_Set(256, 67, -487.15f, 0.0f, -137.11f);
+ World_Waypoint_Set(257, 67, -611.15f, 0.0f, -73.06f);
+ World_Waypoint_Set(258, 8, 37.64f, 0.14f, -48.02f);
+ World_Waypoint_Set(259, 8, 109.64f, 0.14f, 91.98f);
+ World_Waypoint_Set(260, 8, -149.0f, 0.14f, 79.0f);
+ World_Waypoint_Set(261, 8, -129.0f, 0.14f, -237.0f);
+ World_Waypoint_Set(262, 8, -1.0f, 0.14f, -671.0f);
+ World_Waypoint_Set(263, 64, -728.0f, -354.0f, 1090.0f);
+ World_Waypoint_Set(264, 10, -8.41f, -144.0f, 343.0f);
+ World_Waypoint_Set(265, 10, -20.81f, -144.0f, 450.0f);
+ World_Waypoint_Set(266, 10, -200.0f, -144.0f, 206.0f);
+ World_Waypoint_Set(267, 10, -17.0f, -144.0f, 178.0f);
+ World_Waypoint_Set(268, 50, -7207.0f, 955.5f, 1852.75f);
+ World_Waypoint_Set(269, 50, -7191.0f, 955.5f, 1700.75f);
+ World_Waypoint_Set(270, 50, 7116.0f, 955.5f, 1871.0f);
+ World_Waypoint_Set(271, 7, -1139.89f, -0.04f, 67.89f);
+ World_Waypoint_Set(272, 7, -690.5f, -0.04f, -210.48f);
+ World_Waypoint_Set(273, 7, -495.89f, -0.04f, -204.11f);
+ World_Waypoint_Set(274, 69, -511.75f, 5.55f, 55.63f);
+ World_Waypoint_Set(275, 69, 296.21f, 5.55f, 59.63f);
+ World_Waypoint_Set(276, 73, -34.57f, 149.42f, -502.83f);
+ World_Waypoint_Set(277, 73, 51.0f, 149.42f, -487.27f);
+ World_Waypoint_Set(278, 73, 82.0f, 149.42f, -519.0f);
+ World_Waypoint_Set(279, 73, 95.97f, 149.42f, -549.51f);
+ World_Waypoint_Set(280, 73, -34.0f, 149.42f, -551.0f);
+ World_Waypoint_Set(281, 7, -2060.99f, -0.04f, -234.8f);
+ World_Waypoint_Set(282, 54, -346.69f, 31.55f, -1476.41f);
+ World_Waypoint_Set(283, 54, -298.69f, 31.55f, -1476.41f);
+ World_Waypoint_Set(284, 54, -298.69f, 31.55f, -1260.41f);
+ World_Waypoint_Set(285, 54, -418.69f, 31.55f, -1260.41f);
+ World_Waypoint_Set(286, 12, -104.24f, 0.0f, 183.16f);
+ World_Waypoint_Set(287, 57, -254.0f, -73.5f, -41.0f);
+ World_Waypoint_Set(288, 6, -125.14f, 0.02f, -176.76f);
+ World_Waypoint_Set(289, 0, -871.15f, 0.0f, -1081.93f);
+ World_Waypoint_Set(290, 0, -411.15f, 0.0f, -1117.93f);
+ World_Waypoint_Set(291, 54, 225.31f, 31.665f, -572.41f);
+ World_Waypoint_Set(292, 12, -127.0f, 0.0f, 178.0f);
+ World_Waypoint_Set(293, 12, 5.0f, 0.0f, 342.0f);
+ World_Waypoint_Set(294, 12, 173.0f, 0.0f, 226.0f);
+ World_Waypoint_Set(295, 12, 13.0f, 0.0f, -50.0f);
+ World_Waypoint_Set(354, 12, 57.0f, 0.0f, 18.0f);
+ World_Waypoint_Set(355, 12, 161.0f, 0.0f, 410.0f);
+ World_Waypoint_Set(358, 12, 33.0f, 0.0f, 198.0f);
+ World_Waypoint_Set(359, 12, 62.92f, 0.16f, 309.72f);
+ World_Waypoint_Set(549, 12, -15.0f, 0.0f, 338.0f);
+ World_Waypoint_Set(445, 12, 129.0f, 0.0f, 418.0f);
+ World_Waypoint_Set(546, 12, 13.0f, 0.0f, 206.0f);
+ World_Waypoint_Set(296, 77, 168.0f, 11.87f, -987.0f);
+ World_Waypoint_Set(297, 77, -178.5f, 23.73f, -2176.05f);
+ World_Waypoint_Set(298, 82, -145.0f, 156.94f, -370.0f);
+ World_Waypoint_Set(299, 82, -37.0f, 156.94f, -506.0f);
+ World_Waypoint_Set(300, 82, 75.0f, 156.94f, -506.0f);
+ World_Waypoint_Set(301, 83, 60.3f, 81.33f, -647.7f);
+ World_Waypoint_Set(302, 83, -271.0f, 81.33f, -647.7f);
+ World_Waypoint_Set(303, 83, -11.7f, 81.33f, -647.7f);
+ World_Waypoint_Set(304, 83, 10.94f, 115.0f, 59.67f);
+ World_Waypoint_Set(305, 83, 0.3f, 115.0f, 404.3f);
+ World_Waypoint_Set(306, 83, -329.38f, 115.0f, -385.84f);
+ World_Waypoint_Set(307, 84, 131.0f, -126.21f, -224.0f);
+ World_Waypoint_Set(308, 84, 103.0f, -126.21f, 152.0f);
+ World_Waypoint_Set(309, 84, 19.0f, -126.21f, 152.0f);
+ World_Waypoint_Set(310, 84, 459.0f, -126.21f, 152.0f);
+ World_Waypoint_Set(311, 84, -29.0f, -126.21f, 556.0f);
+ World_Waypoint_Set(312, 86, -311.0f, 129.0f, -488.0f);
+ World_Waypoint_Set(322, 12, 121.0f, 0.0f, -82.0f);
+ World_Waypoint_Set(323, 8, 600.58f, 0.14f, 32.82f);
+ World_Waypoint_Set(127, 26, 102.98f, -30.89f, -121.02f);
+ World_Waypoint_Set(128, 26, -20.0f, -30.89f, -121.02f);
+ World_Waypoint_Set(313, 26, 102.98f, -31.0f, -149.0f);
+ World_Waypoint_Set(314, 26, 20.0f, -31.0f, -109.0f);
+ World_Waypoint_Set(315, 26, -60.6f, -31.0f, -109.0f);
+ World_Waypoint_Set(316, 26, 87.35f, -31.0f, 74.0f);
+ World_Waypoint_Set(317, 26, 74.0f, -31.0f, 42.0f);
+ World_Waypoint_Set(318, 26, 74.0f, -31.0f, 98.0f);
+ World_Waypoint_Set(319, 26, 115.35f, -31.0f, 302.36f);
+ World_Waypoint_Set(320, 26, 104.38f, -31.0f, 260.0f);
+ World_Waypoint_Set(321, 26, 120.0f, -31.0f, 115.0f);
+ World_Waypoint_Set(336, 57, -110.0f, -73.5f, -169.0f);
+ World_Waypoint_Set(337, 57, -161.0f, -73.5f, -105.0f);
+ World_Waypoint_Set(338, 57, -193.0f, -73.5f, -105.0f);
+ World_Waypoint_Set(350, 54, -416.0f, -31.93f, -841.0f);
+ World_Waypoint_Set(339, 80, 106.0f, -12.21f, -94.0f);
+ World_Waypoint_Set(340, 80, 98.02f, -12.21f, -126.0f);
+ World_Waypoint_Set(341, 80, 106.0f, -21.47f, -278.0f);
+ World_Waypoint_Set(342, 80, 82.0f, -12.19f, -278.0f);
+ World_Waypoint_Set(343, 7, -1847.0f, -0.04f, 82.0f);
+ World_Waypoint_Set(344, 7, -1847.0f, -0.04f, -222.0f);
+ World_Waypoint_Set(345, 7, -1147.0f, -0.04f, -198.0f);
+ World_Waypoint_Set(346, 7, -667.0f, -0.04f, -125.0f);
+ World_Waypoint_Set(347, 7, -471.0f, -0.04f, -110.0f);
+ World_Waypoint_Set(348, 7, -403.0f, -0.04f, -110.0f);
+ World_Waypoint_Set(351, 31, 105.0f, 348.52f, 948.0f);
+ World_Waypoint_Set(352, 33, -426.0f, 9.68f, -33.0f);
+ World_Waypoint_Set(353, 33, -439.0f, 9.68f, -101.0f);
+ World_Waypoint_Set(356, 11, 19.01f, -24.0f, 20.21f);
+ World_Waypoint_Set(357, 11, 22.26f, 12.0f, -31.01f);
+ World_Waypoint_Set(366, 11, -94.21f, 12.0f, -26.15f);
+ World_Waypoint_Set(367, 11, -286.21f, -24.0f, 37.85f);
+ World_Waypoint_Set(368, 19, 176.91f, -40.67f, 225.92f);
+ World_Waypoint_Set(369, 54, -220.0f, 23.88f, -1437.0f);
+ World_Waypoint_Set(370, 54, -392.0f, 31.55f, -1757.0f);
+ World_Waypoint_Set(371, 39, 441.0f, 47.76f, -798.98f);
+ World_Waypoint_Set(372, 39, 185.62f, 47.76f, -867.42f);
+ World_Waypoint_Set(373, 39, 947.0f, 47.76f, -696.0f);
+ World_Waypoint_Set(374, 89, -339.22f, 0.22f, -11.33f);
+ World_Waypoint_Set(375, 11, -299.0f, -24.0f, 322.0f);
+ World_Waypoint_Set(376, 11, -215.0f, -24.0f, 322.0f);
+ World_Waypoint_Set(377, 39, 397.6f, 47.76f, -823.23f);
+ World_Waypoint_Set(378, 39, 461.56f, 47.76f, -757.78f);
+ World_Waypoint_Set(379, 18, -260.15f, 12.0f, -19.16f);
+ World_Waypoint_Set(361, 55, -185.0f, -70.19f, -1046.0f);
+ World_Waypoint_Set(362, 55, -121.0f, -70.19f, -778.0f);
+ World_Waypoint_Set(363, 55, -166.0f, -70.19f, -579.0f);
+ World_Waypoint_Set(364, 55, -160.0f, -70.19f, -164.0f);
+ World_Waypoint_Set(365, 55, 3.0f, -70.19f, -986.0f);
+ World_Waypoint_Set(380, 38, 456.43f, 47.76f, -276.05f);
+ World_Waypoint_Set(381, 70, -160.0f, -4.01f, 496.0f);
+ World_Waypoint_Set(382, 70, 0.0f, 1.72f, 60.0f);
+ World_Waypoint_Set(383, 70, 0.0f, 1.72f, -192.0f);
+ World_Waypoint_Set(384, 70, 260.0f, 1.72f, 52.0f);
+ World_Waypoint_Set(385, 33, 489.0f, 9.68f, 74.0f);
+ World_Waypoint_Set(386, 33, -375.0f, 9.68f, 54.0f);
+ World_Waypoint_Set(387, 33, -359.0f, 0.0f, 302.0f);
+ World_Waypoint_Set(388, 20, 215.0f, 0.0f, -122.0f);
+ World_Waypoint_Set(389, 20, -133.0f, 9.04f, 910.0f);
+ World_Waypoint_Set(390, 7, -655.0f, 6.98f, -364.0f);
+ World_Waypoint_Set(391, 7, -795.0f, 6.98f, -352.0f);
+ World_Waypoint_Set(392, 7, -1103.0f, 6.98f, -384.0f);
+ World_Waypoint_Set(393, 7, -1759.0f, -0.04f, 75.0f);
+ World_Waypoint_Set(394, 53, 476.0f, -162.0f, 196.0f);
+ World_Waypoint_Set(395, 53, 120.0f, -162.0f, 148.0f);
+ World_Waypoint_Set(396, 53, 120.0f, -161.0f, -160.0f);
+ World_Waypoint_Set(397, 53, 148.0f, -161.0f, -160.0f);
+ World_Waypoint_Set(398, 54, 324.0f, 31.0f, -1316.0f);
+ World_Waypoint_Set(399, 54, 236.0f, 31.0f, -1316.0f);
+ World_Waypoint_Set(400, 54, 248.0f, 31.0f, -540.0f);
+ World_Waypoint_Set(401, 54, -287.0f, 31.0f, -480.0f);
+ World_Waypoint_Set(402, 54, -331.0f, 31.0f, -620.0f);
+ World_Waypoint_Set(403, 54, -239.0f, 31.0f, -1436.0f);
+ World_Waypoint_Set(404, 54, -411.0f, 31.0f, -1436.0f);
+ World_Waypoint_Set(405, 74, 90.0f, -50.0f, -42.0f);
+ World_Waypoint_Set(406, 74, -106.0f, -50.0f, -2358.0f);
+ World_Waypoint_Set(407, 83, 0.0f, 81.02f, -512.0f);
+ World_Waypoint_Set(408, 83, 0.0f, 1.15f, 400.0f);
+ World_Waypoint_Set(409, 77, -48.0f, -1.74f, -983.0f);
+ World_Waypoint_Set(411, 78, 80.0f, -16.72f, -4.0f);
+ World_Waypoint_Set(412, 78, -48.0f, -11.0f, -352.0f);
+ World_Waypoint_Set(413, 79, -109.0f, 0.0f, 285.0f);
+ World_Waypoint_Set(414, 79, -109.0f, 0.0f, 125.0f);
+ World_Waypoint_Set(415, 80, 198.0f, -12.0f, -282.0f);
+ World_Waypoint_Set(416, 80, 90.0f, -12.0f, -274.0f);
+ World_Waypoint_Set(417, 80, 10.0f, -12.0f, -282.0f);
+ World_Waypoint_Set(418, 80, -106.0f, -12.0f, -746.0f);
+ World_Waypoint_Set(419, 80, -59.0f, -12.0f, -614.0f);
+ World_Waypoint_Set(420, 81, -496.0f, 0.0f, -168.0f);
+ World_Waypoint_Set(421, 81, -341.0f, 0.0f, 248.0f);
+ World_Waypoint_Set(422, 81, -348.0f, 0.0f, -36.0f);
+ World_Waypoint_Set(423, 85, 60.0f, 52.0f, -544.0f);
+ World_Waypoint_Set(424, 85, -552.0f, 141.0f, -1008.0f);
+ World_Waypoint_Set(425, 86, 245.0f, 186.0f, -24.0f);
+ World_Waypoint_Set(426, 86, -287.0f, 12.0f, -148.0f);
+ World_Waypoint_Set(427, 89, -9.0f, 0.0f, 588.0f);
+ World_Waypoint_Set(428, 89, -669.0f, 0.0f, 37.0f);
+ World_Waypoint_Set(429, 13, -796.08f, 0.0f, -184.09f);
+ World_Waypoint_Set(430, 53, -328.0f, -1.62f, 148.0f);
+ World_Waypoint_Set(431, 79, 75.0f, 0.0f, -71.0f);
+ World_Waypoint_Set(432, 79, 63.0f, 153.0f, -467.0f);
+ World_Waypoint_Set(433, 82, 115.0f, 156.0f, -310.0f);
+ World_Waypoint_Set(434, 82, -57.0f, 156.0f, -306.0f);
+ World_Waypoint_Set(435, 82, -121.0f, 156.0f, -426.0f);
+ World_Waypoint_Set(436, 89, -274.74f, 0.0f, 464.75f);
+ World_Waypoint_Set(437, 41, 271.97f, 40.63f, 18.4f);
+ World_Waypoint_Set(438, 41, 203.97f, 40.63f, 18.4f);
+ World_Waypoint_Set(516, 41, -79.01f, 40.63f, 91.01f);
+ World_Waypoint_Set(439, 13, -1273.27f, 0.32f, 126.92f);
+ World_Waypoint_Set(440, 4, -453.0f, -6.5f, 1176.0f);
+ World_Waypoint_Set(441, 4, -497.0f, -6.5f, 1080.0f);
+ World_Waypoint_Set(442, 4, -623.0f, -6.5f, 787.0f);
+ World_Waypoint_Set(443, 4, -436.0f, -6.5f, 765.0f);
+ World_Waypoint_Set(446, 77, 176.0f, 19.31f, -283.0f);
+ World_Waypoint_Set(447, 77, 40.0f, -1.74f, -247.0f);
+ World_Waypoint_Set(448, 77, 24.0f, -6.71f, -179.0f);
+ World_Waypoint_Set(449, 77, 44.0f, -1.74f, 57.0f);
+ World_Waypoint_Set(450, 74, -74.61f, -50.13f, -802.42f);
+ World_Waypoint_Set(451, 74, 141.39f, -50.13f, -802.92f);
+ World_Waypoint_Set(452, 42, -91.5f, 367.93f, 277.84f);
+ World_Waypoint_Set(453, 42, 32.5f, 367.93f, 277.84f);
+ World_Waypoint_Set(454, 42, 216.5f, 367.93f, 265.84f);
+ World_Waypoint_Set(455, 42, 216.5f, 367.93f, 389.84f);
+ World_Waypoint_Set(456, 60, -100.0f, 0.33f, -272.0f);
+ World_Waypoint_Set(462, 60, -119.0f, 0.33f, 77.0f);
+ World_Waypoint_Set(457, 78, 129.65f, 16.72f, -78.36f);
+ World_Waypoint_Set(458, 78, 44.2f, -11.64f, -390.86f);
+ World_Waypoint_Set(459, 78, 103.36f, -16.72f, -484.49f);
+ World_Waypoint_Set(460, 79, 103.0f, 0.0f, 413.0f);
+ World_Waypoint_Set(461, 79, 103.0f, 0.0f, 349.0f);
+ World_Waypoint_Set(467, 13, -585.67f, 0.0f, 380.58f);
+ World_Waypoint_Set(468, 53, -312.0f, -162.8f, 156.0f);
+ World_Waypoint_Set(469, 53, 68.0f, -162.8f, 144.0f);
+ World_Waypoint_Set(470, 53, 100.0f, -162.8f, -100.0f);
+ World_Waypoint_Set(471, 53, 208.0f, -162.8f, -100.0f);
+ World_Waypoint_Set(472, 53, -16.0f, -162.8f, -100.0f);
+ World_Waypoint_Set(473, 7, -667.39f, -0.04f, -28.38f);
+ World_Waypoint_Set(474, 7, -659.0f, 7.18f, -334.0f);
+ World_Waypoint_Set(475, 7, -659.0f, -0.04f, 242.0f);
+ World_Waypoint_Set(476, 7, -2327.0f, -0.04f, 142.0f);
+ World_Waypoint_Set(477, 75, -97.24f, 84.13f, -69.94f);
+ World_Waypoint_Set(478, 75, -97.24f, 74.87f, -509.94f);
+ World_Waypoint_Set(479, 74, -134.0f, -50.13f, -250.41f);
+ World_Waypoint_Set(480, 74, 17.01f, -50.13f, -2355.41f);
+ World_Waypoint_Set(481, 83, -193.5f, 1.15f, 29.0f);
+ World_Waypoint_Set(482, 83, -329.5f, 1.15f, 29.0f);
+ World_Waypoint_Set(483, 83, -329.5f, 1.15f, -379.0f);
+ World_Waypoint_Set(488, 74, 22.0f, -50.13f, -650.0f);
+ World_Waypoint_Set(489, 74, -14.0f, -50.13f, -2354.0f);
+ World_Waypoint_Set(490, 54, -360.0f, 31.55f, -1457.0f);
+ World_Waypoint_Set(491, 54, 308.0f, 31.66f, -1457.0f);
+ World_Waypoint_Set(492, 54, -72.0f, 23.88f, -1445.0f);
+ World_Waypoint_Set(493, 54, 76.0f, 23.88f, -1333.0f);
+ World_Waypoint_Set(494, 54, -236.0f, 31.55f, -337.0f);
+ World_Waypoint_Set(495, 11, -275.0f, -24.0f, 42.0f);
+ World_Waypoint_Set(496, 11, 185.0f, -24.0f, 42.0f);
+ World_Waypoint_Set(497, 55, -250.0f, -70.19f, -639.0f);
+ World_Waypoint_Set(498, 55, 454.0f, -70.19f, -667.0f);
+ World_Waypoint_Set(499, 13, -573.43f, 0.0f, -635.5f);
+ World_Waypoint_Set(500, 13, -625.43f, 0.0f, -635.5f);
+ World_Waypoint_Set(501, 56, -215.08f, -71.88f, 150.86f);
+ World_Waypoint_Set(502, 56, 60.92f, -71.88f, -29.14f);
+ World_Waypoint_Set(503, 13, -1417.36f, 0.32f, 149.18f);
+ World_Waypoint_Set(504, 13, -1512.0f, 0.32f, 323.0f);
+ World_Waypoint_Set(505, 13, -1813.36f, 0.32f, 325.18f);
+ World_Waypoint_Set(506, 59, -24.78f, 2.84f, -182.43f);
+ World_Waypoint_Set(507, 59, -200.78f, 2.84f, -282.43f);
+ World_Waypoint_Set(508, 37, 579.54f, -0.01f, -380.98f);
+ World_Waypoint_Set(509, 37, 307.54f, 8.0f, -752.98f);
+ World_Waypoint_Set(510, 37, 124.0f, 8.0f, -888.0f);
+ World_Waypoint_Set(511, 37, 124.0f, 8.0f, -244.0f);
+ World_Waypoint_Set(512, 38, -25.54f, 47.76f, -321.98f);
+ World_Waypoint_Set(513, 38, 446.46f, 47.76f, -509.98f);
+ World_Waypoint_Set(514, 39, 567.0f, 47.76f, -884.0f);
+ World_Waypoint_Set(515, 39, 203.0f, 47.76f, -880.0f);
+ World_Waypoint_Set(517, 40, 1246.62f, -0.31f, -171.02f);
+ World_Waypoint_Set(518, 40, -72.89f, -0.31f, -154.77f);
+ World_Waypoint_Set(519, 40, 285.88f, -0.31f, -134.49f);
+ World_Waypoint_Set(520, 40, 231.31f, -0.31f, 266.36f);
+ World_Waypoint_Set(521, 40, 482.02f, -0.31f, -661.24f);
+ World_Waypoint_Set(522, 40, 1183.98f, -0.31f, -176.25f);
+ World_Waypoint_Set(523, 40, -45.0f, -0.34f, -351.0f);
+ World_Waypoint_Set(530, 44, 36.79f, -12.2f, -534.54f);
+ World_Waypoint_Set(531, 44, -279.21f, -12.2f, -594.54f);
+ World_Waypoint_Set(532, 86, -76.51f, 129.0f, -748.49f);
+ World_Waypoint_Set(533, 86, -48.51f, 129.0f, -676.49f);
+ World_Waypoint_Set(534, 86, -176.51f, 129.0f, -504.49f);
+ World_Waypoint_Set(535, 86, 111.49f, 129.0f, -504.49f);
+ World_Waypoint_Set(536, 86, -296.51f, 12.97f, -300.49f);
+ World_Waypoint_Set(537, 86, -220.51f, 12.97f, -184.49f);
+ World_Waypoint_Set(538, 86, -40.51f, 12.97f, -148.49f);
+ World_Waypoint_Set(539, 80, 190.0f, 12.0f, -282.0f);
+ World_Waypoint_Set(540, 9, -934.24f, 0.0f, 807.77f);
+ World_Waypoint_Set(541, 9, -1147.2f, 0.0f, 893.18f);
+ World_Waypoint_Set(542, 9, -1098.4f, 8.26f, -312.12f);
+ World_Waypoint_Set(543, 9, -1046.4f, 8.26f, -312.12f);
+ World_Waypoint_Set(544, 74, 111.72f, -50.13f, -490.46f);
+ World_Waypoint_Set(545, 74, -143.86f, 490.46f, -300.38f);
+ World_Waypoint_Set(550, 9, -785.31f, 0.0f, -237.05f);
+ World_Waypoint_Set(551, 9, -737.31f, 0.0f, -145.05f);
+ World_Waypoint_Set(324, 22, 267.0f, -60.3f, 203.0f);
+ World_Waypoint_Set(325, 22, 84.0f, -60.3f, 337.0f);
+ World_Waypoint_Set(326, 2, -36.0f, 0.0f, 185.0f);
+ World_Waypoint_Set(327, 2, -166.0f, 0.0f, -103.0f);
+ World_Waypoint_Set(328, 3, -556.0f, 252.59f, -1018.11f);
+ World_Waypoint_Set(329, 3, -655.0f, 252.6f, -1012.0f);
+ World_Waypoint_Set(330, 3, -657.0f, 253.0f, -1127.0f);
+ World_Waypoint_Set(331, 102, 163.8f, 0.0f, 67.0f);
+ World_Waypoint_Set(332, 2, -39.0f, 0.0f, 11.5f);
+ World_Waypoint_Set(333, 102, -34.0f, 0.0f, 33.0f);
+ World_Waypoint_Set(334, 22, 3.0f, -60.3f, -144.0f);
+ World_Waypoint_Set(335, 102, -50.0f, 0.0f, 212.0f);
}
void ScriptInit::Init_SDB() {
-
+ SDB_Set_Actor(0, 8);
+ SDB_Set_Sex(0, 1);
+ SDB_Add_MO_Clue(0, 52);
+ SDB_Add_MO_Clue(0, 49);
+ SDB_Add_MO_Clue(0, 48);
+ SDB_Add_MO_Clue(0, 261);
+ SDB_Add_Whereabouts_Clue(0, 45);
+ SDB_Add_Whereabouts_Clue(0, 53);
+ SDB_Add_Whereabouts_Clue(0, 44);
+ SDB_Add_Whereabouts_Clue(0, 67);
+ SDB_Add_Whereabouts_Clue(0, 122);
+ SDB_Add_Replicant_Clue(0, 49);
+ SDB_Add_Replicant_Clue(0, 52);
+ SDB_Add_Replicant_Clue(0, 68);
+ SDB_Add_Replicant_Clue(0, 51);
+ SDB_Add_Replicant_Clue(0, 269);
+ SDB_Add_Replicant_Clue(0, 278);
+ SDB_Add_Replicant_Clue(0, 52);
+ SDB_Add_Non_Replicant_Clue(0, 74);
+ SDB_Add_Non_Replicant_Clue(0, 61);
+ SDB_Add_Non_Replicant_Clue(0, 270);
+ SDB_Add_Other_Clue(0, 180);
+ SDB_Add_Other_Clue(0, 181);
+ SDB_Add_Other_Clue(0, 266);
+ SDB_Add_Other_Clue(0, 47);
+ SDB_Add_Other_Clue(0, 277);
+ SDB_Add_Identity_Clue(0, 266);
+ SDB_Add_Photo_Clue(0, 47, 31);
+ SDB_Add_Photo_Clue(0, 277, 38);
+ SDB_Set_Actor(1, 5);
+ SDB_Set_Sex(1, 1);
+ SDB_Add_MO_Clue(1, 5);
+ SDB_Add_MO_Clue(1, 11);
+ SDB_Add_Whereabouts_Clue(1, 40);
+ SDB_Add_Whereabouts_Clue(1, 29);
+ SDB_Add_Whereabouts_Clue(1, 67);
+ SDB_Add_Replicant_Clue(1, 0);
+ SDB_Add_Replicant_Clue(1, 2);
+ SDB_Add_Replicant_Clue(1, 68);
+ SDB_Add_Replicant_Clue(1, 156);
+ SDB_Add_Replicant_Clue(1, 157);
+ SDB_Add_Replicant_Clue(1, 107);
+ SDB_Add_Other_Clue(1, 243);
+ SDB_Add_Other_Clue(1, 4);
+ SDB_Add_Other_Clue(1, 61);
+ SDB_Add_Other_Clue(1, 266);
+ SDB_Add_Other_Clue(1, 276);
+ SDB_Add_Other_Clue(1, 243);
+ SDB_Add_Other_Clue(1, 77);
+ SDB_Add_Other_Clue(1, 244);
+ SDB_Add_Identity_Clue(1, 61);
+ SDB_Add_Identity_Clue(1, 266);
+ SDB_Add_Identity_Clue(1, 107);
+ SDB_Add_Photo_Clue(1, 276, 37);
+ SDB_Add_Photo_Clue(1, 243, 7);
+ SDB_Add_Photo_Clue(1, 77, 25);
+ SDB_Add_Photo_Clue(1, 244, 8);
+ SDB_Set_Actor(2, 19);
+ SDB_Set_Sex(2, 1);
+ SDB_Add_MO_Clue(2, 0);
+ SDB_Add_MO_Clue(2, 10);
+ SDB_Add_Whereabouts_Clue(2, 40);
+ SDB_Add_Whereabouts_Clue(2, 29);
+ SDB_Add_Replicant_Clue(2, 0);
+ SDB_Add_Replicant_Clue(2, 2);
+ SDB_Add_Replicant_Clue(2, 25);
+ SDB_Add_Replicant_Clue(2, 18);
+ SDB_Add_Replicant_Clue(2, 20);
+ SDB_Add_Replicant_Clue(2, 156);
+ SDB_Add_Replicant_Clue(2, 157);
+ SDB_Add_Non_Replicant_Clue(2, 3);
+ SDB_Add_Non_Replicant_Clue(2, 21);
+ SDB_Add_Non_Replicant_Clue(2, 158);
+ SDB_Add_Other_Clue(2, 16);
+ SDB_Add_Other_Clue(2, 19);
+ SDB_Add_Other_Clue(2, 273);
+ SDB_Add_Identity_Clue(2, 25);
+ SDB_Add_Identity_Clue(2, 18);
+ SDB_Add_Identity_Clue(2, 19);
+ SDB_Add_Identity_Clue(2, 273);
+ SDB_Add_Photo_Clue(2, 20, 33);
+ SDB_Set_Actor(3, 6);
+ SDB_Set_Sex(3, 0);
+ SDB_Add_Whereabouts_Clue(3, 8);
+ SDB_Add_Whereabouts_Clue(3, 9);
+ SDB_Add_Whereabouts_Clue(3, 15);
+ SDB_Add_Whereabouts_Clue(3, 28);
+ SDB_Add_Whereabouts_Clue(3, 84);
+ SDB_Add_Whereabouts_Clue(3, 19);
+ SDB_Add_Replicant_Clue(3, 22);
+ SDB_Add_Replicant_Clue(3, 23);
+ SDB_Add_Replicant_Clue(3, 271);
+ SDB_Add_Replicant_Clue(3, 156);
+ SDB_Add_Replicant_Clue(3, 107);
+ SDB_Add_Replicant_Clue(3, 280);
+ SDB_Add_Non_Replicant_Clue(3, 7);
+ SDB_Add_Non_Replicant_Clue(3, 85);
+ SDB_Add_Non_Replicant_Clue(3, 6);
+ SDB_Add_Non_Replicant_Clue(3, 272);
+ SDB_Add_Non_Replicant_Clue(3, 157);
+ SDB_Add_Other_Clue(3, 13);
+ SDB_Add_Other_Clue(3, 16);
+ SDB_Add_Identity_Clue(3, 22);
+ SDB_Add_Identity_Clue(3, 107);
+ SDB_Add_Photo_Clue(3, 13, 5);
+ SDB_Set_Actor(4, 3);
+ SDB_Add_MO_Clue(4, 252);
+ SDB_Add_Replicant_Clue(4, 162);
+ SDB_Add_Replicant_Clue(4, 92);
+ SDB_Add_Replicant_Clue(4, 91);
+ SDB_Add_Replicant_Clue(4, 107);
+ SDB_Add_Non_Replicant_Clue(4, 163);
+ SDB_Add_Non_Replicant_Clue(4, 96);
+ SDB_Add_Non_Replicant_Clue(4, 97);
+ SDB_Add_Non_Replicant_Clue(4, 98);
+ SDB_Add_Non_Replicant_Clue(4, 94);
+ SDB_Add_Other_Clue(4, 91);
+ SDB_Add_Other_Clue(4, 251);
+ SDB_Add_Other_Clue(4, 260);
+ SDB_Add_Other_Clue(4, 113);
+ SDB_Add_Identity_Clue(4, 96);
+ SDB_Add_Identity_Clue(4, 97);
+ SDB_Add_Identity_Clue(4, 92);
+ SDB_Add_Photo_Clue(4, 251, 21);
+ SDB_Add_Photo_Clue(4, 260, 19);
+ SDB_Set_Actor(5, 2);
+ SDB_Set_Sex(5, 1);
+ SDB_Add_Whereabouts_Clue(5, 102);
+ SDB_Add_Identity_Clue(5, 69);
+ SDB_Add_Identity_Clue(5, 70);
+ SDB_Set_Actor(6, 7);
+ SDB_Set_Sex(6, 1);
+ SDB_Add_Whereabouts_Clue(6, 58);
+ SDB_Add_Whereabouts_Clue(6, 59);
+ SDB_Add_Whereabouts_Clue(6, 181);
+ SDB_Add_Whereabouts_Clue(6, 122);
+ SDB_Add_Replicant_Clue(6, 63);
+ SDB_Add_Other_Clue(6, 180);
+ SDB_Add_Other_Clue(6, 66);
+ SDB_Add_Other_Clue(6, 125);
+ SDB_Add_Other_Clue(6, 121);
+ SDB_Add_Other_Clue(6, 255);
+ SDB_Add_Other_Clue(6, 246);
+ SDB_Add_Other_Clue(6, 247);
+ SDB_Add_Other_Clue(6, 62);
+ SDB_Add_Other_Clue(6, 60);
+ SDB_Add_Identity_Clue(6, 181);
+ SDB_Add_Identity_Clue(6, 58);
+ SDB_Add_Identity_Clue(6, 59);
+ SDB_Add_Identity_Clue(6, 246);
+ SDB_Add_Identity_Clue(6, 247);
+ SDB_Add_Identity_Clue(6, 62);
+ SDB_Add_Identity_Clue(6, 60);
+ SDB_Add_Photo_Clue(6, 255, 26);
+ SDB_Set_Actor(7, 0);
+ SDB_Add_Replicant_Clue(7, 275);
+ SDB_Add_Other_Clue(7, 246);
+ SDB_Add_Other_Clue(7, 247);
+ SDB_Add_Identity_Clue(7, 275);
+ SDB_Add_Photo_Clue(7, 275, 36);
+ SDB_Add_Photo_Clue(7, 246, 17);
+ SDB_Add_Photo_Clue(7, 247, 18);
+ SDB_Set_Actor(8, 4);
+ SDB_Add_Other_Clue(8, 256);
+ SDB_Add_Other_Clue(8, 125);
+ SDB_Add_Other_Clue(8, 126);
+ SDB_Add_Identity_Clue(8, 256);
+ SDB_Add_Identity_Clue(8, 126);
+ SDB_Add_Identity_Clue(8, 125);
+ SDB_Add_Photo_Clue(8, 256, 27);
}
void ScriptInit::Init_CDB() {
-
+ CDB_Set_Crime(0, 0);
+ CDB_Set_Crime(1, 0);
+ CDB_Set_Crime(2, 0);
+ CDB_Set_Crime(3, 0);
+ CDB_Set_Crime(4, 0);
+ CDB_Set_Crime(5, 0);
+ CDB_Set_Crime(6, 0);
+ CDB_Set_Crime(7, 0);
+ CDB_Set_Crime(8, 0);
+ CDB_Set_Crime(9, 0);
+ CDB_Set_Crime(10, 0);
+ CDB_Set_Crime(11, 0);
+ CDB_Set_Crime(12, 0);
+ CDB_Set_Crime(15, 0);
+ CDB_Set_Crime(16, 0);
+ CDB_Set_Crime(17, 0);
+ CDB_Set_Crime(22, 0);
+ CDB_Set_Crime(23, 0);
+ CDB_Set_Crime(24, 0);
+ CDB_Set_Crime(26, 0);
+ CDB_Set_Crime(27, 0);
+ CDB_Set_Crime(28, 0);
+ CDB_Set_Crime(29, 0);
+ CDB_Set_Crime(30, 0);
+ CDB_Set_Crime(37, 0);
+ CDB_Set_Crime(31, 0);
+ CDB_Set_Crime(39, 0);
+ CDB_Set_Crime(243, 0);
+ CDB_Set_Crime(244, 0);
+ CDB_Set_Crime(273, 0);
+ CDB_Set_Crime(113, 0);
+ CDB_Set_Crime(114, 0);
+ CDB_Set_Crime(115, 0);
+ CDB_Set_Crime(19, 0);
+ CDB_Set_Crime(13, 0);
+ CDB_Set_Crime(14, 0);
+ CDB_Set_Crime(20, 0);
+ CDB_Set_Crime(43, 1);
+ CDB_Set_Crime(44, 1);
+ CDB_Set_Crime(45, 1);
+ CDB_Set_Crime(46, 1);
+ CDB_Set_Crime(49, 1);
+ CDB_Set_Crime(50, 1);
+ CDB_Set_Crime(51, 1);
+ CDB_Set_Crime(53, 1);
+ CDB_Set_Crime(54, 1);
+ CDB_Set_Crime(55, 1);
+ CDB_Set_Crime(65, 1);
+ CDB_Set_Crime(278, 1);
+ CDB_Set_Crime(279, 1);
+ CDB_Set_Crime(47, 1);
+ CDB_Set_Crime(262, 1);
+ CDB_Set_Crime(263, 1);
+ CDB_Set_Crime(261, 1);
+ CDB_Set_Crime(259, 1);
+ CDB_Set_Crime(33, 8);
+ CDB_Set_Crime(86, 8);
+ CDB_Set_Crime(275, 8);
+ CDB_Set_Crime(276, 8);
+ CDB_Set_Crime(277, 8);
+ CDB_Set_Crime(271, 8);
+ CDB_Set_Crime(52, 8);
+ CDB_Set_Crime(144, 8);
+ CDB_Set_Crime(178, 5);
+ CDB_Set_Crime(179, 5);
+ CDB_Set_Crime(180, 5);
+ CDB_Set_Crime(181, 5);
+ CDB_Set_Crime(68, 3);
+ CDB_Set_Crime(269, 3);
+ CDB_Set_Crime(270, 3);
+ CDB_Set_Crime(66, 2);
+ CDB_Set_Crime(125, 2);
+ CDB_Set_Crime(121, 2);
+ CDB_Set_Crime(122, 2);
+ CDB_Set_Crime(123, 2);
+ CDB_Set_Crime(124, 2);
+ CDB_Set_Crime(128, 2);
+ CDB_Set_Crime(83, 2);
+ CDB_Set_Crime(125, 2);
+ CDB_Set_Crime(126, 2);
+ CDB_Set_Crime(74, 4);
+ CDB_Set_Crime(266, 4);
+ int i = 0;
+ do {
+ CDB_Set_Clue_Asset_Type(i++, -1);
+ } while (i < 288);
+ CDB_Set_Clue_Asset_Type(0, 2);
+ CDB_Set_Clue_Asset_Type(2, 2);
+ CDB_Set_Clue_Asset_Type(3, 2);
+ CDB_Set_Clue_Asset_Type(4, 2);
+ CDB_Set_Clue_Asset_Type(5, 3);
+ CDB_Set_Clue_Asset_Type(6, 3);
+ CDB_Set_Clue_Asset_Type(7, 3);
+ CDB_Set_Clue_Asset_Type(8, 3);
+ CDB_Set_Clue_Asset_Type(9, 0);
+ CDB_Set_Clue_Asset_Type(10, 2);
+ CDB_Set_Clue_Asset_Type(11, 2);
+ CDB_Set_Clue_Asset_Type(12, 1);
+ CDB_Set_Clue_Asset_Type(13, 0);
+ CDB_Set_Clue_Asset_Type(14, 0);
+ CDB_Set_Clue_Asset_Type(15, 3);
+ CDB_Set_Clue_Asset_Type(16, 2);
+ CDB_Set_Clue_Asset_Type(17, 2);
+ CDB_Set_Clue_Asset_Type(19, 2);
+ CDB_Set_Clue_Asset_Type(20, 0);
+ CDB_Set_Clue_Asset_Type(21, 2);
+ CDB_Set_Clue_Asset_Type(22, 2);
+ CDB_Set_Clue_Asset_Type(23, 2);
+ CDB_Set_Clue_Asset_Type(24, 2);
+ CDB_Set_Clue_Asset_Type(25, 2);
+ CDB_Set_Clue_Asset_Type(26, 2);
+ CDB_Set_Clue_Asset_Type(27, 3);
+ CDB_Set_Clue_Asset_Type(28, 0);
+ CDB_Set_Clue_Asset_Type(29, 0);
+ CDB_Set_Clue_Asset_Type(30, 0);
+ CDB_Set_Clue_Asset_Type(31, 0);
+ CDB_Set_Clue_Asset_Type(32, 3);
+ CDB_Set_Clue_Asset_Type(33, 2);
+ CDB_Set_Clue_Asset_Type(34, -1);
+ CDB_Set_Clue_Asset_Type(35, -1);
+ CDB_Set_Clue_Asset_Type(36, 0);
+ CDB_Set_Clue_Asset_Type(37, 3);
+ CDB_Set_Clue_Asset_Type(39, 2);
+ CDB_Set_Clue_Asset_Type(40, 2);
+ CDB_Set_Clue_Asset_Type(41, 0);
+ CDB_Set_Clue_Asset_Type(43, 2);
+ CDB_Set_Clue_Asset_Type(44, 3);
+ CDB_Set_Clue_Asset_Type(45, 1);
+ CDB_Set_Clue_Asset_Type(46, 2);
+ CDB_Set_Clue_Asset_Type(47, 0);
+ CDB_Set_Clue_Asset_Type(48, 0);
+ CDB_Set_Clue_Asset_Type(49, 3);
+ CDB_Set_Clue_Asset_Type(50, 2);
+ CDB_Set_Clue_Asset_Type(51, 2);
+ CDB_Set_Clue_Asset_Type(52, 2);
+ CDB_Set_Clue_Asset_Type(53, 3);
+ CDB_Set_Clue_Asset_Type(54, 3);
+ CDB_Set_Clue_Asset_Type(55, 3);
+ CDB_Set_Clue_Asset_Type(56, 2);
+ CDB_Set_Clue_Asset_Type(57, 2);
+ CDB_Set_Clue_Asset_Type(58, 2);
+ CDB_Set_Clue_Asset_Type(59, 2);
+ CDB_Set_Clue_Asset_Type(60, 2);
+ CDB_Set_Clue_Asset_Type(61, 2);
+ CDB_Set_Clue_Asset_Type(62, 3);
+ CDB_Set_Clue_Asset_Type(63, 2);
+ CDB_Set_Clue_Asset_Type(64, 2);
+ CDB_Set_Clue_Asset_Type(65, 3);
+ CDB_Set_Clue_Asset_Type(66, 2);
+ CDB_Set_Clue_Asset_Type(67, 2);
+ CDB_Set_Clue_Asset_Type(68, 2);
+ CDB_Set_Clue_Asset_Type(69, 2);
+ CDB_Set_Clue_Asset_Type(70, 2);
+ CDB_Set_Clue_Asset_Type(71, 2);
+ CDB_Set_Clue_Asset_Type(72, 2);
+ CDB_Set_Clue_Asset_Type(74, 2);
+ CDB_Set_Clue_Asset_Type(75, 3);
+ CDB_Set_Clue_Asset_Type(76, 3);
+ CDB_Set_Clue_Asset_Type(77, 0);
+ CDB_Set_Clue_Asset_Type(78, 0);
+ CDB_Set_Clue_Asset_Type(79, 2);
+ CDB_Set_Clue_Asset_Type(80, 3);
+ CDB_Set_Clue_Asset_Type(81, 3);
+ CDB_Set_Clue_Asset_Type(84, 3);
+ CDB_Set_Clue_Asset_Type(85, 3);
+ CDB_Set_Clue_Asset_Type(86, 0);
+ CDB_Set_Clue_Asset_Type(87, 3);
+ CDB_Set_Clue_Asset_Type(88, 0);
+ CDB_Set_Clue_Asset_Type(89, 1);
+ CDB_Set_Clue_Asset_Type(93, 3);
+ CDB_Set_Clue_Asset_Type(94, 2);
+ CDB_Set_Clue_Asset_Type(96, 2);
+ CDB_Set_Clue_Asset_Type(97, 2);
+ CDB_Set_Clue_Asset_Type(98, 3);
+ CDB_Set_Clue_Asset_Type(99, 3);
+ CDB_Set_Clue_Asset_Type(100, 3);
+ CDB_Set_Clue_Asset_Type(101, 2);
+ CDB_Set_Clue_Asset_Type(102, 2);
+ CDB_Set_Clue_Asset_Type(103, 2);
+ CDB_Set_Clue_Asset_Type(104, 2);
+ CDB_Set_Clue_Asset_Type(105, 3);
+ CDB_Set_Clue_Asset_Type(106, 3);
+ CDB_Set_Clue_Asset_Type(107, 2);
+ CDB_Set_Clue_Asset_Type(108, 2);
+ CDB_Set_Clue_Asset_Type(109, 3);
+ CDB_Set_Clue_Asset_Type(110, 3);
+ CDB_Set_Clue_Asset_Type(112, 2);
+ CDB_Set_Clue_Asset_Type(113, 2);
+ CDB_Set_Clue_Asset_Type(114, 2);
+ CDB_Set_Clue_Asset_Type(115, 2);
+ CDB_Set_Clue_Asset_Type(116, 2);
+ CDB_Set_Clue_Asset_Type(117, 2);
+ CDB_Set_Clue_Asset_Type(118, 3);
+ CDB_Set_Clue_Asset_Type(119, 3);
+ CDB_Set_Clue_Asset_Type(120, 2);
+ CDB_Set_Clue_Asset_Type(121, 2);
+ CDB_Set_Clue_Asset_Type(122, 2);
+ CDB_Set_Clue_Asset_Type(123, 2);
+ CDB_Set_Clue_Asset_Type(124, 2);
+ CDB_Set_Clue_Asset_Type(126, 2);
+ CDB_Set_Clue_Asset_Type(127, 3);
+ CDB_Set_Clue_Asset_Type(128, 3);
+ CDB_Set_Clue_Asset_Type(129, 3);
+ CDB_Set_Clue_Asset_Type(131, 3);
+ CDB_Set_Clue_Asset_Type(133, 2);
+ CDB_Set_Clue_Asset_Type(134, 2);
+ CDB_Set_Clue_Asset_Type(135, 2);
+ CDB_Set_Clue_Asset_Type(136, 2);
+ CDB_Set_Clue_Asset_Type(137, 0);
+ CDB_Set_Clue_Asset_Type(138, 0);
+ CDB_Set_Clue_Asset_Type(139, 2);
+ CDB_Set_Clue_Asset_Type(140, 2);
+ CDB_Set_Clue_Asset_Type(141, 2);
+ CDB_Set_Clue_Asset_Type(142, 2);
+ CDB_Set_Clue_Asset_Type(143, 2);
+ CDB_Set_Clue_Asset_Type(144, 2);
+ CDB_Set_Clue_Asset_Type(145, 3);
+ CDB_Set_Clue_Asset_Type(146, 3);
+ CDB_Set_Clue_Asset_Type(178, 2);
+ CDB_Set_Clue_Asset_Type(179, 2);
+ CDB_Set_Clue_Asset_Type(180, 2);
+ CDB_Set_Clue_Asset_Type(181, 2);
+ CDB_Set_Clue_Asset_Type(147, 3);
+ CDB_Set_Clue_Asset_Type(148, 3);
+ CDB_Set_Clue_Asset_Type(149, 3);
+ CDB_Set_Clue_Asset_Type(150, 3);
+ CDB_Set_Clue_Asset_Type(151, 3);
+ CDB_Set_Clue_Asset_Type(152, 3);
+ CDB_Set_Clue_Asset_Type(243, 0);
+ CDB_Set_Clue_Asset_Type(244, 0);
+ CDB_Set_Clue_Asset_Type(245, 0);
+ CDB_Set_Clue_Asset_Type(246, 0);
+ CDB_Set_Clue_Asset_Type(247, 0);
+ CDB_Set_Clue_Asset_Type(248, 0);
+ CDB_Set_Clue_Asset_Type(249, 0);
+ CDB_Set_Clue_Asset_Type(250, 0);
+ CDB_Set_Clue_Asset_Type(251, 0);
+ CDB_Set_Clue_Asset_Type(252, 0);
+ CDB_Set_Clue_Asset_Type(253, 0);
+ CDB_Set_Clue_Asset_Type(254, 0);
+ CDB_Set_Clue_Asset_Type(255, 0);
+ CDB_Set_Clue_Asset_Type(256, 0);
+ CDB_Set_Clue_Asset_Type(257, 1);
+ CDB_Set_Clue_Asset_Type(258, 0);
+ CDB_Set_Clue_Asset_Type(259, 0);
+ CDB_Set_Clue_Asset_Type(260, 0);
+ CDB_Set_Clue_Asset_Type(261, 0);
+ CDB_Set_Clue_Asset_Type(262, 0);
+ CDB_Set_Clue_Asset_Type(263, 0);
+ CDB_Set_Clue_Asset_Type(264, 3);
+ CDB_Set_Clue_Asset_Type(265, 3);
+ CDB_Set_Clue_Asset_Type(269, 2);
+ CDB_Set_Clue_Asset_Type(270, 2);
+ CDB_Set_Clue_Asset_Type(271, 2);
+ CDB_Set_Clue_Asset_Type(272, 2);
+ CDB_Set_Clue_Asset_Type(162, 2);
+ CDB_Set_Clue_Asset_Type(163, 2);
+ CDB_Set_Clue_Asset_Type(164, 2);
+ CDB_Set_Clue_Asset_Type(165, 2);
+ CDB_Set_Clue_Asset_Type(168, 2);
+ CDB_Set_Clue_Asset_Type(169, 2);
+ CDB_Set_Clue_Asset_Type(174, 2);
+ CDB_Set_Clue_Asset_Type(175, 2);
+ CDB_Set_Clue_Asset_Type(273, 2);
+ CDB_Set_Clue_Asset_Type(274, 0);
+ CDB_Set_Clue_Asset_Type(275, 0);
+ CDB_Set_Clue_Asset_Type(276, 0);
+ CDB_Set_Clue_Asset_Type(277, 0);
+ CDB_Set_Clue_Asset_Type(156, 2);
+ CDB_Set_Clue_Asset_Type(157, 2);
+ CDB_Set_Clue_Asset_Type(158, 2);
+ CDB_Set_Clue_Asset_Type(278, 2);
+ CDB_Set_Clue_Asset_Type(279, 2);
+ CDB_Set_Clue_Asset_Type(280, 2);
+ CDB_Set_Clue_Asset_Type(283, 2);
+ CDB_Set_Clue_Asset_Type(284, 2);
+ CDB_Set_Clue_Asset_Type(285, 2);
+ CDB_Set_Clue_Asset_Type(286, 2);
+ CDB_Set_Clue_Asset_Type(287, 2);
+ CDB_Set_Clue_Asset_Type(125, 3);
}
void ScriptInit::Init_Spinner() {
-
+ Spinner_Set_Selectable_Destination_Flag(0, 1);
+ Spinner_Set_Selectable_Destination_Flag(1, 1);
+ Spinner_Set_Selectable_Destination_Flag(2, 1);
+ Spinner_Set_Selectable_Destination_Flag(3, 0);
+ Spinner_Set_Selectable_Destination_Flag(4, 0);
+ Spinner_Set_Selectable_Destination_Flag(5, 0);
+ Spinner_Set_Selectable_Destination_Flag(6, 0);
+ Spinner_Set_Selectable_Destination_Flag(7, 0);
+ Spinner_Set_Selectable_Destination_Flag(8, 0);
+ Spinner_Set_Selectable_Destination_Flag(9, 0);
}
void ScriptInit::Init_Actor_Friendliness() {
-
+ Actor_Set_Friendliness_To_Other(1, 0, 65);
+ Actor_Set_Friendliness_To_Other(1, 4, 60);
+ Actor_Set_Friendliness_To_Other(1, 11, 30);
+ Actor_Set_Friendliness_To_Other(1, 15, 35);
+ Actor_Set_Friendliness_To_Other(1, 23, 65);
+ Actor_Set_Friendliness_To_Other(1, 24, 65);
+ Actor_Set_Friendliness_To_Other(1, 28, 70);
+ Actor_Set_Friendliness_To_Other(1, 30, 65);
+ Actor_Set_Friendliness_To_Other(1, 34, 80);
+ Actor_Set_Friendliness_To_Other(1, 53, 65);
+ Actor_Set_Friendliness_To_Other(2, 1, 45);
+ Actor_Set_Friendliness_To_Other(2, 4, 65);
+ Actor_Set_Friendliness_To_Other(2, 11, 70);
+ Actor_Set_Friendliness_To_Other(2, 12, 75);
+ Actor_Set_Friendliness_To_Other(2, 15, 30);
+ Actor_Set_Friendliness_To_Other(2, 19, 80);
+ Actor_Set_Friendliness_To_Other(2, 23, 40);
+ Actor_Set_Friendliness_To_Other(2, 24, 40);
+ Actor_Set_Friendliness_To_Other(2, 28, 70);
+ Actor_Set_Friendliness_To_Other(2, 53, 40);
+ Actor_Set_Friendliness_To_Other(4, 1, 75);
+ Actor_Set_Friendliness_To_Other(4, 2, 70);
+ Actor_Set_Friendliness_To_Other(4, 11, 40);
+ Actor_Set_Friendliness_To_Other(4, 12, 55);
+ Actor_Set_Friendliness_To_Other(4, 15, 40);
+ Actor_Set_Friendliness_To_Other(4, 19, 45);
+ Actor_Set_Friendliness_To_Other(4, 23, 55);
+ Actor_Set_Friendliness_To_Other(4, 24, 55);
+ Actor_Set_Friendliness_To_Other(4, 28, 60);
+ Actor_Set_Friendliness_To_Other(4, 30, 60);
+ Actor_Set_Friendliness_To_Other(4, 34, 60);
+ Actor_Set_Friendliness_To_Other(4, 53, 65);
+ Actor_Set_Friendliness_To_Other(5, 0, 63);
+ Actor_Set_Friendliness_To_Other(6, 0, 50);
+ Actor_Set_Friendliness_To_Other(11, 1, 30);
+ Actor_Set_Friendliness_To_Other(11, 2, 70);
+ Actor_Set_Friendliness_To_Other(11, 4, 30);
+ Actor_Set_Friendliness_To_Other(11, 12, 55);
+ Actor_Set_Friendliness_To_Other(11, 15, 60);
+ Actor_Set_Friendliness_To_Other(11, 19, 70);
+ Actor_Set_Friendliness_To_Other(11, 23, 30);
+ Actor_Set_Friendliness_To_Other(11, 24, 30);
+ Actor_Set_Friendliness_To_Other(11, 28, 65);
+ Actor_Set_Friendliness_To_Other(11, 53, 30);
+ Actor_Set_Friendliness_To_Other(12, 2, 75);
+ Actor_Set_Friendliness_To_Other(12, 4, 40);
+ Actor_Set_Friendliness_To_Other(12, 11, 35);
+ Actor_Set_Friendliness_To_Other(12, 15, 40);
+ Actor_Set_Friendliness_To_Other(12, 19, 65);
+ Actor_Set_Friendliness_To_Other(12, 23, 40);
+ Actor_Set_Friendliness_To_Other(12, 24, 40);
+ Actor_Set_Friendliness_To_Other(12, 28, 70);
+ Actor_Set_Friendliness_To_Other(12, 53, 45);
+ Actor_Set_Friendliness_To_Other(15, 1, 55);
+ Actor_Set_Friendliness_To_Other(15, 2, 40);
+ Actor_Set_Friendliness_To_Other(15, 4, 40);
+ Actor_Set_Friendliness_To_Other(15, 11, 35);
+ Actor_Set_Friendliness_To_Other(15, 12, 40);
+ Actor_Set_Friendliness_To_Other(15, 19, 40);
+ Actor_Set_Friendliness_To_Other(15, 23, 60);
+ Actor_Set_Friendliness_To_Other(15, 24, 60);
+ Actor_Set_Friendliness_To_Other(15, 28, 65);
+ Actor_Set_Friendliness_To_Other(15, 53, 65);
+ Actor_Set_Friendliness_To_Other(19, 1, 45);
+ Actor_Set_Friendliness_To_Other(19, 2, 90);
+ Actor_Set_Friendliness_To_Other(19, 4, 55);
+ Actor_Set_Friendliness_To_Other(19, 11, 65);
+ Actor_Set_Friendliness_To_Other(19, 12, 60);
+ Actor_Set_Friendliness_To_Other(19, 15, 35);
+ Actor_Set_Friendliness_To_Other(19, 23, 35);
+ Actor_Set_Friendliness_To_Other(19, 24, 35);
+ Actor_Set_Friendliness_To_Other(19, 28, 60);
+ Actor_Set_Friendliness_To_Other(19, 53, 35);
+ Actor_Set_Friendliness_To_Other(23, 1, 75);
+ Actor_Set_Friendliness_To_Other(23, 4, 75);
+ Actor_Set_Friendliness_To_Other(23, 11, 35);
+ Actor_Set_Friendliness_To_Other(23, 12, 45);
+ Actor_Set_Friendliness_To_Other(23, 15, 40);
+ Actor_Set_Friendliness_To_Other(23, 24, 80);
+ Actor_Set_Friendliness_To_Other(23, 28, 70);
+ Actor_Set_Friendliness_To_Other(23, 30, 85);
+ Actor_Set_Friendliness_To_Other(23, 34, 85);
+ Actor_Set_Friendliness_To_Other(23, 53, 85);
+ Actor_Set_Friendliness_To_Other(24, 1, 75);
+ Actor_Set_Friendliness_To_Other(24, 4, 75);
+ Actor_Set_Friendliness_To_Other(24, 11, 35);
+ Actor_Set_Friendliness_To_Other(24, 12, 45);
+ Actor_Set_Friendliness_To_Other(24, 15, 40);
+ Actor_Set_Friendliness_To_Other(24, 23, 80);
+ Actor_Set_Friendliness_To_Other(24, 28, 65);
+ Actor_Set_Friendliness_To_Other(24, 30, 80);
+ Actor_Set_Friendliness_To_Other(24, 34, 85);
+ Actor_Set_Friendliness_To_Other(24, 53, 85);
+ Actor_Set_Friendliness_To_Other(28, 0, 60);
+ Actor_Set_Friendliness_To_Other(28, 1, 60);
+ Actor_Set_Friendliness_To_Other(28, 2, 65);
+ Actor_Set_Friendliness_To_Other(28, 4, 65);
+ Actor_Set_Friendliness_To_Other(28, 12, 65);
+ Actor_Set_Friendliness_To_Other(28, 15, 40);
+ Actor_Set_Friendliness_To_Other(28, 19, 65);
+ Actor_Set_Friendliness_To_Other(28, 23, 70);
+ Actor_Set_Friendliness_To_Other(28, 24, 70);
+ Actor_Set_Friendliness_To_Other(28, 53, 70);
+ Actor_Set_Friendliness_To_Other(30, 1, 70);
+ Actor_Set_Friendliness_To_Other(30, 4, 75);
+ Actor_Set_Friendliness_To_Other(30, 11, 35);
+ Actor_Set_Friendliness_To_Other(30, 23, 70);
+ Actor_Set_Friendliness_To_Other(30, 24, 70);
+ Actor_Set_Friendliness_To_Other(30, 34, 65);
+ Actor_Set_Friendliness_To_Other(30, 53, 70);
+ Actor_Set_Friendliness_To_Other(34, 0, 70);
+ Actor_Set_Friendliness_To_Other(34, 1, 70);
+ Actor_Set_Friendliness_To_Other(34, 4, 80);
+ Actor_Set_Friendliness_To_Other(34, 11, 35);
+ Actor_Set_Friendliness_To_Other(34, 23, 70);
+ Actor_Set_Friendliness_To_Other(34, 24, 70);
+ Actor_Set_Friendliness_To_Other(34, 30, 65);
+ Actor_Set_Friendliness_To_Other(34, 53, 70);
+ Actor_Set_Friendliness_To_Other(53, 1, 70);
+ Actor_Set_Friendliness_To_Other(53, 4, 65);
+ Actor_Set_Friendliness_To_Other(53, 11, 35);
+ Actor_Set_Friendliness_To_Other(53, 15, 35);
+ Actor_Set_Friendliness_To_Other(53, 23, 70);
+ Actor_Set_Friendliness_To_Other(53, 24, 65);
+ Actor_Set_Friendliness_To_Other(53, 28, 80);
+ Actor_Set_Friendliness_To_Other(53, 30, 70);
+ Actor_Set_Friendliness_To_Other(53, 34, 70);
}
void ScriptInit::Init_Actor_Combat_Aggressiveness() {
-
+ Actor_Set_Combat_Aggressiveness(4, 50);
+ Actor_Set_Combat_Aggressiveness(14, 50);
+ Actor_Set_Combat_Aggressiveness(17, 50);
+ Actor_Set_Combat_Aggressiveness(19, 90);
+ Actor_Set_Combat_Aggressiveness(2, 50);
+ Actor_Set_Combat_Aggressiveness(6, 0);
+ Actor_Set_Combat_Aggressiveness(7, 70);
+ Actor_Set_Combat_Aggressiveness(3, 60);
+ Actor_Set_Combat_Aggressiveness(1, 70);
+ Actor_Set_Combat_Aggressiveness(8, 80);
+ Actor_Set_Combat_Aggressiveness(5, 75);
+ Actor_Set_Combat_Aggressiveness(23, 70);
+ Actor_Set_Combat_Aggressiveness(24, 60);
+ Actor_Set_Combat_Aggressiveness(70, 40);
+ Actor_Set_Combat_Aggressiveness(71, 30);
+ Actor_Set_Combat_Aggressiveness(72, 30);
+ Actor_Set_Combat_Aggressiveness(64, 100);
}
void ScriptInit::Init_Actor_Honesty() {
-
+ Actor_Set_Honesty(19, 90);
}
void ScriptInit::Init_Actor_Intelligence() {
-
+ Actor_Set_Intelligence(19, 20);
+ Actor_Set_Intelligence(2, 70);
+ Actor_Set_Intelligence(6, 60);
+ Actor_Set_Intelligence(7, 75);
+ Actor_Set_Intelligence(3, 80);
+ Actor_Set_Intelligence(1, 80);
+ Actor_Set_Intelligence(8, 80);
+ Actor_Set_Intelligence(5, 100);
+ Actor_Set_Intelligence(23, 50);
+ Actor_Set_Intelligence(24, 40);
+ Actor_Set_Intelligence(70, 40);
+ Actor_Set_Intelligence(71, 20);
+ Actor_Set_Intelligence(72, 30);
+ Actor_Set_Intelligence(64, 10);
}
void ScriptInit::Init_Actor_Stability() {
-
+ Actor_Set_Stability(19, 35);
}
void ScriptInit::Init_Actor_Health() {
-
+ Actor_Set_Health(0, 50, 50);
+ Actor_Set_Health(1, 50, 50);
+ Actor_Set_Health(2, 50, 50);
+ Actor_Set_Health(3, 50, 50);
+ Actor_Set_Health(4, 50, 50);
+ Actor_Set_Health(5, 50, 50);
+ Actor_Set_Health(6, 50, 50);
+ Actor_Set_Health(7, 50, 50);
+ Actor_Set_Health(8, 50, 50);
+ Actor_Set_Health(9, 50, 50);
+ Actor_Set_Health(10, 50, 50);
+ Actor_Set_Health(11, 50, 50);
+ Actor_Set_Health(12, 50, 50);
+ Actor_Set_Health(13, 50, 50);
+ Actor_Set_Health(14, 50, 50);
+ Actor_Set_Health(15, 50, 50);
+ Actor_Set_Health(16, 50, 50);
+ Actor_Set_Health(17, 50, 50);
+ Actor_Set_Health(18, 50, 50);
+ Actor_Set_Health(19, 50, 50);
+ Actor_Set_Health(20, 50, 50);
+ Actor_Set_Health(21, 50, 50);
+ Actor_Set_Health(22, 50, 50);
+ Actor_Set_Health(23, 50, 50);
+ Actor_Set_Health(24, 50, 50);
+ Actor_Set_Health(25, 50, 50);
+ Actor_Set_Health(26, 50, 50);
+ Actor_Set_Health(27, 50, 50);
+ Actor_Set_Health(28, 50, 50);
+ Actor_Set_Health(29, 50, 50);
+ Actor_Set_Health(30, 50, 50);
+ Actor_Set_Health(31, 50, 50);
+ Actor_Set_Health(32, 50, 50);
+ Actor_Set_Health(33, 50, 50);
+ Actor_Set_Health(34, 50, 50);
+ Actor_Set_Health(35, 50, 50);
+ Actor_Set_Health(36, 50, 50);
+ Actor_Set_Health(37, 50, 50);
+ Actor_Set_Health(38, 50, 50);
+ Actor_Set_Health(40, 50, 50);
+ Actor_Set_Health(41, 50, 50);
+ Actor_Set_Health(42, 50, 50);
+ Actor_Set_Health(43, 50, 50);
+ Actor_Set_Health(44, 50, 50);
+ Actor_Set_Health(45, 50, 50);
+ Actor_Set_Health(46, 50, 50);
+ Actor_Set_Health(47, 50, 50);
+ Actor_Set_Health(48, 50, 50);
+ Actor_Set_Health(49, 50, 50);
+ Actor_Set_Health(50, 50, 50);
+ Actor_Set_Health(51, 50, 50);
+ Actor_Set_Health(52, 50, 50);
+ Actor_Set_Health(53, 50, 50);
+ Actor_Set_Health(54, 50, 50);
+ Actor_Set_Health(55, 50, 50);
+ Actor_Set_Health(56, 50, 50);
+ Actor_Set_Health(57, 50, 50);
+ Actor_Set_Health(58, 50, 50);
+ Actor_Set_Health(59, 50, 50);
+ Actor_Set_Health(62, 50, 50);
+ Actor_Set_Health(66, 50, 50);
+ Actor_Set_Health(67, 50, 50);
+ Actor_Set_Health(68, 50, 50);
+ Actor_Set_Health(69, 50, 50);
+ Actor_Set_Health(19, 80, 80);
+ Actor_Set_Health(2, 40, 40);
+ Actor_Set_Health(6, 20, 20);
+ Actor_Set_Health(7, 50, 50);
+ Actor_Set_Health(3, 60, 60);
+ Actor_Set_Health(1, 60, 60);
+ Actor_Set_Health(8, 60, 60);
+ Actor_Set_Health(5, 90, 90);
+ Actor_Set_Health(23, 40, 40);
+ Actor_Set_Health(24, 50, 50);
+ Actor_Set_Health(70, 30, 30);
+ Actor_Set_Health(71, 50, 50);
+ Actor_Set_Health(72, 20, 20);
+ Actor_Set_Health(64, 20, 20);
+ Actor_Set_Health(65, 20, 20);
+ if (Game_Flag_Query(45) == 1) {
+ Actor_Set_Health(2, 60, 60);
+ }
+ if (Game_Flag_Query(46) == 1) {
+ Actor_Set_Health(6, 40, 40);
+ }
+ if (Game_Flag_Query(44) == 1) {
+ Actor_Set_Health(7, 65, 65);
+ }
+ if (Game_Flag_Query(47) == 1) {
+ Actor_Set_Health(3, 70, 70);
+ }
+ if (Game_Flag_Query(48) == 1) {
+ Actor_Set_Health(8, 80, 80);
+ }
}
void ScriptInit::Init_Combat_Cover_Waypoints() {
-
+ Combat_Cover_Waypoint_Set_Data(0, 0, 7, 25, -603.0f, 0.0f, 32.0f);
+ Combat_Cover_Waypoint_Set_Data(1, 0, 7, 25, -670.0f, 0.0f, -24.0f);
+ Combat_Cover_Waypoint_Set_Data(2, 0, 7, 25, -604.0f, 0.0f, -96.0f);
+ Combat_Cover_Waypoint_Set_Data(3, 0, 7, 25, -490.0f, 0.0f, -20.0f);
+ Combat_Cover_Waypoint_Set_Data(4, 0, 7, 25, -667.0f, 0.0f, -164.0f);
+ Combat_Cover_Waypoint_Set_Data(5, 0, 7, 25, -606.0f, 0.0f, -222.0f);
+ Combat_Cover_Waypoint_Set_Data(6, 0, 7, 25, -534.0f, 0.0f, -170.0f);
+ Combat_Cover_Waypoint_Set_Data(7, 3, 54, 54, 76.06f, 23.83f, -1058.49f);
+ Combat_Cover_Waypoint_Set_Data(8, 3, 54, 54, -335.94f, 31.55f, -1406.49f);
+ Combat_Cover_Waypoint_Set_Data(9, 15, 42, 39, 286.0f, 367.93f, 330.0f);
+ Combat_Cover_Waypoint_Set_Data(10, 15, 42, 39, -58.0f, 367.93f, 294.0f);
+ Combat_Cover_Waypoint_Set_Data(11, 4, 37, 34, -30.0f, 8.0f, -759.0f);
+ Combat_Cover_Waypoint_Set_Data(12, 4, 37, 34, -93.0f, 8.0f, -693.0f);
+ Combat_Cover_Waypoint_Set_Data(13, 4, 37, 34, -6.0f, 8.0f, -607.0f);
+ Combat_Cover_Waypoint_Set_Data(14, 4, 37, 34, 78.0f, 8.0f, -687.0f);
+ Combat_Cover_Waypoint_Set_Data(15, 4, 37, 34, 262.0f, 8.0f, -683.0f);
+ Combat_Cover_Waypoint_Set_Data(16, 4, 37, 34, 334.0f, 8.0f, -607.0f);
+ Combat_Cover_Waypoint_Set_Data(17, 4, 37, 34, 426.0f, 8.0f, -679.0f);
+ Combat_Cover_Waypoint_Set_Data(18, 5, 4, 24, -318.0f, -6.5f, 1117.0f);
+ Combat_Cover_Waypoint_Set_Data(19, 5, 4, 24, -330.0f, -6.5f, 981.0f);
+ Combat_Cover_Waypoint_Set_Data(20, 5, 4, 24, -294.0f, -6.5f, 725.0f);
+ Combat_Cover_Waypoint_Set_Data(21, 16, 84, 96, 380.0f, -126.21f, 198.0f);
+ Combat_Cover_Waypoint_Set_Data(22, 16, 84, 96, 364.0f, -126.21f, -66.0f);
+ Combat_Cover_Waypoint_Set_Data(23, 18, 70, 80, 8.0f, 1.72f, 8.0f);
+ Combat_Cover_Waypoint_Set_Data(24, 18, 70, 80, 188.0f, 1.72f, 92.0f);
+ Combat_Cover_Waypoint_Set_Data(25, 18, 70, 80, 216.0f, -4.01f, 196.0f);
+ Combat_Cover_Waypoint_Set_Data(26, 18, 70, 80, -420.0f, 1.72f, 100.0f);
+ Combat_Cover_Waypoint_Set_Data(27, 18, 70, 80, -672.0f, 1.72f, -44.0f);
+ Combat_Cover_Waypoint_Set_Data(28, 10, 78, 90, -128.77f, -5.21f, -435.0f);
+ Combat_Cover_Waypoint_Set_Data(29, 10, 78, 90, -20.77f, 0.81f, -199.0f);
+ Combat_Cover_Waypoint_Set_Data(30, 10, 77, 89, -216.0f, 39.15f, -819.0f);
+ Combat_Cover_Waypoint_Set_Data(31, 10, 77, 89, 144.0f, -1.74f, -1015.0f);
+ Combat_Cover_Waypoint_Set_Data(32, 10, 77, 89, 152.0f, 4.14f, -811.0f);
+ Combat_Cover_Waypoint_Set_Data(33, 10, 79, 91, -121.0f, 0.0f, -39.0f);
+ Combat_Cover_Waypoint_Set_Data(34, 10, 80, 92, 86.0f, -12.21f, -278.0f);
+ Combat_Cover_Waypoint_Set_Data(35, 20, 41, 38, 407.82f, 40.63f, 95.25f);
+ Combat_Cover_Waypoint_Set_Data(36, 20, 41, 38, 357.81f, 40.63f, 387.9f);
}
void ScriptInit::Init_Combat_Flee_Waypoints() {
-
+ Combat_Flee_Waypoint_Set_Data(0, 4, 37, 34, 187.0f, 8.0f, -197.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(1, 4, 37, 34, 454.0f, 8.0f, -717.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(2, 4, 38, 35, -10.87f, 47.76f, -141.32f, -1);
+ Combat_Flee_Waypoint_Set_Data(3, 4, 38, 35, 466.0f, 47.76f, -532.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(4, 4, 39, 36, 199.0f, 47.76f, -880.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(5, 4, 39, 36, 594.0f, 47.76f, -1141.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(6, 4, 39, 36, 912.0f, 47.76f, -447.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(7, 4, 39, 36, 492.0f, 47.76f, -459.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(8, 1, 20, 2, 271.0f, 0.0f, 1038.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(9, 1, 20, 2, -175.0f, 9.04f, 8.59f, -1);
+ Combat_Flee_Waypoint_Set_Data(10, 1, 20, 2, -343.05f, 9.04f, 260.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(11, 0, 7, 25, -443.0f, -0.04f, -180.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(12, 0, 7, 26, -1485.0f, 6.98f, -393.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(13, 0, 7, 28, -652.0f, 7.18f, 354.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(14, 6, 49, 48, 25.0f, 0.0f, -314.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(15, 6, 49, 48, 980.0f, 0.0f, 189.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(16, 6, 49, 48, 601.0f, 0.0f, -1641.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(17, 12, 80, 92, 218.0f, -12.21f, -290.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(18, 12, 80, 92, -150.0f, -12.21f, -962.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(19, 13, 81, 93, -524.0f, 0.0f, -172.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(20, 13, 81, 93, -427.0f, 0.0f, 199.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(21, 13, 81, 93, -121.0f, 0.0f, -145.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(22, 14, 83, 95, 2.0f, 1.15f, 412.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(23, 14, 83, 95, -327.0f, 1.15f, -384.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(24, 14, 83, 95, -253.0f, 81.33f, -620.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(25, 5, 28, 17, -518.52f, -109.91f, 312.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(26, 5, 28, 17, 141.0f, -109.91f, 452.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(27, 5, 33, 23, 516.0f, 0.56f, 779.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(28, 5, 33, 23, 388.0f, 9.68f, 190.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(29, 5, 33, 23, -429.0f, 9.68f, -115.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(30, 7, 68, 77, -997.0f, 508.14f, -630.84f, -1);
+ Combat_Flee_Waypoint_Set_Data(31, 7, 68, 77, -416.27f, 508.14f, -574.84f, -1);
+ Combat_Flee_Waypoint_Set_Data(32, 7, 68, 77, -416.0f, 508.14f, -906.84f, -1);
+ Combat_Flee_Waypoint_Set_Data(33, 7, 68, 77, -1168.0f, 508.14f, -1666.84f, -1);
+ Combat_Flee_Waypoint_Set_Data(34, 10, 79, 91, 75.0f, 153.0f, -485.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(35, 10, 79, 91, -18.0f, 0.0f, 321.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(36, 11, 74, 86, -190.0f, -50.13f, -298.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(37, 11, 74, 86, 126.0f, -50.13f, -150.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(38, 11, 74, 86, 187.78f, -50.13f, -1262.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(39, 11, 74, 86, -20.22f, -30.13f, -2338.3f, -1);
+ Combat_Flee_Waypoint_Set_Data(40, 3, 54, 54, -416.0f, 31.55f, -829.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(41, 3, 54, 54, -412.0f, 31.55f, -1357.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(42, 3, 54, 54, -208.0f, 23.0f, -1693.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(43, 3, 54, 54, -64.0f, 23.83f, -2097.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(44, 3, 54, 54, 320.0f, 23.83f, -1058.49f, -1);
+ Combat_Flee_Waypoint_Set_Data(45, 3, 54, 54, 252.0f, 31.65f, -674.49f, -1);
+ Combat_Flee_Waypoint_Set_Data(46, 8, 45, 42, -803.0f, -615.49f, 2619.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(47, 8, 45, 42, -1027.0f, -614.49f, 3151.24f, -1);
+ Combat_Flee_Waypoint_Set_Data(48, 9, 9, 45, -1190.0f, 0.0f, 876.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(49, 9, 9, 45, -687.0f, 0.0f, 910.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(50, 9, 9, 46, -455.0f, 8.26f, -453.26f, -1);
+ Combat_Flee_Waypoint_Set_Data(51, 9, 9, 46, -1127.0f, 8.26f, -705.26f, -1);
+ Combat_Flee_Waypoint_Set_Data(52, 9, 9, 46, -1143.0f, 8.26f, -261.26f, -1);
+ Combat_Flee_Waypoint_Set_Data(53, 9, 9, 46, -703.0f, 8.26f, -157.26f, -1);
+ Combat_Flee_Waypoint_Set_Data(54, 10, 77, 89, 166.0f, 11.87f, -250.8f, -1);
+ Combat_Flee_Waypoint_Set_Data(55, 10, 77, 89, 158.0f, 4.14f, -10.8f, -1);
+ Combat_Flee_Waypoint_Set_Data(56, 10, 77, 89, -310.0f, 39.15f, -822.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(57, 10, 77, 89, -302.0f, -1.74f, -5847.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(58, 10, 78, 90, 4.0f, 1.37f, -3684.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(59, 10, 78, 90, 146.28f, -6.05f, -135.93f, -1);
+ Combat_Flee_Waypoint_Set_Data(60, 7, 53, 53, 212.0f, -162.8f, -108.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(61, 7, 53, 53, -28.0f, -162.8f, -104.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(62, 7, 53, 53, 504.0f, -162.8f, 224.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(63, 7, 53, 53, -301.0f, -162.8f, 275.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(64, 15, 42, 39, 98.0f, 367.93f, -10.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(65, 15, 42, 39, -206.0f, 367.69f, 386.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(66, 5, 4, 24, -190.0f, -6.5f, 789.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(67, 5, 4, 24, 123.0f, -6.5f, 1002.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(68, 5, 4, 24, -573.0f, -6.5f, 1202.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(69, 16, 84, 96, 120.0f, -126.21f, -350.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(70, 16, 84, 96, 524.0f, -126.21f, 158.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(71, 16, 84, 96, 276.0f, -126.21f, 537.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(72, 17, 86, 98, -334.7f, 12.97f, -332.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(73, 18, 70, 80, -672.0f, 1.72f, -96.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(74, 18, 70, 80, -552.0f, -4.01f, 268.0f, -1);
+ Combat_Flee_Waypoint_Set_Data(75, 18, 70, 80, 293.06f, 1.72f, 112.25f, -1);
+ Combat_Flee_Waypoint_Set_Data(76, 20, 41, 38, 435.13f, 37.18f, -292.34f, -1);
}
void ScriptInit::Init_Shadows() {
-
+ int list[] = {440, 37, 38, 83, 874};
+ Disable_Shadows(list, 5);
}
-
-
} // End of namespace BladeRunner