diff options
Diffstat (limited to 'engines/bladerunner/script/kp02.cpp')
-rw-r--r-- | engines/bladerunner/script/kp02.cpp | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/engines/bladerunner/script/kp02.cpp b/engines/bladerunner/script/kp02.cpp new file mode 100644 index 0000000000..08a2b835ac --- /dev/null +++ b/engines/bladerunner/script/kp02.cpp @@ -0,0 +1,147 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptKP02::InitializeScene() { + if (Game_Flag_Query(414)) { + Setup_Scene_Information(-884.0f, -615.49f, 3065.0f, 20); + } else { + Setup_Scene_Information(-1040.0f, -615.49f, 2903.0f, 339); + Game_Flag_Reset(412); + } + Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); + Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1); + Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1); + Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1); + Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); +} + +void ScriptKP02::SceneLoaded() { + Obstacle_Object("VAN GRATE", true); + Clickable_Object("VAN GRATE"); + Unobstacle_Object("VAN GRATE", true); + Unobstacle_Object("BOX05", true); + Unobstacle_Object("BOX08", true); + Unobstacle_Object("BOX09", true); + Unobstacle_Object("BOX01", true); + Unclickable_Object("VAN GRATE"); +} + +bool ScriptKP02::MouseClick(int x, int y) { + return false; +} + +bool ScriptKP02::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptKP02::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptKP02::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptKP02::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -1040.0f, -615.49f, 2903.0f, 0, 1, false, 0)) { + if (Actor_Query_Goal_Number(65) == 406 || Actor_Query_Goal_Number(64) == 406) { + Non_Player_Actor_Combat_Mode_Off(65); + Non_Player_Actor_Combat_Mode_Off(64); + Actor_Set_Goal_Number(65, 400); + Actor_Set_Goal_Number(64, 400); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(411); + Set_Enter(84, 96); + } else { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(411); + Set_Enter(84, 96); + } + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -884.0f, -615.49f, 3065.0f, 0, 1, false, 0)) { + if (Actor_Query_Goal_Number(65) == 406 || Actor_Query_Goal_Number(64) == 406) { + Non_Player_Actor_Combat_Mode_Off(65); + Non_Player_Actor_Combat_Mode_Off(64); + Actor_Set_Goal_Number(65, 400); + Actor_Set_Goal_Number(64, 400); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(413); + Set_Enter(44, 41); + } else { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(413); + Set_Enter(44, 41); + } + } + return true; + } + return false; +} + +bool ScriptKP02::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptKP02::SceneFrameAdvanced(int frame) { +} + +void ScriptKP02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptKP02::PlayerWalkedIn() { + if (Game_Flag_Query(414)) { + Loop_Actor_Walk_To_XYZ(0, -884.0f, -615.49f, 3035.0f, 0, 0, false, 0); + Game_Flag_Reset(414); + } + if (Game_Flag_Query(653) && Actor_Query_Goal_Number(1) != 599) { + Actor_Set_Goal_Number(1, 450); + } + //return false; +} + +void ScriptKP02::PlayerWalkedOut() { +} + +void ScriptKP02::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |