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Diffstat (limited to 'engines/bladerunner/script/kp01.cpp')
-rw-r--r-- | engines/bladerunner/script/kp01.cpp | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/engines/bladerunner/script/kp01.cpp b/engines/bladerunner/script/kp01.cpp new file mode 100644 index 0000000000..b4a91e79cf --- /dev/null +++ b/engines/bladerunner/script/kp01.cpp @@ -0,0 +1,171 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptKP01::InitializeScene() { + if (Game_Flag_Query(416)) { + Setup_Scene_Information(-125.0f, -12.2f, -61.0f, 400); + } else if (Game_Flag_Query(418)) { + Setup_Scene_Information(-284.0f, -12.2f, -789.0f, 445); + } else { + Setup_Scene_Information(239.0f, -12.2f, -146.0f, 820); + Game_Flag_Reset(413); + if (!Game_Flag_Query(674) && !Game_Flag_Query(653)) { + Game_Flag_Set(674); + Actor_Set_Goal_Number(1, 420); + } + } + Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); + Scene_Exit_Add_2D_Exit(1, 150, 0, 200, 276, 0); + Scene_Exit_Add_2D_Exit(2, 589, 0, 639, 479, 1); + Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1); + Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1); + Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1); + Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); +} + +void ScriptKP01::SceneLoaded() { + Unobstacle_Object("TRAINCAR-1", true); + Unobstacle_Object("FORE-JUNK-02", true); + Obstacle_Object("OBSTACLE1", true); + Obstacle_Object("TUBE1", true); + Unclickable_Object("OBSTACLE1"); +} + +bool ScriptKP01::MouseClick(int x, int y) { + return false; +} + +bool ScriptKP01::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptKP01::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptKP01::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptKP01::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -125.0f, -12.2f, -61.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(415); + Set_Enter(47, 44); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -284.0f, -12.2f, -789.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(417); + Set_Enter(46, 43); + } + return true; + } + if (exitId == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, 239.0f, 12.2f, -146.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(414); + Set_Enter(45, 42); + } + return true; + } + return false; +} + + +bool ScriptKP01::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptKP01::SceneFrameAdvanced(int frame) { +} + +void ScriptKP01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { + if (actorId == 1) { + if (newGoal == 422) { + if (Game_Flag_Query(378) == 1) { + Delay(500); + Actor_Change_Animation_Mode(0, 75); + Delay(4500); + Actor_Face_Current_Camera(0, true); + Actor_Says(0, 510, 3); + } else { + Delay(3000); + } + Async_Actor_Walk_To_XYZ(0, 76.56f, -12.2f, -405.48f, 0, false); + //return true; + } else if (newGoal == 423) { + Player_Gains_Control(); + Actor_Force_Stop_Walking(0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(417); + Set_Enter(46, 43); + //return true; + } + } + //return false; +} + +void ScriptKP01::PlayerWalkedIn() { + if (Game_Flag_Query(416)) { + Loop_Actor_Walk_To_XYZ(0, -93.0f, -12.2f, -61.0f, 0, 0, false, 0); + Game_Flag_Reset(416); + } else if (Game_Flag_Query(418)) { + Loop_Actor_Walk_To_XYZ(0, -240.0f, -12.2f, -789.0f, 0, 0, false, 0); + Game_Flag_Reset(418); + } else { + Loop_Actor_Walk_To_XYZ(0, 211.0f, -12.2f, -146.0f, 0, 0, false, 0); + if (!Game_Flag_Query(653) + && !Game_Flag_Query(714) + && Actor_Query_Goal_Number(1) == 420 + && Actor_Query_Goal_Number(1) != 599) { + Player_Loses_Control(); + Actor_Set_Goal_Number(1, 421); + } + } +} + +void ScriptKP01::PlayerWalkedOut() { +} + +void ScriptKP01::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |